Magicmaker is an interesting game where you can make your own spells by using a variety of materials that give the spell different effects. Each material you can use has a quality (from A to F [best to worst]), with higher-quality materials having more potent effects, INCLUDING any possible drawbacks! That may sound odd at first, but it makes sense when you take into account that you have limited material slots, so using a higher-quality material allows you to use your other slots for other things instead of having to use multiple of the same lower-quality material to get the same potency. In addition to being able to make a spell for your wand, you also have spell "Scrolls", which are heavier-hitting spells that use up mana (unlike your "Wand" spell, which is normally free). You can also put materials in your robe instead, and each material has a separate robe effect (which tends to be passive) for this purpose. There are a couple other things I'd like to mention about the spell/material system that I really like that I'd like to mention before talking about other parts of the game. You get your materials for your spells while in a level (often randomly dropped from enemies or from chests), with higher-quality materials tending to show up more in higher-difficulty levels. This, as you may expect, would normally make it potentially difficult for you to acquire a quality/material you're after. However, the game has a nice solution to this issue: The alchemy system! Besides spell materials, you can also find alchemy crafting materials (also of various qualities) that you can use to simply craft the spell you want. Alchemy Tip: The system takes the average quality of the two materials you use in the spell, rounding up, so if you want to craft, say, a "B" quality spell material, you can combine a "B" and a "C" quality alchemy materials to save your other "B" for later! Another thing I like is that, for the most part, the game lets you freely experiment with your spells, as the materials can be swapped around in the hub (they aren;t "Permanently mixed into a spell" or anything) and you can save/load your favorite material combinations/spells for later! Some combinations work better than others, but fortunately there are training dummies in the hub area for you to practice your spells on before you enter a real level. I had a lot of fun customizing and testing out various creations! Outside of the amazing spellcrafting mechanics, I will admit I have mixed feelings about the other aspects of the game. For example, the game feels tonally inconsistent throughout, in multiple ways. It's generally humorous, but it features both lighthearted and darker humor and can shift suddenly between them. The game has a generally calming, upbeat soundtrack (save for bossfights), especially the forest level theme. The soundtrack is pretty great overall, and I generally enjoyed listening to it! However, the gameplay can get somewhat intense (especially on the higher difficulty levels), making the soundtrack feel unfitting at times. The story shifts around throughout the game as well, and while I wont spoil anything here, I will say that I feel the story had a lot more potential than it ultimately utilizes or gives itself credit for. Even the quality of the jokes and dialogue aren't always consistent, with some parts being good and others falling flat. In general, the game has many aspects I could enjoy individually, but they don't always work together the greatest. In other words, it's like the quality (outside of core gameplay and customizability) varies as much as the various material combinations/spells you can make in the game. Also, one minor issue I have with the game: There are "Challenges" you can do when you want to replay a level without selecting a story or side mission and instead opt to do the "Free Play" mode of the level. These are generally good, save for one that makes it so if you get hit, you can lose materials from your equipped spells. These aren't just removed for the level, they're removed from your inventory entirely! This makes combining this challenge with others (especially the "Randomized spells" challenge) generally more annoying, and I really wish they would have just made the material move to your inventory instead of making you have to go through re-acquiring another copy of that material if you die. The game otherwise is awesome at avoiding making things unnecessarily frustrating, it's just this particular challenge that I take issue with. Overall though, I'd say the game is a lot of fun. I've beaten it as of the time of writing this review, but I'll likely be starting it up again soon enough, both to complete the various side-missions and challenges the game has to offer, as well as to continue to experiment and create new spells with the amazing spellcrafting system! I'd normally stop the review there, but I wanted to share a personal story with this game, which should hopefully help new players learn from my mistakes. When I first played this game years ago as a kid, I eventually gave up in part due to finding it too frustrating to continue forward. Fast-forward to now, ~8 years later, I've recently started going through my old steam library games, I came across this game and decided to give it another go, and realized why I had so much trouble the first time around! Firstly, Instead of completing the starting quest of each type of level, I had tried to do all the forest levels first, meaning I didn't get the extremely helpful rewards from each of the lower-difficulty levels! Secondly, I was too focused on completing a maximum-difficulty forest sidequest as soon as It got unlocked, which meant that my spells were too weak (due to not having good quality materials) and I got myself frustrated with my lack of progress due to my own poor decision-making. I'm really glad I came back to this game now, as I can truly appreciate it and play it as intended! One last side-note: I noticed when starting my new save that the spells and characters I made were still saved and could be loaded, instead of getting deleted. I actually really appreciated that, as It was neat seeing what sort of things I made in this game when I was a kid and how I saw myself then vs how I see myself now (as I had attempted to make my character look like me in both my playthroughs).
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