What a hidden gem! MagiCat is a surprisingly great platformer that is so much more than meets the eye ! The game is a 16-bit platformer that brings us back to the era of Super Mario World. Disclaimer: I just started the second-to-last world as I write this review. The game has a total of 63 levels , 9 in each of the 7 worlds. It's a CHALLENGING platformer (I might say slightly harder than Donkey Kong Country 2) where you can run, jump, dash, shoot fireballs and do tons of other stuff. It might make you rage-quit, but definitely won't bore you! The progression is also really balanced, starting off easy, but becoming really, really hard later on. The story is way too simple to the point that I even forgot what MagiCat was supposed to do, but that is not detrimental to the fun at all . The dialogues are literally just meowing, barking, chirping, buzzing, etc. But let's be honest, Mario never had a great story and we never cared. But it's not just 63 levels that feel the same. Each and every level adds a new, specific mechanic . Yes, every one of them! That's a lot of mechanics, and they all feel well thought-out, not something they did just to brag about it (I don't think they even mention it on Steam page). Because of that, each stage feels very unique and provide new types of challenges. Of course you'll enjoy some mechanics more than others, but they all feel like they belong in the game, like they've been masterfully woven together into this perfect carpet that will take you on a magic ride. Not only that, at the end of each stage you'll face a unique boss that matches the mechanic introduced in that level. Yes, that means there are 63 different bosses! That's a lot! And they're fun to fight, reminscent of the era when you had to face the boss a few times until you've memorized its attack patterns . There are checkpoints before each boss, and no lives, so you can reload the checkpoint to your heart's content. Like games from that era, you can collect coins and points during the stage so they get converted into pawprints . This is like a currency that can be used for a few things, like reviving MagiCat if you die. Also, you have MP, which is a limited resource you collect throughout each stage (it does not carry between levels) and can be used to dash, heal, and activate checkpoints (shooting fireballs is free, though!). It all feels really balanced, and I never feel like I'm lacking resources or that I have way too much to spare. MagiCat also has optional features that provide extra challenge and/or replayability . For example, each level has 3 areas before the boss, each containing a collectible gem (so 3 per level). On top of that, you can get the gems without dashing for a special marker on the collected gem, just for bragging rights (not important for achievements). Regardless of how you got them, the gems can be used at the shops to buy items which can help you in many ways, like reducing checkpoint cost, making pits take 1 HP instead of insta-killing you, etc. You can also get special gems/markers if you beat the stage's boss without reviving, and an even better one for not taking damage during the boss fight (fyi, I gave up on the latter shortly after starting world 4, some bosses are just too hard for me to perfect them). None of this stuff affects achievements either. Last but not least, after you beat a stage, you will unlock the time attack for it (does not include the boss fight), which consists of beating the stage in under 100 seconds. I'm usually not a big fan of time trials, but these are much easier to achieve than getting most collectible gems. Another aspect where this game shines is the world map . It resembles a lot those from SMW or even SM3, as in "you beat levels to open paths", and it's really beautiful (although not as lively as SMW's), but there are twists! Remember those pawprints I mentioned? After you purchase the necessary items from the shop, you can use those pawprints to break obstacles or create pathways in case you want to take different routes, play levels in a different order, access a shop earlier etc. ON TOP OF IT ALL, MAGICAT IS SUPER CHEAP! Seriously, if you're into retro platformers, don't be fooled by its simplistic yet cute look, this game is just amazing in its genre. Still not convinced? Here's a list of a few other pros I didn't mention: [*] You get to play as a cat. [*] MagiCat can change colors for extra cuteness if you find the special springs. [*] The game was released in Aug 22nd, 2017, and the devs still update the game (last update as of now was Sep 20th, 2024) more than 7 years after the release. Throughout the many updates, they've added v-sync, CRT and other nice features, and they make sure the game still runs smoothly (it does!). [*] Plays really well with a controller, and the controls are really tight and responsive, but I haven't tried with m&kb. [*] Great variety of level themes (forest, snow, graveyard, castle, factory...). Also, thank god for no slippery ice (so far). But don't you have anything bad to say about it? Well, as I mentioned, the story is all but non-existent , and also I can't say the music is memorable, although it's not annoying either . That's it, go play MagiCat!
Read more