Important notes before I start the review: If you’re running this game on a low-end PC, then go to the video options menu and set the video mode to 1280x720. You should also make sure that ambient occlusion, antialiasing, and “APEX PhysX” are off and that shadow quality and geometry detail are set to “Low”. Anisotropic filtering can be set to x16, but you can set it lower if you want. Vertical synchronisation and fullscreen can also stay on with little issue. I should also mention that buying this game (by buying the Definitive Edition), gives you all the DLCs, including some story ones like “Joe’s Adventures” and “The Betrayal of Jimmy”. Anyway, let’s begin! Mafia 2 is a sequel to the 2002 open world third-person shooter game, Mafia. This time, instead of playing in the city of Lost Heaven (based on Chicago) as a cab driver during the Prohibition Era, you’re playing in Empire Bay (based on New York) as a street thug called Vito Scaletta, who is arrested for a petty crime and given the choice to either go to jail or fight in WW2 for the Americans, specifically in Mussolini’s Italy. A couple years later, Vito is given a one month leave due to sustaining an injury in battle, but his childhood friend, Joe Barbaro, arranges a set of forged discharge papers so Vito doesn’t have to return to fighting in the war. From there, Vito finds out about his family’s debt and is determined to repay it. This is ultimately what brings him into the life of organised crime, changing his life forever. If you think this sounds interesting, then, by all means, keep reading. One aspect of Mafia 2 that I really like is the atmosphere. Overall, the 1940’s-50’s setting is very well done: the cars, music, architecture, etc. from that period are all present. There’s also a really interesting tonal choice that’s shown through the weather. After the WW2 mission in Sicily, the city of Empire Bay is gloomy and blanketed in snow. Days are cloudy and grey, and there isn’t much in terms of colour. However, after the war is over, the weather becomes much more pleasant, with lots of blue skies and sunny days. This part of the game also takes place in the 50’s, so the overall vibe of the place almost completely changes: new cars that are largely far more colourful than the ones prior, and new music, such as rock and roll, that is generally much more energetic and joyful than what you used to hear. The clothing that people wear is also radically different, with things like vibrant dresses and leather jackets becoming more commonplace. These changes in weather and overall style really reinforce the feeling that times have improved since the war. You also hear radio hosts humorously talk about many groundbreaking inventions, such as the takeaway meal, the TV remote, and the credit card, which further accentuates the feeling of progress and optimism in a new and more peaceful era. Another part of Mafia 2 that deserves praise is the plot. I genuinely loved watching Vito’s story unfold, seeing all the trouble he would get into and the things he’s required to do as a mafioso. I also liked meeting side characters like Joe, Eddie, Henry, etc., hearing their chemistry with Vito and each other, and seeing what happened to them as the story progressed. The story of a Sicilian immigrant child arriving in America and later entering the world of organised crime isn’t original, but that doesn’t matter. It’s clear that this game, like the first, is a love letter to Mafia movies by the likes of Scorsese and Ford Coppola, and that’s honestly wonderful. The gameplay is fine; it’s nothing groundbreaking, but it was enjoyable enough for me to keep playing the game and it felt more refined than in Mafia 1. Most of the combat sections are pretty standard for a third-person shooter: hide behind cover, shoot at enemies while hiding behind cover, etc. The shooting feels decent, with quite a large selection of weapons consisting of rifles and handguns for long range, submachineguns for medium range, and a shotgun for close range. The sounds of all the guns are distinct and satisfying to listen to, and peppering enemies with bullets and watching them slump to the ground was nice. Other than the guns, there are grenades and Molotov cocktails; using these was also quite fun, especially when enemies were bunched up together. There’s also melee combat, but it’s quite lacklustre, in my opinion. The driving feels great, and it actually incentivised me to steal some cars to add to my collection, as well as customise some that I grew particularly fond of. Much of the game you’ll spend driving around Lost Heaven, either going to the next mission, escaping from cops, or buying ammo, clothes, food, etc. So, using cars is very important. Here’s where I want to talk about the negatives. My first gripe is that the open world could’ve been better. The city of Empire Bay is very much a set piece, and there isn’t much to do, not even side missions (the first Mafia game has side missions, yet this game doesn’t? Quite a shame). The game even has an NPC, Derek, who says he can give Vito jobs to do in his spare time, but nope, he never gives you any sort of small side job even once. To make up for this lack of side content, there are the aforementioned story DLCs included with the Steam version of Mafia 2. “Joe’s Adventures” was decent, with a nice variety of missions (although some were awful, such as “Bomb Under the Seat”). However, I couldn’t be bothered to finish “The Betrayal of Jimmy” or even start “Jimmy’s Vendetta”. From what little I played of “The Betrayal of Jimmy”, it was frustrating and poorly designed; the first mission wasn’t even registering my progress properly. “Jimmy’s Vendetta” is apparently full of repetitive arcade-like missions, so I decided not to touch it. As I mentioned before, the melee combat is quite lacklustre, with only the option of using your fists (Mafia 1 at least lets you use baseball bats). The melee fights themselves feel quite arcade-like, with you being locked onto whatever enemy you’re fighting and being prompted to do combos when you’ve done enough damage. This isn’t terrible, but it could’ve been much better, especially with actual melee weapon options. Another thing that I feel is a downgrade from the first game is the lack of the ability to ride a train or tram. It would’ve been really pleasant to just hop on a train and travel around the city, but sadly, that’s not an option. So, overall, Mafia 2 is an enjoyable experience and a worthy sequel to the first game. It’s quite flawed and a downgrade from the first game in quite a few aspects, but it’s still an improvement from it and worth playing through at least once. Final verdict: 8/10 “Ya shoot like my sister!”
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