MADiSON on Steam - User reviews, Price & Information

MADiSON is a first person psychological horror game that delivers an immersive and terrifying experience. With the help of an instant camera, connect the human world with the beyond, take pictures and develop them by yourself. Solve puzzles, explore your surroundings and most importantly, survive.

MADiSON is a horror, psychological horror and dark game developed and published by BLOODIOUS GAMES.
Released on July 07th 2022 is available only on Windows in 15 languages: English, French, Italian, German, Simplified Chinese, Korean, Spanish - Latin America, Japanese, Polish, Portuguese - Brazil, Romanian, Russian, Thai, Turkish and Arabic.

It has received 2,913 reviews of which 2,551 were positive and 362 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 34.99€ on Steam.


The Steam community has classified MADiSON into these genres:

Media & Screenshots

Get an in-depth look at MADiSON through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: WINDOWS® 7, 8, 8.1, 10, 11
  • Processor: Intel® Coreâ„¢ i3 or AMD Ryzenâ„¢ 3
  • Memory: 6 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 950 or AMD Radeonâ„¢ R7 370
  • DirectX: Version 10
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
MADiSON is an excellent psychological horror title with clear inspiration from games such as Visage. It was made by two people over the span of its five-year production time and although it is not perfect, it stands out amongst the sea of forgetful Indie horrors here on Steam. I highly recommend this to horror fans, especially those who are OK with puzzles, but the hefty $AU50 price tag for a 5–8-hour game is something to consider prior to purchasing. Pros HEAVY puzzle focus Extremely unnerving sound design Excellent narrative, bridging many plot paths together Using the camera as a tool in both survival and puzzles Genuinely scary with little reliance on jump scares (except in one area) Old-school feel with inventory management, note taking and intricate puzzles Cons Head bob is unable to be turned off Jumpscares are overly excessive during the clock puzzle area Price is steep for a shorter game, as well as camera skin DLC for AU$3 seems unnecessary Sound effects seem to play on a loop during extended puzzle scenes Story MADiSON portrays its story masterfully. Right from the beginning, the main character, Luca, is clouded in mystery. This mystery deepens as the game continues, but the player is given enough breadcrumbs along the way to slowly piece bits and pieces together, until the final revelation. In short, Luca is being tormented by a demon named MADiSON. He is being used as a tool to complete a ritual, but with sinister ingredients. It is set in Luca's grandfather's house, which although was once very familiar to him, begins to seem like a hellish maze with no escape. Gameplay MADiSON is a first-person psychological horror game with some survival horror elements. Players must explore the house, uncover more about the demon and its motives, all whilst completing puzzles. To anyone who does not like puzzles, this game is more than likely... not for you. There is a simple inventory management system where a red safe is used to store excess objects, as Luca can only hold eight items at one time. The most important feature in the game is the camera. This plays a heavy role in puzzles and must be used to find otherwise invisible clues. Photos are developed manually by holding down M1 until the image is revealed and later on, it will be a means for survival. MADiSON gives great positive audio feedback to players when a correct action is undertaken, such as taking a photo of a correct item, helping to maintain the flow of the game and point players in the right direction without any need for exorbitant handholding. Objects can move when players are not looking directly at them, but often these scares cannot harm the protagonist. This creates a false sense of security that Luca is safe, which is not always the case. However, during the clock puzzle, the excessive jump scares seen only in this section completely invalidate this tension building as they serve no purpose other than shock factor and are too frequent to actually be scary. Puzzles Puzzles here are plentiful, but they are meaningful and satisfying to complete. For me, they took quite a lot of thought, trial and error, manual note taking and, well, confusion. Yet, I would not want them altered to make them simpler. It is clear that this approach will not appeal to the masses, and anyone looking for a quick scare will soon be turned away at the head-scratching riddles mingled into the game. The puzzles are not necessarily complex, but they take time, and can have many components. Most are not fetch quests and there is no handholding telling players what the "rules" of the puzzle are, or even where or what it is. Sometimes, a point is reached where no further exploration can be done, so players must go back to their inventory and work out what to do now. Go back to past areas and try combinations or look at notes. Without revealing any spoilers, an example of a puzzle involves adding and subtracting numbers, but what the desired number is, where these numbers come from, is all semi unclear. I found it easier to jot down notes, combinations and reminders for the puzzles on paper (yes, pen & paper). I appreciate this old-school style but can clearly see how this is not going to win in a popularity contest amongst most modern gamers. Visuals & Sound Admittingly, when I saw the cover image for this title, I thought it was another non-scary asset flip horror, but this is not the case. The setting is relatively small, with a maze of rooms that players must keep returning to, but it never feels dull or boring. Conversely, it is richly detailed with various interactive points to explore, making the environment feel alive. There are some decent scares with the demon cheekily placing its hand over a door frame and peaking over. The demon model itself is nothing spectacular, but it is only seen in fleeting moments and still created a chill down my spine when it decided to pop up. MADiSON brilliantly captures the foreboding atmosphere required in a suspense driven horror game. It does this through its excellent audio, filled with unnerving creaks, doors closing and sharp clashes during the jumpscare moments, which are generally not excessive (except in the clock puzzle section). Voice acting is not its strong point but thankfully it is a minor component as the story is mostly told through its excellent interactivity and relies on player perception. However, after a few hours, the sound effects began to play on a bit of a loop. At first, I loved the ambience they created, and I was always paranoid, looking over my back, but this became a tad superfluous. This is possibly because I may have taken too long on some puzzles, becoming too accustomed to the sounds playing in the background as I loop confusedly around the house, however I still think these should be minimised slightly. Silence would not be a negative for a game in this genre. As a side note, that Blue Knees song will haunt me for some time. Technical & Stats This game was played using a keyboard & mouse and with the following PC specs.: Intel i7-9400 2.9 GHz 16GB RAM GeForce RTX 3060 12GB 2560x1440 resolution HDD Windows 11 Playtime: Heavily dependent on the time players take to complete puzzles and figure out what to do. I took around 6-7 hours, but I can see puzzle enthusiasts taking as little as 4. Controller Recommended? No Replayability value: Yes, but only for achievement hunters (there are also speed run achievements) & those wishing to locate all 25 collectables. There are randomly generated events but not enough difference to warrant an entire fresh playthrough for non-completionists. The only DLC at the time of writing this is an $AU3 camera skin pack, which seems strange, given the price of the game is already quite hefty at $AU50 for a 4-8 hour experience. If these could be unlocked after finishing the game, this would be more acceptable. Conclusion MADiSON is a must play for horror lovers. Its story is told masterfully and is shrouded in mystery, the sound design is sure to provoke feelings of paranoia and the puzzles are well crafted. All are good ingredients for a memorable and scary psychological horror experience. Perhaps its biggest negative is its price tag of $AU50 for a short average game length of only 6 hours, but If you like Visage or Layers of Fear, this title should appeal to you
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Jan. 2025
The game is good, most people is saying that is very scary, for me personally you get good jumpscares from time to time, but i have played scarier games. The only annoying thing about this game is that they pretty much don't tell you what to do, so you can get lost & confused very easily, & on top of that, you get hard puzzles with not even a clue on what to do. You are gonna spend 80% of the game, watching yt to know what to do. I wouldnt recommend the game unless it's on sale, the price is too high for what they offer.
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Nov. 2024
please, horror games, please.... don't make me hold a run button for the entirety of your playthroughs... please.... make an always run option, or make basic walk speed faster, but holding shift for hours is brutal... otherwise the puzzles are great, the scares got me so good my cat felt the need to come console me, and the game runs great. High recommend, but maybe don't use a keyboard because seriously holding shift for the whole game is not hand friendly...
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July 2024
MADiSON (I'm not saying it like that) isn't a P.T. clone, but it surely has P.T.SD like all first-person horror after 2014. It's not a drawer-opening or a sitting-behind-a-cupboard simulator either, there's plenty of meaningful interaction. Like finding and using items, taking photos, key-hunting and code-cracking, sometimes cleverly presented. You can carry 10 items on you and keep the rest in a safe. Without ever having to backtrack that far, what's the point? To channel the inventory horror from Resident Evil in the form of a minor inconvenience, I guess. But Madison channels Rezzy successfully in the puzzle department. Most puzzles are challenging, albeit, this game can feel directionless now and again. Take ~2 hours of aimless wandering off my playtime. Once, I spent an hour trying to solve an unsolvable padlock. However, the silly predicament should tell you more about my tragic comprehension problems than anything. Turns out, I had to take a photo of a chair (they fly now!) to move on, it just didn't occur to me. The camera is a trigger for most events, so take a photo when you're unsure what to do. Naturally, I kept forgetting that lesson. Back to the start. Looking at the mug on the cover, it seems like Madison is yet another campy monster-of-the-week story. Maybe it is! Only it has class. And for a price as absurd even at a discount - it must. Starting from the main menu, you get immediately soaked in the atmosphere of a quiet house. Marooned but not yet dead, the lofty beast is still ticking, blinking, and humming. The lights are on, it's almost vanilla. But you know it doesn't take much to turn your lived-in home into a death trap in your mind. Just one creak coming from a place where nothing should be. Familiar bathrooms and corridors would feel non-threatening under normal circumstances. But these are anything but normal. The game begins with your dad banging on your door, crying out terrible things. It's dark and it rains. You escape the room, back to the eerie silence. The house isn't even that dilapidated, only unkempt. But the black void behind its windows and especially the decorative plates on the walls made me feel uncomfortable. What kind of alien monsters even resort to such madness? I'll tell you what true madness is - that running speed. Red Doors Very dream-like, presumably so that the crooked old people on the pictures could take a good look at your sorry ass. Surrounded by their bloody plates in a grim triumph, they appeared to be angry at me. Or rather at Luca, our whiny protagonist. He knows who they are, but appears to be in some kind of denial. Family matters. What could've happened that made him fear his own relatives? Money? Drugs? Mass-murder? Yes. Madison Hale, 43 years old, killed her own family during a witchcraft ceremony. Don't ask me how are these Blair Witch antics relevant! This is the first solid piece of information you get. All I can say is that some of Luca's family members were obsessed with contacting the dead and with that case, in particular, judging by all the unsettling writings, recordings, and paper clippings. Everything will be communicated in due time, I'll leave it to the game... Okay, it's about demonic possession, which implies liminal dimension-jumping and hallucinations. I only tell you this because it was a major selling point for me. Who doesn't enjoy Blair Witch and making virgins cry? Or a menacing red door in the basement, swarming with glistening roaches? That's not something we like to see, and that's why it's good horror. Madison looks good and at that it serves the very purpose of being horrifying. Maybe it's not realistic per se, albeit, tastefully naturalistic. Crisp, not sterile. There's a hint of style in Madison's graphics, it isn't just an assortment of fancy assets. Alas, said style is rather understated, the game is as gorgeous as it is unmemorable. I probably couldn't describe its appearance as anything else but "grey, dark, high-grade" in a few months. But hey, for now, I can appreciate Madison's cohesiveness, attention to detail, bone-chilling sound design, and all the effective tricks its designers pulled, playing with the lighting and shifting environments just to scare me. Yes, the best scares felt personal and that's what I value in my horror - a well-crafted, intimate atmosphere to suffocate in. Just don't forget you can reduce the ridiculous camera swaying since that aspect was programmed by a drunk sailor. Blue Knees Tired obligatory jumpscares in the first half left no impression. Anyone with a drop of game literacy could see that these loud sounds and apparently very busy shadow people fast-walking into walls posed no actual threat since it wasn't yet introduced. Thankfully, this isn't another one of these harmless games attempting to make you pretend-fear itself. I have no patience for such inanity, it's like if enemies only shot blanks in a shooter. If you aren't going to kill me once or twice, you aren't going to scare me. If you aren't going to scare me, get outta here with your sham spooks! Well, it's not all blanks here. The poltergeist stuff and terrifying encounters are so well-directed they eventually got to me, and you can die on occasion. Even though you can never lose that much progress, the autosave system isn't just for show. It's for suspense. And with that running speed, every step counts. Not exactly Hereditary, however, I love it when things come together in a thoughtful manner. Horror is a meticulous business. Before you know it, the danger escalates from ephemeral to tangible, gets under your skin. I took Madison seriously when, after going in circles in a dark maze for eternity, I suddenly heard the demon calling Luca's name for the first time. After the honeymoon is over, the game takes you on a trip of terror, dragging your panting ass through its tunnel of love, which prostrates further than just the mansion, packing an unexpected dose of industrial surrealism. But I was wondering how could they make sh#t get real, considering the running speed and the lack of hiding spots. How exactly is your mortality realised? If you thought "Paralympic chase scenes", first of all, you're a bad person. Second of all, you're right. But I enjoyed it for what it is. The last confrontation was executed extremely well, with a couple of twists that made me sh#t my pants. The star of the show looks amazing! And it's telling that even a desensitised horror lover like me had a hard time playing Madison alone at night. When all is said and done, isn't it the whole point? My curator [url=https://store.steampowered.com/curator/35305390-Big-Bad-Mutuh/?appid=262060]Big Bad Mutuh
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June 2024
So... I just finished MADiSON, and I must say, I FUCKING LOVE IT! After being very vocal about my dislike for Visage and constantly seeing MADiSON compared to it, I was skeptical. But I'm thrilled to report that MADiSON blew my expectations out of the water. This game has set a new standard for horror that will be hard to match for a long time. MADiSON gets right everything Visage got wrong. The inventory system is much better, making it more intuitive and less frustrating. The avoidable insta-deaths mean you can actually enjoy the scares instead of constantly reloading. There's just enough guidance to keep you on track without holding your hand, allowing you to immerse yourself fully in the terror. The story is genuinely interesting and kept me hooked from start to finish. MADiSON delivers a uniquely thrilling horror experience with moments that will make your skin crawl and impeccably balanced puzzles that are challenging yet fair. The last third of the game, in particular, had me genuinely scared, a rarity for even the best horror games. MADiSON is a top-notch game that nails the horror experience. Highly recommended!
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Last Updates
Steam data 10 April 2025 23:24
SteamSpy data 08 April 2025 08:30
Steam price 13 April 2025 12:24
Steam reviews 13 April 2025 00:01

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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck MADiSON compatibility
MADiSON
8.4
2,551
362
Online players
26
Developer
BLOODIOUS GAMES
Publisher
BLOODIOUS GAMES
Release 07 Jul 2022
Platforms