ONLY BUY THIS GAME IF YOU'RE A HUGE MADE IN ABYSS FAN AND YOU CAN GET IT ON SALE FOR AT LEAST 50% OFF Binary Star Falling Into Darkness is not the game that an amazing series like Made in Abyss deserves. It's janky, buggy, unpolished, and frustrating in several ways. That said, it's the only Made in Abyss game we have for now, and for those of us who have already watched the anime and read the manga, it's the only other official content to tide us over until the next volumes and seasons come out, which could be years from now. And despite the jank, it's not a terrible game--there are some things I really like about it. But still, I struggled with whether or not to recommend the game, and ultimately decide that I can recommend it, but per the previous disclaimer, only to huge fans of the series who can wait for a sale and tamper their expectations. The game is split into two parts, "Hello Abyss," which is basically a tutorial that recaps the first half of season 1 ( up until Riko and Reg depart from Seeker Camp ), and "Deep in Abyss" in which you create your own cave raider and work your way up from being a lowly bell rank to a legendary White Whistle. Hello Abyss can be finished in about three to four hours, but it's barely worth playing unless you want the achievements. It's missing a lot of the mechanics that make the rest of the game interesting, and the retelling of Riko and Reg's story is abysmal. It doesn't do the anime or the manga justice at all. While they did at least get the same voice actors from the anime, the developers didn't license any of the animation or music from the series, except for a few intro scenes. Instead, they rely on poorly animated in-engine cutscenes that lack any of the emotional impact of the anime. I think this entire section of the game was outsourced to another studio, and it really shows in the lack of quality throughout. Do not let this be your introduction to the series, because it will spoil the anime/manga for you, and they are dramatically better. Deep in Abyss is much better, and it has kept me hooked on the game for 40+ hours despite all of its faults. In this mode, you do the actual work of a cave raider: preparing for your trip, delving into the abyss, collecting as many relics and other materials as you can carry, and trying to make it back to the surface alive while surviving the threat posed by primeval creatures and the curse of the abyss. I found this gameplay loop quite addictive, and though it does get repetitive--especially towards the end of the game where leveling and crafting become very grindy--it always feels like there's more to discover, and the story of your OC cave raider's progress is intriguing enough to maintain interest, though by no means excellent. The effects of the curse/strains of ascension are mostly well done. The first and second layers cause only minor inconveniences. But in the third layer, your controls get randomized and you start to hallucinate . The fifth layer effect is a bit disappointing: it should have been more like how it's depicted in Dawn of the Deep Soul where it causes loss of the senses leading to self-harm , but instead it just makes your character invisible (???) and drains your health . Other reviewers have described Binary Star Falling Into Darkness as being a difficult game, but I think this is not quite accurate. It's not hard, per se, but it can be very punishing . It's possible to get stuck which can cause you to lose hours of progress. You can delve too deep and end up not having the resources to get back. You can also follow a path downward only to later realize that there's no way back up that path if you didn't put a rope out beforehand. In most cases, there is an alternate route available somewhere, but finding it can be easier said than done. Make sure you save frequently and keep multiple different saves at different points! It's good to keep rotating saves so you always have the option to go back to a "safe" spot. Also limiting the difficulty is that enemy AI is practically non-existent. Contrary to how the primeval creatures of the deep abyss are portrayed as vicious and cunning in the anime and manga, enemies in the game mostly just stand in place and rotate around, casting attacks at random. Most of them will also leash if you get more than a few meters away, which means you can always just run past them (and usually should do so to conserve resources). The most dangerous and annoying enemies are the flying and climbing ones that harass you while you're trying to scale cliffs; the madokajacks in layer three are especially aggravating. Exacerbating this is the fact that most enemies respawn constantly without end. Apparently, there's a mod to disable that; I can completely understand why many players would want such a mod. There are a handful of forced fights in the game, including boss fights with Interference Units at the bottom of each layer. These fights are generally not hard either, but they can be aggravating due to resource management: if your weapons break and you don't have the materials to craft new ones, you can't fight back at all. Your only option at that point is to reload your previous save. There are several noteworthy bugs in the game. For example, you can exploit the stamina mechanic when climbing by standing on top of (most) relic nodes that jut out from walls. You can also exploit it when descending by dropping off the wall (neutral jump instead of downwards jump) and grabbing back on, which uses no stamina. Sometimes you can fall off a wall from a height that should be deadly, but inexplicably take no damage. If you excavate while on a wall and end up with too much weight, you'll fall off, but if you're quick enough, you can pause, discard some items, and you'll be able to grab back onto the wall before you fall to your death. I doubt any of these things were intentional. Weapons break far too easily, perhaps even easier than those in Breath of the Wild . Durability systems in games are often irritating, but I don't mind them so much when they suit the gameplay and the experience the game is trying to evoke, which is certainly the case with Made in Abyss ' theme of survival in a hostile environment. But a 2kg metal pickaxe shouldn't shatter into pieces after whacking half a dozen rodents. Strangely, excavating relics and resources doesn't reduce your pickaxe's durability, and in fact you can even excavate without a pickaxe in your inventory at all. The role that relics play in the game is disappointing. They're effectively just glorified vendor trash and crafting materials. I do like that selling relics is one of the primary means of leveling up, given that that's what cave raiders are known for. But there should have been at least some relics with real gameplay effects (sun spheres don't count.) I was excited to finally unlock the ability to craft relic weapons and armor , but even these don't have any unique animations or effects. This feels like a major missed opportunity. It also could have helped explain why the player character eventually becomes insanely overpowered compared to established lore. . Binary Star Falling Into Darkness is not a bad game, but it's certainly not great either. And that's a shame, because Made in Abyss is excellent, and the game could have been too with more care and attention to detail, and perhaps a larger budget. The core game is solid enough that I enjoyed my time with it. But I still wouldn't recommend it to anyone who isn't already a big fan of Made in Abyss . I really hope that one day the franchise gets the high quality game it deserves. This was abridged due to Steam's character limit. Full review here: https://pastebin.com/eEyiMByY
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