Lushfoil Photography Sim on Steam - User reviews, Price & Information

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A tranquil exploration and photography experience set across a vast selection of faithfully detailed landscapes.

Lushfoil Photography Sim is a realistic, exploration and nature game developed by Matt Newell and published by Annapurna Interactive.
Released on April 15th 2025 is available only on Windows in 15 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese and Turkish.

It has received 342 reviews of which 309 were positive and 33 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 11.19€ on Steam with a 20% discount, but you can find it for 10.12€ on Instant Gaming.


The Steam community has classified Lushfoil Photography Sim into these genres:

Media & Screenshots

Get an in-depth look at Lushfoil Photography Sim through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5-4590 or AMD FX 8350 equivalent
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1050Ti / Radeon R9 590 or equivalent
  • DirectX: Version 11
  • Storage: 25 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
As a photographer, Great game, BUT, there are issue. Most of the maps are wayyyy to hazy. I had fun with the first two maps taking photos and putting them into LR to edit. but the quality of the maps drop off after that quite heavily IMO. I have a decent PC and still find alot of the small details lacking. The game looks great, in specific instances. I know the game is still in progress and only just released, I'm really hoping for updates on smaller details like flowers, grass and the water as they all lack any details in game. I hope to see some of the details, like the city overlook on the second map in japan, increase in details. anytime you try zooming in on practically anything, the details seem to be lacking or lost which is the one part of photography I enjoy. textures. I still highly recommend the game for anyone who may or may not be a photographer to be able to try out different things. I've found my motivation to get back out and take photos like how I used to. Looking forward to future updates and hopefully quality of details improvements.
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April 2025
Fun photography and very relaxing! Some requests to the dev: - More lenses obviously, specifically longer reach. Recreate my 135mm f/1.8 please. Or a 70-200mm perhaps? - MONOCHROME - Let me crouch lower! I want to lay down and get the pebbles in the foreground. - Some more lens filters. Mist diffusion would be cool. Anyway, I love it so far! The Discord is pretty fun too. I like the image sharing thread.
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April 2025
This experience is really cool but.. I want to start off with a small amount of context. I've always loved photography but sadly stopped taking photos about 6 years ago because I stopped travelling and my Nikon D800 has just been a dust collector ever since. The premise of this game is simply to give you a big beautiful environment and a camera with full manual control and go take some photos around the place. In my first 30 minutes I had no direction, I was just enjoying myself and taking photos randomly like I would normally if I was on location. Shortly after I found out that you're required to take specific photos in certain locations in order to progress and unlock new locations to shoot. I haven't gotten very far, only unlocking half the locations but it's relatively easy if you spend time looking around and vaguely remembering where you've tracked previously. It's almost like playing Slender-man where you need to collect 8 pages but here it's 8 photos and you can only really walk on a narrow foot path to each location. The main reason why you'll even think about trying this game is the visual presentation. It's really the highlight which separates this actual photo sim from most games with a photo mode. I would say it beats every single other game with a photo mode with both picture quality and photo realism as well as ease of use. Once you take photos of all the locations on the 'photo bounty board' you'll unlock new pathways in the map as well as a new lighting setting e.g daytime, golden hour etc. I've only unlocked this on two different zones but it was such a cool feeling because it changes the mood completely even though it's the same exact location. The developer clearly wanted to get the feeling right when using a camera and I can say that the sound design is pretty good. The winding of the motor inside the lens as you autofocus, the sound of the shutter sounds pretty realistic. I can only speak for Western Australia since I live here but he really captured the sounds of what it's like being on location with all the birds chirping, waves crashing on the shore to even the horrible awful flies so thanks for that, Matt. The technical performance is where I have my concerns for this game. I recently bought myself a brand new PC about 2 weeks ago running a RTX 5080 and 9800X3D. Whilst the experience for myself was smooth, I struggle to think how this game would perform on let's say a 1080 as they recommend. There's absolutely no way I could see myself wanting to play a game about photography with lowered graphical quality. That's the antithesis of what this experience is about. Furthermore, I found the far backgrounds to be very low quality. The render distance for mountains simply isn't far enough. It needs to have an option like Minencraft where you can render as far as the eye can see at the cost of performance. The city back drop such as the Japanese location is also bad to look at and also doesn't make sense visually because the light sources are coming from two different directions and it looks goofy, like if the sun hypothetically was coming from the West side, in the background the shadows are casted on the West side and it makes no sense. This specific issue I have is easy to ignore because you can just simply walk past and carry on taking photos normally but it's just something I observed, the game isn't perfect. To finish off I do have a few suggestions but as I said earlier I haven't unlocked much in this space so if they are already in the game, apologies, haven't made it that far yet. - The ability to use a medium format camera (I've never seen or experienced one before, it would be cool to try in a game like this.) - Give the option to change the live view so it's like a DSLR where you have no idea how the photo will come out and all you can rely on the light meter to get accurate exposure. It's the best way to learn quickly how light works. -Focus peaking like you would find on a mirrorless camera, it'll make the screenshots with manual focus significantly more sharp. -RTX reflections at a minimum because screen space reflections losses a lot of detail when you're looking down at the water with a zoom camera. Overall I think this will be a solid experience for those who enjoy photography or want to just try shoot outside in the comfort of their own home. I can't say for sure if this is a way to learn photography since I already know how a DSLR camera works but I don't see why it wouldn't help you get to grips with it.
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April 2025
I don't think there's anything on the market that comes even close to it, the game is beautiful and the atmosphere without the stories is very reminiscent of Firewatch to me.
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April 2025
This is as great as indie gaming gets. I've been anticipating this game for quite some time now and I'm beyond happy to say that it does not disappoint. I'm no photographer at all, far from it, but I already fell in love with the demo of this game. It has an unmatched chill vibe. The world feels great and detailed and it's just soothing walking around and taking pictures. The insane thing is that, even tho this is a game about taking pics, the dev managed to nail a lot of aspects of this game that wouldn't even be that relevant for it like sound design (it's so crisp, just a pleasure to my ears), music and accessibility (boundary sense is a game changer - this is something a lot of games, even AAA ones like Black Myth Wukong, would greatly benefit from). Other features also blew me away, like the different cameras (2000s digicam nostalgia hit me hard). Can't wait to explore more of the game! All in all, I love this game. Matt Newell really outdid himself!
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 April 2025 19:29
SteamSpy data 18 April 2025 17:29
Steam price 19 April 2025 04:49
Steam reviews 18 April 2025 03:45

If you'd like to dive deeper into the details about Lushfoil Photography Sim, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Lushfoil Photography Sim
  • SteamCharts - Analysis of Lushfoil Photography Sim concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Lushfoil Photography Sim compatibility
Lushfoil Photography Sim
8.3
309
33
Online players
101
Developer
Matt Newell
Publisher
Annapurna Interactive
Release 15 Apr 2025
Platforms
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