LunarLux on Steam - User reviews, Price & Information

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Experience a sci-fi action-adventure RPG on the Moon in the year 30XX! Join Bella in a story of science, truth, justice, and trust, as she travels the silver globe to find a way to save humanity from Comet Coda! It's time to unleash your Lux!

LunarLux is a rpg, anime and female protagonist game developed by CosmicNobab Games and published by indie.io.
Released on September 25th 2023 is available only on Windows in 4 languages: English, Spanish - Spain, Japanese and Portuguese - Brazil.

It has received 358 reviews of which 343 were positive and 15 were negative resulting in a rating of 8.8 out of 10. šŸ˜Ž

The game is currently priced at 18.49€ on Steam, but you can find it for 2.14€ on Instant Gaming.


The Steam community has classified LunarLux into these genres:

Media & Screenshots

Get an in-depth look at LunarLux through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 32/64bit compatible Dual Core CPU
  • Memory: 1 GB RAM
  • Graphics: 1 GB RAM
  • DirectX: Version 11
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
After playing Metaphor: ReFantazio and going through its constant heavy and often depressing messages and themes, it sure is nice to play something that’s a little bit of a lighter experience all around. No overtly racist characters, no race to become king, and only minimal socializing with characters who have horrifically tragic backstories. It was also refreshing not to have a game take up a billion years of my life (I promise, the 40 hours I have on LunarLux are mostly from me keeping the game running while I was working). I could see someone saying it may even be a little too upbeat. If you put a gun to my head and made me choose between a game that was nothing but smiles and rainbows or a game that was nothing but depression and misery, I would always choose the former. It’s because of that what might rub people a little wrong in LunarLux didn’t bother me much at all. As a whole, it’s a game with plenty of bright colors (just look at the protagonist, Bella’s, pink hair) and silly writing. In terms of visuals, LunarLux has an appealing pixel art style with cutesy portraits of the important characters. The portraits look nice and do a great job of expressing Bella’s emotions. There are portraits of other characters, but I wish they’d all been drawn to be as expressive as Bella’s. It’s a touch disappointing that one of the most appealing visual aspects of the game seems kind of limited. Then again, for a smaller project, I understand why they couldn’t be drawn for more characters, or have more variety for the characters that do get the portraits. For better or worse, LunarLux is a game the developer wanted to do their own thing with. I respect it, and outside of a few grammatical issues, I was fine with the writing for the most part. When something is clearly full of heart like this game is, it’s hard for me to get upset about references to other media the developer put in or the occasional mistake in dialogue. The fun the developer had making the game translates well to what I saw as a player, and that counts for a lot when I'm playing a game. If you are someone who doesn’t like references or has a limited tolerance for them, LunarLux ’s constant use of them might be something you find annoying. Just off the top of my head, there were references to Among Us , Animal Crossing , Persona 5 , and The Simpsons . None of these references got in the way of the story or meaningful spoken dialogue, but if they’re the kind of things that annoy you, the game is full of them. But it’s also full of the heart and charm you can often only get from a game that was solo developed or developed by a small team. Bella is an enjoyable, if uncomplicated, protagonist who has good chemistry with Tetra, her cute little robot sidekick. She also has some nice chemistry with Nickel, the only other playable party member in the game. While he’s also uncomplicated, I enjoyed seeing him act like an edgy tough guy on the outside while being a massive dork on the inside. The other persistent characters in the game all have their own charm and it’s nice to see them interact with Bella, even if those characters can be a little one-note sometimes. More than an issue with the quality of writing, I blame that on the game’s length. The scope of the game isn’t massive, so you aren’t going to be getting a 120-hour grand odyssey filled with loads of character development. Even getting all the achievements in the game didn’t take that long, so I understand there was limited room for overall character development if you weren’t Bella or Nickel. A lot of the side quests are enjoyable for the same reasons the other characters are. Sure, you aren’t going to be swimming in depth of character, but I don’t think you really need to have that when you’re doing a silly little side quest like finding someone’s lost ducks or doing the postgame Beach Episode. Even if they’re bite-sized pieces of the game, they add up to still be enjoyable and parts of the game I wanted to finish completely. It helps that the gameplay is enjoyable. Though, like some of the other aspects of LunarLux , it can be a little bit simple. Rather, the execution of the combat is simple, and the game gives you too many tools to solve a problem that isn’t all that complicated to figure out. The enemy has HP, reduce that HP to 0 to win, and you win when you do. It’s not exactly rocket science. With 20 Active Skills and 30 Support Skills, the latter being broken into 2 categories of 20 normal Support Skills and 10 Red Support Skills, you get a lot of extra tools that probably just aren’t needed to make a number go down. The most complex the combat gets involves the Lux Combos. Those let you take 3 Active Skills to combine them into a special attack that’s better than using the 3 abilities separately. There are 30 combos to pull off in-game, and you can discover the combos on your own, or get recipes that tell you the correct combinations throughout the world. Some of the Lux Combos have cool effects that make some of the more gimmicky Active Skills worth using, but at least for the normal difficulty level, I found it the most efficient to use the ones that simply did the most damage. I like the defensive options for combat. They’re a mix of dodging oncoming projectiles like in Undertale , a very clear inspiration for this game in many respects. Other attacks also have you dodging them on a small grid of tiles like in Mega Man Battle Network . There are a few attacks that can only be blocked by using a shield. That can be a little annoying if you happen to get one of those attacks when you run out of shields and don’t have the chance to gain more. The enemy attacks are all nicely varied and are fun to dodge, often requiring just the right timing to avoid taking damage. Touching on the Undertale inspiration, the story likes the power of friendship, belief, and hope. I don’t think this is a bad thing as it’s refreshing to see a story and characters who are fairly uncomplicated and easy to root for. It can make the dialogue a little bit corny and cheesy, but it’s the good kind of corny and cheesy that endears the whole thing to me. Again, it’s the kind of thing you can often only get when the story and characters are written by one person or a smaller team, and more importantly, don’t have the scrutiny of a large developer/publisher that requires a certain amount of polish to make the story and writing more broadly palatable. When I say LunarLux is a simple game, that isn’t a negative. It’s a project that stuck with the creator’s vision they had for it, and that’s something I respect. The developer’s love of their game while managing to keep the scope reasonable made it very fun to play through. Too many small indie games try to go beyond their scope and capabilities by trying to make sure their baby is as perfect as can be. Outside of some fatty bits surrounding a combat system that didn’t need as many options as it has, LunarLux was a little treat of a game with tight design and nice focus, and one I’d recommend if you want a snacky RPG with cute art, enjoyable characters, and fun gameplay.
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Nov. 2024
I picked up Lunar Lux while it was on sale w/ Coromon as a bundle. Admittedly, I was going to just tag this in the bundle and say, 'maybe later I'll play it.' After finding myself between games, I decided to try it out. Easily my best boredom choice in a long time. I love this game. I love the story, the art, the combat, the characters. I really am impressed with this game. Easily one of my favorite games this year. Enough gushing, time to actually talk about the game. This game is inspired by Megaman Starforce/ Battle Network and what feels like Undertale based on some segments of combat. I didn't think I could deal with another turn based game, but I am sold with the DODGE or SHIELD mechanics (instead of just getting hit by a dude, you could spend shields to block quick time events or dodge bullets). Active skills (your attacks) can vary from little to no skill based inputs to being input intensive (mash A). Support skills are drawn from a player picked stack and you are given 3 choices from that stack. Support Skills can easily turn the tide of the battle moreso than the Active Skill itself (don't sleep on invincible for a turn!). The characters you interact with are entertaining and don't fall flat. The Raine squad in particular are very cool (especially Raine herself!). I was surprised by how much character development you can get out of a short game like this. Very impressive! I must be honest, I had a few game crashes where I lost progress. I would think this is more of an issue with running the game on a Steam Deck (maybe some strange Linux only problems) but it didn't happen enough for me to be super upset about it and try to fix it. To the best of my knowledge, it was only having weird crashes during a battle (even during a boss fight!). I don't think this is widespread enough for the Developer to come back and try to find such a weird bug but take that as you will. I chose to play the game on normal, all the way to the end. I do not recommend trying to play it on hard or legend, as some of the fights DURING the story is guaranteed to cause rage (more on this later). There isn't much of an incentive to change your difficulty til POSTGAME anyways, so I would strongly recommend to stick to Normal. Why bring difficulty up? It's your choice if you want to make your life miserable. Well, I would almost say this whole game is very plesant, until ONE particular fight. The Developer was being cute when he made this fight, I don't want to spoil anything about it. I will warn you, do NOT think that you will steamroll the entire game without getting filtered. If you find yourself going to Maganese or whatever that place is called, pump your brakes and come back til you know you can beat some a**. CosmicNobab Games, if you read this review, I NEED LUNAR LUX 2: ELECTRIC BOGALOO. Don't you decide that the 'internet is just too much,' and that you 'just can't' because I will find you. XOXO
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Sept. 2024
I think this game is best enjoyed if you put yourself in the mindset of when you were just a kid playing on your GBA. The music and artwork are great, try not to think too hard about the story, and let what makes it good take over. The combat is fun and unique, but could use some balancing. There's a skill that does massive damage at the cost of health. You could use that skill, or you could use one of a few other skills that do just about the same or even more damage for less SP and no cost to health. Most of the action mini-games don't waste your time, though some of the soul-type enemy attacks feel like they overstay their welcome, especially when fighting multiple enemies. Charging is practically useless, you get a frustratingly low amount of SP, and you're better off using items or support abilities to recharge. I would not recommend playing on a higher difficulty, at least not at the beginning. The extra hard versions of the enemies are damage sponges that you just can't handle until later. Around the halfway point, I feel like it picks up in a way that genuinely surprised me and your options expand enough to reduce any tedium you might feel. If you feel like the game gets too easy though, definitely raise the difficulty. The difficulty option feels like it's mostly there for post-game or late-game achievement hunting. With a few more systems and reasons to use more than just a handful of the best skills over and over, I think a sequel could greatly improve on what's there. For example, there's a passive enemy ability system, but only 2 enemies in the post-game actually have passives. It feels like something they either didn't have time to fully implement, or plan on using more of in a sequel. The writing is... earnest. It's not winning any awards, that's for sure. The author put the things they like in the game the wanted to make and it shows. Personally, the dialogue felt unnatural at times, but there's a certain unbridled honesty to it that prevented me from disliking it. Whether or not you appreciate this is up to you. Despite it's shortcomings, this is a labor of love. I could feel the passion in it, and for that I think it's better than the sum of its parts. Definitely worth a try if the trailer catches your eye.
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May 2024
Game is excellent but niche, and not without problems. I’m only a few hours in, but I’ll update as I go. WHAT’S GOOD: * Ungodly soundtrack, seriously. Like Pokemon but with modern production values. Strong melodies, interesting chord structures, a bit jazzy. * Retro GBA vibes, fantastic art. Exactly what it says on the tin. * Interesting combat system, yet not overcomplicated. Setup a pool of ā€œsupport abilitiesā€ and choose one of three randomly selected with each attack you make. * Puzzle solving, verrrry Pokemon inspired. Relaxing and satisfying, enjoy the awesome music. * Good world building. Little details in the environment make me want to explore and interact with everything. * Exploration, plot and combat work together to form a dynamic experience, greater than the sum of parts. Alternating between them is immersive, and I don’t foresee it getting old. WHY IT’S NICHE: * Super cute aesthetic, girly protagonist. * Lots of talking to people and walking between them. It’s fun, like Pokemon, Ocarina of Time or Undertale, but you need to like reading and catching the scenery and music as you walk around. Contrasts well with combat and action sequences. WHAT’S BAD: - The dialogue feels clumsy, particularly at the beginning. Characters say what they’re thinking when they should really be implying or showing it. (Not talking about the JRPG trope of villagers blurting out their innermost thoughts when you mash A on them, which is usually fine.) The protagonist and other characters are made likable in a flat, hamfisted way imo. When the plot ratchets up it’s less noticeable, but if we’re being honest, it will probably get worse from here. If you don’t like cute characters then you’ll probably hate this aspect. * Too many immersion-breaking references to game development and other indie games, right at the beginning. It’s great that the devs want to share their inspirations, but that’s not the main reason we’re here. Sell us on your world first, and try not to suck us out of it. * The jokes are occasionally funny, even witty, but often ā€œshallowā€ in the sense that they don’t make you laugh, but just contribute to the cute vibe of the characters. It feels like wasted words to me. * The Hard difficulty causes enemies to two-shot you, whereas they are essentially HP sponges. The former actually feels fine to me, the latter not so much - fights are taking forever. It’s a great feeling of reward, but it’s definitely getting old. I can’t comment on Normal difficulty yet. SUMMARY: Despite the problems I described I actually love this game (the positives currently outweigh them by a lot imo), and will continue progressing through it for now. I’d say if you’re on the fence about it, just pull the trigger and buy it. You can always refund it in the first 3 hours if you don’t like it!
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May 2024
Note: I have 100% completion. The Good: - Fun combat system. It's not perfect (see below), but it's generally very good. The game won't waste your time with random encounters: all fights are unique and on the map (or through story), which means that almost all the fights of the main game are engaging. Very similar to Mario RPGs and, for dodging certain attacks, Undertale. - The ability to burn shields instead of dodging is perhaps subtle but also perhaps the best part of the combat system. - Excellent soundtrack. - Good pixel art, both for characters and the environment. - Very cool aesthetic. - All achievements can be obtained in one run. The Neutral: - The story is OK. It serves its purpose by giving you a reason to go from A to B, and there are a few good moments (and one that was a bit... icky.). It's fairly predictable and cliche, but that's fine in this case, because that kind of story fits the game's aesthetic. - Likewise, the characters are okay. The main two (Bella and Tetra) are really fun, the third main character receives most of the game's character development but is a bit hit-or-miss, the Raine Squad is alright and would have appreciated more screen time, and everyone else is generic and/or unremarkable. - While many of the skills are fun, the game is also not very good at explaining them, mainly with regards to bonus power and multiple hits. The worst offender here is Berserker since the wording and base power very much implies it wouldn't be your best single-target attack. Yet it is, even without its extra damage condition fulfilled Trying to test the skills out is annoying because as mentioned every encounter is static which means you need to actually go out and find one, only to see that the skill isn't actually very useful. The above problem is doubled for Lux Combos. They're even more opaque than regular skills, and there's no way to gauge their power output by testing them. The problem is that, especially before the mid-late game, it takes so long to build up your Lux meter that you actually won't get to use it in most encounters until you unlock Relic Sword. You'd think the Lux Combo that had a 50% chance to inflict each of the game's three statuses would do less damage than the Lux Combo that involves (holograms of) the biggest non-villains in the game after the protagonists, but you'd be wrong. And the former is also easier to learn... Also while neither of those examples use Quick Time Events, some do, and that amplifies the problem with not being able to test abilities. The Bad: - That last point leads into one of the game's biggest flaws: the skills are simply not balanced. It is objectively bad to use most of your skills, because they all get outclassed by a handful of others, especially after the mid-game. For Bella, Relic Sword becomes 70% of your skill use because +30% Lux for free on top of good power gets you to Lux Combos so much faster. Pretty much the only reason to use anything else with Bella is if you want to use cheese stun strategies or if you mismanage SP. I guess Plasma Cage is okay in very niche situations for like +10 damage... It gets even worse with the second party member. There is no reason to use ANYTHING except Berserker once you get it, because it outdamages all of that person's other abilities even without the bonus condition... mabye Astral Aura as well. Mabye. That's 1.5 out of 20 skills that are worth using. It's not much better before you get Berserker, either. Just use Nightengale instead... - Regular skill damage doesn't scale with level (Lux Combos and one outclassed skill does). This kind of makes level-ups feel pretty empty especially when the game is encouraging you to S-Rank (no damage taken) your fights, - Too many references. I'm okay with some of them the density of them is really high. They're often really blatant and are not subtle. The worst offender here is one of the support skills, so it's not just limited to the environment. - No run button. The jet suit is great when you have access to it. There are many parts where you don't, however, and the default walk speed is quite slow. - A few of the post-game achievements are excessively grind-y for the sake of it (...hope you like beating up the same enemy 30+ times in a row). - Significant unresolved story threads feel like sequel-bait.. The main conflict advertised is not actually resolved. . This would be a bigger issue if the story wasn't otherwise just okay. - The Tetra network sections just aren't fun. All I wanted to do in these sections was get back to the main game. I know "The Good" looks like the smallest section but the neutral/bad things require elaboration whereas the good stuff usually doesn't. Anyway my conclusion is that LunarLux is a fun game with an engaging battle system, good pixel art, and excellent soundtrack, but its held back by its poor ability explanation and balancing, poor Lux generation early on and some other stuff. Its story is unremarkable and doesn't feel complete.
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Frequently Asked Questions

LunarLux is currently priced at 18.49€ on Steam.

LunarLux is currently not on sale. You can purchase it for 18.49€ on Steam.

LunarLux received 343 positive votes out of a total of 358 achieving a rating of 8.80.
šŸ˜Ž

LunarLux was developed by CosmicNobab Games and published by indie.io.

LunarLux is playable and fully supported on Windows.

LunarLux is not playable on MacOS.

LunarLux is not playable on Linux.

LunarLux is a single-player game.

LunarLux does not currently offer any DLC.

LunarLux does not support mods via Steam Workshop.

LunarLux does not support Steam Remote Play.

LunarLux is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for LunarLux.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 April 2025 10:03
SteamSpy data 09 May 2025 08:36
Steam price 09 May 2025 04:32
Steam reviews 08 May 2025 16:07

If you'd like to dive deeper into the details about LunarLux, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about LunarLux
  • SteamCharts - Analysis of LunarLux concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck LunarLux compatibility
LunarLux
8.8
343
15
Game modes
Features
Online players
5
Developer
CosmicNobab Games
Publisher
indie.io
Release 25 Sep 2023
Platforms
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