LunarLux

Experience a sci-fi action-adventure RPG on the Moon in the year 30XX! Join Bella in a story of science, truth, justice, and trust, as she travels the silver globe to find a way to save humanity from Comet Coda! It's time to unleash your Lux!

LunarLux is a rpg, female protagonist and anime game developed by CosmicNobab Games and published by indie.io.
Released on September 25th 2023 is available only on Windows in 4 languages: English, Spanish - Spain, Japanese and Portuguese - Brazil.

It has received 310 reviews of which 297 were positive and 13 were negative resulting in a rating of 8.8 out of 10. šŸ˜Ž

The game is currently priced at 9.24ā‚¬ on Steam and has a 50% discount.


The Steam community has classified LunarLux into these genres:

Media & Screenshots

Get an in-depth look at LunarLux through various videos and screenshots.

Requirements

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Windows
  • OS *: Windows 7
  • Processor: 32/64bit compatible Dual Core CPU
  • Memory: 1 GB RAM
  • Graphics: 1 GB RAM
  • DirectX: Version 11
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
I picked up Lunar Lux while it was on sale w/ Coromon as a bundle. Admittedly, I was going to just tag this in the bundle and say, 'maybe later I'll play it.' After finding myself between games, I decided to try it out. Easily my best boredom choice in a long time. I love this game. I love the story, the art, the combat, the characters. I really am impressed with this game. Easily one of my favorite games this year. Enough gushing, time to actually talk about the game. This game is inspired by Megaman Starforce/ Battle Network and what feels like Undertale based on some segments of combat. I didn't think I could deal with another turn based game, but I am sold with the DODGE or SHIELD mechanics (instead of just getting hit by a dude, you could spend shields to block quick time events or dodge bullets). Active skills (your attacks) can vary from little to no skill based inputs to being input intensive (mash A). Support skills are drawn from a player picked stack and you are given 3 choices from that stack. Support Skills can easily turn the tide of the battle moreso than the Active Skill itself (don't sleep on invincible for a turn!). The characters you interact with are entertaining and don't fall flat. The Raine squad in particular are very cool (especially Raine herself!). I was surprised by how much character development you can get out of a short game like this. Very impressive! I must be honest, I had a few game crashes where I lost progress. I would think this is more of an issue with running the game on a Steam Deck (maybe some strange Linux only problems) but it didn't happen enough for me to be super upset about it and try to fix it. To the best of my knowledge, it was only having weird crashes during a battle (even during a boss fight!). I don't think this is widespread enough for the Developer to come back and try to find such a weird bug but take that as you will. I chose to play the game on normal, all the way to the end. I do not recommend trying to play it on hard or legend, as some of the fights DURING the story is guaranteed to cause rage (more on this later). There isn't much of an incentive to change your difficulty til POSTGAME anyways, so I would strongly recommend to stick to Normal. Why bring difficulty up? It's your choice if you want to make your life miserable. Well, I would almost say this whole game is very plesant, until ONE particular fight. The Developer was being cute when he made this fight, I don't want to spoil anything about it. I will warn you, do NOT think that you will steamroll the entire game without getting filtered. If you find yourself going to Maganese or whatever that place is called, pump your brakes and come back til you know you can beat some a**. CosmicNobab Games, if you read this review, I NEED LUNAR LUX 2: ELECTRIC BOGALOO. Don't you decide that the 'internet is just too much,' and that you 'just can't' because I will find you. XOXO
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Sept. 2024
I think this game is best enjoyed if you put yourself in the mindset of when you were just a kid playing on your GBA. The music and artwork are great, try not to think too hard about the story, and let what makes it good take over. The combat is fun and unique, but could use some balancing. There's a skill that does massive damage at the cost of health. You could use that skill, or you could use one of a few other skills that do just about the same or even more damage for less SP and no cost to health. Most of the action mini-games don't waste your time, though some of the soul-type enemy attacks feel like they overstay their welcome, especially when fighting multiple enemies. Charging is practically useless, you get a frustratingly low amount of SP, and you're better off using items or support abilities to recharge. I would not recommend playing on a higher difficulty, at least not at the beginning. The extra hard versions of the enemies are damage sponges that you just can't handle until later. Around the halfway point, I feel like it picks up in a way that genuinely surprised me and your options expand enough to reduce any tedium you might feel. If you feel like the game gets too easy though, definitely raise the difficulty. The difficulty option feels like it's mostly there for post-game or late-game achievement hunting. With a few more systems and reasons to use more than just a handful of the best skills over and over, I think a sequel could greatly improve on what's there. For example, there's a passive enemy ability system, but only 2 enemies in the post-game actually have passives. It feels like something they either didn't have time to fully implement, or plan on using more of in a sequel. The writing is... earnest. It's not winning any awards, that's for sure. The author put the things they like in the game the wanted to make and it shows. Personally, the dialogue felt unnatural at times, but there's a certain unbridled honesty to it that prevented me from disliking it. Whether or not you appreciate this is up to you. Despite it's shortcomings, this is a labor of love. I could feel the passion in it, and for that I think it's better than the sum of its parts. Definitely worth a try if the trailer catches your eye.
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May 2024
Game is excellent but niche, and not without problems. Iā€™m only a few hours in, but Iā€™ll update as I go. WHATā€™S GOOD: * Ungodly soundtrack, seriously. Like Pokemon but with modern production values. Strong melodies, interesting chord structures, a bit jazzy. * Retro GBA vibes, fantastic art. Exactly what it says on the tin. * Interesting combat system, yet not overcomplicated. Setup a pool of ā€œsupport abilitiesā€ and choose one of three randomly selected with each attack you make. * Puzzle solving, verrrry Pokemon inspired. Relaxing and satisfying, enjoy the awesome music. * Good world building. Little details in the environment make me want to explore and interact with everything. * Exploration, plot and combat work together to form a dynamic experience, greater than the sum of parts. Alternating between them is immersive, and I donā€™t foresee it getting old. WHY ITā€™S NICHE: * Super cute aesthetic, girly protagonist. * Lots of talking to people and walking between them. Itā€™s fun, like Pokemon, Ocarina of Time or Undertale, but you need to like reading and catching the scenery and music as you walk around. Contrasts well with combat and action sequences. WHATā€™S BAD: - The dialogue feels clumsy, particularly at the beginning. Characters say what theyā€™re thinking when they should really be implying or showing it. (Not talking about the JRPG trope of villagers blurting out their innermost thoughts when you mash A on them, which is usually fine.) The protagonist and other characters are made likable in a flat, hamfisted way imo. When the plot ratchets up itā€™s less noticeable, but if weā€™re being honest, it will probably get worse from here. If you donā€™t like cute characters then youā€™ll probably hate this aspect. * Too many immersion-breaking references to game development and other indie games, right at the beginning. Itā€™s great that the devs want to share their inspirations, but thatā€™s not the main reason weā€™re here. Sell us on your world first, and try not to suck us out of it. * The jokes are occasionally funny, even witty, but often ā€œshallowā€ in the sense that they donā€™t make you laugh, but just contribute to the cute vibe of the characters. It feels like wasted words to me. * The Hard difficulty causes enemies to two-shot you, whereas they are essentially HP sponges. The former actually feels fine to me, the latter not so much - fights are taking forever. Itā€™s a great feeling of reward, but itā€™s definitely getting old. I canā€™t comment on Normal difficulty yet. SUMMARY: Despite the problems I described I actually love this game (the positives currently outweigh them by a lot imo), and will continue progressing through it for now. Iā€™d say if youā€™re on the fence about it, just pull the trigger and buy it. You can always refund it in the first 3 hours if you donā€™t like it!
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March 2024
If you're a fan of Megaman Battle Network/Starforce, It's kinda like if you took those games grid based arena, and made a turned based RPG out of it with some QTE's. It's not a bad combination, and there's some good time to have with this title. The story is alright, but it's predictable as hell, the characters are likable though. By far the best part of this game is the soundtrack, lots of great songs, clearly a lot of love went into it. My only big gripe is the game is a bit too easy, I only died once, and it was because I was being incredibly careless, and that for 100% completion is too grindy. You'll get about 10-20 hours of total playtime. It's a solid 8.5/10 for me, I'm looking forward to the sequel.
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Dec. 2023
A superb fun chill experience. I'm addicted and highly recommend. Positives: - Engaging turn-based combat mechanics reminiscent of Undertale, Megaman Battle Network, and Mario RPG, offering an exciting and nostalgic experience. - Fun characters and an intriguing storyline, though the dialogues could be better written. - Enjoyable exploration elements add depth to the overall experience. Room for Improvement: - The pacing feels excessively swift when side-quests or exploration are bypassed, leading to a slightly rushed gameplay experience. This affects the natural progression of character development and disrupts the balance between gameplay and dialogue. - Inconsistent balance among battle moves, resulting in several ineffective options. - Potential for becoming overpowered, especially for players who delve into exploration and sidequests, diminishing the full appreciation of the otherwise excellent battle system.
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Last Updates

Steam data 20 November 2024 08:22
SteamSpy data 20 December 2024 12:25
Steam price 23 December 2024 20:31
Steam reviews 22 December 2024 05:55
LunarLux
8.8
297
13
Online players
5
Developer
CosmicNobab Games
Publisher
indie.io
Release 25 Sep 2023
Platforms