A friend on the other coast of the US once had me try the original Lumines on a PSP emulator via Parsec. It was not the ideal gameplay experience. I picked up Remastered at some point, and streamed my first attempts earlier this year. I am extremely nearsighted, haven't gotten new glasses in too long, and have a large desktop screen (which was to accommodate a one-off two-player gaming session), so I was having a not-ideal gameplay experience, to the point that I forgot there was even a way to preview the next blocks. I find flashing lights unpleasant, thus found “SQUARE DANCE”’s background unpleasant to look at, and there was no option to turn the background brightness down (specifically) (and I wouldn't have been able to from the pause menu anyway), so I just noped out. Initially, of what I heard, I only really liked the first track (“SHININ’” by Mondo Grosso AKA Shinichi Osawa, brilliant artist), so I went into Skin Edit, and tried to just play with it endlessly... but Endless needed to be unlocked, still. So I “turned off” background motion, tried the main challenge again, found that “SQUARE DANCE” seemed unaffected, and endured into “JUST...” anyway. Tried other modes a bit, a couple other runs, didn't touch it again for seven months. Having numerous disabilities, I've mostly relied on phones, for accessibility reasons. A few weeks ago, I mentioned having had some interest in some kind of small laptop running Linux to a friend, who mentioned the “excellent” Steam Deck could run as just a Linux machine. It so happened that my birthday was on the horizon, and my current phone is showing signs of wear, so my mom was saying I should probably get a new one before it dies on me... but, phones suck too much now. Automatic updates, lacks of headphone jacks and expandable storage and removable batteries, whatever other random jank, only to probably not survive three years... not worth the trouble. So, I just immediately went for a Steam Deck. And when it arrived, starving for some games in my life, I tried out a few different things, including Lumines again. Then kept going back to Lumines. At first, it remained a roundabout way of listening to Mondo Grosso. “SQUARE DANCE” still hurt my eyes. Didn't matter. Squares. I could make SQUARES now, again. But this time I could see what I was doing better, and actually glance at what was coming up now and again and strategize slightly better. And this time... I... I HEARD THE MUSIC IN MY SOUL. That's kinda the key moment, right? Your first break from the steady escalation, when Shinichi Osawa comes back to jam another healing twig in your feeling-like-the-world-is-a-beautiful-place orifice, as he does best. The tempo of “JUST...” probably feels a little overwhelming when you're starting out, so a feeling of relief from everything returning to a manageable pace coincides with being re-energized by an Absolute Banger as you clean up some of the mess you made while frantically trying to make squares to survive in the jungle. From the next onwards, the vibe of every skin gets a little more interesting, I would say; the character of each piece of music seems to be a little wilder, more distinct, sometimes experimental, and some of the visual styles follow suit. There's never a dull moment — though “HOLIDAY IN SUMMER” and “TAKE A DOG OUT A WALK” mark another much-appreciated *chill* moment. I found most of the last third of the skins pleasant to coast through, the first time getting to them. ... I kinda wonder if there's something to the shape of Challenge’s tension and release arc that's directly conducive to skill growth? My boards started looking a lot cleaner, and my runs became reliably more complete. Earlier skins grew on me as they became familiar stops on the route. “SQUARE DANCE” stopped hurting my eyes. I was able to make it to the penultimate skin, “FLY INTO THE SKY”, a few times, though the antepenultimate skin “Get up and Go” would always do a number on my board’s tidiness, and it was a struggle to contend with the challenge posed by the visuals — I found it hard to distinguish between the shades of blue under pressure, and made a lot of mistakes that my messy boards couldn't accommodate. At least I had the irresistibly soothing sounds and music to look forward to... Aside from enjoying my Steam Deck, I've had a few other active Plot Arcs running through my life. Some circumstances relevant to them coincided in some unfortunate ways as the already-hard month of November crossed into December, and so I was intestinally and mentally Going Through It — “It” being what felt like weeks of stages of thinking in the span of days, while having skipped meals and lost a night of sleep. I started a run early in the day a few days ago, and right about in the middle, I stopped being able to focus. I was having too many thoughts about too many other things that were too complex to maintain the shape of while constructing other shapes to music. I hit pause, and went to try to sort myself out across a few text documents, and had the rest of the day happen to me. I think I emerged from the pit of my brain and some check-ins with friends having identified some old wounds I need to treat, and formed a better general understanding of myself and my surroundings at this time, and a view of my future that, on-and-off, seems less worrisome. It was exhausting. It's still exhausting, but it was exhausting, too. I’d had the nagging feeling I should unpause and get my run over with, whether my head was ready or not, just because it was Yet *Another* Thing I could say I'd added to my pile of unfinished business. Toward the end of the night, my head seemed ready enough to get it out of the way. I cleaned up the mess I'd been making earlier, and my board stayed pretty clean throughout afterward. By the time I was taking on “FLY INTO THE SKY”, I wasn't as concerned about simply surviving as I'd usually been, and I didn't have much trouble with the different blues... it literally felt like I was just seeing more clearly, and while I still needed to focus, more of me was able to Become One with what I was listening to. Then, the music changed, nicely transitioning from the mood set by its predecessor. It was... beautiful. Much more than I had expected it to be. Immediately, I was tearing up, and starting to feel waves of goosebumps, and trying to hold onto myself enough to keep managing the squares. I felt slowness. Release. Finality. The part of me that had to think fast finally broke off from the part of me that was feeling. Of course it was all ending on Shinichi Osawa, brandishing another one of his famous twigs. It was like that for a minute. Then a couple shifts in the music interrupted my little moment, and pulled all of me back toward the still-a-little-urgent management of squares, until the fanfare of a Steam achievement blended with that of the first appearance of a final result that wasn't an indication of failure. I don't know if I'd call that the ideal gameplay experience, but it was *an* experience. I was not expecting to be hit by such a wave of emotion thanks to my little square-making escape from reality, which I might well have written off as mostly some bloopy techno and occasionally eye-hurting visuals. I've loaded up the game once or twice since, and taken on the Hard missions, and somehow gotten revenge on the CPU. There's more to do, but I think I must've hit my peak with it already. I've been under the vague impression that Lumines was Iconic, in its original time. I can imagine it was well-suited to the PSP, with the devs wanting to take advantage of its audio capabilities alongside its nature as a handheld. It makes a good *wide gesture* PEEE ESSS PEEE game as well. If you, too, might be so affected by the union of cool sounds and pattern-making, this is your purchase to make. It's a simple game, which I don't regret having chosen to accompany me through some not-so-simple things.
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