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LUMINES REMASTERED on Steam

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The critically-acclaimed puzzle game produced by legendary creator Tetsuya Mizuguchi comes to PC.

LUMINES REMASTERED is a puzzle, falling blocks and casual game developed by Resonair and published by Enhance.
Released on June 26th 2018 is available on Windows, Steam Deck and Steam Machine in 6 languages: English, French, Italian, German, Spanish - Spain and Japanese.

It has received 709 reviews of which 674 were positive and 35 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 14.99€ on Steam, but you can find it for 10.19€ on G2A.


The Steam community has classified LUMINES REMASTERED into these genres:


Here is the detailed breakdown of supported languages for LUMINES REMASTERED:

UI Subtitle Audio
English
German
French
Italian
Spanish - Spain
Japanese

Media & Screenshots

Get an in-depth look at LUMINES REMASTERED through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 (64-bit)
  • Processor: Intel Core i3 3220
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT630 equivalent or greater
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card: DirectX 11 Compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

21 hours played
July 2026
life is like a game of Lumines: the timeline continues with or without you, and you gotta clear some space every now and then, but it's OK because the soundtrack will always be really, really good
11 hours played
June 2026
This is one of the best games I have ever played. I don't even understand how to play it properly. It kinda plays similar to Tetris, but it's a completely different game. I would love to be able to play it on a psp one day.
26 hours played
June 2026
UPD2: Ok, it takes some getting used to but then it all clicks into place. I don't get distracted by the new stuff anymore and now it plays nice and smooth. Cheers. It's Lumines all right, kinda. But having played this game for 20+ years on PSP I find the changes terrible. Nearly every mechanic is made worse. Movement's too sensitive especially vertical drop feels extremely off. Special blocks are now activated immediately instead of requiring to match cubes efirst. Rotation directions are bound to wrong buttons, had to rebind them. Tons of visual garbage, flashes, screen shakes, vertical guidelines, all of wich just disorient and confuse. Level transition effect is awful. Also som color schemes are different, what the hell happened to Holiday in Summer? The music is still there, though. Thankfully. UPD: Well, despite the changes i'm still able to have fun and be moderately gud with what muscle memory I have. There are also some new modes I forgot to mention. So I change review to recommended.
140 hours played
May 2026
Literally one of my all time favorite games. Lumines is not for everyone but if you haven't ever checked it out it is truly what I like to call Tetris 2.0. I have been playing it since the PSP days and the PC port is wonderful. Cheers to another 1000 hours of this CRACK.
113 hours played
Feb. 2026
After four months, about 115 hours, I've finally played Lumines to 100% completion, saving two challenges for last; the Black Belt Champion achievement (obtained by beating the entire VS CPU mode without losing once, which I'm estimating took me 20 hours on its own) and the Endless Doors achievement (two rounds of the endless challenge), which I saved as a victory lap after the grueling puzzle missions and the absolutely mind numbing difficulty of the versus mode challenge. Why I did this, I do not know, Lumines pulled its tricks and wound me up in its mystique much in the same way the PSP version of Gunpey did, the two aligned in my mind both as PSP classics that eluded me far too long, and both cut from the same cloth of transcendental 2000s vibes, matching tactile mechanical response to brainwashing beats with no small amount of nostalgia to boot. As I worked myself deeper into Lumines, it started working itself deeper into me too, moving past the endorphin rush of getting better, even past literally burning into my eyelids, my brain started straying into new territory the more I got into the flow. Much in the same way as the famous Tetris effect, the more my hands would shift into autopilot, the more my brain would start into a rhythm of almost compartmentalization, I'd realize that it was wandering into stress I'd had since middle school, first dropping things in tandem with the colored blocks, then grouping them and sweeping it all away. I could almost call it therapeutic, for how hectic the game can really be on its surface, especially in the longer-form marathon modes that let you get into a groove without gimmicks, shifting the speed slightly now and again to keep you on your toes, but keeping you doing the same motions the whole time. Soon, I'd worked through near everything that was stressing me out, and my mind moved on to nostalgia. I swear at some point I'd tangented from this game's PSP release to the physical existence of the PSP console to remembering seeing the PSP display in the local Toys R Us, and for just a second I was there, man, I could smell the cleaner they used on the floors and that very specific fresh rubbery smell from the bouncy balls and the toy packaging, and it just sent me someplace. I didn't even break my stride, I was racking up x16 score modifiers the whole time. That's the power of a good puzzle action game. I don't know how much I'd commit to it, but I've been considering a written piece of some kind just to touch on the parallels between my perseverance up the grueling steps to mastery here and the mental state I've been in with arts and trying to find work in my industry, or at least break through with a project that lends me some freedom to keep going. I learned a valuable lesson in just committing for no other reason than to have done it, even if things are looking bleak and the outcome isn't going to be as satisfying as I'd like. I'm not getting any material gain from the time I spent here, nobody's going "wow no way" when I say I beat Lumines, but I told myself I would, and I did. That's not nothing.

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Frequently Asked Questions

LUMINES REMASTERED is currently priced at 14.99€ on Steam.

No, LUMINES REMASTERED is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, LUMINES REMASTERED received 674 positive votes out of a total of 709 achieving a rating of 8.88.
😎

LUMINES REMASTERED was developed by Resonair and published by Enhance.

Yes, LUMINES REMASTERED is playable and fully supported on Windows.

No, LUMINES REMASTERED is not playable on MacOS.

No, LUMINES REMASTERED is not playable on Linux.

Yes, LUMINES REMASTERED is playable and fully supported on Steam Deck.

Yes, LUMINES REMASTERED is playable and fully supported on Steam Machine.

No, LUMINES REMASTERED does not support VR.

LUMINES REMASTERED offers both single-player and multi-player modes.

LUMINES REMASTERED offers both Co-op and PvP modes.

Yes, there are 2 DLCs available for LUMINES REMASTERED. Explore additional content available for LUMINES REMASTERED on Steam.

No, LUMINES REMASTERED does not support mods via Steam Workshop.

Yes, LUMINES REMASTERED supports Remote Play Together. Discover more about Steam Remote Play.

Yes, LUMINES REMASTERED is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for LUMINES REMASTERED.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 21:06 UTC
SteamSpy data 01 October 2026 19:33 UTC
Steam price 09 October 2026 14:08 UTC
Steam reviews 08 October 2026 07:48 UTC

If you'd like to dive deeper into the details about LUMINES REMASTERED, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about LUMINES REMASTERED
  • SteamCharts - Analysis of LUMINES REMASTERED concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck LUMINES REMASTERED compatibility
LUMINES REMASTERED PEGI 3
Rating
8.9
674
35
Game modes
Multiplayer
Features
Online players
8
Developer
Resonair
Publisher
Enhance
Release 26 Jun 2018
Platforms
Remote Play
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