Low Magic Age on Steam - User reviews, Price & Information

Adventure and fight in a medieval fantasy open world! Build heroic characters with various abilities, travel through villages, cities, or perilous dungeons. Strategic turn-based combat system and advanced character building - Fog of war, charging and flanking, and more in the fast-paced Arena mode.

Low Magic Age is a early access, dungeons & dragons and turn-based combat game developed and published by Low Magic Studios.
Released on January 10th 2017 is available only on Windows in 6 languages: English, Simplified Chinese, Traditional Chinese, French, Japanese and Italian.

It has received 3,153 reviews of which 2,811 were positive and 342 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 14.79€ on Steam.


The Steam community has classified Low Magic Age into these genres:

Media & Screenshots

Get an in-depth look at Low Magic Age through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP3/7/8/10/11
  • Processor: 1 GHz
  • Memory: 512 MB RAM
  • Graphics: Intel HD Graphics or better
  • DirectX: Version 9.0c
  • Storage: 200 MB available space
  • Sound Card: Any

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
It's like Pathfinder or DND 3.5e as an open world sandbox game (or at least that's how it is in Adventure Mode). Most of the mechanics in Low Magic Age are the same as they are in those systems, save for some minor changes like feat functionality and specific class features (Ex: Barbarian eventually gets Damage Reduction equal to their level instead of 1/4 of their level). Though, you don't *need* to have experience in those tabletop systems to understand how to play the game, there's dozens of in-game handouts that explain the various mechanics. It's just that there is less of a learning curve and time spent reading for anyone already familiar. There's two gamemodes in Low Magic Age: Arena mode, and Adventure mode. Arena mode just has you go through waves of creatures to fight, with a team composition of your choosing. I played a round to get a basic grasp of how the combat felt, but switched to Adventure mode immediately afterward. For the purpose of comparison, Low Magic Age's Adventure Mode has elements very similar to Battle Brothers. In Adventure mode, there's no overarching storyline, but there's always something to do. There are dungeons, wandering monsters, and real estate infested with monsters. Almost every settlement usually has some kind of quest to either do a delivery, escort mission, kill a boss, or clear a dungeon. Instead of doing quests or dungeon crawling for money, you can also buy and sell trade goods throughout the settlements. You can also buy properties that are no longer infested by monsters to access the game's crafting mechanics, but I didn't get too far into that yet. The gameplay stays pretty consistent throughout a playthrough, but it can get pretty addicting. I'm currently running an all troll/ogre party of purely martial characters, and I rarely get any trouble besides the occasional high-level boss monster or spellcaster that I don't prepare against in advance. Big thing to note for anyone that buys this game: it starts with Japanese as the default language. That was a little jarring at first, but isn't difficult to change the language (Cog button in the main menu). TL;DR: It's like Battle Brothers but with Pathfinder/DND 3.5e mechanics. I like it.
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Jan. 2025
Concise Game Reviews: "Low Magic Age" (Scroll down for the longer version) Game Value: ✅ Highly recommended for fans of D&D-inspired tactical RPGs. "Low Magic Age" masterfully combines classic tabletop mechanics with turn-based strategy, set in an open-world teeming with adventure. Its sandbox mode and randomized dungeons provide endless exploration opportunities, while the Arena mode delivers fast-paced tactical challenges. The game's narrative structure is rooted in the player's decisions, encouraging them to carve out their own stories within a medieval fantasy world of intrigue and danger. Will your party emerge as legendary heroes, or will their ambitions crumble in the face of insurmountable odds? Game Tags: ✔Strategy ✔RPG ✔Turn-Based Combat ✔Sandbox ✔Dungeon-Crawling ✔Single-Player Genre Classification: A sandbox tactical RPG combining D&D-inspired rules, turn-based combat, and character customization in a fantasy open world. The game emphasizes exploration, resource management, and strategic combat against a wide range of classic fantasy monsters. Game Length: Varies; offers dozens of hours depending on exploration and gameplay mode, with significant replay value due to its procedural generation and open-world mechanics. Challenge Level: Customizable; features adjustable difficulty settings to cater to both casual players and hardcore strategists. Graphics: Retro pixel-art style reminiscent of classic CRPGs. While not visually groundbreaking, the design effectively captures the nostalgic charm of tabletop adventures and is easy to navigate. Technical Stability: Stable and optimized for a seamless experience, though some players note minor interface limitations and features still in development. Replay Value: High; procedural dungeons, randomized encounters, and the sandbox nature ensure each playthrough feels unique. For further insights, feel free to join my [url=https://steamcommunity.com/groups/MaverickGameVault]Steam group or follow my updates on my [url=https://steamcommunity.com/groups/MaverickGameVault/]curator page . Detailed review: Key Features: 🗡️ Tactical RPG Adventure: A sandbox RPG inspired by D&D 3.5 rules, offering a blend of open-world exploration, dungeon crawling, and turn-based combat. ✨ D&D Mechanics Made Digital: Featuring classic tabletop mechanics like spellcasting, character classes, and strategic combat, all streamlined for a video game format. ♻️ Procedural and Replayable: With procedural dungeons, randomized encounters, and an open world, every playthrough feels fresh and unique. 🎨 Retro Visual Style: Simple but effective pixel graphics evoke nostalgia for old-school CRPGs, enhancing the game's charm and accessibility. ⚙️ Variety of Game Modes: Adventure mode for sandbox exploration, alongside Arena mode for quick tactical battles and character progression. 🌟 Overview: "Low Magic Age" is a sandbox RPG offering tactical turn-based combat, exploration, and character customization in a fantasy open world. Whether you're crawling through dungeons, completing town quests, or mastering the arena, the game provides an engaging experience for fans of D&D-inspired mechanics. 🎮 Gameplay: 🌍 Exploration: Wander a procedurally generated world filled with towns, dungeons, and quests. 🔧 Resource Management: Manage your party's equipment, spells, and resources to overcome challenges. 🤝 Character Customization: Build your party with a variety of D&D-inspired classes, spells, and abilities. 💥 Combat System: Engage in tactical turn-based battles where strategy and positioning are key to success. 📖 Story and Depth: While "Low Magic Age" lacks a traditional narrative, its open-world structure encourages players to create their own stories through exploration and decision-making. Quests, character development, and encounters provide depth, but the focus remains on gameplay and strategy. 🏆 Verdict: "Low Magic Age" is a hidden treasure for fans of tactical RPGs and tabletop mechanics. The game brings the depth and strategy of D&D 3.5 rules into a streamlined digital format that feels intuitive and rewarding. Its open-world approach allows players to explore at their own pace, develop characters with precision, and engage in battles that demand both planning and execution. Every feature is carefully designed to respect the rich heritage of tabletop gaming while offering the conveniences of a video game. What sets this game apart is its replayability. With randomized dungeons, a vast sandbox world, and flexible character-building options, every session offers something new. Even with its procedural nature, the game manages to avoid repetition by offering enough variety in encounters, challenges, and resources. Players who appreciate strategy, meaningful choices, and a touch of creativity will feel right at home. While it remains in Early Access, "Low Magic Age" delivers a solid experience with exceptional value. Some areas could use polish or additional content, but the foundation is strong enough to keep you engaged for hours. If you’re looking for a game that respects your time and intelligence while offering endless tactical possibilities, "Low Magic Age" is well worth your attention. ✅ Good: 👍 Authentic D&D atmosphere: Brings the classic tabletop gaming experience into a digital format. 👍 Rich customization options: Allows players to create and tailor characters with depth and precision. 👍 Endless replay value: Procedural dungeons and randomized encounters keep the game feeling fresh. 👍 Strategic combat system: Demands thoughtful planning and delivers satisfying outcomes. 👍 Player-friendly design: Difficulty levels cater to both beginners and seasoned players. 🛠️ Ways of Improvement: 👎 Unfinished features: Some mechanics, such as adventure mode progression and certain skills, feel incomplete and may benefit from further refinement or expansion. 👎 Basic visuals: The retro pixel art may not suit everyone’s taste. 👎 Shallow storytelling: A more cohesive and engaging narrative would elevate the experience. 👎 Limited quest diversity: Adding unique and varied objectives would enhance long-term engagement.
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Dec. 2024
Picked up this game on the winter sale, and I really enjoy it! I was looking for something similar to the Doors of Trithius from a turn-based combat mode and this is great. Also a nice mash-up with DnD so I definitely like that as well. Looking forward to playing more even with how brutal the game is :) Edit: Don't let the haters stop you by saying how long this has been in early access. Forgot to add that in my original review. I was hesitant because of some of the reviews about "no major features" and "forever early access", but it doesn't feel like it is early access and there's quite a bit of depth in the in-game systems that show its not a complete work in progress.
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July 2024
Simple, well-designed game, very thoughtful and polished for it's particular niche. Anyone a fan of the old SSI AD&D party-based games like the Savage Frontier, ...of Krynn, or later Pools... series will find familiarity. There is an overland map. You travel to POI. Enter them. From there, it deviates to where any settlement is just interactive menus, so no exploring it or anything. If it's a dungeons or lair, it's a 2D grid/maze, similar to if you're playing the old dice/tabletop D&D if the dungeonmaster is using grid paper. You go through corridors/tunnels, encounter traps, treasure, and reach rooms and chambers. If you encounter enemies though...then the game goes into a turn-based combat just like those old SSI games would. Combat is your party vs. enemies, as icons on the screen on a tactical map. Move up and smack the enemy. Cast spells at them, Fire arrows. They attack back, notably try to use tactics at times. For example, ran into some evil dark conjurers who summoned a golem and whirlwind elemental who tanked my party, while they hung back flinging various magic spells and curses our way. In another battle, some enemies broke off from the main group to try and flank and separate us. Travelling on the overland map is in real-time and there's a plethora of points of interests (POI) to explore. There are enemies roaming the map at the same time. Similar to Mount & Blade. You create your party and adventure around. Stop in towns to resupply, buy/sell loot, get quests, or find other heroes to replace members of your current party if you want. Added to the game is the ability to buy licenses for trade in settlements, buying property likes mines, harvesting materials, collecting artifacts or mats, and selling them, doing quests to retrieve them for settlements, or outright using them for crafting items. There's a lot of crafting and your characters can be trained in the different crafting schools and work on leveling those skills up. The game has a Steam Workshop that's great for getting new character portraits and icons/avatars. While the default game has many, it's great how easy it is to simply get more to choose from. Like if you want, make your characters look anime lol. The game is simple and it works and still receives updates due to it's still technically Early Access. But's already a pretty solid game with different game modes. Again, it's pretty simple, it's not an AAA title and some might feel it's too "cheap" but I don't think the intention was to make some grandiose eye-candy game. It's very utilitarian, practical. If I had to share what I think could make the game better, it would be: Needs better sound FX: When an enemy dies, it should play a sound, like the old SSI games "AAHHH" or something. Instead, there is just a red skull and they disappear. There's no weight to some of the combat. While a fireball will burst around the enemies, melee and ranged attacks made a "tick"-box type noise. The game can be modded but still, nothing is there for "On Hit" or "On Death" situations. Need ability to rest in settlements: While your party can setup camp anywhere on the over-world map, or while in a dungeon, you can't rest in towns. Very odd to me you can't just hole up at an inn and rest safely. Finally, it would be cool if they could up the graphics a bit, make them a bit more flashy or just some animation. Those are all wish-list but highlights some of areas where others might find it needing a bit "more" to feel really satisfying. All that side, if you enjoy the good ol' pen and paper D&D, or the old SSI games, want something simple, but with depth, that works, gets the job done, with lots of options, with a good soundtrack, then you might really enjoy this. It's quite stable, I've not encountered any bugs or crashes. Very smooth. It's very easy to just jump in/out to play. No linear gameplay, no forced cutscenes or bloat. You jump in with your party and it's all about: "What do you want to do next?" then go do it. Easy. And thankfully!
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April 2024
After a certain point in your life, you've played every RPG with tryhard backstory and lore, sweeping story arcs, clever plot twists, and so on. Now you just want to bang around without much story in a fairly purpose-built world with characters from a well known system. Here it is.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates
Steam data 27 March 2025 07:15
SteamSpy data 01 April 2025 09:15
Steam price 01 April 2025 20:40
Steam reviews 01 April 2025 07:59

If you'd like to dive deeper into the details about Low Magic Age, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Low Magic Age
  • SteamCharts - Analysis of Low Magic Age concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Low Magic Age compatibility
Low Magic Age
8.6
2,811
342
Online players
22
Developer
Low Magic Studios
Publisher
Low Magic Studios
Release 10 Jan 2017
Platforms