Love Love School Days

The protagonist is trapped in the world of a love game. Can you return to the real world again...? Try to escape while running away from the gal game heroine A love simulation-style survival horror game!

Love Love School Days is a cute, dating sim and horror game developed by OTL GAME and published by OTL GAME and Waku Waku Games.
Released on February 06th 2023 is available only on Windows in 2 languages: English and Japanese.

It has received 798 reviews of which 773 were positive and 25 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 4.71€ on Steam and has a 20% discount.


The Steam community has classified Love Love School Days into these genres:

Media & Screenshots

Get an in-depth look at Love Love School Days through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 SP1+ x64
  • Processor: Intel/Amd
  • Memory: 4 GB RAM
  • Graphics: Nvidia/Amd
  • Storage: 5 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
too difficult even on easy mode (not a skill issue i swear)
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Aug. 2024
I could fix her... but whatever the hell is wrong with her is honestly way better. A silly, satire game that embraces its absurdity and comedic humor. I absolutely love games like these that are just incredibly foolish and you could play around mindlessly just for the sake of making those little memories for your future self to think of, "Remember how silly I once was.".. With undertones of games like Doki Doki Literature Club, Saiko no Sutoka, Baldi's Basics, Granny, Needy Streamer Overload, all-the-while having its own quirk and uniqueness that makes it stand out as its own, absolutely filled with easter eggs and references that you can't help but smile about, while being packed with so much tomfooleries- fake bugs, thinking outside of the box, having to alter the files of the game itself, breaking the fourth wall and detecting if a certain program were to be running just to trick you once more- I absolutely adore this game. Something about it feels so home-y and warm, like as if you could tell just how much love was poured into this game, granted, it's not the best, it's not the smoothest, it's rough, there's a lot of things you could say bad about this, in all honesty- but one thing for certain that stuck out to me is how much "fun" was put into this. So much effort was put into this into making that perfect "silly game". I advise people to not take this game seriously and think of it as supposedly the killer of all other games alike, to not have the expectations that this game will have deep extensive lore or the scariest scares; just expect a little fun time where it's filled with twists and humorous designs that'll get your head scratching, it's quite a ride for all the different reasons. I am absolutely in love with how bittersweet and adorable, but in an aloof and goofy way this game could get. I think it perfectly captures just what kind of humor I sometimes try to find in games or medias alike, something where I can see a younger me fully enjoy just from how absurd it is. When you think something couldn't possibly happen, it happens. When you wish for something to happen but it's too absurd to even happen- it'll happen. This is one of those games you feel lighter after you finish. It doesn't drop anything too heavy on you. In the very end, I am confident that this will definitely be my number one- best soulslike game for years to come.
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Jan. 2024
TL;DR: A creative and original take on the horror genre, by fusing it with the plot of an anime-style dating sim - would recommend! ---Original--- Normally, I tend to stay away from horror games, since they frequently use these artificial feeling mechanics in an attempt to frighten the player - make him slow, incapable of using most/any tools in self-defense, keep him in claustrophobic rooms with low visibility, and so on... And while "Love Love School Days" doesn't significantly depart from this formula, I think that the unusual setting of being chased by a manic love interest (rather than some monster trying to kill you) on it's own makes it different enough to be worth a try. Also, the plot of being stuck in a video game modified by one of it's characters makes it's mechanics feel far less artificial, in my opinion. For comparison - if you're an adult man in an asylum, and all around you there are implements which you could use to defend yourself with, but you choose not to do so because you refuse to drop your damn camera, (which you continue to hold up right against your eyes for some reason) then that feels much more like a plot hole than what we find in this game. ---The Game--- You are stuck in a video game and a woman who loves(?) you chases you in an attempt to delete your character from the game - since you hurt her feelings. (Anyone who's ever had a crazy girlfriend before will be able to confirm that this is quite realistic.) Faced with this situation, what you need to do is figure out a way to stop her, using any random items as well as notes form other characters you find along the way, to aid you. The game features a procedurally generated map, and if your ex(?) girlfriend catches you three times, she succeeds at deleting your save file, and you start again from a new map - making it dependent on your real life detective and pattern recognition skills to figure out a way to beat the game across multiple runs. Failure is expected, as you rely on your knowledge carrying over from run to run to be able to find a way out in the end. ---BAKA BAKA BAKA--- Overall, there are different little details about the game which make it interesting to explore the map and find out more and more about what is going on as time progresses - not in a constrained way where the game holds your hand, but at your own pace and relying on your own wits to figure things out. And when I mentioned the setting making the game worth a try, I meant it - because this is the first time I found some of the jump scares in a horror game to be... amusing. It's a nice change of pace to play a horror game which isn't trying too hard to make you feel frightened at every turn. However, don't expect this game to give you the most unique or most interesting experience either. As mentioned before, it's mechanics aren't new, so if you played such horror games before, you will be familiar with what to do - though for what it is, it is definitely a good game, and I'm glad to have it in my library. Finally, I consider the price to be justified for what you're getting. (...even though that sports commentator spoke over my ending.) ---Are you a completionist?--- Edit: After having played the game for an additional 3 hours following my initial review, I want to add some additional criticisms to it, which only affects those who wish to achieve most (or all) of the available endings : 1. I found many of the more advanced endings to require many different steps in order to be achieved, which not only makes it difficult (to even impossible) to figure them out without a guide, but... 2. it is made significantly harder due to the fact that the items required for these endings are randomly placed, and may not appear at a convenient time, or sometimes (seemingly) at all, resulting in you... 3. consistently and frustratingly not knowing where you are or where you need to go next in the ever expanding map, while trying to find the items you need. For instance, if you tried to achieve the ending the game literally tells you about at the very beginning (which I didn't do, because that girl is evil) you must find 4 items, which I have rarely encountered together in a single session before being so lost that I had no idea where I had to go next on a number of occasions (even when using the ArrowObjects the game provides you with)... However, as I said, this only affects you if you wish to uncover a large amount of endings, rather than simply an ending or two (or three). As, during my first couple of playthroughs, I actually found the situation of getting lost lost to be adding to the atmosphere of the game - with you being desperate to try to find your way out of your (ex?) love interest's evil schemes, but not only having to deal with her attempts to delete your save file, but also fighting with your sense of orientation along the way, which adds to the sensation... ---Constructive criticism--- Having considered what could perhaps be done to address these issues, I have come up with a few ideas: 1. Regarding the advanced nature of the endings, the developers could perhaps drop more hints in the game, perhaps in the form of notes from the in-game characters, to point the player in the right direction. 2. While the item issue could could be addressed by reducing (or even eliminating) the likelihood of certain items spawning after their associated endings have already been achieved, 3. Finally, the issue of getting lost could be addressed by coloring the rooms on the minimap which the player has aleady been in - again perhaps only after a number of endings have been achieved.
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Jan. 2024
Ever dream of getting chased by an Anime Girl? Now you can make it happen "Under promise and over deliver." is the first thing to came up to my mind after finishing all the endings. to be honest, i didn't expect anything good from these kind of "cheap" games. The art is 9/10 I love the Artstyle, 3D models, Rooms and places, everything just fit. the reason why i can't give it a 10 is because i hate that ballon guy >:( The music is 8/10 I was really engaged and immersed when playing. just like the art, everything just fit and it works good. i just dont like the random *Fur Elise* because i think its overused in a bad way (i dont think its scary or anything at all) The Game is 8/10 Lets remind us that this is a Rougelite game, which mean we are going to retry a lot of times. I've found this pretty fun, seeking items on every place possible while the placement of rooms and items are *almost* randomized everytime. BUT, sure it was fun in the beginning, but after you got engaged to the story and clearing the endings, it becames a pain in the ass (both literally and figuratively). Dont forget about Makina because no matter how ready you are or how long have you been playing, She WILL always find a way to make your heart racing (In both meaning). She will jump at you anywhere anytime The story is 11/10 Maybe because i wasn't expecting anything this good. I was so engaged after i got my first ending (my first ending was ED 4). My curiousity skyrocketed after i've found out the name of the hidden/true/last ending. im so motivated to find and enjoy every other ending until i've finally meet Makina on the rooftop (god knows how many times we have met). Im not gonna lie, I cried, it just perfect that i couldn't even put it in words. the ED title alone is already saddening and i've expected that but my heart still burst out. Conclusion It worth every penny. Of course the time you'll spend scavenging every item in the room will also be worth it. Give it a try. Also, Just Makina
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Dec. 2023
It's the same game as Saiko no Sutoka, just cuter and less horror. Still fun and I enjoy it very much!
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Last Updates

Steam data 17 November 2024 06:20
SteamSpy data 22 December 2024 21:04
Steam price 23 December 2024 12:38
Steam reviews 22 December 2024 09:55
Love Love School Days
9.1
773
25
Online players
44
Developer
OTL GAME
Publisher
OTL GAME, Waku Waku Games
Release 06 Feb 2023
Platforms