Lost Technology on Steam - User reviews, Price & Information

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Lost Technology is a simulation game in which over 100 characters comprising a total of 12 different factions battle to conquer each other’s territories. The faction chosen at the beginning will determine the conversations and events that occur throughout the game between the player and the other factions.

Lost Technology is a anime, simulation and indie game developed by Studio 4D and published by PLAYISM.
Released on August 09th 2017 is available only on Windows in 2 languages: English and Japanese.

It has received 548 reviews of which 472 were positive and 76 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 1.99€ on Steam with a 50% discount.


The Steam community has classified Lost Technology into these genres:

Media & Screenshots

Get an in-depth look at Lost Technology through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Xp Vista 7
  • Processor: Pentium4
  • Memory: 512 MB RAM
  • Graphics: DirectX 9.0c

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
This is great. It feels like some lost game from the Saturn/PSX era in all the best ways. Some of the UI is hard to get used to, the translation is a bit goofy sounding, but honestly, that's part of the charm. I will say if you've played ANY Japanese PC game from the late 90s/early 2000s, you probably won't even notice any weird UI stuff. I got used to it real quick. I think the closest things I could compare it to are the Dragon Force games on the Sega Saturn and a somewhat simplified Total War game. Very fun sprite work too. The art is super dope as well. It has this distinctly Saturn/PSX era look to all the character portraits that I can't get enough of. It really does feel like this game time traveled to be here.
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Jan. 2025
An absolutely incredible game. There are two distinct aspects of its appeal, which some folks enjoy both of: the story, and the gameplay, each of which is incredible in its own right, though the gameplay/combat isn't necessarily everyone's cup of tea. The gameplay is basically in the style of a total war game, of grand strategy level unit deployment mixed with rts-style fights using those units. However, unlike in the total war series, including the total war warhammer titles, this game's high-fantasy in its combat. This means that, though melee combat and ranged weapons are undoubtedly relevant, it has quite a bit of magic that wipe out large chunks of an army, in the case of an especially high level mage or some other character with a very strong technique. Thus, like with a fair few other moderately old or more indie-ish strategy games, you need to think not just in terms of unit deployment, yet also in the sense of a magical rock-paper-scissors-carbomb-tank. Unit deployment also is nowhere near as spatially restricted as in the total war series, as redeploying troops for defending on that turn, or to prepare for attacking the following turn, can be across any length of connected territory you own, meaning the grand strategy side of it is less central than in the total war series in some ways. However, as encirclements can occur, wherein a territory with no retreat path is conquered from a faction and causes the retirement of any heroes the other faction had there, in another sense it is even more necessary to pay attention to the particular provinces units are deployed in before hitting the "end turn" button, as well as when planning offensives. Terrain also plays a quite major role in combat, as lizards aren't especially fast in deserts or atop snowy mountains, yet nor are horses especially fast swimmers if combat takes place in a sea and can be slowed down considerably by swampy marshes. Units, in combat, act using abilities, which you can choose to prioritize the use of or disable if desired. This gives a lot of ability to customize how exactly you want a certain unit to fight, which can be rather necessary in some cases, as, unfortunately, the combat ai doesn't tend to use certain skills unless explicitly told, and at times chooses to use some fairly sub-optimal options. How exactly to read what an ability does also isn't very intuitive at first glance, yet, with time, one can piece together how to decipher what an ability does (though, as a tip in advance for anyone who tries out water magic and comes to the impression basic water mages are quite weak: the bubbles can block some types of projectiles, and can be point-targeted). On the whole, I quite like this style of gameplay, yet understand it isn't necessarily for everyone, and even may deter some who mainly play strategy games, yet are more used to ones which aim for modest power levels. The biggest selling point of Lost Technology, though, above the mechanics I quite enjoy, is the story. Each of the factions has incredibly well written characters, who you learn more about not only through their own campaign, yet also by interactions that occur in other factions' campaigns. With time, you get a sense of the world's lore as well, of why exactly there are so many technologies that have, by and large, been lost to time, and why some would prefer they remain as such. Each of the factions has quite different underlying goals for why they fight as well. Some desire power, others seek to bring about a more peaceful existence for all, some expand their borders out of curiosity or in pursuit of love, and others seek mere survival, whether their own or that of a companion they hold dear. The range between characters and factions can go from quite sombre or tragic, to, in other cases, fairly humorous or lighthearted, all the while still feeling quite in keeping with the world as a whole. One note of caution, though, is that its saves are local, rather than to the cloud. This only really is of relevance if you leave a campaign unfinished, when each faction's campaign usually can be completed in under 20 hrs fairly easily, often under 10 when one is used to the mechanics, or if going for the rogue-like-esque dungeon crawling mode, which isn't really the main draw of the game in my view. To conclude, the sheer quality of storytelling could alone justify this game being among the best I have played. Thus, I strongly recommend giving this game a try, especially given its very low price, which gets even lower when it somewhat frequently goes on sale.
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Jan. 2025
This game is an absolute steal at the price point it's sold at. The mix of the turn-based strategy map and real time tactics battles works like Total War, but if you play the story mode (called Prologue in the mode selection) the game goes through a lot of story events, which reminds me of the Nobunaga's Ambition series. However, if you don't like that and would prefer a more sandbox way of playing the game with no events or stories, you can just play Free Mode or Random Scenario. The game is very simple but fun, however I feel like the UI is very confusing and unintuitive and takes some time getting used to. The balance can also feel a bit lopsided, I don't expect perfection but the elf faction feels really weak while the musket and lizardmen factions feel brainlessly simple to play. Still, the variety on display is really good. Not only do you have a good variety of factions, but recruiting heroes from other nations allows you to recruit units from their faction for that commander and best of all there are some heroes that start off neutral that have completely unique recruitment pools.
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July 2024
First of Vahrentuga game that i ever play, Need moar of Indie Japanese game to be translated into English desu.
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May 2024
Incredibly multifaceted strategy game. I enjoy the interlocking layers of the "world map" and "war" phases of the game. I love the art. The music's good too (but surely it couldn't have been that hard to actually loop it?). The only scenario I've tried - Kingdom of Gug - has a fun, silly story. I'm sure the others are more serious - but there'a dwarf kingdom with characters named "Chromium" and "Tungs", so maybe not (outside of the humans, perhaps). I have no experience with real time strategy games, so the learning curve is really difficult and even on the easy difficulty I'm getting my butt kicked. I'm just now getting the hang of manipulating the abilities of my generals and figuring out how to harass and kite effectively. I really wish there was some sort of world map or pause screen glossary. Will maybe come back and update the review if I ever git gud, but for the price it's at BARE MINIMUM a really fun couple of hours.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 April 2025 23:07
SteamSpy data 11 April 2025 11:49
Steam price 15 April 2025 20:46
Steam reviews 14 April 2025 12:04

If you'd like to dive deeper into the details about Lost Technology, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Lost Technology
  • SteamCharts - Analysis of Lost Technology concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Lost Technology compatibility
Lost Technology
8.1
472
76
Online players
14
Developer
Studio 4D
Publisher
PLAYISM
Release 09 Aug 2017
Platforms