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Lost Judgment on Steam

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In this action-adventure thriller, detective Takayuki Yagami goes undercover to unravel a string of twisted crimes at a high school in Yokohama, Japan. Crack the case and some skulls with brutal combat featuring three unique fighting styles and an arsenal of private eye tricks.

Lost Judgment is a action, adventure and beat 'em up game developed by RGG Studio and published by SEGA.
Released on September 14th 2022 is available on Windows, Steam Deck and Steam Machine in 9 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 7,508 reviews of which 6,982 were positive and 526 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 11.99€ on Steam with a 70% discount, but you can find it for 11.71€ on Eneba.


The Steam community has classified Lost Judgment into these genres:


Here is the detailed breakdown of supported languages for Lost Judgment:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Japanese

Media & Screenshots

Get an in-depth look at Lost Judgment through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Window 10 1903 (OS Build 18362) or Later
  • Processor: Intel Core i5-3470, 3.2 GHz or AMD Ryzen 3 1200, 3.1 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960, 2 GB or AMD Radeon RX 460, 2 GB
  • DirectX: Version 12
  • Storage: 60 GB available space
  • Additional Notes: 1080p Low @ 30 FPS w/ Balanced FSR 1.0, requires a CPU which supports the AVX and SSE4.2 instruction set. Microsoft no longer supports Windows 10 or older versions.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

95 hours played
Sept. 2026
Compared to the first game: 8.0/10 Judgment Was Driven by Its Characters. Lost Judgment Is Driven by Its Plot. Lost Judgment is still a great game. The gameplay, presentation, side content, and even its themes are all good enough to earn it a high score. But after finishing it, I still can't shake one thought: Its biggest problem is that it never feels as much like a story about people as Judgment did . What made Judgment so good was that Yagami, Kaito, Sugiura, Higashi, and the rest of the cast never felt like they existed simply to move the plot along. We actually got to know them. We experienced the case with them, learned their histories, and watched them gradually become fully realized characters. By the end of Judgment , you didn't just remember what the truth was. You remembered what these people had been through . But by the time Lost Judgment begins, most of these characters have already completed their major character arcs in the first game. So the sequel has to find a new story to put them in—and that story is ultimately much more interested in Kuwana, bullying, vigilantism, and the conflict between law and justice. And that's where the whole thing starts to feel off. The first game was “we're watching Yagami and his friends' story.” The sequel feels more like “we're watching Kuwana's story through Yagami and his friends.” This is especially obvious with Kaito, Sugiura, and Higashi. It's not that they don't have screen time; it's that they increasingly feel like supporting tools rather than characters with their own narrative weight. Kaito, who used to feel like Yagami's genuine partner and one of the defining personalities of the first game, sometimes feels reduced to simply “ Yagami's partner .” Yagami himself doesn't completely escape this problem. In Judgment , his belief in justice was something he had to rebuild after the Okubo case and losing his career as a lawyer. It was something the story actually developed through his experiences. In Lost Judgment , it sometimes feels like “justice” has been turned into his default dialogue option : “The law”, “Justice”, “Vigilantism is wrong”, “Sawa-sensei”, “Sawa-sensei”, and again, “Sawa-sensei”... And speaking of Sawa-sensei, I'm sorry, but she really starts to feel like a plot device whose primary purpose is to give Yagami a reason to keep chasing Kuwana . By the later chapters, Yagami brings her up so often that even the characters themselves basically have to ask, “Is that all you ever talk about?” I actually laughed at that part. Even the writers knew they were making him sound like a broken record . The problem isn't that the themes themselves are bad. It's that the game is so eager to make a point that the characters sometimes end up serving the themes instead of the other way around. Bullying, vigilantism, the rule of law, and conflicting ideas of justice are absolutely worth discussing. But none of these are particularly groundbreaking themes, especially for a Japanese story. What I miss about Judgment is that it did things in the opposite order: First, it made me care about these people. Then, through their experiences, it made me think about what it wanted to say. That's what makes Lost Judgment so frustrating. It's bigger. It's richer. In some ways, it's even better made than the first game. But I still prefer Judgment . Because the first game made me remember the people . This one mostly made me remember what it wanted to say . A good sequel shouldn't just give its old characters another story. It should keep telling their lives. And that's what I think Lost Judgment ultimately gets wrong. A Small Addendum on the School Stories One last thing: the School Stories. I have to admit, this part is ridiculously anime . Street racers, boxing, dancing, delinquent kids, troubled teenagers, friendship, redemption, everyone coming together to save one girl... By the end, I half expected someone to shout “THE POWER OF FRIENDSHIP!” and launch a Spirit Bomb. As a longtime anime fan, I was constantly switching between “This is so freaking cheesy” and “...okay, I kind of love it.” It's absolutely going to be a matter of taste. The more serious irony, though, is that I ended up remembering many of these students more vividly than most of the main cast. They're still often built from familiar archetypes, but at least they get to have their own problems, stories, and moments of growth. Compared to the main story, that's enough to make them feel surprisingly alive. The biggest issue is the sheer amount of it. Ten clubs, countless minigames, and a lot of mandatory busywork between story beats. Some of it is genuinely fun; some of it feels like a second job. Honestly, if this had been a 25-episode anime instead of a game, I might have loved the pacing. And yet, there's one problem I can't quite get past: The School Stories barely feel like they belong to Yagami. He often feels less like the protagonist and more like a camera following these students around. Take Yagami away and replace him with almost anyone else, and most of these stories would still work just fine . Which creates a strange paradox: the School Stories may actually be the best part of Lost Judgment precisely because they feel the least like Lost Judgment . It's like going back to your favorite steakhouse and discovering that 40% of your meal is Japanese food—and somehow the Japanese food is even better. Great food, absolutely. But... why am I eating it here ?? That, more than anything, sums up my feelings about Lost Judgment .
48 hours played
Aug. 2026
As someone who remembers every single rooftop drama at the Millennium Tower, it physically hurts to admit this. This game is a prime example of how you can cook up an absolute masterpiece with top-tier combat, while simultaneously diving so deep into gray morality that the writers themselves couldn't handle a proper payoff without throwing a fit. Starting with the good stuff: the visuals and sound are pure sex. The opening set to "Rasen" by jon-YAKITORI fits the story like a glove. Aggressive "Omaera no sei da" (It's all your fault) screamed into the mic by Ado with such raw sincerity, like she's singing about a robotics club... oh, more on that later. The soundtrack hits a solid ten out of ten across the entire game. The final brawl under "Unwavering Belief" alone gives you goosebumps in places you didn't even know existed. The combat took a massive leap forward, too. On top of the classic Crane and Tiger styles, they added Snake and Boxer—insanely smooth tools for disarming thugs with knives and pulling off cinematic parries. The devs packed the side content with gold as well. The whole "School Stories" epic is a fantastic ride. Yagami, a grown-ass man, infiltrates a high school under the guise of an extracurricular advisor and engages in absolute chaos: pulling off rhythm-game combos to the screams of schoolgirls, breaking the faces of juvenile delinquents in a boxing ring, and riding custom choppers with a gang of suicidal bikers to death metal. Plus, there's the photography club with pervert espionage, esports in Virtua Fighter 5, training Ranpo the Shiba Inu to sniff out lost panties and trouble, and skateboarding. Though whoever came up with the robotics club was a total bastard, but that's that. However, as soon as you crawl out of this amusement park back to the plot, a concentrated bucket of dullness gets dumped right on your head. The writers were clearly held hostage in a Sega basement with a vice on their balls, forced to bloat the runtime by any means necessary. Clunky parkour, dull stealth in the vein of "throw a coin and choke 'em from behind," and endless back-and-forth running bloat the pacing to hell. After the dark thriller of the first game (which had its own flaws) about a serial killer, the local conspiracy revolving around high school bullying feels surprisingly massive in scale. On one hand, teen bullying and suicide in Japan are a legitimate national nightmare swept under the rug by bureaucrats. On the other hand, RGG being RGG started with a school brawl and ended up involving intelligence agencies and government ministries. And that's where the real problem lies. The mainline Yakuza series devolves into "actually, a politician, a party, or a state agency is behind this" in almost every entry, and there it feels organic and cool—the franchise is inherently an operatic melodrama about the yakuza and authority, used to stepping outside the boundaries of a single district. But Judgment, as far as I understand, was positioned as the exact opposite: an intimate, grounded, noir private detective story, not another nation-saving simulator. So when a spin-off that promised NOT to match Yakuza in scale suddenly brings out government conspiracies and a warehouse packed with an army of thugs, it doesn't feel like natural progression... Granted, without that scale, Yagami would just be catching punks behind garages, but honestly, something like that is what I actually wanted... I mean, keeping it local! A twisted, terrifying guy manipulating and taking revenge on everyone... or something along those lines. And the cherry on top is the legendary Naruto-style... I mean, "Yagami Therapy." The antagonists have a rock-solid, mature philosophy: the legal system officially shat the bed, scumbags walk free, and vigilante justice actually works. You expect Yagami to hit back with sharp legal facts, debate, and deduction? Not a chance in hell. The main villain couldn't give a ♥♥♥♥ about laws, he wiped his ass with them. So our certified genius lawyer breaks down, turns into a parrot, and starts hysterically screaming about a certain character at every single argument. The writers use their death as the ultimate universal shield against the villain's logic, just to show that his brand of "justice" is the same hypocritical garbage that gets innocent people killed. But this constant whining makes you want to commit seppuku by the time the credits roll. Sure, if you want to get pedantic, previous entries had emotional breakdowns from their leads too... Well, yeah, BUT! Without spoiling anything, Kiryu is an ex-mobster with a third-grade education, and Ichiban is an infantile lunatic who views the world through the lens of Dragon Quest. It's in their nature to solve problems through raw emotion and screaming. When a professional lawyer devolves into a toddler repeating a single canned line in an intellectual debate, it just looks pathetic. RGG Studio definitely caught a severe case of "Naruto therapy" across all their new games, but with Yagami, they went way overboard. In the end, as a fan of the series, I had an absolute blast. Fighting feels better than ever, the soundtrack is top-tier, and the mountain of insane side activities (if you ignore the robots) doesn't drag you down. But for throwing away the detective suspense in favor of a moral breakdown, I want to install the writers' hands backward. The first entry was tighter, cooler, and cleaner in terms of narrative, but the second one is definitely deeper—even if it forces you to suffer through endless repetition. All the best.
72 hours played
Aug. 2026
Lost Judgment is an open-world action game full of minigames. It is adjacent to the Yakuza series, and it's a good time. It is mostly standalone from the first game. I liked the first game a little bit more because of its story, but it had far more repetitive gameplay and annoying elements. This entry is a lot more polished. It is also humongous, although most of its side content centers around high school activities, making the rest of its world feel a bit empty compared to other games in the Yakuza universe. Even if you didn't know that this open world was reused from another game, you'd probably guess. Apart from having many minigames to break up the gameplay, it complicates the combat, which I didn't like. It's simultaneously more bothersome and less challenging than the first game, and you can simply buy up all the takeaway food in the world to trivialize every encounter on hard difficulty. I think the series as a whole is at its best when it offers a bit of a challenge; in this installment, there are so many minigames that you don't engage in combat as much as in other titles, making it feel less rewarding. What else is there to say? The game is beautiful and polished, the story is a bit more nonsensical than usual for the series, and the side stories feature a few too many high school geniuses. If you have never played a game in this universe, I think Judgment is a better entry point, though you can skip straight to this one if you want a smoother gameplay experience.
70 hours played
Aug. 2026
OG RGG Studio's Final Game This is the final game the original RGG team put out before key members left to follow their own path. If you're an RGG fan it's a must-buy/must-play. It's a clear-cut technical improvement over the original game in every way. You may find the story a bit childish at the start but I promise...it gets pretty exciting. I only have one bad thing to say about this game. There's a courtroom scene late in the game, and the writing there is extremely weak. 100% not believable for a court case lol, but just that one tiny section. Everything else gets the stamp of approval. I'm happy to say this game is also far more stable than the original game. I had one crash through my entire playthrough unlike the first game. Important to note, if you have issues with buttons not responding while in certain modes (like while investigating or flying drones), don't stress yourself out googling fixes. The quickest thing to do is just go to settings and change the button mappings. The game lets you configure your controls specifcally for each individual game mode mechanic, so you can change your controller button mappings for flying, combat, adventuring, skateboarding etc, and none will affect your buttons for the other tasks. You can also just hit the keyboard equivalent and you'll be fine. Game also runs like butter at 1440p ultra. Lock your fps to 120 though, as it's typical of RGG games to break when framerates go to high. Oh and pick up the DLC on sale, you can thank me later.
64 hours played
Feb. 2026
Who would've thought that my favorite Yakuza game of all time would end up not even being a Yakuza game? Lost Judgement is a fantastic addition to the RGG game series, with tight and refined combat, a ton of optional content and a story that was very close to my heart and made me cry, laugh and smile more than any other story in this series. As Yagami, Kaito and other returning characters from Judgement, the game starts off a lot more grounded - investigate instances of bullying at a school in Ijincho, while also finding out the truth about a mysterious suicide. As usual, the stakes slowly get higher, but I found the story in Lost Judgement refreshingly grounded and close to my experiences - bullying, alienation and feeling lost are among the main themes here, and seeing the way the story evolved and the characters changed made it all feel oddly familiar and very emotional. Yagami is an excellent vehicle to drive the themes of this story home and the result is an excellent, emotional journey through themes that we all have experienced one way or another. The fighting feels very tight here - which isn't always the case in the Yakuza games - and was very balanced, with a variety of skills and abilities unlockable through SP. The big side modes here are the school stories - there are 10 clubs you can "infiltrate" as Yagami, all offering slightly different gameplay. As usual, there is some repetition, but in a series that is so comfortable with being familiar, it was nice to see some interesting diversions here. Riding motorcycles and skateboards, boxing and dancing are just a few of the activities available. Some of those minigames are more annoying than others, but I appreciated the variety and the stories. The DLC, which I reviewed separately, is also very good and follows Kaito in a personal case. All I can say is that I hope there will be a third Judgement game eventually, because this is a (sub)-series I really want more of. This game is excellent and, in my opinion, the ultimate culmination of RGG's expertise when it comes to gameplay, characters and story; and while the pacing can drag a bit at times, with all the optional content, it's well worth sticking with all the way to the end.

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Frequently Asked Questions

Lost Judgment is currently priced at 11.99€ on Steam.

Yes, Lost Judgment is currently available at a 70% discount. You can purchase it for 11.99€ on Steam.

Yes, Lost Judgment received 6,982 positive votes out of a total of 7,508 achieving an impressive rating of 9.01.
😍

Lost Judgment was developed by RGG Studio and published by SEGA.

Yes, Lost Judgment is playable and fully supported on Windows.

No, Lost Judgment is not playable on MacOS.

No, Lost Judgment is not playable on Linux.

Yes, Lost Judgment is playable and fully supported on Steam Deck.

Yes, Lost Judgment is playable and fully supported on Steam Machine.

No, Lost Judgment does not support VR.

Lost Judgment is a single-player game.

Yes, there is a DLC available for Lost Judgment. Explore additional content available for Lost Judgment on Steam.

No, Lost Judgment does not support mods via Steam Workshop.

No, Lost Judgment does not support Steam Remote Play.

Yes, Lost Judgment is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Lost Judgment.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 October 2026 05:06 UTC
SteamSpy data 03 October 2026 01:56 UTC
Steam price 13 October 2026 18:38 UTC
Steam reviews 10 October 2026 05:45 UTC

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  • SteamDB - A comprehensive database of everything on Steam about Lost Judgment
  • SteamCharts - Analysis of Lost Judgment concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Lost Judgment compatibility
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