Lost Eidolons on Steam - User reviews, Price & Information

Lost Eidolons is a turn-based tactical RPG with a gripping cinematic narrative, set in a waning empire riven by civil war. Take on the role of a charming mercenary captain, Eden, and lead his band of allies through epic encounters on a classic turn-based battlefield.

Lost Eidolons is a jrpg, war and perma death game developed and published by Ocean Drive Studio and Inc..
Released on October 13th 2022 is available only on Windows in 9 languages: English, Korean, German, Spanish - Spain, Portuguese - Brazil, Russian, French, Simplified Chinese and Japanese.

It has received 1,921 reviews of which 1,346 were positive and 575 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 34.99€ on Steam, but you can find it for 1.00€ on Instant Gaming.


The Steam community has classified Lost Eidolons into these genres:

Media & Screenshots

Get an in-depth look at Lost Eidolons through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 x64
  • Processor: Intel(R) Core(TM) i5-3570 or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 960 or AMD equivalent, 4 GB VRAM
  • DirectX: Version 11
  • Storage: 15 GB available space
  • Sound Card: DirectX compatible sound card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
This game is just good enough to barely recommend. It's not bad, but I didn't enjoy it much near the end and I just wanted to finish, but struggled. Between Chapter 24-27 I gave up and pursued other games that interested me. The story is interesting enough to hold me, I like building relationships with characters and the realistic art style as well as the leveling up. Occasionally, I found the battles fun enough. There's a little space you can maneuver in-between battles that's a little camp and it's fun to watch it develop. My issues were initially only cosmetic. It's a gorgeous game - but outside the active cut scenes which there are few of, the models just stand around with a well detailed backdrop as their conversation goes on. It was a little disappointing, but I adjusted. I appreciated there was some challenge to the game, but minimal as I'm not a hardcore strategy gamer. I'm here to play and enjoy the story, not spend 100+ hours in an alright game. Early on I did pay attention and was able to plan out some characters' progression, because you need to. If you mess up and don't teach someone in lower levels both magic and physical abilities then it's nearly impossible to do so later in game when you notice, as I did for some side characters. Also, suddenly midway in the game the difficulty jumps outrageously, I can't recall which chapter although I've seen others mention it. The first half I'd mess up a few times and retry with success. Suddenly I'm failing at least 5+ times with no idea how to progress despite having invested heavily in items and character skills. Honestly, after failing one of the last escape cart battles at least 15 times I uninstalled the game. I took a break, lost 8 more times, looked up guides for suggestions and decided not to waste anymore time on it. Particularly, because as a casual gamer I just played with the same characters and trained the others I recruited 'just in case'. The biggest annoyance to me besides everything else - SO many main characters permanently disappear/temporarily disappear later in the game, when it gets HARDER. My main archer, my main barbarian, my main healer, my main warlock - not all at once, but over time. I was just shocked with WHO ELSE WILL I LOSE? For example, the battle I gave up the characters unavailable to me were (my secondary archer, my main attacker, my main warlock) and I'd somewhat adapted to the loss of my main barbarian. If not for my earlier plays, where I flew through the chapters and stayed up late at night I'd probably NOT recommend this. But I won't deny I had fun at first. Perhaps a real strategist player would enjoy this, but I got fed up. My shining star in this whole thing was honestly the archer Karin, perhaps I molded her right, I'm not sure - but she was a beast archer at the end. May have been a sharpshooter, but she took out things left and right and was a nice constant to have for performance considering all the other variables. I truly loved her character in battle.
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Oct. 2024
I would give this game a solid 6.5 out of 10. It was clearly created by fans of the more recent Fire Emblem games and they took a lot of the mechanics/gameplay from Three Houses and incorporated them here. Off the top of my head, here are some similarities: - the combat takes place on grid map. Similar turn-based combat as Fire Emblem. - FE has sword/axe/lance matchups to get advantages; Lost Eidolons does something similar with weapon/armor types. - This game has a large cast of characters that you have to form relationships with. - Like 3H, you have to raise a character's opinion of you to recruit them. - In 3H, you ran around the school, picking up gifts, talking to the cast, and doing side quests after each mission. In Lost Eidolons, you run around your camp, picking up gifts/books, talking to the cast, and doing side quests after each mission. There are other similarities that would spoil some things, but, just know, that you are getting a slightly more adult version of Fire Emblem 3H. This includes all of the grueling, tedious tasks/cutscenes that you are required to get through in order to actually play the game. However, I would be remiss if I didn't point out that this game is a downgrade overall compared to Three Houses. The combat is fun, but not remarkable. The characters, though, fall flat. They are all one dimensional caricatures of a common trope. The story is decent, yet predictable. They introduce some mechanics late in the game that influence which ending you get, but they literally show you what the best options are so you can't really go in blind. There are also 2 chapters in this game where the combat difficulty increases tremendously out of nowhere. Overall, I would still recommend this game if you are a fan of turn-based combat games, like me. I thought it was a solid effort, and I look forward to what the developers come up with next when they iron out a lot of the issues. This game is probably worth $20-$25. I'm not sure I would pay full price for it.
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Aug. 2024
This is a decent indie game. It is also challenging. The story is enticing, with a good solid cast of characters. However the game has some annoyances with: upkeep on your gear, switching items out, your camp map {although the fast travel is nice when it needs to be}. and training your characters to pursue the class tree. I mean overall I enjoyed this, I really did. I'd honestly play/stream {Lozza's Emporium} again, now that I have a better idea how to handle things. Would recommend!
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Aug. 2024
The gameplay is amazing (there are some serious difficulty spikes in the later half, so be careful). The story is rough in the beginning but the writing improves as the game goes on. The quasi cinematics where no one moves, but rather blips in and out, feels clunky. There are also some non-voiced moments where the animation still goes as if their talking, which is kinda like why bother? It's a diamond in the rough, and I really wish the developers would come back to polish it up
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June 2024
Had just played Symphony of War and then jumped into this. It definitely on another level from that. A more impactful story, 3D models is a nice breath of fresh air than the usual 2D sprites, and main story is voice acted. Plus no evil god to fight but definitely a tricky boss at the end. A handful of nitpicks that I can think of. If a water spell can create a wet terrain, why can't it extinguish terrains that are on fire? A few times in the dialogue that are a head scratcher. In chapter 22, cannot assign Francisco an aide even though a few are available, a glitch? Sending soldiers when speaking to the taskmaster, there is no warning or letting you know it cost leadership points. Wished there were a few more activities that cost less leadership and that Porter sell gifts because there are lot of characters that you can increase rapport with. Yeah, a list of nitpicks but it doesn’t deter my overall experience. First playthrough on easy, reached ‘trusted friend’ with romanceable characters, and decent gameplay. Characters are a single squad, can change class depending on skills and skill level, and spellcasters have a list of spells to choose from. Great game.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 April 2025 08:06
SteamSpy data 06 April 2025 22:31
Steam price 13 April 2025 12:31
Steam reviews 13 April 2025 12:08

If you'd like to dive deeper into the details about Lost Eidolons, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Lost Eidolons
  • SteamCharts - Analysis of Lost Eidolons concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Lost Eidolons compatibility
Lost Eidolons
6.8
1,346
575
Online players
22
Developer
Ocean Drive Studio, Inc.
Publisher
Ocean Drive Studio, Inc.
Release 13 Oct 2022
Platforms
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