Lost Eidolons

Lost Eidolons is a turn-based tactical RPG with a gripping cinematic narrative, set in a waning empire riven by civil war. Take on the role of a charming mercenary captain, Eden, and lead his band of allies through epic encounters on a classic turn-based battlefield.

Lost Eidolons is a jrpg, war and perma death game developed and published by Ocean Drive Studio and Inc..
Released on October 13th 2022 is available only on Windows in 9 languages: English, Korean, German, Spanish - Spain, Portuguese - Brazil, Russian, French, Simplified Chinese and Japanese.

It has received 1,817 reviews of which 1,278 were positive and 539 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 19.24€ on Steam and has a 45% discount.


The Steam community has classified Lost Eidolons into these genres:

Media & Screenshots

Get an in-depth look at Lost Eidolons through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 x64
  • Processor: Intel(R) Core(TM) i5-3570 or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 960 or AMD equivalent, 4 GB VRAM
  • DirectX: Version 11
  • Storage: 15 GB available space
  • Sound Card: DirectX compatible sound card

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
This game is just good enough to barely recommend. It's not bad, but I didn't enjoy it much near the end and I just wanted to finish, but struggled. Between Chapter 24-27 I gave up and pursued other games that interested me. The story is interesting enough to hold me, I like building relationships with characters and the realistic art style as well as the leveling up. Occasionally, I found the battles fun enough. There's a little space you can maneuver in-between battles that's a little camp and it's fun to watch it develop. My issues were initially only cosmetic. It's a gorgeous game - but outside the active cut scenes which there are few of, the models just stand around with a well detailed backdrop as their conversation goes on. It was a little disappointing, but I adjusted. I appreciated there was some challenge to the game, but minimal as I'm not a hardcore strategy gamer. I'm here to play and enjoy the story, not spend 100+ hours in an alright game. Early on I did pay attention and was able to plan out some characters' progression, because you need to. If you mess up and don't teach someone in lower levels both magic and physical abilities then it's nearly impossible to do so later in game when you notice, as I did for some side characters. Also, suddenly midway in the game the difficulty jumps outrageously, I can't recall which chapter although I've seen others mention it. The first half I'd mess up a few times and retry with success. Suddenly I'm failing at least 5+ times with no idea how to progress despite having invested heavily in items and character skills. Honestly, after failing one of the last escape cart battles at least 15 times I uninstalled the game. I took a break, lost 8 more times, looked up guides for suggestions and decided not to waste anymore time on it. Particularly, because as a casual gamer I just played with the same characters and trained the others I recruited 'just in case'. The biggest annoyance to me besides everything else - SO many main characters permanently disappear/temporarily disappear later in the game, when it gets HARDER. My main archer, my main barbarian, my main healer, my main warlock - not all at once, but over time. I was just shocked with WHO ELSE WILL I LOSE? For example, the battle I gave up the characters unavailable to me were (my secondary archer, my main attacker, my main warlock) and I'd somewhat adapted to the loss of my main barbarian. If not for my earlier plays, where I flew through the chapters and stayed up late at night I'd probably NOT recommend this. But I won't deny I had fun at first. Perhaps a real strategist player would enjoy this, but I got fed up. My shining star in this whole thing was honestly the archer Karin, perhaps I molded her right, I'm not sure - but she was a beast archer at the end. May have been a sharpshooter, but she took out things left and right and was a nice constant to have for performance considering all the other variables. I truly loved her character in battle.
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Oct. 2024
I would give this game a solid 6.5 out of 10. It was clearly created by fans of the more recent Fire Emblem games and they took a lot of the mechanics/gameplay from Three Houses and incorporated them here. Off the top of my head, here are some similarities: - the combat takes place on grid map. Similar turn-based combat as Fire Emblem. - FE has sword/axe/lance matchups to get advantages; Lost Eidolons does something similar with weapon/armor types. - This game has a large cast of characters that you have to form relationships with. - Like 3H, you have to raise a character's opinion of you to recruit them. - In 3H, you ran around the school, picking up gifts, talking to the cast, and doing side quests after each mission. In Lost Eidolons, you run around your camp, picking up gifts/books, talking to the cast, and doing side quests after each mission. There are other similarities that would spoil some things, but, just know, that you are getting a slightly more adult version of Fire Emblem 3H. This includes all of the grueling, tedious tasks/cutscenes that you are required to get through in order to actually play the game. However, I would be remiss if I didn't point out that this game is a downgrade overall compared to Three Houses. The combat is fun, but not remarkable. The characters, though, fall flat. They are all one dimensional caricatures of a common trope. The story is decent, yet predictable. They introduce some mechanics late in the game that influence which ending you get, but they literally show you what the best options are so you can't really go in blind. There are also 2 chapters in this game where the combat difficulty increases tremendously out of nowhere. Overall, I would still recommend this game if you are a fan of turn-based combat games, like me. I thought it was a solid effort, and I look forward to what the developers come up with next when they iron out a lot of the issues. This game is probably worth $20-$25. I'm not sure I would pay full price for it.
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Aug. 2024
This is a decent indie game. It is also challenging. The story is enticing, with a good solid cast of characters. However the game has some annoyances with: upkeep on your gear, switching items out, your camp map {although the fast travel is nice when it needs to be}. and training your characters to pursue the class tree. I mean overall I enjoyed this, I really did. I'd honestly play/stream {Lozza's Emporium} again, now that I have a better idea how to handle things. Would recommend!
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Aug. 2024
The gameplay is amazing (there are some serious difficulty spikes in the later half, so be careful). The story is rough in the beginning but the writing improves as the game goes on. The quasi cinematics where no one moves, but rather blips in and out, feels clunky. There are also some non-voiced moments where the animation still goes as if their talking, which is kinda like why bother? It's a diamond in the rough, and I really wish the developers would come back to polish it up
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Jan. 2024
If you enjoyed FE3H you will probably also enjoy this game. The story is very linear though and while the game sometimes pretends like you have choices they dont really matter untill the final bossfight, where you can either pick the red options to make the fight a bit easier but get the bad ending or go with blue to get the good ending. Either way the endings arent that impressive anyways and I wouldnt recommend replaying the game just to get the other ending. Luckily the story itself is pretty good. The 27 chapters each consist of a storybattle, some time to interact with your companions in the camp and one optional battle. The optional battles are pretty generic and sometimes reuse maps, but they never repeat. The storybattles on the other hand all have unique maps and scenarios (straight forward battles, monster fights, ambushing the enemy and getting ambushed, sieges and siegedefenses, running away and chasing the enemy,...). Additionally some of your companions will sometimes go off on solomissions towards the end forcing you to try out some different units (of which you will have enough). I enjoyed getting to know all the different characters and their backstories. There is a core of storycharacters that you get automatically. The rest will typically show up in the camp where they will stay for a chapter or two so you can reach the first supportlevel with them to then recruit them. Some of them will be enemies from the previous map. Every character has one personal passive skill and two more abilities they can unlock by mastering their prefered classes. There is a kind of a weapontriangle, but it gives weaponeffectiveness against armortypes, not other weapons (Swords>Leather, Axes>Plate, Spear/Bow>Cloth). The different classes require certain weapon and armor skilllevels to unlock, but they do not force you to actually use that equipment (Berserker requires Axe and Leather skills, but you can still use swords and platearmor to train up those skills to unlock the Vanguard-Class). The exeption is magic, which can only be used by classes that can equip grimoires. There are classes that can use magic and weapons though and some legendary weapons have elemental attacks. Magic is divided into Dark-,Light- and Elementalmagic. They are all good and usefull, a personal highlight of the game is Elemetalmagic because it interacts with the terrain. Firespells (or arrows) will set the forest on fire and waterspells will put out that fire again or turn the ground into mud. Units in wet terrain will get wet themself and take less firedamage but can get frozen by icespells (or arrows). And so on. Basic stuff that should be in every game of the genre, because it connects the attackanimation to the map and lets the player actively change the environment around them.
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Last Updates

Steam data 19 November 2024 11:03
SteamSpy data 22 December 2024 11:37
Steam price 23 December 2024 12:33
Steam reviews 22 December 2024 07:46
Lost Eidolons
6.8
1,278
539
Online players
46
Developer
Ocean Drive Studio, Inc.
Publisher
Ocean Drive Studio, Inc.
Release 13 Oct 2022
Platforms
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