Lorelei and the Laser Eyes

The stage is set. Imagine an old baroque manor, perhaps a hotel or a museum, somewhere in central Europe. A woman wanders in search of answers.

Lorelei and the Laser Eyes is a adventure, puzzle and action game developed by Simogo and published by Annapurna Interactive.
Released on May 16th 2024 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese and Spanish - Latin America.

It has received 1,756 reviews of which 1,667 were positive and 89 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 17.24€ on Steam and has a 25% discount.


The Steam community has classified Lorelei and the Laser Eyes into these genres:

Media & Screenshots

Get an in-depth look at Lorelei and the Laser Eyes through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i3-540 or AMD Phenom II X4 965
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 8800 GT, 512 MB or AMD Radeon HD 5670, 2GB or Intel HD Graphics 4600
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Additional Notes: If playing on Steam Deck, there's a small issue with line rendering not being pixel perfect in the latest revisions of Proton. Proton 7 is verified to work as intended.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
I have slightly mixed feelings about this. I loved the game and the atmosphere. BUT I think I was expecting something else going in. The game is very intriguing and teases you in the beginning saying things like "you have to know some information about the outside world, such as roman numerals, greek alphabet, etc." This is a lie. Not only is this a lie, it will lead you to believe some puzzles are way more complex than they actually are. I've 100%-ed the game and I don't think there's a single puzzle that relies on you figuring something out using your external knowledge - in fact, it can be detrimental to try and do so. The game does have roman numerals and greek alphabet and hex numbers and more. But if you don't see a clear solution - it's very likely that you don't have enough information and you have to search for a clue somewhere else. And by a "clue" I mean "an straight up answer written down somewhere". I think I've spent at least 20 minutes at the Greek Door puzzle trying to come up with a way to solve it - but you can't solve it. You have to find a solution somewhere else. So my advice to you: if you can't figure out a puzzle - don't overcomplicate it, go the other way and try to think of the most straightforward solution you can think of. And if you still can't solve it - go explore some more. And do take notes! I have several pages of those and they look like scribbles of a madman, I love it. The name of the game here is "pattern recognition" and "having a big context window to remember what you saw and where". At least the first ~60-70% of the game is like that. However, as you get closer to the end the puzzles begin to ramp up in difficulty and become more convoluted. I really liked some of those and I loved the final one. The other sticking point are the controls. The game is intentionally very clunky: there are LOTS of padlocks with digit wheels that only rotate forward, you have to press 6-10 buttons to get to the map screen and to back out of a menu you have to scroll to the top of the list each time. And to back out of the puzzle you have to select the "confirm puzzle" button, press it and then watch how the puzzle fails to be solved. This has been brought up numerous times in reviews, community discussions, reddit posts and more. The devs clearly either don't care or think that this is "the proper way to do things". I disagreed, so I made a mod to fix this: https://github.com/graynk/LoreleiAndSaneControls. It's also not perfect, but at least it addresses the issues above and I've beaten the game with it. All in all, I still like the game. It's not perfect by any means, but it scratched my puzzle itch and it was stylish and intriguing enough to keep me hooked. Plus it gave me a good excuse to learn Unity modding!
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Dec. 2024
It's like if David Lynch made a puzzle game that is structured like Resident Evil, but without the zombies. The puzzles are really well designed. Pen and paper is basically required and is one of the reasons it's so good.
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May 2024
This is impossible to recommend. A survival-horror-shaped experience whose monster-of-the-week is your own stupidity, will have you dusting off your brain-cobwebs and using dormant grey matter which has remained untouched by any other video game in the past decade. A game with a narrative so obtuse, presentation so esoteric, who holds your hand with the impossibly loose grip of a long-disinterested partner, all positively drenched in pretentiousness; it’s a recipe that can only appeal to the most niche audience imaginable, and is surely doomed for commercial failure. And I LOVED it. A rambling, non-linear story which ponders the origins and pursuit of art, takes a back seat to an intimidating collection of puzzles that require a mental and physical web of information so vast and sprawling that it would put your favourite Charlie Day meme to shame. Unpredictable and reflexive monochromatic visuals had me excited to see what shifts in perspective were coming next, sometimes literally. And somehow in its ~13 hours of back-to-back puzzles, maths, reading and backtracking it never grew stale. Quite the opposite; this uniquely compelling game, that wasn’t even on my radar until its launch, somehow ended up being one of my favourites of all time. There hasn't been a game quite like this before; and I doubt there ever will be. This is impossible to recommend, but that won’t stop me from recommending it anyway.
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May 2024
criticism first: the input is kind of annoying. other than start, every single button on your controller does the same thing. that means if you want to back out of a menu, you have to navigate over to the 'x' and hit a button. this really fucks with me. please let me use the B button to back out! it also means if you walk up to a door and want to check your notes for something, you have to rotate away from the door so you can open your menu. otherwise you'll just attempt to open the door. the point where this really kinda pisses me off is when you attempt a puzzle, even if its just to look at it, you cant exit it without trying something. for most locks this is kinda okay because you can navigate to the lock..bar thing and it counts as an attempt. but for keypads, you have to hit the button over and over again. one of the keypads in this game is a SIXTEEN DIGIT INPUT. BOY howdy that was annoying until we figured it out. no sound options -- game can be loud at times, please let me turn it down without having to use windows's sound mixer! everything else so far is basically a 10/10. the puzzles are fun with really varied, but good difficulty. only a couple ones were kinda eh but they were for optional shortcut doors anyway. all the other puzzles feel reasonable and are fun to figure out. strongly recommend playing in a group or with a friend as having multiple heads to think about puzzles in different ways counts for a lot. its also nice to have someone besides the player writing down stuff. you thankfully dont need to write down a TON as you have access to your notes at almost all times, but occasionally its easier to write down the order of an input than it is to try to memorize it for 10 seconds while you walk to the lock. the story is really intriguing, unique, and interesting. i love the characters so much. the game is also extremely funny, ive had several laugh out loud moments. i love the weird idioms that feel like they were directly translated from italian with no context. "too much salt for the pope" is an all-timer man. the art is fucking perfect and i love the perspective and artsyle changes the game goes through at times too. they all feel really impactful. i love all the tactility and sound designs of the keys and locks and man. its just such a pleasure to go through and figure stuff out. i love building a mental map of where and what locks i still have to deal with, and its SO rewarding to open things up that have been blocking you for a while. if you're into puzzle games.......you gotta try it
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May 2024
Red is meant to stand out in this game, but it doesn't for people with red-green color blindness. Could there please be a color-blind option?
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 20 November 2024 10:00
SteamSpy data 16 January 2025 19:57
Steam price 22 January 2025 20:30
Steam reviews 21 January 2025 23:50
Lorelei and the Laser Eyes
9.0
1,667
89
Online players
184
Developer
Simogo
Publisher
Annapurna Interactive
Release 16 May 2024
Platforms