Listen, I know you're feeling daunted by the "Mixed" & "Mostly Positive" reviews. I was in your shoes at one point. I'm the kind of person that hyper-fixates on the negatives, and I can always find something to be critical of if I need to. I very rarely go back to games that didn't manage to scratch an itch in just the right way, as I've been gaming a majority of my life, and I'm not lenient with my opinions. I'm a massive pain the ass to satisfy. It's not something I'm proud of, but we all have things we don't like about ourselves. Having said that: Lords of the Fallen is one of the most engaging souls-like experiences I have had since I first played Dark Souls. POTENTIAL DEALBREAKERS: If you can handle: [*]Occasional janky targeting [*]Weapon types sharing movesets (i.e. short swords share lights and heavies, but may have special moves unique to the item) [*]Low-difficulty bosses (a few exceptions/build & playstyle dependent) [*]Mini-bosses that become normal enemies shortly after facing them [*]Mediocre PvP implementation [*]Below-average enemy variety Then you will likely love this game, just as I do. This list describes the only reasons I could imagine someone being put off from this game. It executes absurdly well on every other aspect. Exploration: LotF has level design that rivals Dark Souls in its presentation. The interweaving shortcuts, the vistas revealing places you will eventually arrive to explore in-person, and the NPC quests that don't require turning over every single pebble on the map (looking at you Elden Ring.) I truly cannot express how many times I would take an elevator, open a locked door, or drop a ladder only to find myself thinking, "Holy shit, this connects back to THERE?" Stepping into the Umbral feels great, as they did not skimp on the level design unique to the second dimension. You will find yourself scaling skeletal mountains and platforming through precarious eyeball-ridden purple hellscapes. I have not enjoyed exploring every nook and cranny of a game in a long time, as I tend to get anxious thinking I'll miss something, or I get caught up knowing I'm running out of time before my weekend is over. LotF manages to make exploration rewarding enough that I never feel stressed about unlocking and discovering each new secret. Weapons & Builds: The reason LotF has managed to make exploration so rewarding, is due to how flexible their build system is. Unlike Soulsborne games, where being a mage requires thumbing through your list of spells and items like you're playing old-school Monhun games, you have assignable hotkeys! Michael Zaki eat your heart out. You equip a catalyst separate from your sword, shield, bigger sword, double shield, or whatever else you heathens come up with. You have a dedicated ranged slot that allows you to be a scrappy throwable build, archer build, or spellcaster, without sacrificing your ability to engage in melee combat. You can slot runes into your gear to allow them to scale better with certain stats, creating abominations of cross-stat weaponry. Throwables regenerate upon resting, so you don't need to constantly restock them just to have a viable build. You want to be a true paladin that casts auras and face-tanks bosses, while chucking giant spears of lightning, beating them down with oversized hammers and a wall of a shield? You can do it. You want to fling literal ball-peen hammers into the faces of your enemies, stunning them, only to run up and ram your fist through the back of their spine? You can do it. You want to tap into the Eldritch Mother-being of All Creation and melt the vitality from your foes, as they gaze into a never ending abyss that you have brought forward for them to face in their final moments? You can do it. When you see an enemy use a spell, there is a VERY high chance that you can unlock that spell for yourself. There is no end to the items I found that had me thinking of trying an entirely new build. The best part? The game has built-in modifiers for new playthroughs. Want to randomize all non-key items? Go for it. Want them to only drop as their fully upgraded versions? Yep. Want to randomize all the enemies? Yep. Story & NPCs: It is genuinely impressive to me that HEXWORKS managed to create a generic storyline and world, along with many of the usual cliches, and still have me feel invested in the development of the characters and their world. I truly wanted to unsurface the deeper mysteries taking place. I wanted to understand the chaos they faced, where it came from, and if I could actually break them free of its unending torture. You are constantly meeting new people, finding old faces in new places, and stumbling your way through their respective questlines only hoping that you are doing the right thing. Everyone you meet is such a character, and even those that feel campy are a breath of fresh air among all the unending seriousness. The three different endings give you objectives to strive for, and more than enough reason outside of the modifiers, NPC quests, and builds options to replay the game. TL;DR: LotF is easily one of the best souls-likes for people looking to return to what made Demon's Souls & Dark Souls feel so special. You won't find nail-bitingly difficult bosses, or ultra-twitchy input-reading combo spammers like in Elden Ring, but you do find some of the best locales and level designs in the Souls-like genre (the Soulsborne series included.) The potential for builds is unrivaled, the story is generic, but greatly enjoyable, and the world is so clearly, deeply loved by the devs. Please give this game a chance, and take your time going through it. It really deserves it.
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