Lords of the Fallen

A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. Now includes significant performance improvements & custom difficulty modifiers.

Lords of the Fallen is a exploration, combat and souls-like game developed by HEXWORKS and published by CI Games.
Released on October 13th 2023 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Polish, Japanese, Korean, Portuguese - Brazil, Ukrainian, Traditional Chinese and Simplified Chinese.

It has received 34,239 reviews of which 21,999 were positive and 12,240 were negative resulting in a rating of 6.4 out of 10. 😐

The game is currently priced at 59.99€ on Steam.


The Steam community has classified Lords of the Fallen into these genres:

Media & Screenshots

Get an in-depth look at Lords of the Fallen through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64bit
  • Processor: intel i5 8400 | AMD Ryzen 5 2600
  • Memory: 12 GB RAM
  • Graphics: 6GBs VRAM | NVIDIA GTX-1060 | AMD Radeon RX 590
  • DirectX: Version 12
  • Storage: 45 GB available space
  • Additional Notes: 720p Low Quality Settings (30FPS) | SSD (Preferred) | HDD (Supported)

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Listen, I know you're feeling daunted by the "Mixed" & "Mostly Positive" reviews. I was in your shoes at one point. I'm the kind of person that hyper-fixates on the negatives, and I can always find something to be critical of if I need to. I very rarely go back to games that didn't manage to scratch an itch in just the right way, as I've been gaming a majority of my life, and I'm not lenient with my opinions. I'm a massive pain the ass to satisfy. It's not something I'm proud of, but we all have things we don't like about ourselves. Having said that: Lords of the Fallen is one of the most engaging souls-like experiences I have had since I first played Dark Souls. POTENTIAL DEALBREAKERS: If you can handle: [*]Occasional janky targeting [*]Weapon types sharing movesets (i.e. short swords share lights and heavies, but may have special moves unique to the item) [*]Low-difficulty bosses (a few exceptions/build & playstyle dependent) [*]Mini-bosses that become normal enemies shortly after facing them [*]Mediocre PvP implementation [*]Below-average enemy variety Then you will likely love this game, just as I do. This list describes the only reasons I could imagine someone being put off from this game. It executes absurdly well on every other aspect. Exploration: LotF has level design that rivals Dark Souls in its presentation. The interweaving shortcuts, the vistas revealing places you will eventually arrive to explore in-person, and the NPC quests that don't require turning over every single pebble on the map (looking at you Elden Ring.) I truly cannot express how many times I would take an elevator, open a locked door, or drop a ladder only to find myself thinking, "Holy shit, this connects back to THERE?" Stepping into the Umbral feels great, as they did not skimp on the level design unique to the second dimension. You will find yourself scaling skeletal mountains and platforming through precarious eyeball-ridden purple hellscapes. I have not enjoyed exploring every nook and cranny of a game in a long time, as I tend to get anxious thinking I'll miss something, or I get caught up knowing I'm running out of time before my weekend is over. LotF manages to make exploration rewarding enough that I never feel stressed about unlocking and discovering each new secret. Weapons & Builds: The reason LotF has managed to make exploration so rewarding, is due to how flexible their build system is. Unlike Soulsborne games, where being a mage requires thumbing through your list of spells and items like you're playing old-school Monhun games, you have assignable hotkeys! Michael Zaki eat your heart out. You equip a catalyst separate from your sword, shield, bigger sword, double shield, or whatever else you heathens come up with. You have a dedicated ranged slot that allows you to be a scrappy throwable build, archer build, or spellcaster, without sacrificing your ability to engage in melee combat. You can slot runes into your gear to allow them to scale better with certain stats, creating abominations of cross-stat weaponry. Throwables regenerate upon resting, so you don't need to constantly restock them just to have a viable build. You want to be a true paladin that casts auras and face-tanks bosses, while chucking giant spears of lightning, beating them down with oversized hammers and a wall of a shield? You can do it. You want to fling literal ball-peen hammers into the faces of your enemies, stunning them, only to run up and ram your fist through the back of their spine? You can do it. You want to tap into the Eldritch Mother-being of All Creation and melt the vitality from your foes, as they gaze into a never ending abyss that you have brought forward for them to face in their final moments? You can do it. When you see an enemy use a spell, there is a VERY high chance that you can unlock that spell for yourself. There is no end to the items I found that had me thinking of trying an entirely new build. The best part? The game has built-in modifiers for new playthroughs. Want to randomize all non-key items? Go for it. Want them to only drop as their fully upgraded versions? Yep. Want to randomize all the enemies? Yep. Story & NPCs: It is genuinely impressive to me that HEXWORKS managed to create a generic storyline and world, along with many of the usual cliches, and still have me feel invested in the development of the characters and their world. I truly wanted to unsurface the deeper mysteries taking place. I wanted to understand the chaos they faced, where it came from, and if I could actually break them free of its unending torture. You are constantly meeting new people, finding old faces in new places, and stumbling your way through their respective questlines only hoping that you are doing the right thing. Everyone you meet is such a character, and even those that feel campy are a breath of fresh air among all the unending seriousness. The three different endings give you objectives to strive for, and more than enough reason outside of the modifiers, NPC quests, and builds options to replay the game. TL;DR: LotF is easily one of the best souls-likes for people looking to return to what made Demon's Souls & Dark Souls feel so special. You won't find nail-bitingly difficult bosses, or ultra-twitchy input-reading combo spammers like in Elden Ring, but you do find some of the best locales and level designs in the Souls-like genre (the Soulsborne series included.) The potential for builds is unrivaled, the story is generic, but greatly enjoyable, and the world is so clearly, deeply loved by the devs. Please give this game a chance, and take your time going through it. It really deserves it.
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Aug. 2024
i tried lords of the fallen quite a long time ago when it was first released. i saw a really cool, grim-dark soulslike, one of my favorite genres of games. and so, i bought it week one and tried it out. i first entered the game, looked at the graphics and went: "wow! this looks so cool!" and then fast forward a few hours and... i didn't like it. the game was riddled with issues, both gameplay wise and performance wise. i don't have a state of the art pc, but i do have one that can run games like Cyberpunk with little to no issues. this one saw stutter after stutter, the frames were dropping constantly, and i wasn't having a good time. i dropped the game around 6 or so hours into my initial playthrough. a year went by after i dropped the game, and i haven't picked it up since. but after playing through all of the good soulslike games in my library, Lords of the Fallen was just glaring at me saying "look at me. LOOK AT ME. i know you want to. i've gotten better. trust me." and so i did. i wanted to see if the game improved upon it's absolutely abysmal launch state and i gotta say: it did! for the most part. this very quick "review" are just brief points on which parts i liked, and which parts i didn't like. DISCLAIMER: my opinions. take this review with a grain of salt. stuff i liked + enemy density is no longer a pain in the ass (launch game had 50%~70% more enemies in each area, especially when in umbral) + combat feels really good to pull off + weapon movesets are badass (you can powerstance a dagger and a longsword, like HELLO?) + switching from one-handed R1's to two-handed R1's seamlessly is so fun (even if i didn't use it too often :P) + movement is slick and responsive + builds can be pretty varied, and SPLIT DAMAGE DOESN'T SUCK!! + all weapon types are viable, with no weapon being absolute ass + way better performance, way less stuttering even on higher graphical settings + the armor sets look cool af (paladin set ftw) + some of the weapons are absolute eye candy + the atmosphere of the game is amazing + the boss fights i've done so far were enjoyable for the most part + lore is pretty interesting, got me reading some of the item descriptions + no adp stuff i thought was whatever [*] some umbral seedbeds (temporary vestiges ) are unnecessary, as they're usually not that far away from a normal vestige [*] not that much enemy variety, but i didn't mind [*] some spells (radiant spells, mostly) felt underwhelming to use [*] i didn't feel the need to perfect block/parry that much when rolling has a stupid amount of i-frames and the sidestepping felt good [*] short swords are kind of boring, but to each their own stuff i disliked - stamina regens SO slowly, even after equipping a stamina regen ring AND using an item - consumables that don't get rid of a status, heal, or return you to vestige are useless - you can't use both a bow and magic, why? - no actual filtering in menus, everything is sorted by type - no separate tabs for each armor piece, they're all on the same page - absolutely ZERO explanation on some mechanics (certain status effects, quest items) - no reason to stay in the normal world (axiom), when umbral gives you shortcuts, extra items, etc. - item descriptions being locked behind leveling radiance and inferno is questionable - some non-cutscene bosses are pretty underwhelming (mostly gank fights and "bosses" that later appear as normal enemies) - you don't use umbral lamp in virtually any scenario besides rune farming and exploring umbral - some level designs feel kinda samey: area blocked unless you're in umbral, explore that a bit, go back to axiom, back into umbral because it's blocked again, rinse and repeat - the requirements as well as the order to do certain actions to unlock some endings is VERY convoluted for zero reason summary i actually enjoyed the game this time! there are still some glaring issues that i cannot overlook, but overall it's a solid game at its current state. i would only recommend getting this at a discount, as the issues do not justify a 60 dollar pricing range, but you will enjoy the game once discounted.
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Aug. 2024
Game is honestly over-hated. It's no Elden Ring, but it is a just solid old school feeling souls game with absolutely immaculate vibes. Mega props to the devs for the post launch support and ironing out all the bugs. Give this one a try for real.
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May 2024
If you already played enough of the popular souls games (that we all know) and looking for a new one, this is a good choice. 7.6/10 . I tried to understand why this game gets a high amount of hate and figured that the haters can be divided into 3 groups: - performance issues group (much justified). It ran fine for me so i hope it's now patched and fixed for everyone else. - the group of people who complains about the game cramming too much enemies, justified but i never felt that, so i think the devs listened and patched this earlier or these people are wrong. - the group of people who compares every little detail of this game to FromSoftware games. These are stupid people and their long BS filled reviews aren't even worth considering.
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Feb. 2024
I went into this game with middling expectations because of the Mixed reviews it has, but I really liked it. Right before playing it, I had just finished my 2nd replay of all 3 DS games and I was looking for more, and this game delivered 100%. My opinion of it might be favorable because I encountered zero performance issues, no in-game bugs, and only a single crash over my ~50 hours of gameplay. If those things had been present, I'd probably have less positive a reaction to it. I've seen a lot of people complain that the 'difficulty' in this game rarely felt fair compared to other games in the genre and I'm pretty confused as to what they're comparing it to. DS3 is littered with ganks, things shooting at you from higher altitudes, tandem fights that are hard if you don't have the right tools or approach to deal with them, and this game is largely the same. Graphics-wise, it's great. Challenge-wise, it's not that hard. Maybe DS2 Sins level. But the world exploration was fun, the visuals and ambiance wonderfully dark and Gothic, and the playtime really satisfying for a full game purchase. If you find yourself wanting more DS, this is the closest thing to it I've played. If you find that idea unappealing, then this is probably not for you.
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Last Updates

Steam data 15 December 2024 00:46
SteamSpy data 21 January 2025 05:25
Steam price 22 January 2025 20:49
Steam reviews 21 January 2025 04:08
Lords of the Fallen
6.4
21,999
12,240
Online players
694
Developer
HEXWORKS
Publisher
CI Games
Release 13 Oct 2023
Platforms
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