Lords and Villeins

Build a prosperous settlement in a unique simulation of a feudal economy - each family runs their shop, owns their goods, and trades with other villagers in a free market. You will manage the land, build houses, organise events, set taxes, and balance supply and demand while engaging in diplomacy!

Lords and Villeins is a colony sim, strategy and city builder game developed by Honestly Games and published by Fulqrum Publishing.
Released on November 10th 2022 is available only on Windows in 6 languages: English, Czech, French, German, Russian and Simplified Chinese.

It has received 841 reviews of which 611 were positive and 230 were negative resulting in a rating of 7.0 out of 10. 😐

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Lords and Villeins into these genres:

Media & Screenshots

Get an in-depth look at Lords and Villeins through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Pentium i5-3470
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 660
  • DirectX: Version 11
  • Storage: 750 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
I like the market aspect of this game. You can really micromanage if you want to or let everyone figure it out themselves (and the market has worked well in my play throughs at least). I got into this game maybe a year ago, and coming back now many of the bugs I was dealing with before have been addressed, so that's nice. There is a lot of content and the information screens are much improved (love the graph view for resource demand/supply), but it does generally feel a bit unpolished. I hope it'll continue to improve. Updates seem to be rolling out at a slow and steady pace.
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Sept. 2024
This game is good, it's about production lines and economies so you need to play it from that perspective. You're managing and planning a market based economy, if you're not putting restrictions on how some goods can be brought and sold you're going to have a bad time. From reading the bad reviews I think maybe the people who don't like this game approach it like a typical colony sim and are possibly missing the point. I agree with criticisms of the art style but I think the team are adding modding so those are minor cosmetic issues that'll be able to be fixed by the community. My PC is good (although 3/4 years old) but performance is fine, it sometimes degrades a little when you're playing with experimental map sizes but then again, they're experimental. This is a severely underrated product made by a good team and I hope this inspires a new genre tbh. Editing to add: This game is not comparable to Clanfolk or Rimworld, I love both those games and I love this for entirely different reasons. Reviews making these comparisons are missing the point/objective of the game. If I played this expecting a similar experience to the aforementioned games I would be confused and disappointed. The comparisons are made because it's a colony/town and the best way to present that as a game designer is from a top down view. That's where the comparisons end.
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Sept. 2024
it's one of those game i feel neither positive or negative about. i respect it but i have a really hard time with it - very complex and too much micromanagement. almost too much so.
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June 2024
Fun little game that is easy to get sucked into. Not super crunchy or difficult, but requires more planning than a chill zone-out game. Worth the price for sure!
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March 2024
This game is a crucial turning point in the up-and-coming generation's city and town simulators. Ever since Banished introduced the concept of varying commodities as part of the inhabitants' "survival" and "quality of life", this game has added the next step of "administrating through private property", where the a ruler-player is given an additional fog-of-war that is each family's private property and ownership. Maintaining the wealth and purchasing power of the people becomes an equally important subject as your own, and is not simply mediated in a numerical figure of minimal consequence like the slush fund account of the Tropico franchise. In this medieval world where one's food and clothes are all the result of layers of labor, resources are understood in a much more sophisticated way between goods and labor. I hope that this model will inspire future games in the genre to develop in a similar direction.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 15 November 2024 15:06
SteamSpy data 18 January 2025 22:02
Steam price 24 January 2025 04:24
Steam reviews 21 January 2025 16:06
Lords and Villeins
7.0
611
230
Online players
17
Developer
Honestly Games
Publisher
Fulqrum Publishing
Release 10 Nov 2022
Platforms
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