Loot River

Explore procedurally generated labyrinths in this challenging, narrative-rich roguelike. Master deep combat. Slide blocks of ancient ruins. Defeat bestial abominations. Loot, level up, strategize, fight, die and wake up anew. Unlock the secrets of the Loot River. Immortality is a bittersweet gift.

Loot River is a difficult, action roguelike and souls-like game developed by straka.studio and published by straka.studio and SUPERHOT PRESENTS.
Released on May 03rd 2022 is available only on Windows in 16 languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese and Turkish.

It has received 422 reviews of which 287 were positive and 135 were negative resulting in a rating of 6.5 out of 10. 😐

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Loot River into these genres:

Media & Screenshots

Get an in-depth look at Loot River through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or higher
  • Processor: Intel i5 or higher
  • Memory: 4 GB RAM
  • Graphics: GeForce GT 650M or higher
  • DirectX: Version 10
  • Storage: 3 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Just as a disclaimer, this was one of my most promising games coming into 2022 and I was so hyped for it to finally come out that I struggled with the initial bugs and gameplay patches. That left a bad first impression although it didn't completely make me lose hope in the studio as I went back to it months later with a somewhat better experience. So, what was it like? Basically, this is a roguelite that mixes a Souls-like world and combat with Klotski, the Polish puzzle game where you have to slide pieces to the right place in order to not get them stuck. As such, the idea of having you control both your character and the platform you stand on in this way is so novel that the trailer certainly hooks you in with the possibilities and the heights it could reach, more so as with a roguelite you'd have weapon upgrades along the way, meters to check on and hard bottles to overcome. Unfortunately in execution you'll most probably find yourself doing the same pattern movements over and over again after unlocking certain weapons as some levels can overstate their welcome. In its current state they are certainly shorter than when they came out and some would last half an hour or more but the logic side fails to reinvent itself on occasions while trying to balance the introduction of new and harsher enemies. It may or may not be a dealbreaker to have this setback but at the very least completing a run isn't the end as there is optional stuff to unlock and to do with a side hard mode. Furthermore, what stays consistently great is the somber atmosphere provided by both the folk tracks and the pixel art not only for the bosses but the water effects on the river. Great hook to watch a gameplay video. In any case, this is probably not a game that I'd recommend to everyone although if you're into this genre you might have a blast either playing or watching someone else doing so.
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Nov. 2024
The game's design and balance aren't made properly. However the game in itself can still be a gem, if you follow these two guidelines : 1. - don't research new spells, hats or coats. You can experiment with weapons, but I wouldn't go too far. 2. - play on easy ( unless you're a dark souls type, easy is normal ). If you don't follow these... you might not like it. Given the above, I thoroughly enjoyed this game and highly recommend it, it's a blast.
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Aug. 2024
Fun "souls-like". Only thing I don't like is that you don't save anything between any tries. This means you could have some good stuff and it might be runs before you can get the same gear that feels good to you. You level up but when you die and try again you are at level 1 again. There are too many items and it feels like in some runs it wants you to pick certain items before it will drop others. I had on run that 3 times in a row it was the same thing which was parry heal. Parry, I feel, sucks in this game. I would still recommend it for the challenge.
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July 2024
The game is really good, especially if you like rouge-like and souls-like games with a bit of puzzle element. Game can be a bit buggy at times such as becoming Jesus and walking on water or having the enemies have funny hit boxes, but those rarely happen and don't really affect the game much. Do hope they add DLC to the game in the future that adds more areas, weapons and gear along with spells.
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July 2024
I would recommend this game. I was liking it overall but going to wait until I got to more of a true ending to review. But then I ran into the Houndmaster boss and holy shit that's a great boss. The other bosses were also really good to but damn, get to the pit of the glutton ASAP. I was kind of mixed initially, it could use some more polish but I wouldn't call it unfinished or not fit for release. My main issue with the game is the hitboxes and models aren't great, they aren't awful but it's clearly a bunch 3d models run through a filter, so it's a bit janky sometimes. But they're janky in a fairly predictable way so it's fine. There are also some minor glitchy issues with the AI and platforms that don't really impact the gameplay but are clearly buggy. There does seem to be a potential issue where you can get a lot of knowledge early and unlock everything super quickly. You just use the knowledge gathering sword, it gives way to much. But after playing some more I'm thinking it may actually be intentional. It doesn't seem overpowered to have everything unlocked early and the unlock tree seems to be at least partially intended to be used to tune the drop pool on new playthroughs, so the knowledge sword is more of a tool for doing that. But IDK maybe they'll patch it, I unlocked everything from clearing about 4 floors with it. The structure is kind of weird, it's a sort of a roguelite like Hades where you get stronger between runs, and like Hades you dying a bunch is part of the story. The map is mostly always the same, but the arrangement of platforms varies. So you can always navigate easily but the details change, it's really smart. You also go back to home base between floors (walk to the head to heal), and there seems to be a bunch of different paths that you can unlock. It also has this sweet potion mechanic where you invest potions at the start of a floor to get twice that many back at the end. This is a great idea and the game seems balanced to make it worth using. You can choose which bosses and how strong you want to get, to some extent - just getting to the end is quite fast once you know the fights you need to do, and you can skip most enemies, but if you do you won't level up. And the platform fighting is sick, it's really well thought out and adds a bunch of unique tactics to have fun with. There's some puzzle parts too, I like them, they're fun and well designed. But they're clearly a secondary feature, you can even turn on a guide mode that tells you how to solve them. Sometimes you have to solve puzzles while fighting enemies which is great. On top of all that the story is very intriguing. I haven't finished it yet but I really want to, they've done a great job integrating you dying into the story and the worldbuilding is very compelling. Overall a really fun and unique game, it's kind of weird at first but once things start to click it's great. It's definitely an indie title, it could use some polish but it's still worth playing IMO. Maybe wait for it to be on sale though. Go find the Houndmaster guy, 10/10 boss design and fight.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 16 November 2024 14:21
SteamSpy data 17 January 2025 04:23
Steam price 22 January 2025 20:35
Steam reviews 22 January 2025 04:00
Loot River
6.5
287
135
Online players
0
Developer
straka.studio
Publisher
straka.studio, SUPERHOT PRESENTS
Release 03 May 2022
Platforms