LONESTAR

LONESTAR is a strategic Roguelike spaceship deckbuilder. As a bounty hunter, you will capture criminals scattered across the universe. Win the shockwave battle to gain rewards and vacations. Find treasures, customize spaceships, unlock talents, defeat the felons and be a legend!

LONESTAR is a early access, rogue-like and strategy game developed by Math Tide and published by Thermite Games.
Released on January 18th 2024 is available on Windows and MacOS in 2 languages: English and Simplified Chinese.

It has received 1,228 reviews of which 1,134 were positive and 94 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 7.11€ on Steam and has a 27% discount.


The Steam community has classified LONESTAR into these genres:

Media & Screenshots

Get an in-depth look at LONESTAR through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core2 Duo E6400 @ 2.13GHz
  • Memory: 4 GB RAM
  • Graphics: GeForce GT 730 OR Radeon HD 4830
  • DirectX: Version 11
  • Storage: 2 GB available space
MacOS
  • OS: MacOS 13.4.1
  • Processor: Apple M1
  • Memory: 2 GB RAM
  • Graphics: Apple M1 or Intel HD Graphics
  • Storage: 800 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
This is a nice and diffrent take on the roguelikes, with lots of predictability (opponent behaviour) and randomness (loot, events between fights, you dice rolls, ...). The pilots play very diffrently, the ships even more so and the random talents spice it up a ton as well. It's a "small" game and sofar I had 433hrs of fun with it. The only thing missing for me is some form of endless mode that scales with the player power level.
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Aug. 2024
Overall the game is very fun as others have stated - however - after having beat it on max difficulty with *most* pilots, my biggest complaint is that some bosses will completely ruin entire strategies, without you having a way to know it's coming. For example, the boss that limits how many cards you can play in a turn completely invalidates any deck that wants to use card advantage, combinations, and scaling mechanics and instead forces you to use a setup with a ton more firepower but less synergy. The boss that destroys your defenses from front to back severely limits the synergy you can get from your units and also ruins any defensive deck that seeks a longer battle. On their own, it wouldn't be the end of the world... *IF* the game let you know who you would be facing. However, because you have no way of knowing what you'll run in to, it feels like complete RNG as to whether or not my awesome setup is actually awesome or not. It's gotten to the point where I've given up my quest to beat the game w every pilot on max difficulty, simply because of all the time I've wasted on great runs that were killed by boss RNG. I'd honestly advise removing those mechanics entirely and instead balancing the game in other ways. They completely invalidate what should be the most fun way to play... A synergistic, scaling, and combo filled deck / ship that let's you use all of the things you've accomplished and gathered throughout your journey to arrive at the end with a deadly and powerful setup. It almost makes me want to not recommend the game, but that would be unfair to the devs who *have* overall put out a good product.
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Jan. 2024
Is this really early access? The amount of upgrades, synergies, and pilots is incredible for early development. Game is really fun. Looking forward to more ships in the future
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Jan. 2024
Fun and frustrating, sweet and bitter. Worth it on sale, for sure. Just be prepared to beat your head on the wall when you come up against some of the 3rd tier enemy ships (and bosses)... sometimes RNG will save ya against many, but there are some (destructor?) which seemed insane. Maybe I'm missing something, but the 2 starter ships just don't seem to handle those kinds of loads.
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Jan. 2024
Ran through 1st run. What a pleasant surprise. Competent successor of FTL-ish roguelike title. Compact and simple but still interesting core mechanism. Solid cohesion of game design really shines. Classic meta-game progression ensures re-playability.
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Data sources

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Last Updates

Steam data 17 November 2024 00:52
SteamSpy data 19 December 2024 20:33
Steam price 23 December 2024 12:48
Steam reviews 23 December 2024 11:57
LONESTAR
8.7
1,134
94
Online players
55
Developer
Math Tide
Publisher
Thermite Games
Release 18 Jan 2024
Platforms
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