Its quite the solid game, with decently fun combat, interesting customizaitons and a huge map. The good parts The lore The lore is super cute, you're a little mushroom trying to figure out whats happened, the world tells its story, mostly though textboxes, but its a fun one :-) The movement I also like the movement a lot, Lone Fungus gives a lot of freedom to the user to abuse movement tech, I found myself getting to areas which where supposed to be off limits until you found a certain upgrade a lot sooner then the devs probably intended, and I quite enjoyed this myself. I love being able to find some dumb way to abuse an ability to do some stuff and suddenly get into a later game area, it also never felt like I screwed over by getting to a way to difficult area to early, which helps. The map That brings me perfectly to the map, it is rather large, starting off quite constricted with little ways to go, but after you're through the beginning it starts to open up more and more, with different gates (both litterally and metaphorically) blocking your passage. I feel like there isn't a "correct way" to proceed past the first, maybe the first two upgrades. As you explore this world, you'll also find abilities or switch levers which will allow you to traverse the world faster then before, and which will connect different areas. Player customization You are able to equip different abilities, which alter the gameplay either slightly or masively, some of the more simple changes might be to the reach of your sword, or the speed at which you move, while other abilities change the whole way you play the game by, for example, reducing the damage from your sword to 0, but granting you way more mana as a result (one of my favourites for a lot of boss fights btw). These are just three of the, I assum more then 40 different ones you can find throughout the game. All this to say that you really are able to change the gameplay in an impactful way, to suit your play style with Lone Fungus' "charms" The questionable Its not all sunshine and rainbows, there are some parts of lone fungus which some people might like and others may hate, so if any of these are dealbreakers for you, maybe lone fungus isn't your game. The combat While the combat can quite fun, it isn't the most fluid, a lot of enemies can be skittisch and quite overwhelming. Don't get me wrong, Often[\b] the combat is quite fun, engaging and is done quite well, but every now and again a room is just made a bit too difficult, and with how lone fungus plays that can be quite unfun. It doesn't help that exploration can often come down to a battle of attrition, where you're able to steamroll with spells if you're full mana and full health, but might struggle to get to the next checkpoint if you're already down on your luck. The bosses I am a bit conflicted on the bosses, part of me loves how simple yet complex they are, its undeniably great how the loadout you use to go into the boss really matters a lot. That being said, the boss fights often feel like they drag on for ever, not helped with the second stage most bosses have. I don't know, on paper they seem ver well designed, but I found myself often being rather stuck on them, and having them feel grindy, and not in a way where I have to much say in the matter (I mean, obviously I do, but it doesn't always feel like it). The bosses are sometimes interesting and sometimes quite boring, and them taking a long while to kill and the fact that there are so many does mean that I often get stuck on them, and put down the game for a few days. CONCLUSION [\h1] Overall I do think Lone Fungus is a very fun game, even with its few flaws. I love the world, and love how big it is, it gives me ample of opertunity to explore, platform and fight, and it often rewards this. It also feels like exploring mind you, not just heading to the next maker, You are encouraged to use the map to mark interesting locations you can't progress yet, and visit them back later. The combat can be daunting at times, as can the bossfights, but often I fared better after laying down the game for a day or two and getting back to it afterwards with a fresh head. Would certainly recommend this to any fans of the metroid venia genre, however, if you've never played a metroid venia game, or a game with 2d sidescroller fighting then it might be better to start with a game like hollownight, as its combat feels more forgiving, due to the silky smoothness, which lone fungus is sadly still missing.
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