LIFE IS STRANGE - DOUBLE EXPOSURE As a fan of the franchise, LiS-DE is a game you want to love, but unfortunately, it makes it difficult to do so. The basic game priciples of the series are present in this game - nice graphics and soft music, lots of characters with intertwined stories you uncover over time, a focus on emotions and connection, many choices that can lead to different outcomes and of course a big problem you face with your superpowers. One important factor to draw the player in, are characters . At its peak, LiS created likeable, memorable characters that many of us still hold dear. Unfortunately, Double Exposure missed the mark here. While there is a whole roster of characters, most of them don't feel quite right or aren't likeable. There's something uncanny in the way the characters look and behave, as they went with a more realistic art style (adding wrinkles etc), but simultaneously made the characters have strange proportions (heads too big for bodies) and have them be very stiff. The dialogues and behaviours often feel cringe, because there's this goofy, sarcastic undertone they added to everything. Some characters, like Safi, constantly pull grimaces and find themselves way more witty and funny than they are. It's painful to watch and makes it hard to care about Safi, which is pretty bad considering her significance in this story. Another issue where things felt forced is the overly heavy use of LGBT and "woke" themes . LiS has always been open-minded towards LGBT themes, it was a natural part of the series. You could always romance whoever you liked best, and that's still possible in LiS Double Exposure. But this time they leaned so heavily into this theme, that almost nothing else is left and it just felt forced. Every character is lesbian, gay, bi or trans, checks a few diversity boxes or struggles with mental health/substances. I'm part of the LGBT, and It's nice to have representation, but when your game is pretty much nothing else anymore, then it doesn't feel natural or believable anymore. They really did too much. Another somewhat connected issue is the way relationships are handled in this new game. Typically, we got to know characters and our relationships with them evolved organically, which made them feel believable. Not so much here. This time, we mostly just get told by the game that we DO like certain characters. The game has already decided for us, that we like Safi and care super much about her. Why? We don't know. We just do. Another example: The game has barely started, and we supposedly like Amanda, the lesbian barowner really much despite not knowing her, and our objective is now to to ask her for a date and do pickup lines on her. We didn't even have any interactions with her, yet, but she's supposed to be our main love interest in this game? The only excuse for this is that this is exactly one of Amanda's personal struggles (liking people too much too soon). But let's be real, it's mostly lazy writing. Same with Diamond or Gwen - the game heavily nudges us towards liking them and caring about them, but ... why? Diamond is annoying and hitting on a person who's not single all game and tries to snatch another character's position. Why would we like her...? One of the few friendships in the game that felt natural was the friendship to Moses, as it grew over time as we got to know him more. This friendship made sense. Amanda did have one or two moments later on that began to form a real reason we might like her, too, although they jump-started it too hard in the beginning. But in a way, it felt like all connections in this game were either assumed by the devs despite of those characters being unlikable or stayed shallow. Sad was, that the game teases chloe and arcadia bay multiploe times in the game, but we never get to see her in person, which considering the abilities characters in the game have could easily have been put into the game (maybe something they plan to do in the next part? Hopefully?) Another problem was how little impact our choices seem to have this time around. Sure, we make our choices. But the outcome feels more linear due to them forcing certain parts to set up a sequel. This dulled down the significance of our choices. In the first LiS, our decisions were hard and meaningful. We had to choose between saving our best friend/lover or a whole town of people, and we couldn't have it both ways. In the LiS about the two Brothers, our choices determined what kind of person our gifted little brother would grow into, and which of us would even survive. But this time around, both final choices are leading to pretty much the same result with only minor differences. The story feels okay, but the stakes just don't feel high and decisions don't make enough of a difference. LiS 1's [B]ending[/B] was intense, and Double Exposure failed to follow in its footsteps. Something went really wrong in the storytelling of the final chapter. We're in the middle of the final escalation, it's building up, we're trying a few small things and suddenly.....! Well, suddenly our character claims something along the lines of "Daaaamn, I'm so glad we fixed it all" and everything is fine. I was legit puzzled and thought this must be a hallucination of our main character before we get to the actual resolution of the conflict. But..no. There just is no cathartic, dramatic end at all. It's just over without us doing anything challenging or making a tough choice. Everything is suddenly okay, everyone lives and all that build-up is for nothing and to set up a sequel..and at that, once that gives weight to two unlikable people from this part. That was so underwhelming. Visuals: 8/10 Sound: 7/10 Gameplay: 6/10 Characters: 5/10 Story telling: 6/10 _________________ Overall Rating: 6,4 /10 As a whole, this game is the equivalent of getting edged and being told: "That must've been the best O you ever had!" But you didn't even come. Sure, the game experience overall was still alright and sometimes fun, but there's a lot to dislike about it too and ultimately you're getting robbed of a proper catharsis. For fans of the series, I think it's still worth playing, but it doesn't hold a candle to the first few games. Still better than True Colors though. I hope the sequel does better than Double Exposure. P.S.: If you buy it, the base version is likely the best option. Maybe you can get the upgrades on sale later on. I bought the ultimate version, and while extras like the cat outfits etc are cute, they really don't justify the massive price increase
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