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Life is Strange: Double Exposure on Steam

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When Max Caulfield finds her friend Safi dead in the snow, she tears open the way to a parallel timeline. Here, Safi is still alive - and still in danger! With her new power to Shift between two timelines – can Max solve and prevent the same murder?

Life is Strange: Double Exposure is a choices matter, lgbtq+ and female protagonist game developed by Deck Nine Games and published by Square Enix.
Released on October 29th 2024 is available only on Windows.

It has received 7,607 reviews of which 5,213 were positive and 2,394 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 19.99€ on Steam with a 60% discount, but you can find it for 2.12€ on K4G.


The Steam community has classified Life is Strange: Double Exposure into these genres:

Media & Screenshots

Get an in-depth look at Life is Strange: Double Exposure through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 / 11 64-bit
  • Processor: Intel Core i5-2400 / AMD FX-6300
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 960, 4 GB / AMD Radeon RX 470, 4GB
  • DirectX: Version 12
  • Storage: 25 GB available space
  • Additional Notes: 1080p @ 30fps. SSD Recommended.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

32 hours played
Aug. 2026
I decided to contribute to these reviews because they are SOOO mixed. While many people didn't not like this game and were extremely disappointed by max's continued timeline...I actually loved this game. Most people were upset by the lack of Chloe and nostalgia. But taking the whole game into consideration is very important. I feel as if they did a wonderful job portraying max being a bit older but also keeping her same feel. There were also references to the original games and re-used phrases and mottos stuck throughout the game. Attention to detail, choices and their effects: I love that throughout the story you can ease drop on NPC conversations. These same characters are seen chatting throughout the game and you can learn more about them each time. They will stop speaking and then continue IF you stay near them long enough. It was really fun listening to their plot and how it developed. Also things they mentioned connected to events and things found around the map. I felt as if choices did have effects on the story and the puzzles surrounding max's powers were stimulating. There are signs hinting to different literature archetypes and symbolism that you may not even notice until the games over. Setting: I really enjoyed noticing how each item/area varied based on which universe you were in. This includes music too. The vibe changed so quick, especially in the turtle. Even the wall art was different. World building: Of course a new setting comes with new characters and things to learn and grow or use for dialogue. The phone feature made this super interesting. Not only do you text characters, but you also can stalk their social media and replies. Some of these replies are even from the NPC stories I mentioned earlier, and you would never catch the jokes or connections if you don't listen to them. Some of the replies on social media posts on "crosstalk" are written by NPC and tie to their storylines. I remember listening to one of them talk about something, then seeing a reply that was obviously written by that NPC, a few scenes later. Chloe and prior story involvement: The most heartbreaking thing is reading max's journal entries throughout the game which are written "to" Chloe. Depending on your choices made in the original Life is Strange, there are mentions of certain characters and situations...they are decently subtly though. But I kind of like it because some people might not even catch them. Overview: I feel as though they managed to introduce new elements of exploration, characters, plot and puzzles while still keeping the classic Max Caufield in tact. There were moments that brought that original feel of bone chilling and shock that the original Life is Strange holds, as well as some warm and heartfelt moments to breathe and take it all in. It is a good game and Id definitely recommend it! (Written after my second playthrough)
11 hours played
May 2026
This is such a difficult game to rate. Make no mistake, there are two Life is Strange franchises: The real games by Dontnod, and the authorized fan fic Square Enix has Deck Nine churning out to wring every cent they can out of the reputation Dontnod earned. If it's not already obvious, if I had to grade both on the same curve, Deck Nine would not come out well in that comparison. But lucky for them, there are no grades on Steam. Just a simple question: Would you recommend this game to other players? And that depends. If you're a fan of the original game hoping the return of Max Caulfield will bring a fitting continuation or some new layer of closure to the original story... You're gonna be disappointed. But if you're a fan of cinematic narrative adventure games, and you've enjoyed the other sequels from Deck Nine in this series... This is another one. Like most of these games, it has its flaws and remains overshadowed by its namesake, but it's another reasonably solid, if thoroughly mid, entry in Deck Nine's version of this franchise. As long as you go in expecting that, it's an enjoyable enough way to kill a weekend. https://steamcommunity.com/sharedfiles/filedetails/?id=3727307982 https://steamcommunity.com/sharedfiles/filedetails/?id=3727308355
24 hours played
March 2026
This review is completely spoiler free, except for sections that are hidden using Steam’s spoiler tag. If you’re planning to play LiS: Reunion, I strongly recommend playing this game first, since most of the side characters that appear in Reunion are introduced here. I made the mistake of being influenced by the mixed reviews and ended up playing this much later than I should have. I honestly wish I had played it at launch. Before getting into the actual review, I should mention my personal ranking of the series from best to worst: LIS > LIS: Reunion > LIS: BTS > LIS 2 = LIS: DE > LIS: TC Now, about Double Exposure itself. Chloe is my favorite character in the series, but I did not realize how much I missed spending time with Max until I played this. In many ways, this entry feels more mature and introspective. Instead of trying to recreate the emotional formula of the original, it focuses on consequences, identity, and growth. The mystery element keeps things engaging, but the real strength lies in atmosphere and character writing. Visually, the game looks fantastic. Thanks to Unreal Engine 5, the graphical leap is immediately noticeable compared to previous entries. Lighting, reflections, environmental detail, and character models feel significantly more refined. Some scenes genuinely feel like a generational step forward for the series. The atmosphere benefits massively from this upgrade. Quiet indoor moments, nighttime lighting, and subtle environmental effects all enhance the emotional tone. The story is one of the strongest aspects of the game. The first three chapters are genuinely excellent and very engaging from start to finish. Chapter 4 feels slightly weaker in comparison and loses a bit of momentum, but Chapter 5 manages to recover strongly and deliver a satisfying conclusion. The plot twists genuinely surprised me. Finding out that Safi was actually killed by Max was something I did not see coming at all. On top of that, the reveal that Safi has powers as well added another unexpected layer to the narrative. Both twists completely reframed the tension and elevated the stakes in a bold way. As for the choices, if we exclude LiS: TC, they feel less impactful compared to the earlier titles in the series. Your decisions still carry emotional weight, but they do not significantly alter the overall direction of the story. I lean slightly toward seeing this as a negative, since meaningful branching has always been part of what made the series special. However, I cannot fully consider it a flaw because the strength of the story and the characters makes up for it in my experience. I believe this is one of the main reasons why the game received mixed reactions. I know many people were not satisfied with the ending, and I understand why. However, I personally enjoyed it. Even before Reunion was officially announced, it felt clear to me that the story was intentionally leaving space for a continuation. The way the plot twists unfolded and the direction the narrative took made it obvious that this was not meant to be the final stop. That sense of setup is actually one of the reasons I appreciated the ending rather than being disappointed by it. While I still believe the original Life Is Strange remains the strongest entry in the series, with a stronger overall story and more impactful choices, Double Exposure still delivers a solid and emotionally engaging narrative that earns its place alongside it. However, optimization remains one of the main drawbacks. On my high-end system, I did not experience performance issues, but that does not mean the technical side is flawless. In addition, the forced use of TAA due to Unreal Engine 5 feels restrictive. TAA appears to be the only anti-aliasing option available, which is disappointing. The absence of DLSS for lower-end and mid-range systems and DLAA for higher-end systems feels like a missed opportunity. DLSS could have improved performance stability for less powerful systems, while DLAA would have provided better native sharpness for players with high-end systems like mine. Instead, relying solely on TAA sometimes results in visible aliasing. Certain edges look jagged rather than properly smoothed, especially hair strands and fine details. This prevents the image from looking as clean and polished as it should and is probably the biggest downside of the game for me. Another thing that bothered me, right after the TAA situation, was the decision to lock two achievements behind the Ultimate Edition. In order to obtain them, you have to pay an additional 20–30 dollars. On top of that, the actual content included in that edition only lasts a few minutes. Locking achievements behind a more expensive edition for such a short piece of content feels greedy and unnecessary. It gives off the impression of a cash grab rather than meaningful additional content. For a narrative-focused series like this, that kind of monetization decision feels out of place and disappointing. After the anti-aliasing issue, this was easily the second most frustrating problem for me. Overall, Double Exposure is a strong entry that deserves more credit than the mixed reception suggests. It may not surpass the original, but it firmly earns its place in the series. If Reunion is on your radar, this is not one to skip.
11 hours played
March 2026
I was very reluctant to buy this game because of the mixed reviews, but I’m glad I finally did. I enjoyed Double Exposure very, very much! The story is gripping and captivating - I relished every moment of it. I can understand why some people didn’t like the ending, and while it probably isn’t great, it isn’t terribly bad either. Ten plus hours of pleasure definitely can’t be erased by it. Max isn’t the same, but that’s to be expected. She’s an adult now - a renowned photographer, actually - and she’s matured as a person. But she’s still recognizable and bloody adorable. I didn’t realize how much I missed this character until now. I’m glad I got the chance to spend more time with her and see where she ended up several years after the events of the original game. I hope this isn’t the last time I get that chance. I think the story of Max, Chloe, and Arcadia Bay has touched a lot of hearts and left a permanent impression on us. Everyone experienced this story in their own way and formed their own expectations of what should’ve happened next. No game could match or satisfy them all - it’s impossible. Hence the mixed reviews. But if you’re ready to go into this game with an open mind and are willing to learn more about Max and her future, go for it. Don’t let mixed reviews scare you, because in fact the majority of players enjoyed Double Exposure: about two-thirds left a positive review. For a game that was destined to be controversial, that’s a damn good result. Finally, I would have bought this at full price when the game came out, but Square Enix decided to screw their most loyal customers and devoted fans by time-gating the release behind the Ultimate Edition. Instead, I got it with a 60% discount. Go to hell, greedy executives🖕
13 hours played
March 2026
HONEST SPOILER-FREE REVIEW FROM LONGTIME FAN! Kanoa Ranks: 7/10 I held off on getting this game for the longest time because of the disappointing reviews. I’m a huge fan of the original franchise and I’ve played every game except this one, so I really didn’t want it ruined for me. I finally got it since it was 60% off in the bundle with the new game, so I finally bit the bullet & I can safely say this is… not as bad as everyone says it is. Let me explain: Visually, the game is very beautiful, and there’s a lot to explore. The voice acting and animation are genuinely really good. The music is great, as always. Love Dodie, Chloe Moriondo, etc. This franchise never misses with soundtracks. There are tons of nooks and crannies in both realities if you actually take the time to look. Make sure you explore everywhere because not everything is obvious and things can definitely be missed. The flashbacks, journals, collectibles, polaroids, and phone messages help fill in some gaps, which I appreciated. That said, some of the dialogue is cringey and poorly written. Also, some or even most of the choices don’t really matter, to be honest. Still, the story itself is decently written, so it’s worth playing despite that. I do miss DONT NOD's writing :( I do think some of the Chloe-related story choices are cop-outs, and they definitely rushed a lot of writing surrounding her character. If you only care about Chloe, you’ll probably be disappointed. However, if you care about Max’s journey and aren’t one-dimensional about it, you’ll enjoy this game. It satisfied the itch until Life Is Strange: Reunion comes out. I found a lot of joy in exploring every little crevice of the game. It is most definitely not the best thing this franchise has released, and honestly it’s probably the worst one overall. That said, it is objectively not a bad game, and I enjoyed my playthrough. Definitely not worth full price though, GET ON SALE! The DLCs, however, are trash and a total cash grab. It’s messed up that they LOCKED achievements behind them, so you can’t even 100% the game. This is the first game in the franchise I haven't been able to do so because of this. Thirty dollars for some outfits and ten minutes of cat content? Be serious. Fun fact: I deadass got a nosebleed in the middle of the climax of episode 5 and had to pause the game. Life imitates art. TBH, I was underwhelmed by the final choice and ending, though. That said, the secret scene during the ending credits gives a little hope that the next game will be better. Looking forward to March 2026.

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Frequently Asked Questions

Life is Strange: Double Exposure is currently priced at 19.99€ on Steam.

Yes, Life is Strange: Double Exposure is currently available at a 60% discount. You can purchase it for 19.99€ on Steam.

Yes, Life is Strange: Double Exposure received 5,213 positive votes out of a total of 7,607 achieving a rating of 6.73.
😐

Life is Strange: Double Exposure was developed by Deck Nine Games and published by Square Enix.

Yes, Life is Strange: Double Exposure is playable and fully supported on Windows.

No, Life is Strange: Double Exposure is not playable on MacOS.

No, Life is Strange: Double Exposure is not playable on Linux.

This information about Life is Strange: Double Exposure is not available yet.

This information about Life is Strange: Double Exposure is not available yet.

No, Life is Strange: Double Exposure does not support VR.

Life is Strange: Double Exposure is a single-player game.

Yes, there are 2 DLCs available for Life is Strange: Double Exposure. Explore additional content available for Life is Strange: Double Exposure on Steam.

No, Life is Strange: Double Exposure does not support mods via Steam Workshop.

No, Life is Strange: Double Exposure does not support Steam Remote Play.

Yes, Life is Strange: Double Exposure is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Life is Strange: Double Exposure.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 10:01 UTC
SteamSpy data 02 October 2026 09:30 UTC
Steam price 15 October 2026 03:13 UTC
Steam reviews 11 October 2026 17:51 UTC

If you'd like to dive deeper into the details about Life is Strange: Double Exposure, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Life is Strange: Double Exposure
  • SteamCharts - Analysis of Life is Strange: Double Exposure concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Life is Strange: Double Exposure compatibility
Life is Strange: Double Exposure PEGI 16
Rating
6.7
5,213
2,394
Game modes
Features
Online players
72
Developer
Deck Nine Games
Publisher
Square Enix
Release 29 Oct 2024
Platforms
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