Lethal Company

A co-op horror about scavenging at abandoned moons to sell scrap to the Company.

Lethal Company is a online co-op, horror and first-person game developed and published by Zeekerss.
Released on October 23rd 2023 is available in English only on Windows.

It has received 457,937 reviews of which 445,625 were positive and 12,312 were negative resulting in an impressive rating of 9.6 out of 10. 😍

The game is currently priced at 9.75€ on Steam.


The Steam community has classified Lethal Company into these genres:

Media & Screenshots

Get an in-depth look at Lethal Company through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-7400 CPU @ 3.00GHz ; Shader Model 5
  • Graphics: NVIDIA GForce GTX 1050
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful β˜‘ Good ☐ Decent ☐ Bad ☐ Donβ€˜t look too long at it ☐ MS-DOS ---{ Gameplay }--- β˜‘ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm β˜‘ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- β˜‘ Kids β˜‘ Teens β˜‘ Adults β˜‘ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint β˜‘ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- β˜‘ Floppy Disk ☐ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy β˜‘ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress β˜‘ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story β˜‘ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average β˜‘ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! β˜‘ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of β˜‘ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 β˜‘ 10
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Sept. 2024
This game’s concept is simple: hop from planet to planet, scavenge for scrap, sell it, and repeat. It’s easy to pick up and play, but the repetitive loop could get old fastβ€”if it weren’t for the players. The real heart of the game lies in its community. The experience can be both fantastic and frustrating, thanks to the people you meet. Voice chat is a double-edged sword as always and there’s of course a high chance of running into some toxicity. But you’ll also find awesome players who’ve got your back, crack jokes with you, and won’t hesitate to laugh at you when you die in some hilariously stupid way. Personally, I really appreciate the active modding community. They’re constantly keeping things fresh and adding just the right amount of chaos to keep you coming back for more. So if things start feeling stale, the modders have got you covered. In the end, it’s a mixed bag, but when you’ve got the right crew, it’s a blast.
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June 2024
Early Access Review Intro: The process of milking existing franchises is something that has been haunting and destroying all entertainment industries for about a decade now. The most notable victim of such ideas and actions, especially in recent memory, has been the video games industry. Unfortunately, this has resulted in the stagnation of creativity and lack of braveness to come up with new concepts and IPs by the corporal giants such as Microsoft, EA and Ubisoft. However, during these troublesome times, every once in a while, fate reaches out and extends its hands to gamers in form of indie games. Undertale, Terraria, Hotline Miami, Cuphead and many, many more, are just some examples that have come out in the last decade, turned the Internet and the industry around, sparkling a lot of copycats and driving the attention of the world of video games towards them. One more such example has become Lethal Company - a multiplayer horror video game made by a single developer where your goal is simple - find and collect random space trash which can be sold to the imaginative megacorporation named "The Company". Gameplay: In Lethal Company, you, the player, assume the role of an intern in an unnamed company that sends you to various different, procedurally generated and haunted planets labeled as moons. You're given 3 in-game days, each lasting about 10 minutes total, and your and your teammates' (up to 3 by default, more if modded) goal is to scatter around the map and its facility and find space trash called Scrap Items, collect and bring them back to the ship; these include, but are not limited to, random toys like the Rubik's Cube, candy, mugs, cups, lamps and even gold bars. Once the 3 in-game days have passed, the ship flies to The Company's headquarters - a moon named Gordion. The Company will purchase essentially any item you managed to find in exchange for a paycheck. Each item has its own value which essentially defines the price; some masks are valued more, others less. The requirement is to meet the profit quota after every sale, otherwise you and your crew are getting fired and blasted into the void of space. Some items can only be obtained by killing certain enemies, others can be purchased at the headquarters - some can help to fight off certain enemies (shovels) while others are utilities that can help navigating the facilities (flashlights, Walkie-talkies). Communication is sometimes nearly impossible due to its proximity chat implementation, but that in itself is one of the reasons for the game's success. Each map has one or multiple entrances placed in various outdoors areas, entering which leads to the indoors facility whose layout is procedurally generated. There's landmines, spike traps and turrets that spawn in random places in the facility and they can be monitored and temporarily turned off in the ship through the ship's computer console. Story: On the surface, it appears as if this is just another game with no backstory except the simple premise of collecting scrap items. However, its unsetlling lore can be explored through the game's logs, written by an unknown (likely former) coworker Sigurd, starting in the alleged year of 1968. All of the logs can be accessed via the ship's computer and they contain some brief and in some ways, "mysterious" info about The Company. The monster behind the reception wall on The Company's headquarters planet is named Jeb and it seems to feed on the trash items that you and your crewmates manage to find. For as long as the quota is met, Jeb and The Company are satisfied with you. The lore seems to imply that the idea behind feeding Jeb is to keep the monster behind the walls tame. According to the ship's computer, the game's first day is set in the year 2532, dating over 500 years after Sigurd's first log. The computer is running on an operating system written by Halden Electronics and licensed for the duration between 2084 and 2108. The fact that the software's license expired a long time ago, The Company is likely running a pirated version of the OS or the original development team of the OS has gone defunct. The famine the universe has been going through in the last 500 years means that both scenarios are likely. The (current) final log was written in October 1968 by another crewmate Desmond, which heavily suggests Sigurd's passing and nothing has been known of since. Lethal Company's cast of enemies and monsters is diverse. From the unkillable Resident Evil reanimated mannequins known as Coil-heads, butlers trying to kill you when nobody is watching, all the way to eyeless dogs with great hearing and robots that shoot rockets, Lethal Company is packed with all sorts of monsters and enemies, some of which will even fight each other, making the ecosystem more believable. Other/Miscellaneous: Sadly, the game suffers from being developed on the modern day Unity engine, which means that even though the textures are "beneath the level" of Grand Theft Auto IV, its system requirements can be high at times and if not met, there will be suffering FPS drops in certain areas on various hardware, from the GTX 1060 6GB all the way up to RTX 3060. The game does, however, aim for such an art style, which is fine when the FPS counter does not drop to 30 on modern hardware. The game's audio is really great and very often makes the atmosphere as unsettling as it should be in a horror game. Every enemy is fairly distinct and hearing the Jester playing "Pop Goes the Weasel" can mean one thing - it's time to find the exit and run outside. Unfortunately, there are cases where one would try to search for lower volume mods due to how loud some enemies such as the Old Birds when they're triggered can be. The proximity chat feature is what truly makes the game great in that regard, though, as hearing a friend scream or laugh in the far distance without knowing how to quickly navigate there to witness the situation can provide for some fun or fearsome moments, depending on the situation. Verdict: All in all, Lethal Company is a game with great concepts that relies on its playerbase to drive the fun and that is what makes it amongst some of the best in recent memory. While visibly still in early access, the initial starting point is something that can and should be improved upon as it opens paths for future content, lore, more characters and features. While having a cleverly designed AI system, it can sometimes be buggy (likely due to the procedural generation of the facility layouts) in certain areas. It is short on the optimization and (some) audio side, but with a little bit more effort, these issues can be history. For its price, it can offer some good hours of fun with people on your friends list.
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Feb. 2024
After losing my job at a dwarf mining company and a submarine deep within Europa. I took up a job here and so far I have been jettisoned into space for not meeting my quota.
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Jan. 2024
---{Graphics}--- ☐ Paint.exe ☐ Donβ€˜t look too long at it ☐ Bad ☐ Average β˜‘ Decent ☐ Good ☐ Beautiful ☐ You forget what reality is ---{Gameplay}--- ☐ Just donβ€˜t ☐ Starring at walls is better ☐ Meh ☐ Itβ€˜s just gameplay ☐ Good β˜‘ Very good ---{Audio}--- ☐ Ear rape ☐ Bad ☐ Average ☐ Good ☐ Very good β˜‘ Eargasm ---{Audience}--- ☐ Kids ☐ Teens ☐ Adults β˜‘ Human ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato β˜‘ Decent ☐ High Tech ☐ Ask NASA if they have a spare computer ---{Difficulty}--- ☐ Just press β€šAβ€˜ ☐ Easy β˜‘ Easy to learn / Hard to master ☐ Difficult ☐ Significant brain usage ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if you care about leaderboards/ranks/achievements ☐ Isn't necessary to progress β˜‘ Average grind level ☐ Too much grind ☐ Youβ€˜ll need a second live for grinding ---{Story}--- ☐ Story? β˜‘ Text or Audio floating around ☐ Bad ☐ Average ☐ Good ☐ Lovely ☐ It will replace your life ---{Game Time}--- ☐ Long enough for a cup of tea ☐ Short ☐ Average ☐ Long β˜‘ To infinity and beyond ---{Price}--- ☐ You could also just burn your money ☐ Not recommended ☐ If you have some spare money left ☐ Wait for discounts β˜‘ Worth the price ☐ It’s free! ---{Bugs}--- ☐ The game itself is a big terrarium for bugs ☐ FIFA 23 β˜‘ Can get annoying ☐ Minor bugs ☐ Never heard of ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 β˜‘ 9 ☐ 10
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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 18 November 2024 06:11
SteamSpy data 20 December 2024 04:25
Steam price 23 December 2024 12:51
Steam reviews 21 December 2024 13:46
Lethal Company
9.6
445,625
12,312
Online players
17,317
Developer
Zeekerss
Publisher
Zeekerss
Release 23 Oct 2023
Platforms