Legend of Grimrock 2

Legend of Grimrock 2 is a dungeon crawling role playing game with a modern execution but an oldschool heart. A group of four prisoners have shipwrecked on the secluded Isle of Nex. The island is filled with ancient crumbled ruins, mysterious shrines and a vast underground network of dungeons.

Legend of Grimrock 2 is a dungeon crawler, rpg and grid-based movement game developed and published by Almost Human Games.
Released on October 15th 2014 is available in English on Windows and MacOS.

It has received 3,730 reviews of which 3,393 were positive and 337 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 23.52€ on Steam.


The Steam community has classified Legend of Grimrock 2 into these genres:

Media & Screenshots

Get an in-depth look at Legend of Grimrock 2 through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP
  • Processor: Dual Core 2.33 GHz Intel or 3.0 GHz AMD
  • Memory: 2 GB RAM
  • Graphics: Geforce GTX 8800, AMD Radeon 4850 or Intel HD Graphics 5200 or better (1GB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolutions 1280×720 and 1024×768.
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
MacOS
  • OS: Mac OS X 10.7.5 or later
  • Processor: 1.4 GHz dual-core Intel Core i5 processor
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.2 capable graphics card, Intel HD Graphics 5000 minimum
  • Storage: 2 GB available space
  • Additional Notes: Low Rendering Quality setting is recommended on Mac models without dedicated graphics cards such as the Macbook Air

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
I don't know if I am going to be in the minority over this but in my honest opinion... the first one was better. Yes, I know. The environment is a lot better than in the first game, it's longer, there's more enemies, there's more loot, so... technically the game should have been improved, right? Well, not really. While the game does shine in those categories, it has problem from a technical and gameplay standpoint that I felt like the first one did better. From the technical standpoint, the game has longer loading times than the first game, for some reason? And sometimes it will crash when you try to load the game. Now it seems this is a problem due to the lack of optimization for the newer system, so hopefully Almost Human Games (I am not sure if they are still around at this point) can make some kind of remaster to make the game run better on modern systems. Then there is the big part: The gameplay. Genuinely the game feels harder than the first game, but also deaths feel cheaper. My biggest gripe with the game is the new system where your character can have wounded body parts. This happens randomly and it is absolutely annoying. So imagine you are in a room full of enemies, and one enemy hits your party from the back. One of your characters suffered a foot injury and now not only the movement is slowed down, but also his carry limit is reduced, which makes the entire party immobile. There is no avoidance to this, this happens randomly and there is no strategy against it. You have to either use the blue crystals which are very valuable or go to the nearest crystal to go back at full health. I hate this, it doesn't bring challenge, it's just a cheap RNG disability that they give you randomly. Another problem is scaling. Some of the mobs that I encountered from the early game are also encountered in the late game, and even though my party is stronger and has better armor and weapons, somehow the enemy is scaled so they take equal amount of hits and if surrounded they can still kill your party. One such example are the mosquitoes. I also hate this, I never was a fan of enemy scaling in Oblivion, and neither am I a fan in this game as well. If you are stronger, you should be able to one shot weaker enemies. It's absolutely unnacceptable that a crab I fought from the first dungeons takes the same amount of hits in the last dungeon. Some of the puzzles don't make sense, and I had to look up a guide to actually solve them. I never used a guide in the first grimrock game. Even though I enjoyed the first one more, I am still giving this game a thumbs up. I think it's still fun and you could still enjoy the new environment and new mechanics. I kind of wished they made a third game though, but we will see.
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June 2024
Even though I haven't played any classic dungeon crawlers, like Eye of the Beholder or Dungeon Master, one of the most notable games of my childhood was Might & Magic 8. So the idea of party-based first person role playing game is generally familiar to me. The reason why I decided to try Legends of Grimrock 2 was exactly the nostalgia for this type of gameplay. And it turned out, that Legends of Grimrock 2 is exactly what I was looking for and even more, because it utilizes the mechanics that I love. First, this game utilizes the idea of progressively unfolding open world, which reminds me of the first Dark Souls, where locations eventually connect with each other. Secondly, the game has an extremely well-crafted party building and character progression system. There is a strategic approach, where you need to carefully plan your further game already at the character creation screen, as resources, experience for character progression and equipment in the game are limited. A viable party needs be very diversified. The slow progression in character level makes every skill/stat point very valuable and rewarding, especially in the early game. And, perhaps, I have not seen any other game, where careful exploration is as rewarding as here. There is no random loot generation, and item placement is relatively smart, supporting the stages of progression. Which also means that an experienced player can also rush to quickly get some of the items in the early game. Like I said above, the resources, equipment and enemies (which grant experience points) are limited, thus you are eager to look up every corner and spend time solving puzzles. Also, I really enjoy the golden keys system: the most valuable pieces of equipment are hidden in the vaults unlocked by the golden keys. But there are more vaults than keys, and keys are extremely hard to find, so you need to carefully choose, which items do you need and at which stage of the game. On the other hand, taking all the above into consideration, even at the Easy difficulty the game is extremely hardcore. A poorly assembled party will quickly become incapable. The lack of attention will leave valuable items behind. And further you proceed through the game, the more challenging in becomes. The development team surely does not have any mercy. There is a misconception that Dark Souls and other From Software games are hard. No. Try Legend of Grimrock instead. There a few things that I do not like: • A lot of backtracking while having almost no quick travel options. This again reminds of Dark Souls 1, where we got limited teleportation options in the second half of the game. And even with it, you still need to run a lot by foot. • Real time gameplay with turn-based mechanics. Well, it's controversial. It makes the game kind of unique, and allows "dancing" around the enemies not to get any damage. But the combat itself is still rather turn-based, with extremely long cooldowns, which is still not very dynamic. • While all the damage dealing skills are more or less viable, Firearms look extremely undeveloped: the damage does not scale with increasing of the skill level, and ammo is extremely limited with no way to farm or craft it. To summarize, this is a unique game in the modern gaming industry, a representative of the oldschool genre, which caters to sophisticated players, who are tired of the modern AAA industry.
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March 2024
This easily places among the best dungeon crawlers I have ever played and is a must-have for any fan of the genre. I really can't recommend this game enough. It is absolutely amazing. I already thought the first game was pretty good, but the love and care that went into creating the sequel is just staggering. You really only see games like this once in a blue moon. Grimrock 2 is something special.
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March 2024
I didn't grow up with Ultima, Dungeon Master, Eye of the Beholder, etc., but I still like this game. It's just so addictive and fun. It has just the right amount of difficulty and finding secrets (hidden treasure and areas) and solving puzzles is really rewarding.
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Feb. 2024
So far very enjoyable with the slight exception of gawking at all the walls trying not to miss any secret switch :D
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 18 November 2024 22:14
SteamSpy data 20 January 2025 11:24
Steam price 23 January 2025 20:44
Steam reviews 22 January 2025 21:48
Legend of Grimrock 2
8.8
3,393
337
Online players
40
Developer
Almost Human Games
Publisher
Almost Human Games
Release 15 Oct 2014
Platforms
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