Le Mans Ultimate

Le Mans is a continually evolving story... powered by emotion, speed and glory. Le Mans Ultimate - the official game of the FIA World Endurance Championship and 24 Hours of Le Mans.

Le Mans Ultimate is a racing, automobile sim and vr game developed and published by Studio 397.
Released on February 20th 2024 is available only on Windows in 5 languages: English, French, Italian, German and Spanish - Spain.

It has received 5,578 reviews of which 4,255 were positive and 1,323 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 34.99€ on Steam.


The Steam community has classified Le Mans Ultimate into these genres:

Media & Screenshots

Get an in-depth look at Le Mans Ultimate through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 or 11
  • Processor: Intel Core i5-4460 or AMD FX-8120
  • Memory: 8 GB RAM
  • Graphics: nVidia GeForce GTX 950 (4GB) or AMD Radeon RX 470
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 30 GB available space
  • Sound Card: DirectX Compatible
  • Additional Notes: To run on minimal settings at 1080p

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Pack 3 LMGT3 Update The game is getting better and better with patches being pumped by the devs. One thing still bothersome are graphical optimizations and no temporal or upscalling anti aliasing available letting only MSAA 4x to do the lift to remove jagged edges. MSAA 4x is too expensive for an inferior job at removing jagged edges compared to DLAA, for example. Physics wise, still amazing. Tire model and the confidence it gives you is incredible. AI defends their position and runs really well throughout the circuits available giving excellent competition still. Current CONS: No Championship mode for single player. No Track IR support. No Real Dynamic Weather, although you have randomized elements withing the presets. This sim has a ton of potential while being an amazing experience today. 65h Update I really love this game already. The physics is what keeps me in. With a terrific tyre model as well. A very wide offering in performance is also quite engaging, having GTE class + LMP2 and Hypercars, and soon GT3. Lots of variety and it keeps me coming back everyday paired with Crew Chief external app. A masterpiece in the works. Keywords: "in the works." The physics is incredible. The very highlight of this title. Just wow. The tire model gives you a lot of confidence to lean onto the wheels without any floating feeling. Every bump on the road is taken into account with how the car feels. Basically a rFactor 2 repackaged and updated in the shape of WEC. In the same fashion ACC came about in early access, and I think LMU is a bit above overall in comparison. It doesn't relieve it from being criticized. There is a lot of work for the devs to do but what it is in this package is so very refreshing. The sounds are overall awesome. The tracks are so far impeccably done with laser scan. Lots to learn on each racing car as all of them have different hybrid deployment values. I've not driven the LMP2 or much of the GTEs yet, but this can become my favorite racer for sure. UPDATE: I did, they are awesome! GTEs are a bit floaty in feel and the slip angle of the tires are quite forgiving. Like rFactor 2, people say. The Hypercars are just the closest thing we get like F1 cars in a real simulator with official license. The unforgiving nature of an F1 can be comparable to an Hypercar. They are incredible. Mastering the Circuit de la Sarthe, that is laser scanned down to a pothole, is an immensely rewarding endeavor and reminds me of experiencing and learning Daytona back in Nascar 4/Nascar 2003 days. One bad exit, you wreck your time. One bad slip, your car is gone. This title could have only Circuit de la Sarthe and still would have 100s of hours potential. Like REVS did, back decades ago as a first simulator in history with only 80s Silverstone in its arsenal of content. With physics so intuitive, you know where you made a mistake. This engine/code is a powerhouse of potential and organic feel of suspension, tyres and road. My hopes are with the Studio 397 for this year make this a full fledged experience. It is not there yet, but it can make it. I've not had much performance issues. Lovely lovely lovely. I'm very excited to its development. Today there are need of fixes and features under the hood that are missing from the UI, example being the replays. The sim records replays and stores them but are inaccessible from the menus.
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Sept. 2024
With over 100 hours clocked, I have one major gripe... Fix the safety rating system. If someone rear ends me, I should not be deducted for it. Otherwise, the game is great. I have A class licenses in most of iRacing and genuinely enjoy jumping back and forth between it and LMU. For anyone reading this who got it at prelaunch, it has improved tremendously.
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Feb. 2024
Le Mans Ultimate Early Access with ups and downs! Thumbs up to the developers, they did a great job fixing several launch issues with a few updates in a few days! » Better Performance, FFB and more FPS The graphics are decent, the sounds of the cars are realistic onboard, the physics and feedback on the steering wheel are good! The multiplayer mode is fantastic, the special event in Le Mans 2.4h i had never done such a long race, super cool experience! Interactions with the game are confusing, need to use a mouse and keyboard to navigate between menus! » Long time to load from the menu to the race track » Shortest race at Le Mans length is 5% 1:12 min » No photo mode and replay at end of races » No career or story mode Keep it up the great work! Bring us the cars and tracks from this new season!
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Feb. 2024
Picked up on launch and have given it a few days to settle and have put in a decent amount of time so far. Couple of caveats; - So far, only played quick race, no online - Casual level player, albeit with a lot of experience in most racing games - not the fastest, single monitor, and using a controller as have no wheel right now. - Playing on a moderately decent gaming laptop (ASUS Strix G16) - Going in with expectations of "Early Access" - Have been active on the studios Discord. With that all out the way, I first off want to say I LOVE this game. Before launch I was concerned how this would handle with a controller. I really appreciate that Forza is playable with a controller (where something like ACC isnt really), so that was great. I'd probably say its one of the best handling games with a controller I've ever played, allowing you to get a feeling of "sim" experience, but without needing a wheel. There are some assists that kick in, some quite heavy automatic counter-steer takes some getting used to, but dont think this is an easy drive, its extremely rewarding to just finish a race as anything but GTE cars need a very gentle hand - but again, not to the point of it being impossible to drive. The balance is perfect IMO. The first hours/days was a bit buggy but 397 have been right on it, collecting feedback and being quick to react with either deploying bug fixes or just being on hand to give out advice. It has been a really great community feel so far, long may that continue. We know its early access, so besides the bugs, it is lacking in some content - but its FINE! For anyone moaning, again EARLY. ACCESS. Content will come, but 7 tracks and a nice range of cars over 3 classes is perfect for now. Personally for me, I've not driven Sebring much, so to have that in the game as a huge fan of USA motorsport where it isnt (officially) available in most other games has been brilliant and fast become one of my favourite sim racing tracks. Reminds me of the old Burke Lake Airport track with how bumpy it is. And about those bumps, FINALLY a game that nails the feeling of bouncing around in a race car. So many games feel so lifeless, with no cockpit movement and the wheel not being impacted by the track. Driving in this game feels like a bucking bronco and again, just so rewarding to hang on for a race. For the races, I've mainly been sticking to GTEs and 30ish minute race time (with a x24 accelerated clock time to give a day/night transition) and x4 fuel and tyres. So far its working perfectly at those settings and you get a real feel of an endurance race with the changing light and a couple of pit stops. Hypercars are much harder to drive (on a controller) but certainly not impossible at all, just have to be extra careful. The GTEs are far more forgiving though and you can get some brilliant racing. Performance wise I'm definitely satisfied. Frame rate holds up nicely (albeit 14 visible cars set) and at times it looks real nice. I can probably tune some better visuals in I think, but I'd rather be racing than mucking around. For what it is, I think it looks fine - and as I say, performance feels like its a solid 60fps on my laptop. So in summary, this is a great start for a new PC sim. Nice to have something different with the WEC series and huge props for the controller support allowing more people to have a chance to play. I cant wait to get stuck into online! My best experiences over the last few days have definitely been Sebring, simulating 12 hours, GTEs and completing a full race. Absolute edge of the seat stuff. Final tip (this was from the devs too), is to run a qualifying session. Every if you start the session, then skip it. Doing this will sort the cars in the right classes for the race, rather than have a mixed grid which causes absolute chaos at starts. Highly recommended - if you like racing games then you have to get this. If you worried you dont have a wheel, dont be, you'll have a great time. Congrats Studio 397, cant wait to see what you will add in the next months!
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Feb. 2024
There is something therapeutic about endurance racing. For me, its racing in the early morning and watching the sun rise to the sounds of electrical motors recharging, V6 + V8 engines roaring while flashing lights at the lower classes. Yes, the game crashes occasionally (but only in menus for me). Yes, the framerate with AI is really low (online works fine). Yes, the loading screens are slow. I can handle this. But why do I have to go to 'Advanced Setup -> Powertrain' to lower the fuel load for qualifying, while aero tape is a quick option? But once I set the time to 5:00am and spend an hour racing the 499P around Le Mans until sunrise, I forget about all the weird bugs. This is a good game.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 13 December 2024 01:12
SteamSpy data 22 January 2025 03:34
Steam price 22 January 2025 20:50
Steam reviews 21 January 2025 09:57
Le Mans Ultimate
7.4
4,255
1,323
Online players
1,428
Developer
Studio 397
Publisher
Studio 397
Release 20 Feb 2024
Platforms