Last Train Home on Steam - User reviews, Price & Information

The Great War is over - the fight continues. Command a legion of soldiers, desperately trying to make their way home amidst the chaos of civil war. Lead them through the unforgiving wilderness onboard an armored train. Manage your crew and resources and try to survive.

Last Train Home is a strategy, real time tactics and rts game developed by Ashborne Games and published by THQ Nordic.
Released on November 28th 2023 is available only on Windows in 11 languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Polish, Russian and Czech.

It has received 4,399 reviews of which 3,828 were positive and 571 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 39.99€ on Steam, but you can find it for 16.07€ on Instant Gaming.


The Steam community has classified Last Train Home into these genres:

Media & Screenshots

Get an in-depth look at Last Train Home through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 64 bit
  • Processor: 3 GHz Quad-Core
  • Memory: 8 GB RAM
  • Graphics: Nvidia® GeForceâ„¢ GTX 1050-Ti (4GB) / AMD® Radeonâ„¢ RX 570 (4GB)
  • Storage: 20 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
This game is great. It's just great. I enjoy both XCOM and management sims. It's not incredibly XCOM-ish in that it's not turn based--the combat is pausable realtime--but you have a consistent cast of characters with certain capabilities, they level up, you need to build a balanced team, and when someone you really care about is downed... man. It hurts. At the same time, you need to gather resources and build up your train as you travel. You can build upgrades for the train itself, you can upgrade weapons and combat disciplines, and you can trade at different stops along the way. If you like management and min-maxing, and OH BOY if you like trains even a little, then step right this way. So yeah. Guns, trains, and if you do a good job, trains with guns on them. But the story is pretty good too. You really feel alone and outnumbered. You really feel like you need to take care of this group of people. You need to be clever, and patient, but also aggressive to wring every scrap out of the environment so that your people will be warm, and fed, and have full clips, and get to the end of the line on time. And then halfway through the game you realize that you can steal a tank. I had a great time playing this game. I suspect its appeal is a bit niche, but if you're reading the description thinking, "Hmmm, I bet this is interesting," then you're right. I hope you have as much fun as I did.
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Aug. 2024
This game somehow made me a Czechoslovakian patriot and I knew very little them beforehand. What an experience. The faults in gameplay is made up by its story and characters and overall ambiance which brings it up to an overall enjoyable experience. This game borrows a lot of mechanics from games I enjoy; though many of them are not fully fleshed out, there was still plenty to enjoy. Being someone into history, this game taught me lot about a real historic event that happened that I did not know about beforehand and I'm so glad I got to learn about it through this game. The combat is a pretty familiar real time strategy game, feeling like Iron Harvest, but greatly watered down. The logistics is very reminiscent of Frostpunk. To get into the details, the game is divided into these two parts, the combat missions and the train logistics. The combat missions are easily the game's weakpoint, mainly because of enemy AI. The enemy AI are completely braindead and leads to a lot of cheesable moments. Stealth mechanics end up making the game feel a little silly, rather than the serious tone they were going for. The map designs were overall pretty good and definitely rewarded the player for exploring every single nook and cranny and felt like looking for little easter eggs hidden around. The main criticism of the map design is how predictable most missions are. Almost all missions play like this. There is this hard mission to accomplish, but there's this side mission you can do that makes your main mission much easier. (Finding weapons or allies or a secret path) It kind of took me out of the immersion just knowing that I'm mindlessly beating the missions exactly as the mapmaker intended, rather than really figuring things out on my own. The missions can get repetitive, but most missions to have a slight twist to make them a little bit unique to keep me interested enough to beat them. The logistics part of the game definitely had potential as it had a lot of what made Frostpunk great, in fact there's a very similar cold element as you need to keep your soldiers warm. There was also just something so badass about the overall premise of maintaining your little train as you make a run towards the finish line. This premise is what really sucked me into the game and I wish this part was more fleshed out as well. Locations that you visit on the map become quickly repetitive. Although there are some unique encounters you can come across, most of the time it's just boring resource collection. A lot of the upgrades on the trains are boring and don't really make much sense. They're just not exciting. The choices of train cars also feel very limited. There are only 3 engines to choose from for the entire game, which really surprised me. Many roles and cars were just straight useless like the kitchen with chefs, which I though would be essential in a game like this, but turned out to be completely useless. The character upgrades and getting to know them, I had a bit of feeling of Valkyria Chronicles, and had similar progression trees for each character. Many of the higher level abilities indeed felt pretty fun to play with and I loved the mechanic of rewarding special soldiers after battles, definitely made battles feel more personalized. Each single soldier has unique traits and even their own bio making each of them unique in a way. My only wish would be for them to be more fleshed out like Valkyria Chronicles with at the very least an epilogue on what happened to each soldier, which we never get. The story and characters are what really drive this game. The relationship between you and your associate Captain Langer is interesting especially with live action scenes where you can actually see him. As a fan of history, knowing that this is based on actual events is very interesting as I not only learn about the Czech legion, but also the Russian civil war. Overall this game attempts a lot of things. They're not very fleshed out on any of them, but the combination of its parts along with the overall premise bring this game into a much more enjoyable sum.
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July 2024
Great all around, except for the combat imo. First off, the main point of the game, which is resource management. You control a train, and have several different resources such as fuel, food, ammo, people, and things like metal for upgrades. The whole resource management part of this game is very simple yet very engaging. Send your soldiers out for supply runs as your train powers across the country side on a gorgeous overworld map. This section is a little reminiscent of The Wandering Village visually, which I really enjoy. Although, the part where this game starts to shine is its harsh choices. Can you spare food to a war-orphaned child, or do you keep it for your men as your limited supplies dwindle? A bit like more depressing games such as This War of Mine. Most of the time though, making the "good guy choice" isn't actually that costly, and so there isn't much incentive to be a bastard constantly even on the harder difficulties. The part I dislike about this game is the other half of it. The combat. Its simple and straight forward, which is fine, but the game acts as if you're able to conduct grand strategies that could rival a general. You cannot. Put your guys behind cover and hope they hit their targets. Its fine, and admittedly satisfying, but its SO costly in ammo and medical supplies that you are forced to use stealth a majority of the time, which sucks. And yet, they base so much of the game around it. The stealth in this game reminds me of old flash games, as you literally spend maybe 90 percent of it avoiding HUGE enemy vision cones. Your options include sneaking (which makes you move silently but does not conceal you at all even behind cover), throwing a rock to distract a guy (which is what I spend a majority of the time doing), and using binoculars to see beyond your vision cone. The only thing that really counts as stealth in this game is the fact you can hide in bushes. Every single combat encounter I get into, I groan, roll my eyes, and consider closing this game. If they had ONE more stealth feature, the ability to hide undetected behind cover, I would seriously consider this game a masterpiece. I know this seems like such an odd reason to stop short of giving this game that title, but if you try the combat for yourself, you'll see what I mean. Imagine playing Metal Gear Solid and Solid Snake cant crouch, lie down, hide behind cover, or use any stealth gadgets but the game still focuses HEAVILY on stealth, because thats how this feels. I would argue that maybe 10 of my total hours have literally been cheesing the shitty stealth systems in this game. All in all, this game is VERY solid. A definite 8/10. If you can look past my one complaint, its wonderful and beautiful. It deserves at least a try from anyone who gives it a passing glance.
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June 2024
10/10. Absolutely amazing. For me this game did everything right. The developers chose a very immersive way to combine atmosphere, story and gameplay into one of the best gaming experiences I had this year. It feels a bit like "Frostpunk", "Company of Heroes", "Rimworld" (in a very basic way, but once you see the characters personalities and the different things that happen because of it you'll know what I mean) and "Commandos" had a child. So what does this game provide? +A very immersive story history lesson about the absolutely incredible feats of the Czechoslovak Legions during the russian Civil War. If you haven't ever heard of that (true!) story, this game is a great way to experience it. The game makes me care about every single one of my soldiers, because they all have their own background, their own character traits, and nearly all of them have their own voice when used on missions. Losing one really hurts. There are quite some moral decisions to make, and paths to take. +A small moving city - your train. Managing the ressources, fuel, warmth, accomodations etc reminded me a lot about the best parts of Frostpunk - along with the moral or strategic decisions you get to make, that can have vastly different outcomes. You can send out Squads to forests and villages, just as you can send out your scouts in Frostpunk. +Pausable real-time strategic combat. You can always chose your own way to approach a mission, starting from what kind of soldiers you take with you (Scouts/Snipers, Riflemen, Grendiers, Medics, Machinegunners), and what skills and weapons you give them (You can train soldiers in multiple combat roles, and then you can mix and match their talents - for example I trained all my riflemen as Scouts, now the are deadly silent and quick while moving, turning them into a covert hit-squad), and how you play the mission. Set up position and lure enemies into a Sniper/Machinegun ambush? Place landmines? Go in guns blazing, bajonett charging? Hit them with artillery from your train, or grenades from you explosive experts? Or are you playing as a silent commando unit, sabotaging, and silently taking out distracted guards with knives? Each approach has it's merits, and no mission ever gets boring, because there are so many ways to solve them. I am amazed by how fun and addicting it is. +Completely customizeable difficulty. You can basically "choose your own experience" if you want to, and the options are rather detailed. I played on the default hardest setting - which to be honest is not that hard if you know what you are doing and what to look out for. Still challenging at times, and everytime the game "Punishes me", I know why. Nothing feels unfair. No matter if you are a hardcore strategist or a casual gamer looking for story, you'll be able to have fun. Overall... this game seemed very ambitious to me when I heard about it, and it made me worry. And because it is a game about real history, I expected a 6/10 game that I'd purely enjoy because I am fascinated by that time period and the Legions (Ever heard of the Legion LARP, where you have to cross 30km in 3 days, in only historical gear, playing a predefined role in a Unit that is trying to get back to the train? I got to experience that, and it has given me such a better understanding for the human tragedies that happened there...) ... well but it turns out, the game is awesome. 10/10. There is literally nothing about this game I do not love. If you like games like "Commandos", or enjoyed "Frostpunk", or even "This war of mine", or "Company of Heroes", or if you are a fan of story rich games with a lot of choices to make... then this is a game for you. Strongly recommend. Nothing has scatched my "Frostpunk-Itch" as good as this game so far.
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May 2024
This is a great example of how to fascinate the gaming community with the history of your country in an intelligent and modern way. The amazing atmosphere of "Last Train Home" will make you follow the plot with bated breath. I would like to see more of this kind of game, where the creators' emotions and passion are so palpable. Dear Czech friends, you have done a great job. Sincere congratulations!
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Steam data 12 April 2025 03:19
SteamSpy data 06 April 2025 11:41
Steam price 13 April 2025 20:34
Steam reviews 13 April 2025 11:59

If you'd like to dive deeper into the details about Last Train Home, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Last Train Home
  • SteamCharts - Analysis of Last Train Home concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Last Train Home compatibility
Last Train Home
8.4
3,828
571
Online players
144
Developer
Ashborne Games
Publisher
THQ Nordic
Release 28 Nov 2023
Platforms
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