Last Epoch

Uncover the Past, Reforge the Future. Ascend into one of 15 mastery classes and explore dangerous dungeons, hunt epic loot, craft legendary weapons, and wield the power of over a hundred transformative skill trees. Last Epoch is being developed by a team of passionate Action RPG enthusiasts.

Last Epoch is a action rpg, loot and hack and slash game developed and published by Eleventh Hour Games.
Released on February 21st 2024 is available only on Windows in 9 languages: English, French, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Spanish - Spain.

It has received 100,252 reviews of which 77,318 were positive and 22,934 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 27.19€ on Steam and has a 20% discount.


The Steam community has classified Last Epoch into these genres:

Media & Screenshots

Get an in-depth look at Last Epoch through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel Core i5 2500 or AMD FX-4350
  • Memory: 8 GB RAM
  • Graphics: nVidia GTX 1060 / AMD RX 580 with 6GB of VRAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 22 GB available space
  • Additional Notes: SSD strongly recommended

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
This is a mid-point between Diablo 4 and Path of Exile. Overall quality and enjoyment is wonderful. Very Excited to see this game grow with time. Main draw for me is this game is very clear and has every guide you would need IN GAME. When you play this you stay in the game and don't need anything external; even your loot filter is very easy to make on your own.
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July 2024
Sum-Up In-depth analysis further down. This review accounts for the changes implemented in Major Update 1.1 If you’re looking for some screenshots [url=https://steamcommunity.com/id/tho545454/screenshots/?appid=899770&sort=newestfirst&browsefilter=myfiles&view=grid]click here to view all the ones I took for this game. 🟩 Pros 🟥 Cons • Excellent class roster; each has markedly-different playstyles, and even within the same class, build possibilities are many thanks to unique item effects and easy respec. • Combat is responsive and engaging, and only a few enemies have cheap attacks that feel unfair. The new dodge mechanic lacks i-frame, but is better than none. • The array of endgame activities is diverse enough to prevent the ‘grindy feeling’ and stagnation for a prolonged time. • Enemy and biome variety are solid throughout the campaign, and the endgame features new ones instead of just copy-pasted recolors, for the most part. • Shortcut function that lets you skip large parts of the campaign when leveling new characters after the first, if you complete certain dungeons. • Stash isn’t shared between Legacy and Season characters, meaning you’ll have to re-buy and reorganize all of it, on each, when season ends and the char is transferred. • There is no way to respec your class specialization subclass, not even a rare consumable drop or a one-time respec chance, so if you screw that up, you’re stuck with it forever. • Player trading / auction house are restricted by belonging to a specific faction, instead of being global features. • The ‘shield’ mechanic, added in update 1.1 to bosses, makes them excessively spongy, tedious, and massively penalizes burst DPS builds - it’s just not fun. • Co-op buddies can’t join back into dungeons if they die - it’s really fun for whoever dies to wait 15-30 minutes for the others to finish the dungeon without doing anything. 🟨 Bugs & Issues 🔧 Specs • Map exploration resets when returning to town and back again. The devs never managed to fix this issue despite reports. • Sometimes, party member map icons and indicators disappear until the game is restarted. • Some boss arenas are bugged and allow you to hit the boss from places you shouldn’t be. • Volumetric effects optimization is terrible, and will tank FPS even on high-end PCs. Lower that setting. • i9 13980HX • 64GB RAM DDR5 • RTX 4090 • NvME SSD • 3840x2160 Content & Replay Value: It took me around 62 hours, with another player, to complete the game, all side quests, optional areas, and also finish each endgame “Monolith” dungeon once. Given the excellent variety of builds and classes available, most of which have significantly different gameplay styles, the replay value is excellent. Is it worth buying? Yes. The price of 34€ is more than fair for this amount of content and replay value, and despite its flaws, it’s still a great deal even without a discount - especially for ARPG fans that need a new fix. Verdict: Very Good [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2548409603]Rating Chart Here A solid and well-executed ARPG foundation with enough quirks to make it stand out from genericness; however. It’s also crippled by several flaws that hinder the long-term experience. In-Depth Writing & Worldbuilding The story of LE has you as the chosen to stop the war that sparked between the Gods of Elements, when Rayeh, divinity of fire, set out against the Keepers, in order to gather the pieces of the Epoch, a powerful relic allowing one to time-travel. Your role will be not only to defend the Epoch from falling into the wrong hands, but also harness its power to change the past, present and future. If you happen to play ARPGs for the story, there won’t be a shortage of additional lore and optional dialogues to discover more about the world. Characters are decently-written, albeit none particularly stands out nor is remarkable. The plot itself makes sense up to a point, however it leaves a lot to be answered and sort-of ends abruptly. Exploration & Secrets You’ll explore each map on foot; there are no other means of transport. The standard Town Portal becomes available early in the campaign, and you can as well fast travel manually to any area you unlocked a waypoint for. Your party members can choose to get directly to your location at any time - although this may bug really bad in case of dungeons. Exploring each location isn’t really worth it until endgame: apart from a few chests yielding mediocre loot, there really isn’t anything else worth bothering with, as anything remotely important is already marked. In the endgame there are some pretty juicy chests and optional bosses you may wanna look for. For what it does, the exploration part is fine for an ARPG and is nothing more, nothing less than what’s to be expected. Combat System & Bosses The combat experience you’ll get is, of course, very dependent on your build and class choices. As a summoner for instance, you’ll be able to command your minions to attack or reach specific locations, as a mage you’ll zip through the battlefield and cast ranged mayhem. Just a few examples of course, as there really are a lot of possible builds thanks to specializations and unique items. All classes share the ARPG system of health and mana, other than potions that recharge with drops rather than cooldowns. Recently a dodge move was added; redundant, seeing how all classes have mobility skills that do a much better job at avoiding instant-kill AoE spam too-common with higher-end bosses. You might want to save that slot for something else, since only five abilities can be specialized and kept in the hotbar at any given time (following Diablo 4’s bad design example here). Enemies have more unique affixes and proprieties the more elite they are, some of them especially quirky, like enemies self-reviving after a while, to name one. Bosses work in a multi-phase way, meaning the more you damage them, the harder they become - the Shield mechanic, also recently added, makes them become enormous HP sponges when their health reaches a certain threshold, and you are better off dodge all attacks until the shield disappears, than tank that monstrosity. Which is depressing. Items & Upgrading You’re able to disassemble items and get their properties as shards to upgrade other items with them, remove their affixes, put new ones, reroll stuff, all of this with the forge, to customize things to a fine degree compatible to your build. I’d like to explain this in more detail, but Valve decided to put an 8000 character limit on reviews, so I can’t. Thanks Gaben. Endgame System Analysis The endgame segment is based on Monoliths, alternate reality timelines. They have three main story-related quests, but to unlock them you’ll need to complete many randomly-generated dungeons of different types, be them arenas or boss hunt missions and so forth. Each of these levels is linked to another one, and each has different rewards only granted if you don’t die until the end. Finishing it is still possible even if you die, and when you do, more Stability gets added to the Monolith’s timeline, getting you one step closer to the next “main quest” phase. Each Monolith has a main boss and also optional bosses, Shades of Orobyss, which can be further empowered by Corruption, a mechanic that resets the timeline completely but makes it harder and with better loot, each time, as many times as you want. Other than that, there’s the Arena which has tiers and an Endless mode to test your might - by far the best XP farm.
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March 2024
Not as complex as Path of Exile, but not simple enough that it feels like an insult.
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Feb. 2024
I was afraid to buy this game... ... because of a few loud and ultra-negative people. I still saw way more love for the game than negative reviews though, so I decided to visit their Discord to ask people what the situation is. After hearing from actual players, it became apparent that most other people I speak to have zero issues with the game. I've spoken to people who have 100+ hours online and had only 2 disconnects for example (which is in huge contrast to some negative people claiming they disconnect every hour). So, after seeing the community's enthusiasm, I decided to buy the game despite my fears, and was ready to refund it if needed. But as I kept approaching the 2 hour mark, I was too hooked. I already knew: I want this game. This game is something special... The fact that I am writing this review is huge. I almost never review any games. This game is actually extremely good. The world was a bit "boring" in the first hour, when I was in the plain landscape and didn't have many skills, but it quickly evolved after that and hooked me around the 2 hour mark. The graphics are really beautiful (when you get past the "plain, normal world" intro area), the sound effects are fantastic, the skill trees and classes and depth are brilliant. I can see why there's a huge cult around it. The creator is just a nerd like us, and he wants to make the ultimate ARPG for himself. This game is not driven by the apathy and greed of typical "big business" game companies. Just watch his development streams and various interviews. Mike is one of us, and he's a great guy. Everything in this game's design respects you, the player. It's not a soul-less, corporate money sucker like most other ARPGs. Even the pre-order bonus is pro-customer: The only thing you get by pre-ordering is a small Guppy pet, which is available in every edition of the game (even base edition). All other deluxe/ultimate items will remain available after launch too. And guess what? If you decide that you want any of the cosmetics of the more expensive editions, you can buy the upgrade to those cosmetics for the exact price difference. If this was any other company, they would have used "FOMO" (fear of missing out) to guilt you into the more expensive editions immediately. In fact, this game will never sell any powerful items. Only skins. And the game already gives you beautiful skins just by playing it and finding items, so you don't need to buy any skins at all. The game will also never have any paid DLC expansions. All world expansions will be completely free. What a refreshing game developer! Every game mechanic is also a labor of love, and are meticulously designed. There is so much innovation in this game that it's kind of blowing my mind how good it is. Inventory tetris, wasting 1 hour per day optimizing your storage layout? Nope, there's a 1-click sort button. A huge, messy inventory and world floor full of unidentified items, with a bunch of scrolls of identification and scrolls of town portal in your inventory at all times? Nope. Portals are free (good, why should we permanently waste 1 slot for that?). Items are already identified (good, why should we waste time and space carrying totally worthless items around?). But best of all, the game has a built-in loot filter builder, where you can easily tell it "hide all plain items, show me magic items, highlight items that give boosts to my class skills" etc. The system is very deep yet very easy to use. You can play with the exact loot filters you need! A cluttered inventory filled with endless crafting items that are playing tetris? Nope, there's a "send to crafting forge" button usable anywhere in the world, which moves them all into permanent storage immediately. Stash tabs? You get 100+ huge tabs (with a global "name/stats" search), entirely via in-game gold! Crafting? One of the best systems I've ever seen. You can break down items to extract their affixes, and then attach them to other powerful items. You can literally craft your own specialized gear. Being trapped in a build? Nope. You can respec everything except your chosen Mastery (Ascendant Class, basically). And the respec costs are very reasonable, usually just a bit of in-game gold, or the time to level up your newly chosen skills. It's very liberating to be able to change your mind after investing countless hours into a character. And then there's the way they have solved the "auction house goblin vs farmer" gameplay styles: You can specialize into trading or farming, depending on what you prefer to do. And you cannot trade items with the other "faction". So you can relax and enjoy the part of the gameplay you prefer the most. They also solved the "auction house goblin" problem in these games, by making items account-bound after you buy them from other players. So you won't see goblins buying up all items on auction and re-selling them for 10x the price. Because that's totally impossible in Last Epoch. Thank GOD! This just scratches the surface of the amount of innovation in this game! The game even contains in-game help in every tooltip (by holding Alt) which reveals what every buff and status effect means, and also has an in-game guide with the G key which means that I have NEVER had to visit a wiki for this game. All of that is of course searchable in-game, so you can quickly find your answers. It's such a refreshing game design. I've played 18 hours online in beta, and have zero bugs and zero lag. World transitions take around 3-6 seconds, at 25ms ping to EU West. People who said that the game lags online or that "everyone knows the EU servers are awful" must have terrible internet connections. Perhaps most importantly of all, I have never seen any complaints about the game in the game's global chat either. That means the people who actually play the game are enjoying it! My favorite game of this style was Diablo 2. The classic. This game has definitely dethroned that. :D So it even managed to beat my massive nostalgia goggles. :P Maybe Diablo's story is a bit cooler (gothic devil stuff), but Last Epoch's story is brilliant too! Last Epoch also easily beats Diablo 3 and 4, the soul-less corporate games. Those games are so bland, so dumbed down, and so monetized that I am amazed that anyone even plays them at all. And it even beats Path of Exile, the "you need a math degree to make a viable build that won't get you crushed at endgame". The story of Path of Exile is literal nonsensical garbage, and the world design is nowhere near as cool either. I used to love Path of Exile. But Last Epoch is way, way more fun in every way. In Last Epoch, every build is viable, yet there's tons of depth to every character. Each base character can specialize into 3 different masteries, which unlocks different class trees and skills. Furthermore, every skill in the entire game has their own per-skill trees where you can choose your favorite customizations and adapt the skills to your desires, in very meaningful ways that wildly change the way the skill is used. The per-skill trees are very deep and rival the size of entire class trees of Diablo. And they allow you to make any skill in the game viable for endgame. Sure, there's technically a "best meta" like every other game in the world, but the difference here is that you can play the way you want to play, and you don't need to follow guides like a slave. It is even close to the skill depth of Path of Exile, without needing a math degree to play it. You'll discover that there are some "obvious" paths to play simple builds in Last Epoch if you're a beginner, but there's simultaneously an incredible amount of depth for people who want to create wild, crazy, unique builds with chain-cast synergies. This is an amazing game. And I have complete faith in the game designers! It's the best ARPG I've ever played! Update about online post-launch: I've played online since day 1, with 3-60 second loading times.
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Feb. 2024
Fair price? check Is it an ARPG pretending to be an MMO? absolutely not WASD navigation? check Offline mode for solo players? check Ranged characters can shoot/cast as far as their display renders (no invisible walls for ultrawide)? check Large map overlay that doesn't stop you from playing/moving? check Engaging story with actually interesting side quests? check All builds viable? check Better than Diablo 4 in every way outside of graphics? check Should you buy it? yes Edit: Really didn't expect this review to blow up! At least 100 stash tabs? yep! Searchable tabs? absolutely! Filterable drops to only see the tiers you want (hide common/blue)? yep! Able to fire at enemies on a different elevation thus avoiding hits? yep! Should you still buy it? Why are you still here? Do it! Do it now!
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 22 November 2024 00:36
SteamSpy data 20 December 2024 01:38
Steam price 23 December 2024 12:50
Steam reviews 21 December 2024 11:53
Last Epoch
7.6
77,318
22,934
Online players
2,208
Developer
Eleventh Hour Games
Publisher
Eleventh Hour Games
Release 21 Feb 2024
Platforms