I was afraid to buy this game... ... because of a few loud and ultra-negative people. I still saw way more love for the game than negative reviews though, so I decided to visit their Discord to ask people what the situation is. After hearing from actual players, it became apparent that most other people I speak to have zero issues with the game. I've spoken to people who have 100+ hours online and had only 2 disconnects for example (which is in huge contrast to some negative people claiming they disconnect every hour). So, after seeing the community's enthusiasm, I decided to buy the game despite my fears, and was ready to refund it if needed. But as I kept approaching the 2 hour mark, I was too hooked. I already knew: I want this game. This game is something special... The fact that I am writing this review is huge. I almost never review any games. This game is actually extremely good. The world was a bit "boring" in the first hour, when I was in the plain landscape and didn't have many skills, but it quickly evolved after that and hooked me around the 2 hour mark. The graphics are really beautiful (when you get past the "plain, normal world" intro area), the sound effects are fantastic, the skill trees and classes and depth are brilliant. I can see why there's a huge cult around it. The creator is just a nerd like us, and he wants to make the ultimate ARPG for himself. This game is not driven by the apathy and greed of typical "big business" game companies. Just watch his development streams and various interviews. Mike is one of us, and he's a great guy. Everything in this game's design respects you, the player. It's not a soul-less, corporate money sucker like most other ARPGs. Even the pre-order bonus is pro-customer: The only thing you get by pre-ordering is a small Guppy pet, which is available in every edition of the game (even base edition). All other deluxe/ultimate items will remain available after launch too. And guess what? If you decide that you want any of the cosmetics of the more expensive editions, you can buy the upgrade to those cosmetics for the exact price difference. If this was any other company, they would have used "FOMO" (fear of missing out) to guilt you into the more expensive editions immediately. In fact, this game will never sell any powerful items. Only skins. And the game already gives you beautiful skins just by playing it and finding items, so you don't need to buy any skins at all. The game will also never have any paid DLC expansions. All world expansions will be completely free. What a refreshing game developer! Every game mechanic is also a labor of love, and are meticulously designed. There is so much innovation in this game that it's kind of blowing my mind how good it is. Inventory tetris, wasting 1 hour per day optimizing your storage layout? Nope, there's a 1-click sort button. A huge, messy inventory and world floor full of unidentified items, with a bunch of scrolls of identification and scrolls of town portal in your inventory at all times? Nope. Portals are free (good, why should we permanently waste 1 slot for that?). Items are already identified (good, why should we waste time and space carrying totally worthless items around?). But best of all, the game has a built-in loot filter builder, where you can easily tell it "hide all plain items, show me magic items, highlight items that give boosts to my class skills" etc. The system is very deep yet very easy to use. You can play with the exact loot filters you need! A cluttered inventory filled with endless crafting items that are playing tetris? Nope, there's a "send to crafting forge" button usable anywhere in the world, which moves them all into permanent storage immediately. Stash tabs? You get 100+ huge tabs (with a global "name/stats" search), entirely via in-game gold! Crafting? One of the best systems I've ever seen. You can break down items to extract their affixes, and then attach them to other powerful items. You can literally craft your own specialized gear. Being trapped in a build? Nope. You can respec everything except your chosen Mastery (Ascendant Class, basically). And the respec costs are very reasonable, usually just a bit of in-game gold, or the time to level up your newly chosen skills. It's very liberating to be able to change your mind after investing countless hours into a character. And then there's the way they have solved the "auction house goblin vs farmer" gameplay styles: You can specialize into trading or farming, depending on what you prefer to do. And you cannot trade items with the other "faction". So you can relax and enjoy the part of the gameplay you prefer the most. They also solved the "auction house goblin" problem in these games, by making items account-bound after you buy them from other players. So you won't see goblins buying up all items on auction and re-selling them for 10x the price. Because that's totally impossible in Last Epoch. Thank GOD! This just scratches the surface of the amount of innovation in this game! The game even contains in-game help in every tooltip (by holding Alt) which reveals what every buff and status effect means, and also has an in-game guide with the G key which means that I have NEVER had to visit a wiki for this game. All of that is of course searchable in-game, so you can quickly find your answers. It's such a refreshing game design. I've played 18 hours online in beta, and have zero bugs and zero lag. World transitions take around 3-6 seconds, at 25ms ping to EU West. People who said that the game lags online or that "everyone knows the EU servers are awful" must have terrible internet connections. Perhaps most importantly of all, I have never seen any complaints about the game in the game's global chat either. That means the people who actually play the game are enjoying it! My favorite game of this style was Diablo 2. The classic. This game has definitely dethroned that. :D So it even managed to beat my massive nostalgia goggles. :P Maybe Diablo's story is a bit cooler (gothic devil stuff), but Last Epoch's story is brilliant too! Last Epoch also easily beats Diablo 3 and 4, the soul-less corporate games. Those games are so bland, so dumbed down, and so monetized that I am amazed that anyone even plays them at all. And it even beats Path of Exile, the "you need a math degree to make a viable build that won't get you crushed at endgame". The story of Path of Exile is literal nonsensical garbage, and the world design is nowhere near as cool either. I used to love Path of Exile. But Last Epoch is way, way more fun in every way. In Last Epoch, every build is viable, yet there's tons of depth to every character. Each base character can specialize into 3 different masteries, which unlocks different class trees and skills. Furthermore, every skill in the entire game has their own per-skill trees where you can choose your favorite customizations and adapt the skills to your desires, in very meaningful ways that wildly change the way the skill is used. The per-skill trees are very deep and rival the size of entire class trees of Diablo. And they allow you to make any skill in the game viable for endgame. Sure, there's technically a "best meta" like every other game in the world, but the difference here is that you can play the way you want to play, and you don't need to follow guides like a slave. It is even close to the skill depth of Path of Exile, without needing a math degree to play it. You'll discover that there are some "obvious" paths to play simple builds in Last Epoch if you're a beginner, but there's simultaneously an incredible amount of depth for people who want to create wild, crazy, unique builds with chain-cast synergies. This is an amazing game. And I have complete faith in the game designers! It's the best ARPG I've ever played! Update about online post-launch: I've played online since day 1, with 3-60 second loading times.
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