Last Epoch on Steam - User reviews, Price & Information

Uncover the Past, Reforge the Future. Ascend into one of 15 mastery classes and explore dangerous dungeons, hunt epic loot, craft legendary weapons, and wield the power of over a hundred transformative skill trees. Last Epoch is being developed by a team of passionate Action RPG enthusiasts.

Last Epoch is a action rpg, loot and hack and slash game developed and published by Eleventh Hour Games.
Released on February 21st 2024 is available only on Windows in 10 languages: English, French, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain and Japanese.

It has received 101,187 reviews of which 78,216 were positive and 22,971 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 33.99€ on Steam.


The Steam community has classified Last Epoch into these genres:

Media & Screenshots

Get an in-depth look at Last Epoch through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel Core i5 2500 or AMD FX-4350
  • Memory: 8 GB RAM
  • Graphics: nVidia GTX 1060 / AMD RX 580 with 6GB of VRAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 22 GB available space
  • Additional Notes: SSD strongly recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
One thing Last Epoch does better than any other aRPG on the market is letting you truly create your own build. You don’t need guides—developers actively encourage respeccing and experimenting. (For context, I’m a veteran who’s played D1, D2, D3, PoE, Grim Dawn, Torchlight 1 & 2, Victor Vran, WH40k Inquisitor Martyr, and most recently, PoE2) Last Epoch also has one of the best, if not the best, crafting systems in the genre and is incredibly user-friendly in terms of QoL. After three miserable acts of QoL-deprived torture in the slog that is PoE2, I gave Last Epoch a shot. The difference was night and day—I felt genuine, physical relief while playing it. Give this game some love and support it so it can continue to grow and improve. P.S. I also have a family, a career, and a life now, so I value my time—and I appreciate companies that value it too. No-lifers can call me casual, but the only thing they’re really flexing is how cheap their time is. EDIT I wrote the above words after 40 hours in the game. After another 60 hours, bringing my total to 100 hours, I have some additional thoughts: - The game still rocks for me. The aforementioned crafting system is even more impressive in the endgame. I’m now far from creating perfect Exalts and even further from obtaining Uniques with Legendary Potential to merge with those Exalts, so there’s plenty to look forward to. There’s this constant feeling of progression—every game session, every hour feels worthwhile. - I’m still on my first character and not yet feeling bored, but creating a second one and leveling it to the endgame would be a breeze. You can craft powerful leveling gear as an endgame character, choose paths that omit the campaign almost entirely, or bypass just half or three-quarters of it. - Missions in Monoliths are repetitive in themselves, but this is a gear grinding game (pun intended), and it pulls you in like a slot machine. (Though I’ve only used a slot machine once and won, so I can only assume!) You’re always pushing for another level or another piece of the puzzle to create better and better gear yourself. - One thing I completely and unjustly omitted before is the graphics. I totally love it! Maybe it’s my lack of expertise, but I find itfar superior to the grey, yellow, and brown slop that PoE2 presents (and is so highly praised). The style feels surrealistic or like magic realism, with breathtaking backgrounds, impossible colors, and a cosmic scope. This is a game that sometimes makes you stop and simply marvel at the sights. - There’s a full offline mode for those with poor latency or who just don’t care for online interactions. There are also two exclusive factions—one that lets you use an in-game auction house, and the other that prevents auction house use in exchange for much bigger and even targeted loot options. This level of freedom in playstyle is unmatched in any other aRPG. - Having been pulled into the game, I watched some content regarding the future Cycle (season) and the positive changes coming. Even WASD movement (the only good thing PoE2 implemented) is being tested, though it won’t be available for some time. After some disastrous early access experiences and preorders in recent years, I’m not one to give credit for promises, but I can’t help being excited. - Lastly, the community in this game is something else. There’s an in-game global chat, and usually, I turn that off. But I’m glad I didn’t in LE. Not only is the community helpful, but it’s also laid back, respectful, and has a healthy amount of banter. Even though I NEVER used any form of global chat in other games, this atmosphere encouraged me to contribute to the discussion. Funny enough, a lot of the discussion involves PoE2 refugees expressing their shock at how an aRPG can cater to the player and enable so much fun without asking for endless chores (before, during, and after gameplay, and some web searches to even know what you’re doing). I never had to alt-tab out of the game to learn something—it’s all there.
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Dec. 2024
there's always been the argument in PoE: must the crafting system actually be this punishing and opaque, so impossible to learn? i remember especially during grove, but also with things like aisling laffrey, it was possible to get insanely good items very, very early on, with just a few chaos orbs as startup fund. but explaining these mechanisms to a new player was literally so difficult that new players were mostly better off farming currency and then paying 10x markups on the market to someone who already knew how to craft. and this seems... bad? from a naive perspective? poe has always had a strong rejoinder; that the depth rewards player research and commitment and creates a dedicated community. and they're definitely right about that. when learning how to synergize between all the different crafting systems gives such a large benefit, it feels really good but still, there was a sizeable group wondering if poe would REALLY be that much worse if the crafting system's learning curve were even just a little bit less imbalanced last epoch is the proof, I think, that actually it's pretty good! in last epoch, players who don't want to learn anything at all, and just press the 'upgrade' button on their favorite affixes whenever the game doesn't mysteriously tell them they can't do it for some reason, will get about half of the benefit of the crafting system. Players who spend thirty seconds playing around with it will get like 80% of the benefit. in other words, you don't need to get a graduate degree in crafting in order to see enormous value from it the skill tree and passive trees work the same way, compared to PoE. does it REALLY need to be that complicated and hard to plan out? Last Epoch proves that, no it doesn't. You can be simpler than PoE without having to be Diablo 4. this isn't to say PoE should tone down their complexity. They are playing to their advantage. But playing LE shattered a bunch of illusions I had about the link between complexity and depth in an ARPG. In LE, if you itemize intelligently, stack stats that aren't wildly inappropriate for your build, and look for skill tree nodes that synergize with each other (for instance, by doubling down on a single damage type)... you can make pretty much any build work. There aren't any noobtraps or wrong choices and you DEFINITELY don't need a plan. And it almost seems like they show off how easy it is to respec, compared to PoE. When I was a PoE purist, I did not believe this was possible to achieve in a game without sacrificing so much depth that you might as well just make Diablo 3... I was wrong. Last Epoch is a fantastic ARPG that genuinely rewards player experimentation in a way that feels really satisfying, and I love picking a random skill, designing a build around it, and finding out that it works just fine. In other ARPGs, doing this would be a 'challenge run' type situation, but in Last Epoch I have yet to find a single skill, even ones overlooked by the community, that can't be built up to be at least 90% as good as so-called 'meta' builds. This is genuinely really impressive!
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Nov. 2024
This is a mid-point between Diablo 4 and Path of Exile. Overall quality and enjoyment is wonderful. Very Excited to see this game grow with time. Main draw for me is this game is very clear and has every guide you would need IN GAME. When you play this you stay in the game and don't need anything external; even your loot filter is very easy to make on your own.
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Oct. 2024
Updated Review 2024 version 1.1.7 Ok, I think I played long enough to review this ARPG. TL;DR: Over 2200 hrs played and I love it! There could be improvements and more content and it is coming down the pipeline Disclaimer... I'm a filthy single player casual who plays offline only, that being said... I didn't use any specific pre-made builds for the classes, as I enjoy discovering skill synergy through experience and playing the game OFFLINE, now on to my opinion. CLASSES Void Knight is a fun class (level 98 Sentinel, 200 corr) Paladin is a fun class (level 100 Sentinel, 200 corr) Spellblade is a fun class (level 94 Mage, 200 corr) Bladedancer is a fun class, struggles a bit at 100 corr (level 86 Rogue, 100 corr) Beastmaster is a fun class (level 68 Primalist) Falconer is a fun class (level 78 Rogue) Forge Guard is not a fun class (level 94 Sentinel) (update, FG is much better after 1.1 release) Necromancer was not a fun class for me, minions die to fast (level 95 Acolyte) STORY AND GAMEPLAY The story is my favorite to play through, I played it many times and it keeps you going from point A to B at a fast pace and engages you with mystery, interesting areas, enemies and allies as you venture your way through Eterra as a mysterious time traveler who has to put order back into time and fight back the chaos of the all consuming void of Orobyss. As you play through the story, many items will drop. LE offers a way to filter all Items (shift-F) by affixes, rarity and many more. It's a very useful tool and will make item drops more worthy of your class design choices as you progress - I personally just filter out what I don't need depending on the class I chose and by the affixes I want to build my character with. The Lore of Eterra is mysterious and engaging, keeping you interested into the characters and why everything is happening around the "Epoch". As the main story unravels around you and your chosen fate, the Epoch quickly becomes the center of attention as the last Artifact of Eterra her self, a god in the world with the same name who has vanished, her opposite - is Orobyss, the dark vile god who was only happy when the universe was dark and cold nothingness. Last Epochs multiverse of time paradoxes is an interesting approach to the idea of an endless loop of game-play, keeping the traveler occupied by endlessly running the "Monolith", timelines which hold Echo islands of lost time and ruined futures that could be holding perfect items you've been looking for. LE also offers a crafting system via the "F" key which allows you to make items with affix shards, runes and Glyphs - all of these components are collected through combat or rewards and are used to manipulate the affixes of the item to be more usable to your build or to make them stronger. When you do find that perfect unique and that juicy exalted item you will be able to make a "Legendary" item by combining them in a "Temporal Forge", which can only be accessed via a dungeon key that drops from fighting common area bosses. Legendaries depend on the Legendary Potential (LP) of a Unique item, where all or a few Affixes from an exalted item can be fused/applied to the Unique - creating a Legendary item is all RNG of course - but hopefully you'll get want you want eventually, just don't forget to time shift with the "D" key to pick up that sweet new item after forging. As you get stronger, you will farm even harder Monoliths called "Empowered Monoliths" this version of the monolith is much stronger, offering increased pain modifiers and challenges to the end goals for the player to overcome. Corruption is the key to success, as you will be grinding more and more of it by defeating the echo quest boss to stack "Gazes" these gazes increase the amount of corruption you gain by defeating a shade of Orobyss. The higher your corruption, the more unique loot will drop with LP. (This is the current end game of Last Epoch) NEMESIS SYSTEM This was added with the Season 2 Harbringers patch and added special enemies similar to the Exiled Mages. There're 4 types of Nemesis based on Bleed, Poison, Frost and Lightning, each boss has 4 options to select random items from a list - including an egg that can incubate a unique from your inventory into a legendary with random stats or a Unique with Legendary Potential to upgrade at the temporal forge. There are also three choice to go about this - the Banish choice will change the item line up the next time you find a Nemesis spawn point. The Empower option will start a fight and enhance items into Exalteds or Rare items that could also have sealed affixes and or Unique items that will be given random affixes or LP. The Challenge option will also start a fight and the Nemesis will drop random items, shards and various loot along with the 4 items from the selection screen. In my opinion the Nemesis system is very cool and gives the player something to do with their Unique items they find that have no LP. Before this system we sold them to the vendor or left them on the ground. HARBRINGERS The Harbringers are new boss types from the void and can be challenged in Empowered monoliths, the First harbringer occurs in the level 90 normal monoliths and drops an eye that can be used after a Monolith quest boss fight and unlocks the new Monolith area where the Forgotten Knight awaits to hear about your surprising victory. All Harbringers must first be defeated before challenging Abberoth. I am not a fan of the Harbringer system, however, it's completely optional as there's a tick box after each monolith boss that allows you to summon one after the fight. These new bosses are very hard and fight similar to the arena bosses, they have added special attacks from the quest monolith boss as well as their own. Very challenging and I'm very glad it's not a forced system. LOOT LIZARDS I love loot lizards, I want more loot lizards, a whole village even a rainbow mtx pet! yes more, more! Loot lizards are a chasable npc mob that drops gold, idols and most of all loot of all kinds - but hurry before they sink back into the ground! (No longer going since patch 1.7.6) IMPERIAL UPRISING EVENT I'm on the fence about this new event, it has made empowered monoliths even harder. There's many mobs in each group with a boss, these mobs are buffed and will kill you faster than anything else in the monolith. It's currently possible to aggro multiple groups of these special undead packs of random ability shooting swarms of stupidity. However, these groups of mobs if defeated can drop multiple uniques, shards, glyphs and items, so if you can defeat them - it's pretty rewarding. However, the event created a flood of shards, glyphs and runes for crafting as now I have 1000s of them. (Not complaining, but kinda made shards value feel underwhelming, some shards are still pretty rare though) MUSIC I love the music of Erik Desiderio, I think he nailed the 80ies vibe fantasy pretty good, and like Steve Pardo this will be among my favorite ARPG game osts ever. I made my own Last Epoch Grind playlist on Spotify too, because you are going to do a lot of grinding, so here it is, over 80 hrs of game composer and game OST tracks. https://open.spotify.com/playlist/6Pd0i6Bxfw1V0OodxfYvic?si=c5be17597f154562
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Aug. 2024
I don't play this game anymore because I can't stand to level another character thru their ultra boring campaign and there is no alternative leveling. It is a great title tho. All the classes are very unique and have multiple playstyles to experiment with. They also set items to be rewarded in specific locations so there isn't that D4 RNG RNG RNG RNG nonsense. Another great thing is they offer many ways to get focused loot that you actually desire. While there is still a grind here, it's much more enjoyable than anything else I've played because it isn't entirely blind across the board RNG. By far the biggest selling point of this game is the skills system where you get to individually customize up to 5 of your abilities with a wide variety of spices. Some will give you extra projects, or change elemental types, others can completely rework how a skill functions. I enjoyed playing most of the classes a lot. I don't think I've ever tried such a wide variety of skills/classes/builds in a game until I played this. It's very easy to understand. You wont need to depend on 3rd party guide/build/skill tree websites to figure out how to not-brick your character. On PoE and D4, I felt this was a huge issue. You are either one of the 'good builds' or you are not. I don't appreciate games forcing me to play a character/class a specific way or be the worst player possible. I feel like games that bottleneck their own creativity like this are designed poorly. They also never try to fix it by making other things more viable. Last Epoch does. My one major complaint, same thing I started with, it gets so repetitive. The enemy/level content is very limited and after playing the campaign, the end game is just rehashing those same assets. This is common in the genre, but LE takes that for granted way to hard. It suffers from having a small sample size of copy pasta-ed assets.
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Steam data 30 March 2025 20:07
SteamSpy data 27 March 2025 04:58
Steam price 01 April 2025 20:48
Steam reviews 31 March 2025 08:01

If you'd like to dive deeper into the details about Last Epoch, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Last Epoch
  • SteamCharts - Analysis of Last Epoch concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Last Epoch compatibility
Last Epoch
7.6
78,216
22,971
Online players
1,918
Developer
Eleventh Hour Games
Publisher
Eleventh Hour Games
Release 21 Feb 2024
Platforms
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