Last Command

Last Command is a fast-paced Snake x Bullet Hell action game. Maneuver through enemies’ barrage of attacks, collect Data Points to deal damage! Mix and match skill chips as you progress, overcome intense Boss battles, and uncover the secrets of their program world...

Last Command is a bullet hell, action-adventure and anime game developed and published by CreSpirit and No Stuck Game Studio.
Released on October 25th 2022 is available only on Windows in 6 languages: English, Simplified Chinese, Traditional Chinese, Japanese, Russian and Korean.

It has received 1,986 reviews of which 1,907 were positive and 79 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 12.49€ on Steam.


The Steam community has classified Last Command into these genres:

Media & Screenshots

Get an in-depth look at Last Command through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 SP1+
  • Processor: Intel or AMD Dual Core at 2 GHz
  • Memory: 4 GB RAM
  • Graphics: Geforce 9600 GS, Radeon HD 5670
  • DirectX: Version 11
  • Storage: 600 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
-Cleared on Expert- TLDR: If you like Undertale boss fights, Nier hacking, basic bullet hell that isn't on Touhou level, or snake: this is a great game to try. Story: 2/5 For a ~10 hour game that is mostly spent in battle, there isn't really much to this. The story is more or less as simple as it gets. There are some interesting gimmicks to the story that some people may have seen before, but at the very least it's decent enough story for what it is. Gameplay: 5/5 The game is summarized as a snake x bullet hell game and while it isn't wrong; people would probably be thinking of Touhou when reading bullet hell and under that impression: it's not. The game is snake with a handful of interesting bosses to fight that each have their own interesting mechanics to learn to deal with: some of which might not really even have bullets at all. The varying difficulties for the game should suit any kind of player from the most casual to the most hardcore players. Personally as someone who plays FFXIV, Rabbit & Steel, and other Crespirit games: progging through fights on expert was an enjoyable experience while not being too difficult. Since I feel the gameplay is the highlight of the entire game, I don't really want to discuss anything in particular about the encounters due to how short the game is, but the fights will feel alot like how it feels to play Undertale instead of solely being a bullet hell game. Graphics: 4/5 It's not like this is some AAA game, but graphically speaking this is a really pretty game for what it is, especially when paired with how the gameplay is like. I do think there are quite alot of flashing lights so I would be very wary of that if you have issues with epilepsy. There is a colorblind mode for people who may have issues with colors in this game since some aspects of gameplay are color-related. Audio: 3/5 I actually listened to a bit of the soundtrack before playing the game and because of experiences with Rabi-Ribi and TEVI, I had higher expectations for the music, but in this case: having context and hearing the BGMs while playing the game do make a huge difference versus listening to the BGMs prior. After playing the game, I ended up liking the music much more than I expected to, but it's not at the level that I'd be rushing to play any particular song on repeat. Game Time: 2/5 This game is roughly 10 hours to beat the story, probably significantly more if you were attempting to 100% the game by beating the hardest difficulty, but playing on the hardest difficulty isn't for everyone so it's understandable that people might judge the game more for how short it may seem. There are some DLC currently available for random side content to do, but aside from adventure mode to refight bosses, there isn't much replayability to the game aside from trying to beat higher difficulty bosses. There is however a story DLC coming in 2025, so hopefully that may extend the game to a more favorable length. Overall: Don't buy this game expecting a great story, but if you're someone who likes interesting boss designs or maybe even simply just a desire for DPS uptime, Crespirit tends to do extremely well in designing boss encounters in their games and Last Command doesn't miss. Using snake as a design, the game is very fun to play and I really did wish there was much more content to play aside from adding nightmare mode to my to-do list. I am looking forward to the 2025 DLC.
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Oct. 2024
Honestly, this was a unique bullet hell experience, the snake movement and form of attack made for an engaging fun time. The story is simple and a bit split apart in the over world but I can see past it with the great variety of boss fights and music. My only 'complaint' is that it gets good at using all the things you learn by the middle-end, making me want more at the end of the game when it's about to end :<. The last couple of bosses really felt like the devs were cooking bangers bosses. I'll be waiting here for when they drop dlc for this game in the meantime Definitely recommend it you were looking for something new in the bullet hell genre (it might be hard on your first go)
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Sept. 2024
I'm not really more positive or negative on this game. The gameplay is amazing, the bosses are fun and enjoyable to run through god knows how many times, the music rocks no matter how many times I hear it. But there are a few problems I have with the game, and to a lesser extent, the devs/publishers. First off, The story. The story has no real substance to it, only thing it does decently well is foreshadowing and character intros. The finale to the story is also very well done. However, the are a few instances where we are introduced to a character and no less than three fights later the character gets alt+tabbed out from existence and we are expected to care about them. I don't know about you, but I need to learn about/spend time with the character on screen for at least 2 hours before I really care about them. Secondly, the cosmetics and the DLC. There exists supporter exclusive DLC for when this game was on kickstarter. The good news? it's purely cosmetic. The bad news? they have an option in the games settings for changing to said cosmetic even if you don't have access to it, plus they have a STEAM TRADING CARD depicting said cosmetic (fei vs. SpFei). I have the incredible agony that is owning said trading card without said cosmetics being accessible in game (I just want to spiff out fei, please devs add at least one more Fei skin). The last thing I want to rage about is their pre-order package. I found this game 2 years after release, but after playing the game I really wanted to get my hands on some of the pre-order items, this being the first time I have ever wanted to do so. I was extremely disappointed to find that I could not buy, no matter where I looked, the paper DIY Fei kit that was included in the pre-order bundle. The fact that I was unable to purchase a Fei for my room nor an outfit for Fei had greatly soured my mood regarding this game. I do recommend this game for those that want a (mildly) refreshing take on the bullet hell genre while not having too hard of a time, with both optional easy and challenge modes being available. TL:DR It's a good game but I'm upset the Dev's won't take more of my money Gameplay is great, story is mid, and the snake movement feels awkward at first but gets really easy to use after an hour.
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July 2024
Takes Undertale's minimalist, danmaku dodging combat and polishes to a sheen, and greatly improves on it by allowing you to attack during the action while expecting much more of the player overall. Plot is forgettable... something-something computer programs, humanity, 4th wall... but the combat and exploration are enough of a joy and it's enough of a pretense to string them together. Aesthetic is strong but mostly monochromatic with simple shapes and a few nice sprites. You can trust any action game CreSpirit makes to be a banger.
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Feb. 2024
Support Program : There must be a lot games in the library that you haven't finished yet, right ? Me : How tf do u know that Support Program : I also saw a folder named loli he.............. Me: *Delete game
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 19 November 2024 11:02
SteamSpy data 17 January 2025 04:45
Steam price 22 January 2025 20:35
Steam reviews 22 January 2025 04:01
Last Command
9.1
1,907
79
Online players
2
Developer
CreSpirit, No Stuck Game Studio
Publisher
CreSpirit, No Stuck Game Studio
Release 25 Oct 2022
Platforms