Lara Croft GO

Lara Croft GO is a turn based puzzle-adventure set in a long-forgotten world. Explore the ruins of an ancient civilization, discover well-kept secrets and face deadly challenges as you uncover the myth of the Queen of Venom.

Lara Croft GO is a puzzle, adventure and female protagonist game developed by Square Enix Montréal and published by Crystal Dynamics.
Released on December 04th 2016 is available on Windows, MacOS and Linux in 6 languages: English, French, Italian, German, Spanish - Spain and Portuguese - Brazil.

It has received 3,676 reviews of which 3,410 were positive and 266 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 9.99€ on Steam.


The Steam community has classified Lara Croft GO into these genres:

Media & Screenshots

Get an in-depth look at Lara Croft GO through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz (4 CPUs), ~2.4GHz
  • Memory: 1 GB RAM
  • Graphics: NVIDIA GeForce 310
  • DirectX: Version 11
  • Storage: 2 GB available space
MacOS
  • OS: OS X 10.9.5
  • Processor: 2.4 Ghz Intel Core 2 Duo
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 320M 256 MB
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu 14.04.4 LTS
  • Processor: Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz (4 CPUs), ~2.4GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 310
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
TLDR Turn-based grid obstacle puzzle in a Tomb Raider setting, mechanics are simple but interesting enough, shame it’s a low-effort port from mobile. [15/20⭐, 8h🏅, 2/5💡] Context Lara Croft GO is a simple puzzle game that takes place in the Tomb Raider universe, the second such entry by Square Enix (the first being Hitman GO, which I haven’t played.) The puzzles are decent enough, and there’s nothing of an “adventure” game here, but its greatest sin is a GUI directly ported from the mobile version. Writing The game has no actual plot or dialogue. You play as Lara Croft through classical Tomb Raider environments — jungles, ruins, caves — in a quest to collect artefacts. Also, there’s a big bad snake that doesn’t want you to get the artefacts. Aesthetics The visuals are simple and low-poly in a fixed-camera isometric perspective, the animations are smooth, and the soundtrack minimal and atmospheric. It’s nothing overwhelming, but it creates a decent atmosphere and tension in later stages (as much as a turn-based puzzle game allows). Gameplay The game plays as a grid-based obstacle course, where you guide Lara to the puzzle’s exit. Solving the puzzles requires manipulating the environment (by moving obstacles or pushing levers), but also avoid/kill enemies (a rather limited roster: immovable critter, blindly moving critter, pursuing critter, and rolling stone). The game is purely turn-based, including the enemy movement. It terms of difficulty, it’s mostly straight-forward, except perhaps on the extra chapters where you have to synchronise with the movement of the enemies, the kind of challenge that is more annoying than rewarding. There’s also a built-in hint system that guides you through a solution. The low point of the game it that it just feels like a low-effort port from mobile. There is absolutely no keyboard control, you have control the character through mouse swiping in the desired direction. Being turn-based on a grid, each level amounts to dozens of such swipes. To push/pull movable obstacles, you have to click on arrows that show up in the GUI. There’s not even a button to restart a puzzle after a deadlock, you have to go through the menu. There are also some collectibles to find throughout the game. But these are just hidden objects that you have to click, and add nothing to the puzzle gameplay (they unlock skins for Lara). You can die, and will just respawn in the nearest checkpoint (there’s usually a few checkpoints per level). You can easily reach deadends in a level, and you can restart a level but there is no undo. Progress is auto-saved per level, but not the state of each level. Value It took me about 8h to beat the ~60 levels spread across 7 chapters (the last two chapters are extras released in later updates) and find all collectibles. There is a single progress slot, but you can always revisit previous levels. The game is completely linear. Except for those related with the collectibles, achievements are related to progressing the game or performing some actions that happen naturally during a playthrough. Collectibles may require you to revisit levels, but these are cumulative over attempts. That’s the only added challenge caused by the achievements. The game seems to be often on sale, so it’s worth giving it a shot. PS: despite the Steam warning, the game runs in recent macOS versions. For more puzzle-game reviews and curated lists check out the [url=https://store.steampowered.com/curator/43326007-The-Clueless-Adventurer-Puzzle-Trove/]Puzzle Trove .
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Dec. 2024
Honestly, I had only bought this game to complete my Tomb Raider/Lara Croft game collection, it's a good game if you mainly like Puzzles. The Graphics looks surprisingly great and runs smooth even on my really really old hardware, + It has a Linux Native which runs really well. The Puzzles are honestly rather fun, I really wish the plot/story was more prominent (which I believe there is, or am I confused?). Overall in the end, This is a Phone game ported to PC, it's a damn good port not gonna lie, but honestly unless you really like Puzzle games or Lara Croft, then It's not really a must play, but if you do like Puzzles then yeah, this is quite good, 7.5/10.
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Dec. 2024
Before Square Enix Montreal got acquired and later shut down by Embracer Group, they made the multiplatform turn-based puzzle game trilogy, [I]GO[/I]. Using IPs that were published by Square Enix at the time – [I]Hitman[/I], [I]Tomb Raider[/I], and [I]Deus Ex[/I] – they re-interpreted these cross-genre action franchises into captivating puzzle games that retained the spirit of the source material. The [I]GO[/I] games are like chess, with the player and computer opponent taking turns in moving the protagonist and enemies respectively across an isometric grid-based level. In [I]Lara Croft GO[/I], the player guides Lara through a series of levels filled with traps, obstacles, and creatures to obtain an artifact. There is a story, but it’s frankly insignificant. Despite that, the game remains engaging because the essence of exploration and navigating through treacherous environments still shines through. The developers even managed to include boss fights in this game format, and make them exciting and fun! This game teaches players the rules of the game through level design rather than by text. Players learn how traps and contraptions work, and how enemies move through observation as well as trial and error. Every mistake made is a lesson learned. Because save points are generous, the game doesn’t feel punishing. That’s not to say the game is easy, for it gets notably challenging mid-game. Thankfully, this version of [I]Lara Croft GO[/I] offers unlimited hints, which can be quite helpful. Also included is the expansion level, The Mirror of Spirits, which was made in collaboration with KO_OP. In this level, players control Lara and her mirrored self across levels in the real world and the mirror world. It’s a shame there aren’t more levels of this type given how fun it is. To add some replayability, there are hidden treasures to be found in the background of many of the levels. However, rewards of unlocking additional outfits are gimmicky. Because you need to exit a level to switch outfits, which are purely cosmetic, it’s a bit of a chore to play dress-up with Lara just for the fun of it. Another minor annoyance of [I]Lara Croft GO[/I] is the controls. The [I]GO[/I] games were initially designed to be played on touch screens, so the mouse-click-and-drag control scheme that this game has isn’t exactly ideal. It’s not horrible, but making it playable on a keyboard – like [I]Hitman GO[/I] on Windows – would have been preferable. In spite of a couple of shortcomings, [I]Lara Croft GO[/I] is a fun game that allows [I]Tomb Raider[/I] fans and fans of puzzle games to experience [I]Tomb Raider[/I] in a different way. It’s truly a shame that Square Enix Montreal is no longer around because I would have loved to see what they would done if they give other Square Enix franchises the [I]GO[/I] treatment. I guess we’ll just have to enjoy what we have left.
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Sept. 2024
At first glance, this game might seem similar to the Tomb Raider series, but it is actually a turn-based puzzle game. This brilliant reimagining effectively captures the essence of the Tomb Raider theme. 툼레이더 퍼즐.
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Feb. 2024
Solid mobile game if you have a Steam Deck. Pretty relaxing and easy-going for the first 80% of the game or so. The final hour or two of puzzles and the DLC were pretty difficult to the point of me just using hints because i didn't want to deal with it. Graphics and audio were superb, it will give you nostalgia if you played Tomb Raider 1/2 as a kid!
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Last Updates

Steam data 18 November 2024 00:31
SteamSpy data 19 January 2025 20:54
Steam price 22 January 2025 20:42
Steam reviews 22 January 2025 14:01
Lara Croft GO
8.9
3,410
266
Online players
3
Developer
Square Enix Montréal
Publisher
Crystal Dynamics
Release 04 Dec 2016
Platforms