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Laika: Aged Through Blood on Steam

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Laika: Aged Through Blood is an action-adventure Metroidvania set in a post-apocalyptic western world. Play as Laika, a coyote mother and fierce warrior, and carve your motorbike through a land ravaged by betrayal and loss as you uncover dark secrets in the pursuit of vengeance against oppression.

Laika: Aged Through Blood is a atmospheric, arcade and metroidvania game developed by Brainwash Gang and published by Thunderful Publishing.
Released on October 19th 2023 is available on Windows, Steam Deck and Steam Machine.

It has received 4,909 reviews of which 4,551 were positive and 358 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 2.09€ on K4G.


The Steam community has classified Laika: Aged Through Blood into these genres:

Media & Screenshots

Get an in-depth look at Laika: Aged Through Blood through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or better
  • Processor: Intel Core i5 or similar
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 660 or similar
  • Storage: 15 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

32 hours played
Oct. 2026
This is...a weird one. You're either going to be into the game's crazy Trials-meets-Metroid gameplay, or you're not. Same goes for its tone, story and progression. It's a Marmite game. Laika is a game about violence, and despite the aesthetic providing some distance it's actually one of the most violent games I've played in recent years, to the point I'd warn people who might be sensitive to that sort of thing. Put it this way: the very first thing that happens in the game, the opening scene, is a crucifixion . You collect the entrails of the enemies you kill to use as currency. If you're squeamish about lovingly-drawn eyeballs exploding from faces...maybe sit this one out. Traveling across the wasteland is this strange mix of Trials biking puzzle, exploration of beautiful desolate landscapes and sudden sharp crescendos of bloody combat. The presentation is great, with the game's melancholy soundtrack suiting the bleak backdrops well. There's a good variety of places to visit that manage to have their own character while slowly introducing the mechanics you'll need to backtrack and unlock new areas in Metroidvania fashion. That soundtrack in particular needs calling out as being absolutely superb; a mix of tempos and textures with a consistent feel running through all of them. I've listened to the OST album repeatedly since finishing the game. (Also, having the composer/singer show up in-game as one of the narrative's villains is certainly an interesting twist!) Laika's combat I would most readily compare to Hotline Miami. As you get further into the game you are often outnumbered and outgunned, and you're usually having to pull dirt bike stunts while fighting groups of enemies that can and will kill you in one hit. Checkpoints are frequent and respawning is instantaneous, with a lighter version of a Souls-like's "dropping money on death" system to punish you and encourage you to go back in. There's challenge in trying to get the right position and speed, angling your bike correctly to block bullets, killling the enemies as quickly as possible, putting bullets into their airborne bodies to up your combo and maximise your monetary reward, picking the correct moment to reload and - at the end of all of that - making sure you don't screw up the landing and undo all your hard work with a stupid death. It's good stuff. The game's storytelling is at times incredible and compelling, and at other times it's unfocused and messy. The focus is very much on the Wastelanders and their situation rather than on the overall gonzo plot of "immortal biker vs Nazi birds", which isn't too large a fault because the Wastelanders are great. Character designs in particular are varied and creative and cool, and you get to really know some of them, as well as how they relate to the decaying world they live in. I love the little details, like the way they name places by event or emotion rather than giving them a fixed name - "Where We Live", "Where Mother Groans", etc - reflecting both the nomadic tribe's emotional detachment from fixed places and Laika's protective emotional detachment from the people around her. The story around Laika in particular - how she became cursed, her toxic relationship with her mother, why her child has no name - that's all really good stuff. The way in which her mystery is revealed was the game's highlight for sure. I can't really describe too much without excessive spoilers but her simultaneous desire to fulfil and reject the roles forced on her influence her actions perfectly. Unfortunately, the game does a poor job of actually describing the game's antagonists. Sure, they're Nazi birds, but they're largely interchangeable goons. The more important birds who make up bosses aren't ever introduced before you kill them, there's no big bad you're building toward. You never get a sense of exactly what they're after or what their plans are. The late-game in general suffers There needed to be a bit more enemy variety to sustain the game's length. Instead the game keeps the challenge up by turning every bird into a hyper-accurate sniper who can flatten you with a single bullet before you even know they're present. It can push the combat's balance over the edge into irritation. The final ending comes out of nowhere and the game kind of abruptly stops. After all of the buildup, learning the personal stakes for Laika and experiencing the development of her relationships, after gathering all your friends and outfitting all your gear.... you meet an ally you didn't know you had to take down a boss you've never heard named to stop a plan you had no idea was occurring. After all of that buildup around mutations and blood, the final plan is "what if I drop a huge bomb on you?" What a let-down! You kill the final boss in an easy fight, and the game just basically ALT-F4s. I still really enjoyed my time playing, though. If you're the right kind of odd, I recommend this oddness.
21 hours played
July 2026
While the game has flaws (Often Frustrating, Unclear objectives, Respawning Enemies, Rushed ending imo) the story, characters, art and ESPECIALLY the soundtrack make up for it. Might be my favorite soundtrack in any game, Its really incredible.
9 hours played
June 2026
This may be one of the most difficult games for me to review or recommend. It's incredibly strong in some areas, yet lacking in others. Strong points: 1. The core gameplay mechanic is incredibly refreshing, innovative, and original. It reminds me of a mobile game I used to play in high school, Hill Climb Racing, combined with shooter mechanics. That alone is a strong enough reason to recommend the game. 2. The world-building, art direction, visual style, and overall aesthetic are immaculate. I love how original and polished everything feels, from the environments to the character and enemy designs. I especially love the design of all the bosses. 3. The story is very well done. It remains interesting throughout the entire game and constantly keeps you curious about what comes next. Now, the things I didn't like: 1. Ironically, my biggest criticism is also related to the gameplay. I hate seeing the wasted potential of such an incredible and original idea. There is so much more that could have been done, especially with the platforming. We basically see everything the gameplay has to offer within the first two hours, and from that point on, the game simply repeats itself. There are no significant new mechanics, creative traversal options, or enemies that require specific weapons or strategies to defeat. 2. The quest rewards suck, JAJA. I completed every quest simply because I enjoy doing everything a game has to offer, but the rewards are extremely underwhelming. Most of the time, you just receive a few resources that are worth about as much as the items you find lying around the world. 3. The weapons are neither particularly good nor innovative. The only standout weapons are the revolver and the shotgun, both of which you obtain within the first hour of gameplay. I wish the rocket launcher had been designed with a dedicated rocket-jump mechanic. I know it's technically possible through parrying at the right moment, but it doesn't feel intentional or well-designed. In the end, I enjoyed the game, but I couldn't shake the feeling that it wasted a lot of its potential. I'm excited to follow Brainwash Gang's future projects and see how they evolve as developers.
26 hours played
May 2026
enjoyable dirtbike-vania. challenging combat but plenty of checkpoints makes it quite forgiving. interesting story, written with a deep hatred of imperialism, a cultural artifact for our times
35 hours played
March 2026
Laika frustrates me. In some ways, it's a great game: the art is fantastic, the music is amazing, the story is interesting, and the gameplay through levels is mostly pretty fun once you get used to it. In other ways, it's poorly designed. For instance, all of the boss fights are against giant creatures, which often causes the game to zoom out... which makes it difficult to see your character. In a game where any hit kills you, spinning is required for defense and reloading, and hitting your head on the ground counts as a hit, this is a big problem. There's one boss fight in particular where smoke will obscure the ground, making it even more difficult to see your character and what direction they're oriented. Also, despite the rest of the game having very generous checkpointing, the boss fights have none . The rewards for most side quests are pitiful; some of them have story content, but most are just fetch quests. Typically you'll receive a handful of a resource that you need dozens of for an upgrade. Similarly, the upgrades require an absurd amount of money, which is only really feasible to obtain by playing blackjack. There are also a number of bugs in the game, most of which are trivial, but one of which caused a soft-lock (which I thankfully was able to get around by just exiting to the title and reloading the save). Finally, the ending of the game feels rather rushed; in particular, the final boss is possibly the easiest fight in the game. With all these negatives, I'm still giving the game an upvote because, despite these issues, I did enjoy the game overall. I just feel it needed more polish.

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Frequently Asked Questions

Laika: Aged Through Blood is currently priced at 19.99€ on Steam.

No, Laika: Aged Through Blood is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Laika: Aged Through Blood received 4,551 positive votes out of a total of 4,909 achieving a rating of 8.94.
😎

Laika: Aged Through Blood was developed by Brainwash Gang and published by Thunderful Publishing.

Yes, Laika: Aged Through Blood is playable and fully supported on Windows.

No, Laika: Aged Through Blood is not playable on MacOS.

No, Laika: Aged Through Blood is not playable on Linux.

Yes, Laika: Aged Through Blood is playable and fully supported on Steam Deck.

Yes, Laika: Aged Through Blood is playable and fully supported on Steam Machine.

No, Laika: Aged Through Blood does not support VR.

Laika: Aged Through Blood is a single-player game.

No, Laika: Aged Through Blood does not currently offer any DLC.

No, Laika: Aged Through Blood does not support mods via Steam Workshop.

No, Laika: Aged Through Blood does not support Steam Remote Play.

Yes, Laika: Aged Through Blood is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Laika: Aged Through Blood.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 September 2026 23:06 UTC
SteamSpy data 06 October 2026 01:14 UTC
Steam price 11 October 2026 02:28 UTC
Steam reviews 09 October 2026 09:45 UTC

If you'd like to dive deeper into the details about Laika: Aged Through Blood, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Laika: Aged Through Blood
  • SteamCharts - Analysis of Laika: Aged Through Blood concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Laika: Aged Through Blood compatibility
Laika: Aged Through Blood
Rating
8.9
4,551
358
Game modes
Features
Online players
31
Developer
Brainwash Gang
Publisher
Thunderful Publishing
Release 19 Oct 2023
Platforms
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