LABYRINTH OF TOUHOU - GENSOKYO AND THE HEAVEN-PIERCING TREE

Challenge the Great Tree with the maidens of Gensokyo! Challenge the mysterious great tree that suddenly appeared! Form and develop a large team from the characters of Touhou Project, and challenge the powerful foes that stand in your way! Now, enter the labyrinth that pierces even the skies!

LABYRINTH OF TOUHOU - GENSOKYO AND THE HEAVEN-PIERCING TREE is a adventure, jrpg and dungeon crawler game developed by Nise-Eikoku Studio and CUBETYPE and published by CUBETYPE.
Released on August 23rd 2021 is available only on Windows in 4 languages: English, Simplified Chinese, Japanese and Traditional Chinese.

It has received 354 reviews of which 321 were positive and 33 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 19.99€ on Steam and has a 20% discount.


The Steam community has classified LABYRINTH OF TOUHOU - GENSOKYO AND THE HEAVEN-PIERCING TREE into these genres:

Media & Screenshots

Get an in-depth look at LABYRINTH OF TOUHOU - GENSOKYO AND THE HEAVEN-PIERCING TREE through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows® 10, Windows® 8, Windows® 7
  • Processor: Intel® Coreâ„¢ i5-3550
  • Memory: 4 GB RAM
  • Graphics: DirectX 9 Compatible GPU
  • DirectX: Version 9.0
  • Storage: 1 GB available space
  • Sound Card: DirectSound Compatible Sound Card with latest drivers

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Labyrinth of Touhou is incredibly clever with some rough edges. Just to get it out of the way for people unaware, Touhou is a series of shoot-em-ups that is very friendly towards people using its IP. This has resulted in a bunch of fangames using the cast of characters (and surprisingly, many of them are good). It's not a plot heavy series so you don't need to know any lore. This is one of the most interesting combat systems in any JRPG I've played, focused on the frontline/backline mechanics. You have a party of 12 characters with 4 in the frontline and 8 in the backline. When backline characters would get their turn, they instead heal some HP and MP. Any frontline character can use their turn to swap the locations of any two characters. This gives you a ton of choices in combat, debating whether you want to keep your unit in and heal them, or swap them out and let them passively recover. Or figuring out how to rotate different characters in to apply their unique buffs, debuffs, or status effects on the enemy and then put them back on the bench after their purpose is done. Or even swapping in a less important unit as fodder for a big boss hit, knowing that they'll die but you can hopefully clear the fight with your remaining characters (you have 12 after all). Each character in the cast of 50+ has their own unique abilities, passives you can level, and interactions with other characters so there's a ridiculous amount of options for team building and executing fights. Bosses themselves have mechanics that will feel unfair but expect you to think and use all the tools you're given. Fortunately, the game puts teleport points close to most bosses so runbacks aren't long (or if you don't need to tweak your party at all, there's an immediate retry option). These get tricky and if you're not okay wiping to a boss because they did a new move when they hit 25% HP you weren't ready for, that could be a rough spot. The rough edges are a lack of transparency and the mediocre exploration. Exploration is done over a bland grid with some mostly basic navigation puzzles. There's not much QoL in terms of quest logs, so you might want to take notes on where specific NPCs were and what they wanted. There's random battles as you move about, which makes some of the navigation puzzles more annoying than they are interesting (which all essentially are figuring out which combination of switches lets you through to the next area). The lack of transparency hits in the tooltip descriptions. Abilities will say they increase a stat, but by how much? What changes if you level up the ability? When the boss did an attack that wiped my party, was that hitting against my physical defense or my magical defense? When my debuff didn't land, was the boss flat out immune or was I unlucky? Given bosses are a bit puzzle-like with figuring out their movesets, trying to figure out this information on top of it is frustrating. Two bits of good news, one is that there's a nice wiki covering Labyrinth of Touhou that lists the important info. None of it is strictly needed, but if you're the type of player this game appeals to you probably also will appreciate the wiki: https://en.touhouwiki.net/wiki/Labyrinth_of_Touhou_2 The other is that the announced sequel, Labyrinth of Touhou Tri, has fixed these issues with clear tooltips and much greater enemy transparency. Either way, highly recommend this to people who love turn-based combat and want to face some challenges that really make them think, both in terms of party planning and fight execution.
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Sept. 2024
Despite its decently high price point, this game is well worth the money if you're looking for a serious time sink for an RPG. As of this review, I've made it past the main game, main postgame, the "plus disk" main content, and just started the "plus disk" postgame content. I know there's still a ton of game left to play, but I wanted to leave a review now that the next installment is launching soon. The pros: Incredibly in-depth combat system where all units have potential to be good, even if some units are certainly more useful than others in more situations. The 12-party, 4-active and 8-reserve system with strategic switching is unique and very flexible once you get used to it. Character writing is very fun and the plot, while simple, had a few clever beats to them. The boss battles are the main gameplay attraction, and even in "Hard" mode, never quite feel unfair. The cons: For being a Touhou game, the music, while good, has a few flaws. For one, they're not really Touhou related, just music used from a general-purpose music licensing source. But the much bigger flaw is that the music does not properly loop. It just fades out and then starts from the beginning. I really hope the next game properly loops its music. Some move effects and other gameplay aspects are not clear in-game and are sometimes intentionally hidden from the player. You won't necessarily truly know the nitty gritty of your character's capabilities unless you look at the wiki or do a lot of trial and error. Thankfully, the wiki is a very useful source and guide, so this isn't a major problem in itself. But despite those two problems, the game overall is fantastic. If you're a fan of Etrian Odyssey-style gameplay, or in general want to play with a very configurable combat system, get this game.
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Sept. 2024
The balancing and currency management in this game makes me want to kill myself! I do NOT recommend you play this if you're expecting casual, turn your brain off type of Touhou content, this game is HARD and GRINDY.
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June 2024
Labyrinth of Touhou is a game where I have, multiple times, spent around an hour just reorganizing my party and equipment before fighting the next boss to optimize my setup for said boss's particular damage output, weaknesses, and party member synergies. I suspect not everyone will consider that a selling point, but it absolutely is for me. This is not the only way to play - normal grinding is still an option and probably a lot faster than trying to find the perfect party. Which is another strength - there are so many options available and multiple different ways to play. For a game that is so heavily focused on using a 12-character party, it is remarkably feasible to win with a small party or even a single character (although only a few are really viable for this). Grinding is also pretty quick. Normal dungeon exploration is a resource management issue, where you need to properly manage your character's TP and MP to map out the dungeon. But if all you're trying to do is kill stuff you can just go all out and quickly rack up XP.
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April 2024
The temperature levels have left me so traumatized, that I replayed the base game 5 times. "Is this PTSD? A coping mechanism?", I wonder, as I'm starting my 6th replay.
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Last Updates

Steam data 22 November 2024 16:11
SteamSpy data 18 December 2024 08:04
Steam price 23 December 2024 20:27
Steam reviews 21 December 2024 23:54
LABYRINTH OF TOUHOU - GENSOKYO AND THE HEAVEN-PIERCING TREE
8.4
321
33
Online players
23
Developer
Nise-Eikoku Studio, CUBETYPE
Publisher
CUBETYPE
Release 23 Aug 2021
Platforms