Labyrinth of Galleria: The Moon Society

On the outskirts of town lies a mansion said to house the entrance to a maze overflowing with treasure. Do you wish to discover the magical mysteries hidden inside?

Labyrinth of Galleria: The Moon Society is a rpg, dungeon crawler and strategy game developed by Nippon Ichi Software and Inc. and published by NIS America and Inc..
Released on February 14th 2023 is available only on Windows in 2 languages: English and Japanese.

It has received 422 reviews of which 360 were positive and 62 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 29.99€ on Steam and has a 40% discount.


The Steam community has classified Labyrinth of Galleria: The Moon Society into these genres:

Media & Screenshots

Get an in-depth look at Labyrinth of Galleria: The Moon Society through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: Core i3 3210 or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GT 440 1GB, Intel HD Graphics 4600
  • DirectX: Version 11
  • Storage: 16 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
A great wizardry-like that improved on many of the gameplay elements of its predecessor, Labyrinth of Refrain. Ignore my playtime on this series as I played somewhere else for far too many hours then ported my saves over. ---Weirdness out of the way first--- I would have played these games years ago, as I really like wizardry-likes. However the really (what I thought was) cheap and crude artwork for the box art and advertisements really turned me off! I feel like I am taking crazy pills because the actual in-game art is some of the best I've ever seen for this genre! ---Understanding other reviews--- This game is essentially divided into 3 parts, with the first and last being the size of a fairly large individual game. The first third you could easily spend over 100 hours on without using a guide. If you didn't know about the other 66% of the game, a normal playthrough the game would stop there as the game ends, credits and all, at that point. The first third really is a full game - you can easily get your characters to max level and more (I was level 80). To progress to need to 100%, more or less, the first third. I don't mind the idea of this, but the game doesn't really spell this out and if you were playing this without a guide or reading social media you'd think it ended there. This, combined with the fact that the fact that the game does a temporary soft reset at that point is a bit controversial to say the least. ---Review--- Galleria is fairly wizardry-like: your party members have static portraits, though are fully voiced, while enemies have basic movement animation and blink while they attack. The gore system from the last game is refined to the point where it is no longer annoying and you won't have a party member gored every other full party attack - in refrain there were some times where a single turn took 5 minutes it was so slow. That refinement along with the new battle speed option makes grinding annoyance-free. The first third is a very traditionally story-driven where for most of it you are using 5 party members then about halfway you'll gradually move towards using 15. The second half is where randomly-generated dungeons and the second half of the class types come in and the story goes in for some twists and turns, and the last half brings the first two halfs together and ramps up the difficultly... with an asterisk. That asterisk being is that this game has far too many systems going on that the developers clearly lost track of, and if you take advantage of all of them the game becomes far, far too easy. However, they are poorly explained, or in some cases, not explained at all... especially how they synergize together. There is a lot of class variety, twice as much as refrain which is great. The monsters are still really well drawn, though the designs aren't as edgy or out there as refrain which is a personal dissapointment. There's nothing like a (duck?) with a BDSM getup next to a oversized lavishly-drawn sultry half-apparition girl straddling a sword sadly. The story is still quite good, though not as good as refrain. Refrain's started out a bit dark then became really, really dark and twisted by the end. That game really committed to its story. This one is decent enough in the first third, though it is very light hearted until the end of the first third and really could've been an E rated game easily, and never has any of the multiple "oh s*%*" moments refrain had. It also does this thing lazy writers do where it leaves about a million questions up the air only to answer them in very, very rushed fashion at the very end of the last act of the game. The english voice acting is nice for most characters except euro where they make her sound like 4 instead of 16 which irked me. The one playing the older witch is really, really good. The music is a mixed bag; the battle theme in refrain was a banger and they have multiple battle themes here but somehow they seem much less inspired. Unlike some, I really liked the soft reset and a change to a steampunk aesthetic for the second third of game, as well as the randomly-geneated dungeon. There were a lot of little issues, that together really add up though. For one the dungeon generation isn't the greatest and really should've been given better boundries as I've had two-room floors and absolutely massive ones, as well as sometimes on new floors it'll put me in a room with no doors so I was forced to spend reinforce or mud out. Also they really needed about twice the enemy variety they had - there's literally 2 enemy types for about first 16 floors or so. Towards the end of the last third of the game the difficultly really ramps up, and unless you are exploiting multiple poorly-explained systems you will have a really rough time. Like nearly monster you meet doing full party attacks that do more than your max hp kind of thing. --Game Length-- To give you an idea just how long this game is: Refrain was already a really, really long game. Right now some in the games media are complaining about the upcoming indiana jones game having 4 hours of cutscenes. Refrain had about 9 hours of cutscenes for an average reader! Galleria has nearly 16 hours, all fully voiced! The game is absolutely massive! --Wrapping Up-- The gameplay is more refined here. However, the story, edgy enemy designs, and difficulty balancing of refrain was better. However, I can't really go back to refrain and wait 5 minutes a turn where it slooowly does 6 full party attacks a turn slooowly spending several seconds on character getting attacked, so in that aspect it is nearly unplayable. If you had refrain with the gore system and battle speed updates, and maybe a couple extra randomly generated dungeons thrown in that would be bliss.
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Oct. 2024
Great game, dungeon crawling is very indepth, can be a little confusing and often got stuck but game does a good job of leading you to the right answer. Class system is fantastic and I love being able to customize most things about my party. Story is probably the best part of the game, often left me on cliffhangers that made me want to finish the next section of the labyrinth to get back to the story. Story is well thought out and it was fun finally seeing every little piece fit at the end.
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Sept. 2024
I pirated this game in the past and I had a fun time with it, so I bought the game for real. For a person who played the Etrian Odyssey games in the 3ds and DS like me, I would suggest you give this one a try or try the first game when its on sale, since the first game is cheaper when it sales.
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Sept. 2024
One of my favorite games. Its a nipppon ichi dungeon crawl just like the first one. If that sounds like your cup of tea you will like it.
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March 2024
I held off on my review until I was more or less in the endgame (which takes like 60-70 hours to be clear) and holy shit this game is good. it's amazing, and nearly Sisyphean to complete. If you're here because you want to play a turn based combat / dungeon crawler game that is so goddamn complex you can't tell left from right anymore, you've come to the right place! The game actually does a great job of introducing things slowly and consistently, so you won't be inundated with information too badly. about 50 hours later, you'll be roaming a dungeon with 15 attacking characters, up to 25 supporters, and using a vanguard / rearguard system to your advantage very well. Ok, a few notes about this game's story. To start, you're going to play the game, and "finish" it, getting like 80% of the achievements and a bad ending. then, the game will go "hey, do you want to start a new game?" and you say "uh sure I guess??" and it drops you into AN ENTIRELY DIFFERENT WORLD WITH DIFFERENT EVERYTHING and you start over from level 1 again, different characters, different unit types, etc. Insane, the dedication to the fakeout was insane. You then regain your previous characters and double the number of units you can use. I honestly love it. I won't talk about the story too much because spoilers, but it kinda reaches multiverse time travel shenanigans levels. eventually. I do find it kinda weird that basically every male character is a scumbag but like. whatever i guess? to be honest, I think the first part of the game is better, because the labrynth you are exploring was clearly made by people and has, well, design to it, while in the second and third parts of the game you get autogenerated nonsense which is less exciting to explore. The labrynth design is incredibly meticulous, with like 50 different obstacles and solutions to the obstacles. It also, lovingly, refuses to give you information about something until after you've experienced it, meaning the first pitfall, first invisible path, first experience swimming, and first door that opens into a bottomless pit are exquisite fuck you's lovingly crafted by real people trying to keep you out of their goddamn labrynth, thank you very much. The music is good, the art is creepy, and the difficulty starts spiking once you enter "late game" where the game happily informs you that you must reincarnate your units, resetting their level to 1, but giving them higher stat growth. You also basically need to play in hard mode eventually, because it gives a massive boost to stockpiled EXP modifiers, and allows you to take as much mana into a dungeon as you want. none of those words make sense now, but they will if you play the game. To be clear, you can beat this game by being good at the game, or just grinding a whole lot. either or, up to you.
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Last Updates

Steam data 29 November 2024 01:02
SteamSpy data 20 December 2024 06:55
Steam price 23 December 2024 12:30
Steam reviews 22 December 2024 05:51
Labyrinth of Galleria: The Moon Society
8.0
360
62
Online players
45
Developer
Nippon Ichi Software, Inc.
Publisher
NIS America, Inc.
Release 14 Feb 2023
Platforms