La-Mulana 2

The long-awaited sequel to La-Mulana, La-Mulana 2 follows Lumisa Kosugi as she explores the ancient ruins of La-Mulana. Desperate to find the cause of the recent slew of monsters appearing from the ruins, Lumisa discovers the "other" La-Mulana: the ruins known as Eg-Lana.

La-Mulana 2 is a action-adventure, metroidvania and puzzle-platformer game developed by NIGORO and published by PLAYISM.
Released on July 30th 2018 is available on Windows and MacOS in 3 languages: English, Japanese and Simplified Chinese.

It has received 943 reviews of which 813 were positive and 130 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 8.39€ on Steam and has a 60% discount.


The Steam community has classified La-Mulana 2 into these genres:

Media & Screenshots

Get an in-depth look at La-Mulana 2 through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (64-bit)
  • Processor: Intel(R) Core(TM) i5 2.3GHz or above
  • Memory: 4 GB RAM
  • Graphics: Graphic board with at least 1GB of VRAM
  • DirectX: Version 11
  • Storage: 4 GB available space
MacOS
  • OS: Mac OS 10.11
  • Processor: Intel(R) Core(TM) i5 2.3GHz or above
  • Memory: 4 GB RAM
  • Graphics: Graphic board with at least 1GB of VRAM
  • Storage: 4 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Why are the female characters so well-designed?? Ahem, anyways, La-Mulana as a series is a complete work of art. The music, the visuals, the areas, everything. I am absolutely in love with all of this.
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Oct. 2024
Bloody excellent sequel to La Mulana. It does a lot right that its predecessor did wrong (the absence of puzzles you pretty much have to brute-force is a good decision), though it makes mistakes of its own. It's biggest mistake, IMO, is the wild inconsistency in bossfight difficulty. Fights like Echidna, Jormungand, or Nidhogg are absolutely excellent, but then there's a couple of absolute pushover bosses that make you scratch your head. Surtr and Aten-Ra fell over in such a way that I thought I'd messed up the boss order for a second, especially Aten-ra after exploring a pretty dangerous and challenging area to unlock him paired with a complicated puzzle. The puzzles and items used to solve them are an excellent step back from 1's tendency to invite random guessing in order to problem solve. Item usage tends to be consistent rather than eccentric, there's no more meta solutions like pausing your game in order to make your character fall asleep following a cryptic hint. The one caveat to this is the inconsistency in the Lamp of Time. I understand them wanting to nerf it to stop it from bruteforcing puzzles, but in some cases it seemed like the only solution. To then arrive at a similar puzzle that straight up ignores the lamp of time the crystal pyramid/golden rock where they deliberately patched the Lamp of Time out from solving it and getting stuck because of that is annoying. The game is massively rewarding to play, even when using guides to help you through the harder/more obscure parts of the game. Minibosses and bosses are a fun challenge to approach and the game is genuinely funny at times.
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Sept. 2024
I was left with a very sour aftertaste after playing the prequel, stubbornly trying to solve everything the intended way, without resorting to bruteforcing. That turned out to be a waste of time -- due to a mistranslation, there wasn't a reasonable way to solve the puzzle I was stuck on. Yet, the beginning of La-Mulana 1 was quite enjoyable, and someone told me that La-Mulana 2 does not have any unsolvable, unreasonable bits -- so I gave it a chance. And, thankfully, that turned out to be true, at least as far as the mandatory puzzles go: your attention to detail WILL be rewarded, and that book-worth of notes you've made WILL come in handy, with no real bullshit getting in your way. I still got stuck plenty, but I felt satisfaction, not frustration, after finally solving and beating the game. You do not need to have played La-Mulana 1 to enjoy La-Mulana 2. In fact, it's pretty much the same game. Sure, Lumisa, unlike her father, can now crawl around, and platforms can now rotate as well as move, but everything else is largely the same: same weapons, same items, same traps, and many of the same enemies. There are many parallels and re-used ideas, but the experience is much more streamlined, without getting too easy. Still, the game has plenty of problems, too: in some rooms, it's possible sequence break and get to places you're not supposed to be in yet. This isn't much of a problem when the a sequence break is obvious, but there are also some solutions that will leave you wondering whether you were actually supposed to do that or not. The controls were not designed with a keyboard in mind at all: all the button prompts will always show you controller buttons, and the ability to quickly switch to a weapon using the number row keys is dearly missing, forcing you to scroll to your desired weapon one by one, in the midst of battle, like some sort of console plebeian. You will be going into the menu much more often that you would with a reasonable control scheme. The music is mostly good, but I hated some of the tracks for having random noises mixed into them. If you're the kind of person who likes challenging platformer boss fights AND taking copious amounts of notes, and thinks those two things absolutely do belong in the same videogame, La-Mulana 2 is your order.
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Sept. 2024
I'd give a "neutral" review if I could. As with the first game, I really like many of its aspects, such as the soundtrack and the cryptic puzzles. No need to get into details here, since the game is truly another La-Mulana game, and you're unlikely to start your journey with this game. However, it has some shortcomings which really lessened my enjoyment that I'd like others to be aware of. 1. The writing of this game is really bad for some reason. Every main character feels like a parody version of themselves, with lots of swear words and memes mixed into the dialogue which is no joy to read. It's weird since all the lore-relevant characters have regular dialogue, so not sure why they decided to go this direction. 2. The gameplay is far more infuriating. I know, I signed up for a La-Mulana game, of course it'll be hard. But unlike the first game, the gameplay took a bunch of steps backwards here. Precision platforming seems to be really important in some areas. Those same areas also feature a bunch of unkillable or frequently respawning enemies, and any fall wastes a bunch of time to get back to. For La-Mulana 1 players, it's like climbing up the Tower of the Goddess, but with 2x as many enemies . Enemies don't deal lots of damage, they just waste your time knocking you off platforms. Also having crush traps without ANY warning, that take 10 minutes of exploration to get there, just to have you lose all that progress and do it again... that was my stopping point. 3. The boss fights, oh boy... Why does every boss have like 3x as much health as they should? Many many bosses felt like chores to get to and chores to fight them. The coding of them feels far worse than in the original, since I could just get many of them stuck repeating the same attack over and over, allowing me to slowly chip down their health without any fight. And worst of all, I don't even feel bad doing it this way, since trying to fight them the regular way for an hour or so was not fun. I still recommend this game due to the large effort put into it by the devs, but I myself did not finish it due to the aforementioned problems I had with it. Maybe you'll have a better experience, but do be aware that these issues were severe enough to stop me from playing. And I've beaten La-Mulana 1 twice by now!
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April 2024
Slightly more approachable than the La Mulana 1 remake (or the MSX version), it still cribs a lot of the same notes. If you want a game that holds your hand, this is not for you. If you want a game that's old school in every inch of it's design, this is for you. Expect to die countless times due to instant death traps. Expect to have your desk covered in notes and maps connected with little bits of red string like you're trying to catch the Jigsaw killer. Expect to jam out to the soundtrack as the game feeds you your own ass repeatedly. While I would have liked to see a few more QoL changes in this (i.e. not having to constantly warp back to town for healing, not having to waste computer space on basic programs like email, etc.), they have made a few nice changes, namely air control, grabbing ladders in mid-air and respawning at the ankh when you die to a boss. However, never forget that this game hates you. You, the player. It hates you. You're going to get hit and bounce into spikes and then fall down three screens while hitting three more spike strips. You're going to be trying desperately to get to a save point in a new area only to get crushed by falling rocks. You're going to be stuck for hours on ludicrous puzzles. If you can deal with that, there's an interesting and deep game here, albeit an extremely frustrating one. That said, this is a "recommendation" if you're the kind of person who plays Kaizo hacks to relax.
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Last Updates

Steam data 21 November 2024 07:11
SteamSpy data 18 December 2024 22:36
Steam price 23 December 2024 12:20
Steam reviews 21 December 2024 19:47
La-Mulana 2
8.2
813
130
Online players
14
Developer
NIGORO
Publisher
PLAYISM
Release 30 Jul 2018
Platforms