Kubifaktorium

Build, manage and grow a thriving colony in Kubifaktorium. The game features different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master.

Kubifaktorium is a automation, city builder and colony sim game developed and published by Neomateria Games GmbH.
Released on December 16th 2021 is available on Windows and Linux in 3 languages: English, German and French.

It has received 752 reviews of which 605 were positive and 147 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 8.39€ on Steam and has a 50% discount.


The Steam community has classified Kubifaktorium into these genres:

Media & Screenshots

Get an in-depth look at Kubifaktorium through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or higher
  • Processor: Intel Core i5-7600K, AMD Ryzen 5 1400 or higher
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 580, Radeon HD 8970M or higher
  • Storage: 300 MB available space
  • Additional Notes: Try the free demo to check how the game performs on your system.
Linux
  • OS: Tested on Ubuntu and Arch, should run on the most common distros.
  • Processor: Intel Core i5-7600K, AMD Ryzen 5 1400 or higher
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 580, Radeon HD 8970M or higher
  • Storage: 300 MB available space
  • Additional Notes: When in doubt, please try the free demo to check how the game performs on your system.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Kubifactorium is a colony builder more than it is an automation game - it doesn't even introduce automation elements until a few missions in. It's very chill and low-complexity and is a game you can take at your own pace, making as much or as little spaghetti as you want. The setup is a series of missions on different islands, with the meta-progression element that when you finish an island, every building on it gets automatically deconstructed and you get to bring all of the resources you collected with you (up to a certain amount per resource). This gives you a head-start on the next island as you can rebuild your higher tier houses or fancier machines and workshops immediately without having to crawl back up the entire tech tree again. So, even though you start over on each island with no buildings at all, you can skip chunks of the progression to get back to where you were before faster, and build/organize your structures better than last time. Definitely a fun little game even if there's not much replay value, and a nice take on the genre and formula with its own ideas thrown in. Plus the gradual transition from manual to automated tasks helps really *feel* like proper progression as the more things you automate, the more colonists you have available to do other stuff instead.
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Sept. 2024
Ive been enjoying this one. Some people are calling this game abandoned when it's actually just complete. Not sure why everyone expects patches until the end of time for a game. Also you do not start over for each island in the campaign. You have a boat that gets loaded up with most of your important stuff that was acquired during the last mission. You also get optional islands that allow you to gear up and leave any time you want (I always treated my colony to a nice vacation during those. lol). Anyways, I have encountered zero bugs and for the cheap price I paid for this, even if I only finish the campaign, this will have been worth it.
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Aug. 2024
A very cute and relaxing factory automation game in the market!. 8/10 ⭐️ It's really fun and challenging to design your own production chain to be more efficient, compact, and tidier each playthrough and before you know it, it's already 200 hours passed lol. For my personal opinion this game has lot of potential for improvement. The map is somewhat limited and it would be great if the devs could make it "infinite" by adding procedural map generation. And if possible perhaps new resource types, products and recipes would be great. There are also some minor problems encountered during gameplay. The bigger your system grows or perhaps using too much fast-forward function sometimes breaks the game, for example conveyor belts randomly stops midway or slightly at the end of the belt that prevents the inserter from taking it, though it can be temporarily fixed by resetting the said belt section by deleting it or switching on/off distributor function, but it would be great if it's fixed for good. Also sometimes building progress randomly come to a halt as the game fail to assign a worker to build stuff and it stuck on "wait until colonist are available" status unless you reload save. At first I thought it was due to a foreign object present in the building zone that prevents the building progress until it clears but recently I am sure it's a bug because the zone is now clear and still on "wait" even though there are 60+ idle colonists available.
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June 2024
after almost 200 hrs in the game i feel the game is unfinished. 1 speed conveyors and inserters, horse carts are limited use, baloons are limited use, and trains are buggy af if you have more then one track running along side each other or even take advantage of the two lvl verticality they have if you use the signals, if you dont use the signals you get a pretty narly train overlapping visual bug. still lots of fun tho if you take into consideration the limited use things and slow speed of conveyors you can get some decent automation set up.
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May 2024
It was fun. I would say it's worth it on sale. In terms of replayability though, after getting all the achievements playing at a leisurely pace, I've got my enjoyment out of it and am finished. :) Would love to see more active workshop community! A lot of figuring out mechanics yourself, I didn't use trains until the final chapter.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 20 November 2024 23:04
SteamSpy data 19 January 2025 18:44
Steam price 22 January 2025 20:19
Steam reviews 21 January 2025 13:55
Kubifaktorium
7.6
605
147
Online players
10
Developer
Neomateria Games GmbH
Publisher
Neomateria Games GmbH
Release 16 Dec 2021
Platforms