Knock on the Coffin Lid on Steam - User reviews, Price & Information

Investigate your own death, find ways to break free from a time loop, choose a hero who will ascend to the throne and rule the Northern gate! The fates of whole nations of the land of Midian depend on your choices.

Knock on the Coffin Lid is a fantasy, dark fantasy and roguelike deckbuilder game developed and published by RedBoon.
Released on August 08th 2024 is available on Windows and MacOS in 8 languages: Russian, English, French, German, Spanish - Spain, Simplified Chinese, Korean and Polish.

It has received 2,410 reviews of which 2,068 were positive and 342 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 20.99€ on Steam.


The Steam community has classified Knock on the Coffin Lid into these genres:

Media & Screenshots

Get an in-depth look at Knock on the Coffin Lid through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows XP/Vista/7/8/10 Mac os
  • Processor: 2.6 Ghz Dual Core
  • Memory: 4 GB RAM
  • Graphics: Graphics card with DX10
  • DirectX: Version 10
  • Storage: 13 GB available space
MacOS
  • OS: macOS 11 (Big Sur) or later
  • Processor: Any Intel or Apple Silicon processor

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
This game is equal parts Slay the Spire and Hades, with a dash of Dragon Age. It's a solid deckbuilder with roguelike/ run-based elements, and a slowly unfolding, very twisty story. There's a big, hefty progression system, tons of unlockables, and a ton of variety in character builds. There's solid voice acting and world building, and a narrative that adds cool context to the gameplay. The trailers only gave me the broadest strokes of what to expect, so I understand why people may have passed this one by, but after a solid ten hours, I'm having a blast. The only knock I have is that sometimes this game doesn't explain it's various systems as well as it could-- but if you've played other deckbuilders you'll figure it out pretty quick. A solid 8/10. EDIT: Well, I've put a lot more itme into this and... it falls off hard. The endgame for each of the three characters needs a total rework. One character's final battle (which you have to unlock over several runs) turns into a dull, neverending grind, while I breezed through a different one on the first try. The early to mid game remains excellent, but boy, the end is a mess. I'd bump this thing down to a 6.5/ 10 now.
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Sept. 2024
Thing that's the best: - It's such a refreshing take to the roguelike deckbuilder genre. After a few playthroughs, you know what each node is ahead of you on the map. That gives you a huge branching list of ways to play the game, what types of encounters you want to pursue, and how you want to defeat the big bad bosses along the way. I think it's a seriously underrated take on the roguelike genre. Things that are good: - The characters and their different build styles, - The different item sets and bonuses Things that are OK: - It certainly feels that there are "meta" builds that are better than others. That said, I'm sure there's a video online of someone with a bizarre build I would never dream up that's super strong. A comment that resonates from another reviewer: > the mechanics are cheesy and unfun and it railroads you into specific paths to avoid instalose mechanics. I think that this is a fair critique to a point. The mechanics to beat the end boss(es) are clear. It's HOW you get the things required to beat the bosses that is really up to you. So, yes, linear, but overall really enjoyable.
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Aug. 2024
You're going to see a lot of comparisons between Knock on the Coffin Lid and Slay the Spire. I've got 550 hours at time of writing in Slay the Spire, and probably another 500 hours in deck builders across Steam, so I think it's fair to say this is a genre that I love. I think that it's worth knowing they're both in the same genre, but a direct comparison is unfair, as it often is. They do have a lot of similarities, but Knock on the Coffin Lid has a lot that it brings to the table that's new and unique. Equally, it falls a little short in some areas. Pros: [*] A vicious, dark aesthetic, with bright spots of humour and fun [*] Excellent voice acting and music design [*] A story (we play Persival, trying to uncover who poisoned his liege-lord) that unfolds through gameplay, with interesting worldbuilding and cutscenes [*] You have to pay attention to the lore and details in order to be efficient when picking your path, not just choosing for icons, but for stories you're trying to unlock. The idea is to replay different events to uncover things that will help you survive. [*] Gorgeous, large map with lots of options. [*] Equipment system which is fairly unique, including set bonuses that really play heavily into how you're building your deck. Lots of potential here for future updates that could change gameplay. You keep some equipment when you die. [*] Inventory system which stores excess potions. Lots of different potions. [*] Meaningful shop and gold system. [*] Balanced deck building with excellent levels of strategy and tactics [*] Roguelike elements in that you level up 4 different variations on the main character, each with a different deck that unlocks as you level - each deck is significantly different gameplay. [*] Some seriously difficult modes for those who like to torture Persival to the extreme. [*] Challenge mode with three playable heroes and 4 options - but 3/4 of the options just say "Coming Soon", but I'm looking forward to seeing it. [*] Lots of achievements if you like that sort of thing! Cons: [*] It feels a little bit slow to play, especially compared to the fast animation and play style of Slay the Spire. [*] It's not a bite-size game like other deckbuilders, runs can be long and require you to remember details that can be difficult if you've put it down for a few days, let alone weeks or months. Hard to jump straight back into as you have to remember what you've done to pick your next steps. [*] The UI is a bit unwieldy, which feeds into it feeling a bit slow and heavy-handed [*] Lack of shortcuts such as numbered cards to use a keyboard to efficiently play. [*] Whilst the story unfolding is a pro; it also leads to repetition, as a lot of the events remain the same through playthroughs. [*] Some boss fights (particularly the final boss, no spoilers) are not fun to play due to taking too long / massive amounts of HP and undodgeable mechanics (which are sometimes story-based). Can be frustrating. Some folks may be reading this from my old [url=https://store.steampowered.com/curator/28971565/]Curator group and may be surprised to see my name pop up again. It's been 2 years since I last wrote a review, and 4 years since I was an active reviewer. Hello! This old lady is still alive! The fact that I've broken my quiet time is a testament to Knock on the Coffin Lid, the new things it brings to the table and the excitement I feel that this genre can still bring me joy. I haven't stopped gaming by any means; but it's been a long time since I felt that my voice would be a useful addition to the choir. A very solid roguelike deckbuilder that feels both satisfying and original, I'm giving it 8/10 - with a potential for a lot more in future updates.
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Aug. 2024
It is insane what an ambitious and meticulously crafted 'rougelike decbuilder' KotCL is. From even the first minutes this game just blast you with ridiculous amount of production value starting from the excellent voice acting - beautiful hand drawn art and just the banger of a music - KotCL reels you in and the hours just go by while you are playing. The deckbuilder part i would say the standard fare for the genre , multiple playable characters , several classes between them , (insane amount of) cards , items and well the classic of 'you just looking for that perfect combo or build' , you know the usual - but what makes it truly unique and stand out in this genre is the incorporation of the the heavy story and narrative elements , everything has a purpose and a lore , the devs build this wonderful and interesting world around a gameplay elemenet (the element of starting all over again and again) and they just made it work ... and man do they made it work like well oiled machine , every bit of detail no matter how big and small just oozes of high production value and just he general 'care' to make something wonderful and fun to play. Rougelike Deckbuilders are not everyones cup of tea - but in this game case , it should be. - Highly recommended to everyone.
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Aug. 2024
A Slay-the-Spires-like with very high production value, in art, voice acting, and storytelling. I just finished my first run, technically a victory already. The gameplay is acceptably interesting and engaging, though it borrows enough from StS without changing it that it doesn't feel particularly new or fresh. Though I am recommending this game, I want to add a few caveats. I think the developers did an amazing job with the worldbuilding and the character design. Like seriously, kudos, I'm a huge fan of Medieval and Eldritch Horror vibes, and I think they hit the nail on the head. I think what they missed out on was why/how people play Slay the Spire. I feel like a lot of people play the game as a "hard and fast" game on the side, a quick bite-sized run between other things that ends up spiraling into hours. However, this game, with its heavy storyline and long cutscenes, makes it hard to do that. Sure, you can skip everything, but that takes time as well. It plays slower and takes longer, even on fast mode, which is less satisfying for those who are just looking to play cards and see numbers go up. The tooltips and UI are poorly optimized. As someone who's played StS and a lot of StS-likes, as well as other card games, I can instinctively understand what "Exposed" or "Burn" or "Strength" might mean. Those just starting out, however. will have to read a ton of tool tip menus to try and grasp the keywords, then remember them. It's also hard to get to those tooltips, for some reason; you hover over something, then you hover over something else, but it doesn't always come up. The equipment system, while SUPER cool and absolutely a fresh take on the genre, is hard to interact with. I can't believe I have to remember to equip potions as I go into battle, and the gear itself feels weirdly balanced. Finally, one last qualm.The game itself feels badly optimized. I've got an AMD 6700 and the first time I tried to run this game, I had to shut it down because it wouldn't load. Some of the cutscenes also took a few seconds to load, again cutting me away from the fun, speedy way I like to play these games (and I feel like most people enjoy). Overall, an incredible, pretty, and interesting game with a lot of love and developer time/strength behind it. The flavor and vibes are awesome, and the gameplay is pretty good. I think they unfortunately missed on a major point of what makes these games fun, though, so this one isn't necessarily good for those just looking to enter the genre. I would definitely recommend it to people searching for something deeper and possibly more complex, even if it feel easier at first. 8/11/2024 Edit for grammar and gameplay: I didn't realize that most of the map events would be the same once revealed. This significantly limits replay value for now, though I'm not sure if further steps in the story will change things. The interactions and lore building are certainly cool, but overall, the lack of mystery and unpredictability will eventually make this game stop somewhere. That's not a bad thing, though. Hardcore is a significant and somewhat unpleasant difficulty jump from normal, considering there's an insane difficulty as well. On normal, I was getting to the end without taking any damage, basically. On Hardcore, I can't even get past the first boss most of the time. I feel like this could be better stratified. 8/14/2024 Another edit. Just beat one of the final bosses (judging by the hints people have been dropping, there's ANOTHER). Starting on a new character and the events are all hidden for exploration again. There's a lot of little hints and events that evolve over time too, helping to enhance replayability, even on the same character, not to mention the very different character classes. I still think the balance feels off as of now. Also, to mirror another person's review and my prior opinion, I dang wish that there was an option to skip most story dialogue. When I'm just trying to grind for the deck to beat the boss, I don't really want to bother with reading everything when I know how things will go.
Expand the review

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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates
Steam data 07 April 2025 00:32
SteamSpy data 08 April 2025 14:01
Steam price 13 April 2025 20:48
Steam reviews 12 April 2025 11:59

If you'd like to dive deeper into the details about Knock on the Coffin Lid, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Knock on the Coffin Lid
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Knock on the Coffin Lid compatibility
Knock on the Coffin Lid
8.2
2,068
342
Online players
347
Developer
RedBoon
Publisher
RedBoon
Release 08 Aug 2024
Platforms