Kitsune Tails

Run, jump, and dash across a land inspired by Japanese mythology and untangle the love triangle between three young women on a journey of self discovery. Explore the complicated relationships between kitsune and humans through classic platforming action.

Kitsune Tails is a precision platformer, lgbtq+ and pixel graphics game developed by Kitsune Games and published by Kitsune Games, MidBoss and LLC..
Released on August 01st 2024 is available on Windows and Linux in 3 languages: English, Japanese and Portuguese - Brazil.

It has received 682 reviews of which 668 were positive and 14 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 15.60€ on Steam and has a 20% discount.


The Steam community has classified Kitsune Tails into these genres:

Media & Screenshots

Get an in-depth look at Kitsune Tails through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Dual Core 2.0 GHz
  • Memory: 1024 MB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 350 MB available space
  • Additional Notes: SDL_GameController devices fully supported
Linux
  • OS: glibc 2.28+, 64-bit only
  • Processor: Dual Core 2.0 GHz
  • Memory: 1024 MB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 350 MB available space
  • Additional Notes: SDL_GameController devices fully supported

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
FoxMania: The Quest To Review All Fox Games On Steam! Conditions for inclusion: [*] -The player character must be consistently a fox; the fox must not be merely a skin or a character optiond [*] -Must have 100% working Steam achievements [*] -Must not be a visual novel Game #30: Kitsune Tails On the surface, this seems to be a clone of Super Mario Bros. 3 with foxgirls and adorable art. A lot of elements are faithfully copied, including note blocks, donut lifts, an abundance of Kuribo's shoes, koopa shells to kick, slope sliding, and even a P-speed meter! There are several good powerup suits to try out, and even an inventory to store collectible items, which you can even use mid-level if you'd like. If I had to make one big complaint about the game, I feel it didn't copy enough from SMB3. SMB3's gameplay was compelling because of its sense of exploration, with its mountains of golden bricks hiding cool secrets or powerups if you whack them with your raccoon tail, kick them with shells, or find P-switches to change them all into coins. And if you were really adventurous, you could fly off the screen and find cool stuff in the sky. Kitsune Tails really has none of that sense of exploration. You're lucky if you find half a dozen bricks on any given level. P-switches, flying, and tail kicks didn't make the cut. Levels are mostly straightforward platforming challenges, offering little motivation to explore offscreen or diverge from the path -- aside from the rare extra powerup or coin cache. So while it might be a fine little platformer on its own, I felt that it failed to capture any of the heart of what made SMB3 so special. (Then again, that's a very hard target to hit in the first place...) Other miscellaneous observations: [*] -Powerups are non-progressive: a "mushroom" powerup won't change into something else if you're already powered up. I think this is a huge miss. It robs the player of the constant sense of hope and payoff the Mario games provide when avoiding damage for parts of the level. It also becomes annoyingly difficult to hang onto any of the cool power suits for very long if you're trying to experiment and get a feel for them. [*] -You have to play all the levels twice, the second time with another character. I have absolutely no complaints about this, as the second character was super fun to use, and I almost wish the game was all about her to begin with. [*] -There's a mildly amusing story, with decent voice acting, involving endless love triangles between all the major characters. It's worth seeing once, and thankfully it's easy to skip on subsequent plays. [*] -Music didn't strike me as anything special on the first run, but the mellow vibe and catchy melodies really grew on me the more I played, and now I quite like the soundtrack. [*] -There are three difficulty modes. Easy mode resurrects you if you die, which honestly feels like just skipping the level rather than playing it. Hard mode takes away your ability to use items mid-level. You can change the difficulty anytime with no consequences. [*] -I played my first file on hard. There were some legitimate difficulty spikes, but there were also a lot of questionable level design moments. The game often likes throwing enemies and projectiles at you from offscreen, which I did not appreciate one bit. [*] -One of the rewards for completing the game is to unlock some actual Kaizo levels, which teach you how to shell jump. They're super short and only use a few shell jumps, but it somehow still felt... I dunno, inappropriate to expect that kind of precision from a player? Sure, they're advertised as "completely optional" -- but there's an achievement tied to them, so are they really? I guess they aren't so bad since I did end up beating them, but I don't know if I'd really recommend them to other players. [*] -The game's hardest achievement is implemented in an absolutely terrible manner. It's something like a no-hit challenge that only begins several hours into the game , requiring heavy save-scumming to reasonably attempt (I achieved it by using Alt+F4 every time I took damage, to avoid auto-saves). While I have nothing against a challenge run, I hope the developers will patch in a more reasonable implementation of it - Having to start a new file and play for several hours just for a single attempt at a no-hit run is appalling. In the end, all the resemblance to SMB3 felt very shallow to me. The level design just didn't live up to what it was imitating. Standing on its own, though, it's a quaint and adorable platformer with good art that brought me a lot of fun. I'll give it a 5 / 10, and a weak recommend. I might have to check out its predecessor, which... ... ...?! Wait, seriously? The predecessor is some kind of a Bernie Sanders game...? Am I reading this right...?! Ahahah, okay, wow. I seriously wasn't prepared for that. Definitely an adventure for another day. (Achievement hunters... I'd hold off on this one until they fix the scarf challenge. But if you're OK with save scumming, and you don't play on Hard mode, it's about 8-10 hours to fully finish.)
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Aug. 2024
Kitsune Tails is a juicy platforming delight. SMB3 for lesbians born after SMB3 was released. It's extremely easy to play and nonjudgmental and starts real slow, but before you know it, the difficulty sneaks up on you, culminating in a postgame made out of kaizo levels. Part of what makes this so smooth is the retry loop is tightened extremely short. The minigames are a blast. The story and voice acting are a little corny, but so joyous and deliberate that I grew to like them anyway. And the pixels are pixel-perfect. Every bit of this game was made by people who love the old pixel platformers and it really really shows.
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Aug. 2024
>looking for a new game >ask the game developer if their game is gay mario or celeste >she doesnt understand >pull out illustrated diagram explaing what is gay mario and what is celeste >she laughs and says “it’s a good game sir” >buy a copy >its gay mario >10/10
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Aug. 2024
it's actually better to constantly get hit in this game because if you finish a level in fox form it does an adorable little sneeze
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Aug. 2024
So, it's a Mario like jump n run with a cute little fox. Mostly happy with it, in general would recommend, the good: - Runs on Linux / the Steam Deck - Very cute sprites, especially the small fox - The music is nice - good price for what you get, it seems (didn't finish it yet, obviously) - future proof with a level editor and mods - obviously made with lots of love the meh / improvable - I was surprised by finding voice acting in a retro inspired game. It's not bad, but it's ... well, like most game voice acting, I turned it down, fortunately the game lets you - Some enemy placement feels a bit unfair (e.g. after sliding hills) - Shame that the seasons seem to not affect previous levels? So far I haven't found out any effect, but maybe that's a thing for later - Items could do with some description of what they do. Maybe that also follows later, but you can already find "secret" items early in the game without much description. Some sort of manual, maybe, in general? - The "marketing" was imho a bit too much on the "it's gay, it's queer, it's super queer!" end, and I say that as an LGBTQ+ person myself. I like games to have merits and stand on their own, and not on "you should buy it because it's queer". And the game certainly wouldn't need it, as it appears to be pretty awesome, but the marketing was sadly mostly focussed on that. Anyway, very happy with a fox game, with a mario like jump and run and with what you get for the price, so I'd recommend it! Maybe some things could be improved or handled differently in future games, but that's mostly nitpicking. Thanks for the game, I'm sure it will make lots of other people happy as well!
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Last Updates

Steam data 20 November 2024 06:03
SteamSpy data 18 December 2024 05:52
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 16:05
Kitsune Tails
9.1
668
14
Online players
0
Developer
Kitsune Games
Publisher
Kitsune Games, MidBoss, LLC.
Release 01 Aug 2024
Platforms