Kingdoms Reborn on Steam - User reviews, Price & Information

A city builder with simulated citizens, set in a procedurally-generated world map. Grow your kingdom through the eras from a tiny medieval hamlet into a prosperous global empire! Cooperate or compete in real-time with your friends in multiplayer mode.

Kingdoms Reborn is a city builder, base-building and colony sim game developed and published by Earthshine.
Released on November 02nd 2020 is available only on Windows in 9 languages: English, French, German, Japanese, Polish, Russian, Simplified Chinese, Hungarian and Thai.

It has received 9,016 reviews of which 8,200 were positive and 816 were negative resulting in a rating of 8.8 out of 10. ๐Ÿ˜Ž

The game is currently priced at 19.99โ‚ฌ on Steam.


The Steam community has classified Kingdoms Reborn into these genres:

Media & Screenshots

Get an in-depth look at Kingdoms Reborn through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-Bit)
  • Processor: Intel Core I5-2500K (3.30 GHz 4-Cores) or equivalent AMD-Hardware
  • Memory: 8 GB RAM
  • Graphics: Dedicated graphics card, GTX 750 Ti 2GB
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Additional Notes: GPU must support Shader Model 5.0

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
I didn't know what to expect when getting this game. Thought it looked like a simple little city builder with MP, figured I would give it a go. I was honestly blown away. It is a breath of fresh air. City builders tend to get old fast, with all maps feeling very much the same and with no real goal to work towards. This feels fresh and new, with endless maps to explore with generated maps, new factions to use which can be placed anywhere on the map, and a economy that will punish you if you make the wrong choice or take your eye off of your resources and stockpiles. With the economy existing in physically, (resources need to move from one location to another, and if it doesn't some buildings don't function) and not just in spreadsheets you get need to be efficient in how you manage your nation/city for maximum results as opposed to spreadsheet games where you just have massive stockpiles on paper and everything works as long as you keep the number above 0. The card system took a while to get used to but can be used to great effect in this game, and this goes for the whole game, not just the start. Resources need to be managed the whole game, not just the start. My first city made it to 1000 population only for me to notice way too late I was running out of food, and I watched as my population plummeted to 600 in no time due to starvation. My second city got to 1700 population and then I noticed that I was running out of medicinal plants causing people to die from sickness, and had no fertile land to make more so I had to make a colony to ship medicinal plants to my main city, which in turn made it so my colony had no medicinal plants so I had to make my main city made medicine out of medicinal plants and supply my colony with medicine. This was late game near me getting the victory conditions, so I mean it when I say, you have to keep an eye on everything as your city grows because having enough resources at 1000 may not be the case at 1200 and so on and so forth. A very fun game, a reasonable price, a great indie developer, highly recommend this one.
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Sept. 2024
With 624 hours in the game so far, I feel that I can accurately review the game. -Great community. -God tier soundtrack -Umm.... Its addictive? Would that be a positive though? Addictions are bad, but this game... Is good. That about sums up my opinions with 624 hours of game play. If I had another 624 hours I could probably write 2 or 3 more lines. Maybe ill edit this at 1200 hours when I get there ;-)
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May 2024
Good looking, but gets pretty boring after a while. Reminds me of myself actually.
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April 2024
The food, Mason, what do they eat? Kingdoms Reborn is a quasi-4X, Civilization-styled, real time game focusing on your ability to manage the beginnings of a new civilization in quote unquote post apocalyptic world. These civilizations are inspired directly after real ones on Earth, such as Japan's Shogunate or the Nordic Norsemen. There's no tangible narrative, only a loose framework and minor flavoring as Kingdoms Reborn focuses entirely on its gameplay. Said gameplay focuses on the management of the population, their infrastructure, and the means by which they can produce things to survive and thrive. Compared to many other games in this genre, I found Kingdoms Reborn to favor simplicity over complexity. Rather than drilling into a spreadsheet, you have a handful of concerns to juggle, solve, and then keep solving as your population continues to expand. I do like this approach, though I feel it can be undermined by how lopsided it can be. Luxuries, for example, are a critical good needed to improve your population's housing, which increases their wealth and science output. There are three tiers to luxuries, and you must make more of different types of luxuries in each tier to improve housing further and further. However, not all luxuries are equal. Tulips and cannabis are Tier 1 luxuries and very easy to produce as they're simply grown in a field then harvested. Furniture is also a Tier 1 luxury, but it requires the harvesting of wood, then processing of said wood into furniture. Other luxuries may be slightly more complex with an additional processing step before the luxury itself is created. Since the consumption rate of the luxuries are apparently the same per-tier, this means ones like Tulips become overbearingly powerful because of the cost/effort ratio in obtaining them. Concerns like this are prevalent throughout Kingdoms Reborn, as there are a lot of systems that are functional and make for gameplay, but have obvious pitfalls or weird balance considerations that makes distinctly 'good or bad' choices. This is compounded by the game's difficulty model, where consumption rate of food and goods are escalated in multiples--completely changing economic importance and relevancy at higher and higher difficulty levels. Vestigial systems, such as spying or diplomacy, exist in the barest proof-of-concept manner. The AI is not well-equipped to compete with the player, and seems to function on an arbitrary resource clock in order to maintain parity. Competition with other players would come down to raiding provinces, directly conquering them, or trading resources that one has the other needs. While it can be good to have as an option, this area is obviously massively undeveloped. Those expecting a competitive challenge may be disappointed compared to purely surviving and growing your civilization. The artstyle is clean and comfortable to look at, with some interesting choices for stylization that make it approachable. The music is unintrusive and pleasant for long hours of play, though as a result can be uninspiring and easily forgotten about; not a terrible thing in itself, though. Conclusion A reasonable stand out in a genre that easily trips over its own feet, Kingdoms Reborn can deliver a fun and streamlined civilization building challenge. It has the promise of greatness with some of its ambitions, but struggles to live up to them. As it stands, while there are some systems I find troubling, such as the card deck being hilariously superfluous, they do not actively detract from the core experience. I think with some trimming, refocusing on core values, and building upon its strengths, it will grow into a solid contender one day.
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April 2024
---{ Graphics }--- โ˜ You forget what reality is โ˜ Beautiful โ˜‘ Good โ˜ Decent โ˜ Bad โ˜ Donโ€˜t look too long at it โ˜ MS-DOS ---{ Gameplay }--- โ˜ Very good โ˜‘ Good โ˜ It's just gameplay โ˜ Mehh โ˜ Watch paint dry instead โ˜ Just don't ---{ Audio }--- โ˜ Eargasm โ˜‘ Very good โ˜ Good โ˜ Not too bad โ˜ Bad โ˜ I'm now deaf ---{ Audience }--- โ˜ Kids โ˜‘ Teens โ˜‘ Adults โ˜ Grandma ---{ PC Requirements }--- โ˜ Check if you can run paint โ˜ Potato โ˜‘ Decent โ˜ Fast โ˜ Rich boi โ˜ Ask NASA if they have a spare computer ---{ Difficulty }--- โ˜ Just press 'W' โ˜ Easy โ˜‘ Easy to learn / Hard to master โ˜ Significant brain usage โ˜ Difficult โ˜ Dark Souls ---{ Grind }--- โ˜ Nothing to grind โ˜ Only if u care about leaderboards/ranks โ˜ Isn't necessary to progress โ˜‘ Average grind level โ˜ Too much grind โ˜ You'll need a second life for grinding ---{ Story }--- โ˜ No Story โ˜‘ Some lore โ˜ Average โ˜ Good โ˜ Lovely โ˜ It'll replace your life ---{ Game Time }--- โ˜ Long enough for a cup of coffee โ˜ Short โ˜ Average โ˜‘ Long โ˜‘To infinity and beyond ---{ Price }--- โ˜ It's free! โ˜‘ Worth the price โ˜ If it's on sale โ˜ If u have some spare money left โ˜ Not recommended โ˜ You could also just burn your money ---{ Bugs }--- โ˜ Never heard of โ˜ Minor bugs โ˜ Can get annoying โ˜‘ Can be funny at times โ˜ The game itself is a big terrarium for bugs ---{ ? / 10 }--- โ˜ 1 โ˜ 2 โ˜ 3 โ˜ 4 โ˜ 5 โ˜ 6 โ˜ 7 โ˜‘ 8 โ˜ 9 โ˜ 10
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 April 2025 06:09
SteamSpy data 07 April 2025 09:46
Steam price 13 April 2025 12:36
Steam reviews 13 April 2025 13:51

If you'd like to dive deeper into the details about Kingdoms Reborn, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Kingdoms Reborn
  • SteamCharts - Analysis of Kingdoms Reborn concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Kingdoms Reborn compatibility
Kingdoms Reborn
8.8
8,200
816
Online players
315
Developer
Earthshine
Publisher
Earthshine
Release 02 Nov 2020
Platforms