Kingdoms Reborn

A city builder with simulated citizens, set in a procedurally-generated world map. Grow your kingdom through the eras from a tiny medieval hamlet into a prosperous global empire! Cooperate or compete in real-time with your friends in multiplayer mode.

Kingdoms Reborn is a city builder, base-building and multiplayer game developed and published by Earthshine.
It's available only on Windows in 9 languages: English, French, German, Japanese, Polish, Russian, Simplified Chinese, Hungarian and Thai.

It has received 8,853 reviews of which 8,053 were positive and 800 were negative resulting in a rating of 8.8 out of 10. ๐Ÿ˜Ž

The game is currently priced at 19.99โ‚ฌ on Steam.


The Steam community has classified Kingdoms Reborn into these genres:

Media & Screenshots

Get an in-depth look at Kingdoms Reborn through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-Bit)
  • Processor: Intel Core I5-2500K (3.30 GHz 4-Cores) or equivalent AMD-Hardware
  • Memory: 8 GB RAM
  • Graphics: Dedicated graphics card, GTX 750 Ti 2GB
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Additional Notes: GPU must support Shader Model 5.0

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2024
Good looking, but gets pretty boring after a while. Reminds me of myself actually.
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April 2024
The food, Mason, what do they eat? Kingdoms Reborn is a quasi-4X, Civilization-styled, real time game focusing on your ability to manage the beginnings of a new civilization in quote unquote post apocalyptic world. These civilizations are inspired directly after real ones on Earth, such as Japan's Shogunate or the Nordic Norsemen. There's no tangible narrative, only a loose framework and minor flavoring as Kingdoms Reborn focuses entirely on its gameplay. Said gameplay focuses on the management of the population, their infrastructure, and the means by which they can produce things to survive and thrive. Compared to many other games in this genre, I found Kingdoms Reborn to favor simplicity over complexity. Rather than drilling into a spreadsheet, you have a handful of concerns to juggle, solve, and then keep solving as your population continues to expand. I do like this approach, though I feel it can be undermined by how lopsided it can be. Luxuries, for example, are a critical good needed to improve your population's housing, which increases their wealth and science output. There are three tiers to luxuries, and you must make more of different types of luxuries in each tier to improve housing further and further. However, not all luxuries are equal. Tulips and cannabis are Tier 1 luxuries and very easy to produce as they're simply grown in a field then harvested. Furniture is also a Tier 1 luxury, but it requires the harvesting of wood, then processing of said wood into furniture. Other luxuries may be slightly more complex with an additional processing step before the luxury itself is created. Since the consumption rate of the luxuries are apparently the same per-tier, this means ones like Tulips become overbearingly powerful because of the cost/effort ratio in obtaining them. Concerns like this are prevalent throughout Kingdoms Reborn, as there are a lot of systems that are functional and make for gameplay, but have obvious pitfalls or weird balance considerations that makes distinctly 'good or bad' choices. This is compounded by the game's difficulty model, where consumption rate of food and goods are escalated in multiples--completely changing economic importance and relevancy at higher and higher difficulty levels. Vestigial systems, such as spying or diplomacy, exist in the barest proof-of-concept manner. The AI is not well-equipped to compete with the player, and seems to function on an arbitrary resource clock in order to maintain parity. Competition with other players would come down to raiding provinces, directly conquering them, or trading resources that one has the other needs. While it can be good to have as an option, this area is obviously massively undeveloped. Those expecting a competitive challenge may be disappointed compared to purely surviving and growing your civilization. The artstyle is clean and comfortable to look at, with some interesting choices for stylization that make it approachable. The music is unintrusive and pleasant for long hours of play, though as a result can be uninspiring and easily forgotten about; not a terrible thing in itself, though. Conclusion A reasonable stand out in a genre that easily trips over its own feet, Kingdoms Reborn can deliver a fun and streamlined civilization building challenge. It has the promise of greatness with some of its ambitions, but struggles to live up to them. As it stands, while there are some systems I find troubling, such as the card deck being hilariously superfluous, they do not actively detract from the core experience. I think with some trimming, refocusing on core values, and building upon its strengths, it will grow into a solid contender one day.
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April 2024
---{ Graphics }--- โ˜ You forget what reality is โ˜ Beautiful โ˜‘ Good โ˜ Decent โ˜ Bad โ˜ Donโ€˜t look too long at it โ˜ MS-DOS ---{ Gameplay }--- โ˜ Very good โ˜‘ Good โ˜ It's just gameplay โ˜ Mehh โ˜ Watch paint dry instead โ˜ Just don't ---{ Audio }--- โ˜ Eargasm โ˜‘ Very good โ˜ Good โ˜ Not too bad โ˜ Bad โ˜ I'm now deaf ---{ Audience }--- โ˜ Kids โ˜‘ Teens โ˜‘ Adults โ˜ Grandma ---{ PC Requirements }--- โ˜ Check if you can run paint โ˜ Potato โ˜‘ Decent โ˜ Fast โ˜ Rich boi โ˜ Ask NASA if they have a spare computer ---{ Difficulty }--- โ˜ Just press 'W' โ˜ Easy โ˜‘ Easy to learn / Hard to master โ˜ Significant brain usage โ˜ Difficult โ˜ Dark Souls ---{ Grind }--- โ˜ Nothing to grind โ˜ Only if u care about leaderboards/ranks โ˜ Isn't necessary to progress โ˜‘ Average grind level โ˜ Too much grind โ˜ You'll need a second life for grinding ---{ Story }--- โ˜ No Story โ˜‘ Some lore โ˜ Average โ˜ Good โ˜ Lovely โ˜ It'll replace your life ---{ Game Time }--- โ˜ Long enough for a cup of coffee โ˜ Short โ˜ Average โ˜‘ Long โ˜‘To infinity and beyond ---{ Price }--- โ˜ It's free! โ˜‘ Worth the price โ˜ If it's on sale โ˜ If u have some spare money left โ˜ Not recommended โ˜ You could also just burn your money ---{ Bugs }--- โ˜ Never heard of โ˜ Minor bugs โ˜ Can get annoying โ˜‘ Can be funny at times โ˜ The game itself is a big terrarium for bugs ---{ ? / 10 }--- โ˜ 1 โ˜ 2 โ˜ 3 โ˜ 4 โ˜ 5 โ˜ 6 โ˜ 7 โ˜‘ 8 โ˜ 9 โ˜ 10
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Feb. 2024
If you play games like Cities: Skylines, Banished, Factorio or Civilization, this game takes all the best parts of those and puts them into an enchanting and addicting game. Been playing it non-stop since I bought it and the world is vast! It's easy to get the mechanics, and quite difficult to get perfect at the mechanics, which is usually what I love trying to figure out.
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Feb. 2024
As someone who has become exhausted with essentially replaying "Banished" in every "Kingdom Based" city-builder I have tried, Kingdoms Reborn was surprisingly refreshing. After Googling "Co-op City Builder" and finding a Reddit thread recommending this game, I jumped right into a co-op campaign. I was astonished with how well implemented / natural the co-op features felt. This core controls and micro gameplay were very reminiscent of Banished, from prioritizing various industries for your workers to upgrading from dirt to stone roads. The overarching macro gameplay gives a Civilization feel, with expanding into nearby "tiles"(regions, in this game), and befriending or attacking other AI with stacks of units that you can queue to build. I also got a little hint of the Anno Series as I searched around the map for Artifacts/Zoo Animals. In a technical sense, I will say I had some issues with zooming in from the macro level map into the micro level map. It would stutter a bit when switching between the two. That being said, it's an overall good mix, and I think the enjoyment I've had was worth the price point.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 17 November 2024 06:06
SteamSpy data 18 January 2025 00:17
Steam price 22 January 2025 20:37
Steam reviews 22 January 2025 05:55
Kingdoms Reborn
8.8
8,053
800
Online players
286
Developer
Earthshine
Publisher
Earthshine
Release -
Platforms