Kingdoms of Amalur: Re-Reckoning

The hit RPG returns! Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world.

Kingdoms of Amalur: Re-Reckoning is a rpg, action and fantasy game developed by KAIKO, Big Huge Games and 38 Studios and published by THQ Nordic.
Released on September 08th 2020 is available only on Windows in 8 languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian and Simplified Chinese.

It has received 6,822 reviews of which 5,205 were positive and 1,617 were negative resulting in a rating of 7.5 out of 10. šŸ˜Š

The game is currently priced at 39.99ā‚¬ on Steam.


The Steam community has classified Kingdoms of Amalur: Re-Reckoning into these genres:

Media & Screenshots

Get an in-depth look at Kingdoms of Amalur: Re-Reckoning through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, Windows, 8, Windows 10 (64 bit)
  • Processor: Intel or AMD Dual Core CPU 2.5 GHz
  • Memory: 4 GB RAM
  • Graphics: DirectX 10 Feature Level AMD or NVIDIA Card with 1 GB VRAM
  • DirectX: Version 11
  • Storage: 40 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Okay.... A few things to say here. I have started and stopped playing the original version of this game a few times, and then did the same with Re-Reckoning a couple more times, but got distracted every time and stopped. After talking with my son about the game recently, I decided to throw myself into it 100% and play it through. And i did. The whole base game, and it was great. I really really enjoyed it. The first DLC, Legend of Dead Kel was okay... It got really into the whole Task thing with a vengeance, but yes, I finished the main story and most of the rest of the content. Then came Teeth of Naros. That one I actually really enjoyed. So my hopes were high for Fatesworn. Understand, of course. I had deliberately NOT read any reviews on the subject. I should have read reviews. It's basically almost a game itself, or maybe a copy of one? A certain Elder Scrolls one. With gates. You know, portals? You have to close? yeah.... I got really tired of all the repetition, and today, decided I am taking a break from the game for a while. There's nothing WRONG with the DLC at all, but it does feel like a game all to itself. Maybe, after a break for a bit, I'll go back and finish it. Maybe. But for now, I say, definitely play the base game. it's still good, even after all these years. And play the DLC at your leisure, knowing that last one is basically a sequel. In other words, plan to take a break in between. :D
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Oct. 2024
Do you yearn for simpler times? A fantasy romp through a beautiful world free from battle-passes and daily quests? Design by Todd McFarlane and story written by R.A Salvatore, this game is like if Skyrim and Fable had a child but then they abandoned it and it was raised by World of Warcraft. Oh also Baldurs Gate Dark Alliance is like the weird uncle that shows up and tells it Dungeons and Dragons bedtime stories whenever Dr. Darksiders needs to stop by and give it a checkup. This game is everything you have been doom scrolling looking for. The entire god damn thing is voice acted by some absolute legends. Combat feels great, itemization is interesting and progression slaps. The quests are fantastic and feel fresh as hell. The world design is really great. Even the character models are awesome. They are very stylized and well animated. Even random townspeople NPCs have mouth animations that actually match the (fully voice acted) dialog. There are fully animated in-engine cutscenes that absolutely slap. Little details like these feel really refreshing in the modern gaming hellscape of cut corners and hand drawn non animated cutscenes of the post 2020's. This really feels like a game made in 2012, and I mean that with the highest praise. It's just modern enough that you don't get lost or bored playing and has just enough difficulty on normal that I can imagine playing this for hundreds of hours on higher difficulties with different builds. Really truly getting the feeling like when I played Skyrim for the first time back in 2011. The story is really good so far. Playtime is something like 25 hours if you rush the main questline (don't do that) but around 100 for full completion. The way I play games, Ill squeeze a few hundred hours out of this reading all the books in game and diving deep into the lore. It's totally worth the full price they are asking, but it goes on sale frequently so follow it and wishlist it and snag it on sale with all the DLC for under 15 usd. Yeah this game slaps.
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Aug. 2024
Look, I'll be very blunt. This Re-master with the updated graphics is...well...fine. It really only reinvigorated my interest in the never-to-be-released sequel to this game. This remaster is still just KOA: Reckoning. If you liked the original version you're going to like this version exactly the same, or marginally better if you're big on appearance. However, the heart of the gameplay and what always brings me back to KOA is the combat style and simplified skill trees. If this game was an MMORPG it would be bigger than WOW in my humble opinion, but it's not. It's a single player game, which trust me as an elder scrolls player, I love this style of game. What I'm getting at is I've replayed this game 6 times with different classes, mixed classes, different difficulties, etc. It's an all time classic for me because this combat style has not been replicated correctly in any other game I've ever played. Yes, there are other games like KOA that you can utilize 2 weapons at the same time and cast spells. That's not new to the genre. What KOA does great is the fluidity of their combat scheme. It is seemless to switch between weapons, spells, blocks, etc. It makes the game feel like it's constantly progressing and not stale and subdued like WOW combat. I know they're two separate types of games but I'm just trying to get my point across that the DEVS really knew what they were doing when they put this combat scheme in the game. Now let me tell you what I don't hate, but don't particularly love about the game. The story overall is just slightly above average or just average in general. I believe the combat scheme was the focus of this game and the story was secondary. It leaves a lot of quests feeling empty or just unrewarding. I do love the whole FAE light side vs. FAE dark side idea because it reminds me of Star Wars in a sense. Moving on, the character creation is very basic but offers plenty of options for a game released during this time period. My biggest gripe is the expansions and overall endgame. The expansions were just side quests and mediocre at best. The last update about chasing Alyn's "secrets" is the biggest letdown of any "expansion" or side quest that I've ever seen. It was extremely lazy and pointless. Thank the FAE gods for fast travel amirite? In summary, KOA:RR is just KOA:R with sharper images. The base game itself was fantastic and I loved playing it over a decade ago. The biggest issue is the game was overshadowed by the release of Skyrim to the point where it never caught the eye of mainstream gamers, unfortunately. I will always have a place in my heart for this game and I'll always replay it every 5 years or so and there are few games I feel that way about. If you can get this game at a decent price I highly recommend playing it. Just REMEMBER, you're playing an combat based RPG from 2012, not a remade game packaged and delivered like FF7 remake. If you made it this far, thank you for reading this review and let us pray that somehow, someway, there is a sequel or new KOA in our lifetimes. FYI I've played 50 hours of KOA:RR and hundreds of hours in the OG version. Thank you for reading!
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May 2024
This game is perfect for the Steam Deck; it runs smoothly, offers a lengthy experience, and is suitable for playing in short sessions
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March 2024
TL; DR A very enjoyable Action RPG with a focus on the fae, determinism and combat. It is filled with content, but a lot of it feels like filler, which is one reason why Kingdoms of Amalur feels like a single player MMO. However, it is definitely worth playing for its varied playstyles and interesting setting. Note Kingdoms of Amalur has always been buggy, keep multiple separate saves. Story You are dead, nice going! However, you are unlike the countless others who perished in the decade-long war against the Fae, you are unlike the other test subjects, you are an anomaly, a success, you have defied fate, and you live again. You are a thing that should not be, a Fateless One, and perhaps that is just what is needed to defeat the Tuatha Deohn. So, you are the most important person in the Kingdoms of Amalur , your destiny cannot be read, and so you can influence fates that have already been written. That is genuinely a neat and interesting premise but in reality, it mostly serves as justification for why you only you can solve certain issues. They did some cool stuff with this and the overall mystery of why you are the only successful experiment is intriguing, I especially like how this contrasts with the deterministic culture that has to exist when fate is predetermined. However, my main enjoyment came from the Fae, eternally reincarnating and reliving the same old stories that they have always done, the echoes of a world that is and has already faded away. Anything involving them is typically good, so it is little surprise that the two Fae factions are some of the most engrossing content that Kingdoms of Amalur has to offer. The other factions are definitely far better than the mostly lacklustre side quests, but they are simply less intriguing than the House of Sorrows, I can join a warrior, mage, or thief guild in so many RPGs, but in how many can you join what amounts to an acting troupe and pretend that you are a Fae hero of legend? I think that the only other quests I enjoyed as much as these two factions were the two DLCs, the Legend of Dead Kel and Teeth of Naros , both of which are included in this version of Kingdoms of Amalur . They happen in parallel with the main quest and explores different aspects of the setting while also reinforcing the main themes, but I find them to be more interesting and more memorable than the original quests. Presentation When they made Kingdoms of Amalur they decided to move away from realistic graphics and instead make things more stylised, this is definitely paying off years after release because the visuals feel exactly the same. Of course, that is also a testament to the artistsā€™ skills. Each region is visually distinct with its own share of striking locations from the vibrant fairy woods of Dalentarth to the dead, ruined Detyre, and each with imposing, or beautiful zones that stick in your mind and, perhaps, none more than the Midden and its Gallows Tree. There are also the major cities and every one of them is magnificent in their own ways but especially Ysa and Idylla. Not to mention the beasts of Amalur, the Crudok is one of the more unique designs it has, as are the Scavs, they are lovingly animated and might even make your skin crawl. While those are the most inspired and unique everything is pretty amazing, and it is definitely a joy to find new foes. Exploring these disparate locations and fighting different creatures is undoubtedly one of the main appeals of Kingdoms of Amalur , so it is good that you can also experience the first two DLCs at no extra cost. As for voice acting, there is an impressive amount of it, the main cast are the best, obviously, but the rest also did a good job, which is impressive when there are so many quest givers. Of course, when there are that many NPCs to voice some will have the same actor, but it manages to work well. However, I am more interested in Kingdoms of Amalur ā€™s OST, it has this magical flair to it at times, and at others a more sinister atmosphere. Naturally those moods are very appropriate for a game with such a focus on the Fae. One of my personal favourites is Detyre one of the most sombre songs in the soundtracks, the more regal yet grave House of Sorrows is another, whereas songs like Gardens of Ysa , and the Plains of Erathell show off the more wonderful aspects of fairytales. Gameplay You can describe Kingdoms of Amalur as a singleplayer MMO, it has a ton of quests but most of them are simple kill or fetch ones, it has a lot of areas, and they are divided into zones with different levels &cetera. In fact, there is so much content, quests, dungeons, enemies and factions that it is easy to get overwhelmed which is simply due to the density and the nature of zoning areas. Thankfully Re-Reckoning fixes one tedious issue with the original game, the level scaling, in the original release a completionist would outgrowā€”out levelā€”the content, but now you will fight enemies that can put up a better fight when you reach Klurikon and Alabastra on the second continent. However, Kingdoms of Amalur remains an easy game, best played on Hard difficulty since it offers a modicum of challenge while not being as tedious as Very Hard can be. Getting the most of out the combat boils down to preference, I enjoy spicing up my tactics every so often, there are some unique weapons each with their own playstyles, so sometimes I am sneaking through dungeons, another I might choose to smash them all with a hammer, and at other times I just do what feels right. So, I enjoy making liberal use of the Fateweavers and changing my build when I get bored of what I am doing at the moment, which is why I enjoy the different Destines and the buffs they give to their respective playstyles, it is a great addition and makes specialising in Magic and Finesse more interesting than just what skills you use. There are also Twists of Fates, rewards for certain quests, or accomplishments, that give you permanent increases, they are great and can work as cool rewards for roleplaying or as an incentive to play a certain way. Similar, but individually weaker, buffs can be gained from collectibles. However, you can do without them, Kingdoms of Amalur is an easy game after all, but that is enjoyable in its own ways. Getting to instantly kill enemies in stealth, juggling them with your Faeblades, throwing volleys of magical blades, or zapping them with lightning, all is good fun. The eponymous ā€œReckoningā€ mode is also great, it trivialises any encounter, has some cool animation, and gives you a nice bonus to experience gain, certainly a great tool for tougher encounters or when you are fighting a lot of enemies at once. As for Kingdoms of Amalur ā€™s best moments, there are several, Alabastra is a short but sweet final area, the Legend of Dead Kel brings with it several new enemies which is a breath of fresh air when you have played a while, the quests focusing on your resurrection are really good, and, as stated, the factions are the most interesting side content it has to offer. There are certainly several side quests that are intriguing, most notably in the Webwood and Detyre, which make the boring, filler quests, more tedious than they ought to be when compared. Afterall it can be easy to be overwhelmed by Kingdoms of Amalur so focus on what you might enjoy.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 23 November 2024 00:20
SteamSpy data 21 January 2025 02:48
Steam price 23 January 2025 20:28
Steam reviews 21 January 2025 21:51
Kingdoms of Amalur: Re-Reckoning
7.5
5,205
1,617
Online players
210
Developer
KAIKO, Big Huge Games, 38 Studios
Publisher
THQ Nordic
Release 08 Sep 2020
Platforms
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