Kingdoms of Amalur: Re-Reckoning on Steam - User reviews, Price & Information

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The hit RPG returns! Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world.

Kingdoms of Amalur: Re-Reckoning is a rpg, action and fantasy game developed by KAIKO, Big Huge Games and 38 Studios and published by THQ Nordic.
Released on September 08th 2020 is available only on Windows in 8 languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian and Simplified Chinese.

It has received 7,035 reviews of which 5,380 were positive and 1,655 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 39.99€ on Steam, but you can find it for 6.12€ on Instant Gaming.


The Steam community has classified Kingdoms of Amalur: Re-Reckoning into these genres:

Media & Screenshots

Get an in-depth look at Kingdoms of Amalur: Re-Reckoning through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, Windows, 8, Windows 10 (64 bit)
  • Processor: Intel or AMD Dual Core CPU 2.5 GHz
  • Memory: 4 GB RAM
  • Graphics: DirectX 10 Feature Level AMD or NVIDIA Card with 1 GB VRAM
  • DirectX: Version 11
  • Storage: 40 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
its like if fable and skyrim had a baby. i played it on the 360 when it first came out and have repurchased it again and again. switch, steam, playstation. its legit my favourite game ever. its graphics are charming and surprisingly well done for its release date. the scenery is stunning. charming characters. good weapon and magic systems. mix and match for combat styles. i honestly think the only reason its not a more well known game is because it released at the same time as skyrim and got buried by it and unlike skyrim it didnt get relesed 1000 times to stay relevant. if you like skyrim or fable give it a go, i doubt youll regret it.
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Dec. 2024
Okay.... A few things to say here. I have started and stopped playing the original version of this game a few times, and then did the same with Re-Reckoning a couple more times, but got distracted every time and stopped. After talking with my son about the game recently, I decided to throw myself into it 100% and play it through. And i did. The whole base game, and it was great. I really really enjoyed it. The first DLC, Legend of Dead Kel was okay... It got really into the whole Task thing with a vengeance, but yes, I finished the main story and most of the rest of the content. Then came Teeth of Naros. That one I actually really enjoyed. So my hopes were high for Fatesworn. Understand, of course. I had deliberately NOT read any reviews on the subject. I should have read reviews. It's basically almost a game itself, or maybe a copy of one? A certain Elder Scrolls one. With gates. You know, portals? You have to close? yeah.... I got really tired of all the repetition, and today, decided I am taking a break from the game for a while. There's nothing WRONG with the DLC at all, but it does feel like a game all to itself. Maybe, after a break for a bit, I'll go back and finish it. Maybe. But for now, I say, definitely play the base game. it's still good, even after all these years. And play the DLC at your leisure, knowing that last one is basically a sequel. In other words, plan to take a break in between. :D
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Oct. 2024
Do you yearn for simpler times? A fantasy romp through a beautiful world free from battle-passes and daily quests? Design by Todd McFarlane and story written by R.A Salvatore, this game is like if Skyrim and Fable had a child but then they abandoned it and it was raised by World of Warcraft. Oh also Baldurs Gate Dark Alliance is like the weird uncle that shows up and tells it Dungeons and Dragons bedtime stories whenever Dr. Darksiders needs to stop by and give it a checkup. This game is everything you have been doom scrolling looking for. The entire god damn thing is voice acted by some absolute legends. Combat feels great, itemization is interesting and progression slaps. The quests are fantastic and feel fresh as hell. The world design is really great. Even the character models are awesome. They are very stylized and well animated. Even random townspeople NPCs have mouth animations that actually match the (fully voice acted) dialog. There are fully animated in-engine cutscenes that absolutely slap. Little details like these feel really refreshing in the modern gaming hellscape of cut corners and hand drawn non animated cutscenes of the post 2020's. This really feels like a game made in 2012, and I mean that with the highest praise. It's just modern enough that you don't get lost or bored playing and has just enough difficulty on normal that I can imagine playing this for hundreds of hours on higher difficulties with different builds. Really truly getting the feeling like when I played Skyrim for the first time back in 2011. The story is really good so far. Playtime is something like 25 hours if you rush the main questline (don't do that) but around 100 for full completion. The way I play games, Ill squeeze a few hundred hours out of this reading all the books in game and diving deep into the lore. It's totally worth the full price they are asking, but it goes on sale frequently so follow it and wishlist it and snag it on sale with all the DLC for under 15 usd. Yeah this game slaps.
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Aug. 2024
Look, I'll be very blunt. This Re-master with the updated graphics is...well...fine. It really only reinvigorated my interest in the never-to-be-released sequel to this game. This remaster is still just KOA: Reckoning. If you liked the original version you're going to like this version exactly the same, or marginally better if you're big on appearance. However, the heart of the gameplay and what always brings me back to KOA is the combat style and simplified skill trees. If this game was an MMORPG it would be bigger than WOW in my humble opinion, but it's not. It's a single player game, which trust me as an elder scrolls player, I love this style of game. What I'm getting at is I've replayed this game 6 times with different classes, mixed classes, different difficulties, etc. It's an all time classic for me because this combat style has not been replicated correctly in any other game I've ever played. Yes, there are other games like KOA that you can utilize 2 weapons at the same time and cast spells. That's not new to the genre. What KOA does great is the fluidity of their combat scheme. It is seemless to switch between weapons, spells, blocks, etc. It makes the game feel like it's constantly progressing and not stale and subdued like WOW combat. I know they're two separate types of games but I'm just trying to get my point across that the DEVS really knew what they were doing when they put this combat scheme in the game. Now let me tell you what I don't hate, but don't particularly love about the game. The story overall is just slightly above average or just average in general. I believe the combat scheme was the focus of this game and the story was secondary. It leaves a lot of quests feeling empty or just unrewarding. I do love the whole FAE light side vs. FAE dark side idea because it reminds me of Star Wars in a sense. Moving on, the character creation is very basic but offers plenty of options for a game released during this time period. My biggest gripe is the expansions and overall endgame. The expansions were just side quests and mediocre at best. The last update about chasing Alyn's "secrets" is the biggest letdown of any "expansion" or side quest that I've ever seen. It was extremely lazy and pointless. Thank the FAE gods for fast travel amirite? In summary, KOA:RR is just KOA:R with sharper images. The base game itself was fantastic and I loved playing it over a decade ago. The biggest issue is the game was overshadowed by the release of Skyrim to the point where it never caught the eye of mainstream gamers, unfortunately. I will always have a place in my heart for this game and I'll always replay it every 5 years or so and there are few games I feel that way about. If you can get this game at a decent price I highly recommend playing it. Just REMEMBER, you're playing an combat based RPG from 2012, not a remade game packaged and delivered like FF7 remake. If you made it this far, thank you for reading this review and let us pray that somehow, someway, there is a sequel or new KOA in our lifetimes. FYI I've played 50 hours of KOA:RR and hundreds of hours in the OG version. Thank you for reading!
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May 2024
This game is perfect for the Steam Deck; it runs smoothly, offers a lengthy experience, and is suitable for playing in short sessions
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Last Updates
Steam data 12 April 2025 03:07
SteamSpy data 10 April 2025 16:30
Steam price 15 April 2025 04:28
Steam reviews 13 April 2025 07:46

If you'd like to dive deeper into the details about Kingdoms of Amalur: Re-Reckoning, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Kingdoms of Amalur: Re-Reckoning
  • SteamCharts - Analysis of Kingdoms of Amalur: Re-Reckoning concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Kingdoms of Amalur: Re-Reckoning compatibility
Kingdoms of Amalur: Re-Reckoning
7.5
5,380
1,655
Online players
103
Developer
KAIKO, Big Huge Games, 38 Studios
Publisher
THQ Nordic
Release 08 Sep 2020
Platforms
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