TL; DR A very enjoyable Action RPG with a focus on the fae, determinism and combat. It is filled with content, but a lot of it feels like filler, which is one reason why Kingdoms of Amalur feels like a single player MMO. However, it is definitely worth playing for its varied playstyles and interesting setting. Note Kingdoms of Amalur has always been buggy, keep multiple separate saves. Story You are dead, nice going! However, you are unlike the countless others who perished in the decade-long war against the Fae, you are unlike the other test subjects, you are an anomaly, a success, you have defied fate, and you live again. You are a thing that should not be, a Fateless One, and perhaps that is just what is needed to defeat the Tuatha Deohn. So, you are the most important person in the Kingdoms of Amalur , your destiny cannot be read, and so you can influence fates that have already been written. That is genuinely a neat and interesting premise but in reality, it mostly serves as justification for why you only you can solve certain issues. They did some cool stuff with this and the overall mystery of why you are the only successful experiment is intriguing, I especially like how this contrasts with the deterministic culture that has to exist when fate is predetermined. However, my main enjoyment came from the Fae, eternally reincarnating and reliving the same old stories that they have always done, the echoes of a world that is and has already faded away. Anything involving them is typically good, so it is little surprise that the two Fae factions are some of the most engrossing content that Kingdoms of Amalur has to offer. The other factions are definitely far better than the mostly lacklustre side quests, but they are simply less intriguing than the House of Sorrows, I can join a warrior, mage, or thief guild in so many RPGs, but in how many can you join what amounts to an acting troupe and pretend that you are a Fae hero of legend? I think that the only other quests I enjoyed as much as these two factions were the two DLCs, the Legend of Dead Kel and Teeth of Naros , both of which are included in this version of Kingdoms of Amalur . They happen in parallel with the main quest and explores different aspects of the setting while also reinforcing the main themes, but I find them to be more interesting and more memorable than the original quests. Presentation When they made Kingdoms of Amalur they decided to move away from realistic graphics and instead make things more stylised, this is definitely paying off years after release because the visuals feel exactly the same. Of course, that is also a testament to the artistsā skills. Each region is visually distinct with its own share of striking locations from the vibrant fairy woods of Dalentarth to the dead, ruined Detyre, and each with imposing, or beautiful zones that stick in your mind and, perhaps, none more than the Midden and its Gallows Tree. There are also the major cities and every one of them is magnificent in their own ways but especially Ysa and Idylla. Not to mention the beasts of Amalur, the Crudok is one of the more unique designs it has, as are the Scavs, they are lovingly animated and might even make your skin crawl. While those are the most inspired and unique everything is pretty amazing, and it is definitely a joy to find new foes. Exploring these disparate locations and fighting different creatures is undoubtedly one of the main appeals of Kingdoms of Amalur , so it is good that you can also experience the first two DLCs at no extra cost. As for voice acting, there is an impressive amount of it, the main cast are the best, obviously, but the rest also did a good job, which is impressive when there are so many quest givers. Of course, when there are that many NPCs to voice some will have the same actor, but it manages to work well. However, I am more interested in Kingdoms of Amalur ās OST, it has this magical flair to it at times, and at others a more sinister atmosphere. Naturally those moods are very appropriate for a game with such a focus on the Fae. One of my personal favourites is Detyre one of the most sombre songs in the soundtracks, the more regal yet grave House of Sorrows is another, whereas songs like Gardens of Ysa , and the Plains of Erathell show off the more wonderful aspects of fairytales. Gameplay You can describe Kingdoms of Amalur as a singleplayer MMO, it has a ton of quests but most of them are simple kill or fetch ones, it has a lot of areas, and they are divided into zones with different levels &cetera. In fact, there is so much content, quests, dungeons, enemies and factions that it is easy to get overwhelmed which is simply due to the density and the nature of zoning areas. Thankfully Re-Reckoning fixes one tedious issue with the original game, the level scaling, in the original release a completionist would outgrowāout levelāthe content, but now you will fight enemies that can put up a better fight when you reach Klurikon and Alabastra on the second continent. However, Kingdoms of Amalur remains an easy game, best played on Hard difficulty since it offers a modicum of challenge while not being as tedious as Very Hard can be. Getting the most of out the combat boils down to preference, I enjoy spicing up my tactics every so often, there are some unique weapons each with their own playstyles, so sometimes I am sneaking through dungeons, another I might choose to smash them all with a hammer, and at other times I just do what feels right. So, I enjoy making liberal use of the Fateweavers and changing my build when I get bored of what I am doing at the moment, which is why I enjoy the different Destines and the buffs they give to their respective playstyles, it is a great addition and makes specialising in Magic and Finesse more interesting than just what skills you use. There are also Twists of Fates, rewards for certain quests, or accomplishments, that give you permanent increases, they are great and can work as cool rewards for roleplaying or as an incentive to play a certain way. Similar, but individually weaker, buffs can be gained from collectibles. However, you can do without them, Kingdoms of Amalur is an easy game after all, but that is enjoyable in its own ways. Getting to instantly kill enemies in stealth, juggling them with your Faeblades, throwing volleys of magical blades, or zapping them with lightning, all is good fun. The eponymous āReckoningā mode is also great, it trivialises any encounter, has some cool animation, and gives you a nice bonus to experience gain, certainly a great tool for tougher encounters or when you are fighting a lot of enemies at once. As for Kingdoms of Amalur ās best moments, there are several, Alabastra is a short but sweet final area, the Legend of Dead Kel brings with it several new enemies which is a breath of fresh air when you have played a while, the quests focusing on your resurrection are really good, and, as stated, the factions are the most interesting side content it has to offer. There are certainly several side quests that are intriguing, most notably in the Webwood and Detyre, which make the boring, filler quests, more tedious than they ought to be when compared. Afterall it can be easy to be overwhelmed by Kingdoms of Amalur so focus on what you might enjoy.
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