Kingdom Rush Vengeance - Tower Defense

It's payback time! Lead your mighty dark army and make the Kingdom tremble with every step. Build powerful towers, choose your arsenal for destruction, and find the deadliest combination - train legendary heroes and lead them to victory!

Kingdom Rush Vengeance - Tower Defense is a tower defense, strategy and singleplayer game developed and published by Ironhide Game Studio.
Released on October 15th 2020 is available on Windows and MacOS in 10 languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Korean.

It has received 9,350 reviews of which 8,838 were positive and 512 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 10.07€ on Steam and has a 40% discount.


The Steam community has classified Kingdom Rush Vengeance - Tower Defense into these genres:

Media & Screenshots

Get an in-depth look at Kingdom Rush Vengeance - Tower Defense through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Dual Core CPU
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.0 compliant with 512MB of video RAM.
  • Storage: 2 GB available space
MacOS
  • OS: macOS 10.10
  • Processor: Dual Core CPU
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.0 compliant with 512MB of video RAM.
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Please STOP Deleting My F%#@#*! Towers, Thanks! :D Although I think it's a fun game, I REALLY HATE the mechanic when my towers get removed by the enemy (makes me not want to play this anymore). While I can understand a few towers here and there (or even locking them out temporarily, downgrading them, making them shoot slower for a brief time, etc), outright deleting the towers when there's sometimes few open spaces available makes the tower defense aspect to me a complete joke, especially when you can delete the towers and get some of your coins back when a tower is about to be deleted. I end up spending more time watching where the enemy is going to delete my towers so I can react quick enough, which takes away from the positive experience that I've had, thus far. While I love the series and will likely continue to purchase whatever releases, it's a real bummer knowing that this deleting of the towers mechanic is around because I find it just plain annoying. It's fun watching hordes of enemie's battle against the towers that I've constructed and all of the madness that ensures. Conversely, I think it's boring to watch enemies run past the finish line because my towers got deleted -_-.
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Oct. 2024
As bad as my first impression was, Kingdom Rush Vengeance really reignited my love for the franchise. The selectable tower system feels too loose and unfocused at first, but as you get used to it and unlock more towers, the game really startes to shine. Ironhide really went all out with the designs, there is so much more here than the familiar 4 types of towers, and the mixing and mathcing allows for some really fun builds. I have to admit going back to the older games, as much as i adore them, feels regressive, now that im used to this new design approach. Besides this, the strong parts of the franchise still remain, the fun enemy designs, the sheer amount of easter eggs and great humor is all here, now Im hyped for Kingdom Rush Alliance!
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Sept. 2024
Really fun to play and pass the time, and it works offline just fine as well. I highly recommend. 10/10.
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Jan. 2024
Finally I've played the final entry in the series, and seemingly it's going to remain its final entry for a long time - Ironhide's selling DLCs these days, rather surprising. It was well worth the wait, as Vengeance offers the biggest revamp of the usual formula. You're controlling Vez'nan's armies now, and most of the iconic mooks from the series are playable this time. This could've been rather messy if towers operated as they always did, with just four towers offering two upgrade paths each. This time, you arrange unique towers as you see fit, out of a pool of around two dozen of them, able to use five types at once. They all have a single upgrade path. They're broadly grouped into the usual four types of towers, but Vengeance goes even harder on the revamp and wholly reworks progression. This time, you don't unlock upgrades with stars, improving various towers plus your two spells. You acquire upgrade points for beating campaign stages only, and max out your pool by stage 16. The tower variety is large enough not to need specific trees for specific tower types, so instead there's just one tree for tower upgrades. You really need to max it out asap on Veteran. An upgrade tree for heroes was added instead, making them arguably far more important than towers themselves. Don't get me wrong - you can't beat a map with heroes alone, but there's preciously little going under the hood tower-wise once you figure out a comfortable meta, most likely after you beat the first realm. Towers are strong and versatile, and enemy pathing is rarely as gimmicky as in KR Origins. Heroes step in here to pick up your slack, which is often needed because of the sheer number and HP sponge qualities of the enemies, starting very early in the game. Because heroes are so overemphasized, it pains me to say that you don't have access to particularly good ones for most of the game. It's just so much handier to use the archer hero whole game, as she teleports also. Roster opens up slowly and levelling your new guys can get gruelling. For the same reason, I think that the branch in the Summon Troops map spell is largely useless - upgrading them to shooters is just better than upgrading them to tanks. Vengeance is still a Kingdom Rush game, and a single unit can't aggro a wave of enemies, but an archer can at least shoot down fliers, or cause attrition. What's rather surprising, Vengeance doesn't use typical KR bosses in its campaign. You're rarely asked to gun down some HP sponge. In fact, the final boss fight is very much a crowd control/attrition skill check, which is rather inventive and I liked it. It may change in the post-game, I'm going to play it next.
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Dec. 2023
My only complaint with this game is that there is not more of it. I've loved the entire Kingdom Rush franchise, and remember when the original was just a flash game on Armor Games. To see it come so far with this much quality shows the passion of it's creators at Ironhide Studios. Kingdom rush has so much character and charm alongside its engaging gameplay that I come back to replay the whole series about once a year. As a tower defense game it ticks all the boxes. The mechanics are familiar and intuitive, yet the game has enough uniqueness to make it fresh. The maps, apart from being very artistic and visually distinct and appealing, are well-designed. On higher difficulties the missions can pose a challenge, but I never felt they strayed into any degree of absurdity even on the hardest missions. The enemies pose unique challenges, continually reusing familiar concepts in fresh ways to keep the campaign from ever growing stale throughout a run. The existence of heroes, repositionable units that can halt and interact with creeps, is a unique and enjoyable aspect of the Kingdom Rush series, and Vengeance has its share of enjoyable new faces to command. The game also has an upgrade system, both for general tower improvements as well as for heroes. While the former is not quite as robust as previous Kingdom Rush titles, it is still enough to provide the game with a sense of progression apart from simply advancing down the campaign trail, offering opportunities to retry difficult challenge missions with a better arsenal later on. The thing that sets this game apart from other Kingdom Rush titles is the customizable tower set system, which allows you to choose what tower types you bring into each mission from a plethora of options. Each tower has their own strengths and weaknesses, which encourages the player to try different combinations each time they fail a mission. Occasionally there will be a clear option for a given situation, but overall it provides lots of ways for the player to overcome each mission in a satisfying way. Overall KR Vengeance is a wonderful addition to the Kingdom Rush saga, continuing to expand on an already amazing series that I hope continues to grow in the future. I cannot wait to see what Ironhide puts out next!
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Last Updates

Steam data 23 November 2024 16:20
SteamSpy data 22 December 2024 14:18
Steam price 23 December 2024 12:37
Steam reviews 22 December 2024 09:46
Kingdom Rush Vengeance - Tower Defense
9.2
8,838
512
Online players
365
Developer
Ironhide Game Studio
Publisher
Ironhide Game Studio
Release 15 Oct 2020
Platforms
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