King Arthur: Knight's Tale on Steam - User reviews, Price & Information

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A unique hybrid between turn-based tactical games and traditional, character-centric RPGs. Knight's Tale is a modern retelling of a classic Arthurian mythology story filtered through the dark fantasy tropes, a twist on the traditional tales of chivalry.

King Arthur: Knight's Tale is a tactical rpg, turn-based tactics and dark fantasy game developed and published by NeocoreGames.
Released on April 26th 2022 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Hungarian, Polish, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 6,721 reviews of which 5,621 were positive and 1,100 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 44.99€ on Steam, but you can find it for 9.34€ on Instant Gaming.


The Steam community has classified King Arthur: Knight's Tale into these genres:

Media & Screenshots

Get an in-depth look at King Arthur: Knight's Tale through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit
  • Processor: Intel i5-4690 / AMD FX 4350
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 780 / AMD Radeon R9 280X
  • DirectX: Version 12
  • Storage: 39 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
I enjoyed this more than expected. The game is essentially a dark fantasy medieval XCOM-like with RPG elements. The game is broken up into missions of killing several packs of enemies with a small amount of exploration rather than a free roam open world. I have only completed the main story (including all side missions) and 1 end game mission so far. The main story missions were relatively easy, but the difficulty seems to ramp up significantly in the end game. Things that I liked: + Art style and setting (dark fantasy, medieval Arthurian, serious tone) + Tactical combat system + Character progression, builds, and synergies between characters + Large roster of uniquely-voiced playable characters + Voice actor quality, especially Mordred, Brunor, Balin, Black Knight, Morgana. Voiced monologues by Mordred to set up each mission. "Power and Glory". Pre-mission monologues somewhat remind me of Myth: The Fallen Lords (that was such an awesome game back in the day) + Morality system adds flavor to the game and it was cool going full blown Tyrant route + Cut scenes - intro and act 4 ending were cool. Cut scenes between acts were ok, but not as good and lady of the lake facial animations were a little weird. + Music - not many different tracks, but the limited ones available were enjoyable and not annoying/repetitive after many hours of playing + Does not pander to the "modern audience," just cool knights going to battle. Does not overuse purple and teal. + Writing/dialogue was well written and not millenial/quippy/Marvel/reddit tier What could have been better: - More enemy variety - Tactical combat is 2D, could be cooler if it was 3D (verticality) - Add an option for Tyrant Mordred to overthrow Lady of the Lake and seize ultimate power for himself - I think the game uses forced TAA and there can be ghosting visible if zoomed all the way in. This might be more visible at lower framerates. It wasn't noticeable when zoomed out (the normal view distance), so I don't think this is a major issue, but should be noted. Performance was pretty good on a 1080 ti (120+ fps at max settings, but it will be running close to max pwr). Hoping for a full sequel to this. I never heard of this developer before, but they have caught my attention for future developments.
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Jan. 2025
Fun tactical RPG game, leaning more towards RPG than tactics. I found the gameplay getting a bit stale by the end once you have recruited all the knights which you like, and unlocked the 3rd (and final) tier of abilities. That being said there is a wide variety of abilities to experiment with and upgrade; different classes each have their own speciality, and each character having a slightly different set of abilities from others of that class. The abilities themselves were fun to use, and you can synergize the abilities of your character with your equipment, and with your other characters. There are a few different groups of enemies each with a number of different classes, but you fight so that I found it getting repetitive. It would have been nice for the different enemy types to gain more abilities or mechanical changes throughout the game, eg: undead which you fight from the very beginning to end of the game. The story is interesting enough and a fun twist on the classic tale and cast of King Arthur. Between each main mission there are side missions you can do, including ones which allow you to recruit new characters, which kept things interesting. There is a small kingdom management portion which allows you to choose what to upgrade to customize some benefits. The setup of the game is one where you have many more characters than you can take on each mission, and seems to encourage you to switch them out. If characters take enough damage in a mission they get permanent debuffs which can only be healed by sitting out at least one mission. I don't really enjoy those types of mechanics, but the game wasn't so difficult on hard that it came up much. You can save freely throughout missions so if you want you could certainly avoid that mechanic entirely if you only want to use the same 4 knights the whole game. There is a morality chart where you will make choices between two options of religion and ruling style, with different unlocks when you reach certain points in each direction. This included the ability to unlock some characters which was great, but I didn't find the other unlocks that interesting of useful. The morality chart will also change a few side missions which was cool Overall the game is fun and a nice mix of tactics and RPG, but not amazing and gets a bit stale after the first half. 3.5/5
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Dec. 2024
Very positively surprised by this game. It turned out to overwhelm my poor expectations. Still on my first playthrough but I'd definitely recommend it, especially for people who played BG3.
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Dec. 2024
Grade: B “Good/Better Than Average” Summary: If you want to play a dark fantasy tactical turn-based RPG, this is a great game. Artistically, it’s brilliant, but it can be overbearingly gloomy, and while there is much thematically Arthurian, it squanders its namesake legendarium in terms of story. It may go on a bit long, but it’s a fun game to play with many characters to choose from. + Strengths + -It feels pretty Arthurian. Duels, chivalric themes, tension between Old Gods and Christianity, and unexpected but well done rulership choices that affect character relationships and some mechanics. -Art designs and aesthetic were phenomenal, from illuminated manuscript/medieval tapestry style art to hazy otherworldliness to gorgeously detailed environments. It feels very mythical and Arthurian, but further twisted into this Avalonian dream (or rather, nightmare). -Sound design was robust and satisfying and eerie. -Gameplay: Fun grid-based tactical dark fantasy combat! - Weaknesses - -Level Design: While artistically and thematically well-crafted, levels often repeated or looked the same, with uninspiring mazes or extremely drab and gloomy locales without much to do or explore besides fight baddies. -Music: The music was awesome! ...but there were only 5 or so songs. They wore thin fast. -Length: The game went on several hours longer than it probably should’ve. -Story: Acceptable. Coherent but not meaningful. It all feels like a dream, and there’s too little impact to care, and the Mordred/Arthur flip isn’t interesting on its own nor justified in the story. Relationship building is purely mechanical. It’s a waste of the rich material from Arthurian legends. = Competencies = -Solid animations, interface, and information delivery. -Voice actors ranged wildly. Some minor characters were much better than major characters. Most did a decent job. Mechanics: The class types were varied and very fun and each brought their own strengths and weaknesses that allowed you to play like you want. However, there were too few of them, too many characters, and too few you could bring with you. You’ll never get to spend much time with as many as you want, even if you replayed multiple times, which would probably be interesting at most twice.
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Sept. 2024
Good Xcom style game set in the mythos of Camelot and King Arthur with a decent anti hero plot line. Some of the writing is straight garbage and a more experienced writer could have gotten more mileage out of the story. However, the combat was solid, the enemies were good and the characters (for the most part) all had unique and interesting kits. Didn't bother with the additional endgame content as I felt content with defeating the final boss. Good way to spend 70 odd hours overall.
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Last Updates
Steam data 08 April 2025 23:00
SteamSpy data 09 April 2025 16:47
Steam price 15 April 2025 04:26
Steam reviews 13 April 2025 04:07

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  • SteamDB - A comprehensive database of everything on Steam about King Arthur: Knight's Tale
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck King Arthur: Knight's Tale compatibility
King Arthur: Knight's Tale
8.1
5,621
1,100
Online players
193
Developer
NeocoreGames
Publisher
NeocoreGames
Release 26 Apr 2022
Platforms
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