KILL KNIGHT on Steam - User reviews, Price & Information

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KILL KNIGHT is an ultra-responsive arcade-inspired isometric action shooter. Condemned to eternal sufferance, deep within the voids of an eldritch arena, you must wield an arsenal of devastating weaponry to obliterate swarms of otherworldly horrors - and MASTER THE DEMON WITHIN.

KILL KNIGHT is a stylized, bullet hell and top-down shooter game developed and published by PlaySide.
Released on October 02nd 2024 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 1,576 reviews of which 1,485 were positive and 91 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 14.79€ on Steam, but you can find it for 4.72€ on Gamivo.


The Steam community has classified KILL KNIGHT into these genres:

Media & Screenshots

Get an in-depth look at KILL KNIGHT through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 bit
  • Processor: Intel i5 2.3 Ghz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
This is the PERFECT drinking game with a mate. 3-6 minute turns trying to beat each other’s score. Plenty of action and difficult enough to keep you going for hours. Easy recommend!
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Dec. 2024
TL;DR: I would like to preface all of this by saying, this game is not for everyone. BUT if it's for you, it's damn good. The movement feels great, the weapons and upgrades make a significant impact in combat, and the levels are a solid mix of demanding and fun. Pros: + Art Style: Not sure what you call it, but the art style of the game is nice. It's crisp, clean, stylized, pixelated, etc etc. There's a hell of a lot going on at one time, but I never had an issue understanding where my character was or what was happening. + Gameplay: The game truly shines with it's gameplay. It has more mechanics than you can shake a stick at. Fire your primary, active reload your primary for stronger shots, fire your heavy, melee to regain ammo for your heavy, active reload your melee for a big attack, absorb crystals, active reload the absorb for a better absorb, with enough crystals fire a massive heavy burst, parry, hold parry into a time slow, etc etc. There's so much going on it really can brain break you if you get out of a flow state, but man it all works so well together. When you get going it feels amazing. + Equipment: Your primary is typically dual weapons of some sort, your heavy is a larger weapon with limited ammo you have to refill, melee is a different type of sword, armor gives you different bonuses like dashes/protection, and then the last slot is some sort of item that boosts passive effects (more healing, farther absorb range, dash cooldown, etc.). So far the alternate unlocks have made a very noticeable difference. Choosing between a shotgun and assault rifle for your heavy weapon might not seem that different, but the enhanced fire can really change the game. A massive energy ball vs homing shots vs mortar fire really changes how you engage swarms of enemies. More healing from crystals can help you eke out a win on an 8 minute level with tons of stage hazards. Things like that. Customizing your equipment and seeing what fits your playstyle and what you encounter in the level has been really fun and good for replayability. + Equipment Unlocks: So, in order to unlock equipment the game gives you a challenge to complete. The challenges are either universal challenges that can be completed on any level, specific challenges for a certain level, or specific to a certain weapon. These challenges can range from pretty simple, to pretty damn hard. I would recommend doing them on the lower difficulties because adding another layer to the brain stack can lead to worse performance (at least in my case). HOWEVER, it took me until unlocking every single weapon (but not the trinket style items), before I realized you can just buy the equipment with tokens. If the challenge is too difficult, you can just spend in-game tokens you get from doing runs. Which is a WILD QoL feature for a game that's generally pretty difficult. The ability to just buy the next item and not be locked out because of the challenge. Amazing. + Difficulty: The missions (at least on standard Acolyte difficulty) feel fair. Getting to the end of a level feels challenging until you learn the nonsense it's about to throw at you. I've beaten the first 3 levels multiple times and each stage lasts between 6-8 minutes. So you're locked in, but not for long enough to get overly stressful. + Enemy Variety: Most of the enemies you will fight are your standard jobbers who exist just to swarm you and provide targets for getting more ammo and crystals. But the game will eventually start throwing a bunch of new enemy types at you. Some jump at you and need to be parried, some have a carapace that can be detonated for big damage, some have lasers (or even 3), some will rush you or do a stomp attack, others will buff every other damn enemy on screen. There are more types that I don't even know what they do because I just see them and go "Nope you need to die right now!!" and unload on them. Definitely never a dull moment in combat. + Challenges: There are various challenges for levels and equipment. Some examples: beat the level without losing a kill power level, kill X amount of enemies with stage hazards, nullify X amount of projectiles while your kill stream is over 100. Stuff like that. These can get pretty challenging, but add replay value to the levels. The more challenging ones require full attention so you'll probably have to replay the level while focusing on one challenge at a time, rather than trying to knock them all out at once. Cons: - Tempo/Speed/Screen Pollution: While this is not the case for me in particular, I can see people easily bouncing off of this game because of the overall tempo. There are tons of enemies and tons of controls and mechanics for a twin stick shooter. This could be easily overwhelming for someone not used to needing to consider 3 types of active reload, plus ammo, plus parrying, plus stage hazards, plus swarms of enemies of various types. While I personally like it, it's basically a character action game in terms of balancing combat options and meters. - Evolving Stages: During the course of a level the stage will change. Pieces will come up and the area will get bigger, pieces will fall away and make it smaller. It will just generally change shape/layout in some way or form. While this is not necessarily an issue, if you are standing on or dashing around one of these changing areas, you can just get locked in place. You'll still be able to move or shoot, but no movement will work. This doesn't happen often, but when it does it kills a run outright and that feels real bad. Other Thoughts: I didn't expect to like this game as much as I do. I typically don't like bullet hell games, but I do love character action games. The character action aspects outshine the bullet hell to me. The dodge is fantastic and it feels amazing to just flow through obstacles to keep on killing enemies. The melee felt lackluster at first, but then the second sword you unlock is capable of a spin attack and a 3 hit combo. This plus the ability to parry enemies is where I truly started loving what I was doing. The fast paced decision making feels overwhelming, until it just clicks and you pull off stuff like an active reload absorb to get full heavy burst, parrying an enemy into time slow, into the heavy weapon burst and just completely clearing the screen. Managing to balance all these cool combat options and make them feel as good as they do is seriously impressive. And for $15 it feels like a steal. Definitely has me looking forward to future stuff from this team!
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Dec. 2024
Fast paced twin-stick shooter mixing shooting with melee and heavy resource management. Seemingly inspired by Devil Daggers & Hyper Demon it leans more into endurance-based challenges rather than bite-sized levels with large enemy or boss fight variety. On top of a high level of challenge the game has a focus on score attacking with a polished system to match. If you like challenging twin-stick shooters and also pushing for high scores this should be an especially easy sell. If not, you might like it simply because it's a hectic top-down action game that does a solid job mixing up ranged and melee attacks. The game is mechanically dense right from the get-go which can be the first turnoff to some. You have many resources to manage. With the caveat that some mechanics can be ignored while still performing well: perfectly timed pistol reloads or walking over small items for speed ups may look central at first but you don't need to worry about them much. Ammo gauges encourage a varied usage of tools similar to Doom Eternal to keep each ability available. Core reloads being tied to meleeing enemies or aggressively collecting dropped items. For movement you have access to an invincible dash/roll like many similar top-down games. The dash is much less overpowered than say in Nex Machina. It's something you should think of as another resource to manage rather than autopiloted: especially on more challenging modes. You might also use up dash stocks to cancel the recovery of a melee slash or to get in for one, making your defense weaker for a moment. You can totally get cornered and take a bunch of damage for poor positioning. On the highest difficulty the most basic melee-type enemies move a little faster than your walk speed which should be telling. Kill Knight is somewhat lacking in level variety. You mostly fight the same enemies again but with different environmental hazards or a longer endurance stage. Rather than unique enemies or bosses popping up often. The environmental hazards can be cool though, as the stages transform over time and often restrict your movement. There is a gear system to change your weapons (two ranged, one melee) on top of an armor piece and accessory. If you change all three weapons it can feel like playing an entirely different character. The different 'heavy' weapons range from high power single shot shotguns to long range machineguns and have completely different matching Wrath Burst attacks (which are the only way to spawn health items). These can really change your methods of healing or taking down heavy targets. Some of the armors give you a new attack tied to the dash which can add a whole new layer to things. Generally playstyle variety isn't massive but the synergies between equipment can be fun to play with. Kill Knight has a very solid scoring system up there with things like Assault Android Cactus. Scoring seems like a major focus of the design of the game instead of an afterthought. Picking up health items at max health gives you bonus points making them double as score items. You spawn these at a more rapid pace the better you use your Wrath Burst weapon. This spawning of crystals / score items by precisely destroying groups of enemies can be really satisfying and reminds me more of the scoring systems in arcade scrolling shooters rather than your average twin-stick. The nice part here being this skill for score attack is also the best for survival: more healing items are spawned. But do you want to risk moving all around the stage to collect them? On top of other score bonuses the time bonus in each stage is very significant so optimizing your clear times to be faster is always relevant (again similar to AAC). Nailing all the scoring tricks, using melee efficiently, not taking hits and beating the stage quickly is an impossible task to pull off perfectly. But the closer your gameplay gets to that it certainly feels and looks cool. When you first boot up the game and if it clicks at all it's clear that the skill ceiling is high and there's cool stuff to do: the scoring system matches this very well. Using normal sword swings may seem like pointless strategy at first as melee is somewhat risky. But melee becomes more relevant the further you optimize stages or complete the matching Carnage challenges. The sword gauge built up by melee kills is used for full screen bomb type attacks which award you the more enemies you clear out at once. In a way this increased focus on melee makes the game more difficult (even after beating the highest difficulty!) but also gives you constant reloads on your heavy weapon, making the playstyle efficient if done right. At the time of review many gear loadouts & playstyles are valid for high scores: someone using Sword 2 to absorb bullets for extra meter gain, some pushing the time bonus to its limits with Heavy 3, another using perfect reloads more than others and so on.
Expand the review
Dec. 2024
This is the quintessence of a modern arcade game. There are no unnecessary elements here. Everything fits together and was made with devilish precision.
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Oct. 2024
This game gets me right into flow state. It requires full attention and focus and it is SO. MUCH. FUN. I can't play it for long, I'm so spent after a good run that I can't make 2 good runs in a row. But I'm loving every second of it! What I really love is that it doesn't try to get you hooked by serving you alternating activities, some action, some dialogue, some exploration... F**k all of that s**t. It's all GO GO GO. There are no microtransactions or a season pass. It doesn't try to be many things, overextend and fumble. It does only a few things and it does them perfectly. Deep, ultra-responsive combat, gorgeous visuals and audio, great UI. Hats off, lads. I'd love to make something like this with you someday.
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Frequently Asked Questions

KILL KNIGHT is currently priced at 14.79€ on Steam.

KILL KNIGHT is currently not on sale. You can purchase it for 14.79€ on Steam.

KILL KNIGHT received 1,485 positive votes out of a total of 1,576 achieving a rating of 8.94.
😎

KILL KNIGHT was developed and published by PlaySide.

KILL KNIGHT is playable and fully supported on Windows.

KILL KNIGHT is not playable on MacOS.

KILL KNIGHT is not playable on Linux.

KILL KNIGHT is a single-player game.

There is a DLC available for KILL KNIGHT. Explore additional content available for KILL KNIGHT on Steam.

KILL KNIGHT does not support mods via Steam Workshop.

KILL KNIGHT does not support Steam Remote Play.

KILL KNIGHT is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for KILL KNIGHT.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 July 2025 03:06
SteamSpy data 07 July 2025 05:46
Steam price 13 July 2025 04:50
Steam reviews 12 July 2025 03:54

If you'd like to dive deeper into the details about KILL KNIGHT, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about KILL KNIGHT
  • SteamCharts - Analysis of KILL KNIGHT concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck KILL KNIGHT compatibility
KILL KNIGHT
8.9
1,485
91
Game modes
Features
Online players
19
Developer
PlaySide
Publisher
PlaySide
Release 02 Oct 2024
Platforms
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