KILL KNIGHT

KILL KNIGHT is an ultra-responsive arcade-inspired isometric action shooter. Condemned to eternal sufferance, deep within the voids of an eldritch arena, you must wield an arsenal of devastating weaponry to obliterate swarms of otherworldly horrors - and MASTER THE DEMON WITHIN.

KILL KNIGHT is a stylized, bullet hell and top-down shooter game developed and published by PlaySide.
Released on October 02nd 2024 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 1,182 reviews of which 1,114 were positive and 68 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 9.90€ on Steam and has a 33% discount.


The Steam community has classified KILL KNIGHT into these genres:

Media & Screenshots

Get an in-depth look at KILL KNIGHT through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 bit
  • Processor: Intel i5 2.3 Ghz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970
  • Storage: 5 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Fast paced twin-stick shooter mixing shooting with melee and heavy resource management. Seemingly inspired by Devil Daggers & Hyper Demon it leans more into endurance-based challenges rather than bite-sized levels with large enemy or boss fight variety. On top of a high level of challenge the game has a focus on score attacking with a polished system to match. If you like challenging twin-stick shooters and also pushing for high scores this should be an especially easy sell. If not, you might like it simply because it's a hectic top-down action game that does a solid job mixing up ranged and melee attacks. The game is mechanically dense right from the get-go which can be the first turnoff to some. You have many resources to manage. With the caveat that some mechanics can be ignored while still performing well: perfectly timed pistol reloads or walking over small items for speed ups may look central at first but you don't need to worry about them much. Ammo gauges encourage a varied usage of tools similar to Doom Eternal to keep each ability available. Core reloads being tied to meleeing enemies or aggressively collecting dropped items. For movement you have access to an invincible dash/roll like many similar top-down games. The dash is much less overpowered than say in Nex Machina. It's something you should think of as another resource to manage rather than autopiloted: especially on more challenging modes. You might also use up dash stocks to cancel the recovery of a melee slash or to get in for one, making your defense weaker for a moment. You can totally get cornered and take a bunch of damage for poor positioning. On the highest difficulty the most basic melee-type enemies move a little faster than your walk speed which should be telling. Kill Knight is somewhat lacking in level variety. You mostly fight the same enemies again but with different environmental hazards or a longer endurance stage. Rather than unique enemies or bosses popping up often. The environmental hazards can be cool though, as the stages transform over time and often restrict your movement. There is a gear system to change your weapons (two ranged, one melee) on top of an armor piece and accessory. If you change all three weapons it can feel like playing an entirely different character. The different 'heavy' weapons range from high power single shot shotguns to long range machineguns and have completely different matching Wrath Burst attacks (which are the only way to spawn health items). These can really change your methods of healing or taking down heavy targets. Some of the armors give you a new attack tied to the dash which can add a whole new layer to things. Generally playstyle variety isn't massive but the synergies between equipment can be fun to play with. Kill Knight has a very solid scoring system up there with things like Assault Android Cactus. Scoring seems like a major focus of the design of the game instead of an afterthought. Picking up health items at max health gives you bonus points making them double as score items. You spawn these at a more rapid pace the better you use your Wrath Burst weapon. This spawning of crystals / score items by precisely destroying groups of enemies can be really satisfying and reminds me more of the scoring systems in arcade scrolling shooters rather than your average twin-stick. The nice part here being this skill for score attack is also the best for survival: more healing items are spawned. But do you want to risk moving all around the stage to collect them? On top of other score bonuses the time bonus in each stage is very significant so optimizing your clear times to be faster is always relevant (again similar to AAC). Nailing all the scoring tricks, using melee efficiently, not taking hits and beating the stage quickly is an impossible task to pull off perfectly. But the closer your gameplay gets to that it certainly feels and looks cool. When you first boot up the game and if it clicks at all it's clear that the skill ceiling is high and there's cool stuff to do: the scoring system matches this very well. Using normal sword swings may seem like pointless strategy at first as melee is somewhat risky. But melee becomes more relevant the further you optimize stages or complete the matching Carnage challenges. The sword gauge built up by melee kills is used for full screen bomb type attacks which award you the more enemies you clear out at once. In a way this increased focus on melee makes the game more difficult (even after beating the highest difficulty!) but also gives you constant reloads on your heavy weapon, making the playstyle efficient if done right. At the time of review many gear loadouts & playstyles are valid for high scores: someone using Sword 2 to absorb bullets for extra meter gain, some pushing the time bonus to its limits with Heavy 3, another using perfect reloads more than others and so on.
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Oct. 2024
I've been playing video games for over 30 years, and this is only the second game to ever make me cry. The first was Last of Us, when Sarah dies in Joel's arms in the opening sequence. Cuz it was sad, The second is this game right here. Cuz by the end of every round I realize I haven't blinked in like 7 minutes. Tough game. Steep learning curve. And worth every hour of practice. Seriously. Stop reading this and buy this game.
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Oct. 2024
This game is dope. Top tier twin Stick shooter. It's like Assault Android Cactus and Doom Eternal had a baby, then threw that baby off of a cliff... it survived and swore vengeance on your abilities as a gamer.
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Oct. 2024
This game gets me right into flow state. It requires full attention and focus and it is SO. MUCH. FUN. I can't play it for long, I'm so spent after a good run that I can't make 2 good runs in a row. But I'm loving every second of it! What I really love is that it doesn't try to get you hooked by serving you alternating activities, some action, some dialogue, some exploration... F**k all of that s**t. It's all GO GO GO. There are no microtransactions or a season pass. It doesn't try to be many things, overextend and fumble. It does only a few things and it does them perfectly. Deep, ultra-responsive combat, gorgeous visuals and audio, great UI. Hats off, lads. I'd love to make something like this with you someday.
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Oct. 2024
If you're wondering if this is just some Vampire Survivors clone with a red tint over it...no it's not. It's a very tight, aggressive twin stick shooter. Also worth noting that it's not a rogue like meaning you are not powering up with upgrades during each run. You select your loadout before the run starts and it's up to you to get the most out of it. Highly recommend this one
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Last Updates

Steam data 23 December 2024 00:59
SteamSpy data 20 December 2024 12:26
Steam price 23 December 2024 12:51
Steam reviews 21 December 2024 13:52
KILL KNIGHT
8.9
1,114
68
Online players
89
Developer
PlaySide
Publisher
PlaySide
Release 02 Oct 2024
Platforms