Ken Follett's The Pillars of the Earth on Steam - User reviews, Price & Information

12th century, England: In a time of poverty and war, a small town begins the construction of a cathedral to claim wealth and safety for its people. In their struggle to survive, lives and destinies intertwine. Based on Ken Follett's world-bestseller ‘The Pillars of the Earth’.

Ken Follett's The Pillars of the Earth is a choices matter, adventure and visual novel game developed and published by Daedalic Entertainment.
Released on August 15th 2017 is available on Windows, MacOS and Linux in 10 languages: English, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese and Turkish.

It has received 7,024 reviews of which 6,507 were positive and 517 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 1.23€ on Instant Gaming.


The Steam community has classified Ken Follett's The Pillars of the Earth into these genres:

Media & Screenshots

Get an in-depth look at Ken Follett's The Pillars of the Earth through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Win 7, 8, 10, 32/64-bit
  • Processor: 2.8 Ghz Dual Core CPU
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon HD 6670, GeForce GTX 200 series with at least 1GB
  • DirectX: Version 9.0
  • Storage: 13500 MB available space
  • Sound Card: DirectX 9.0c compatible sound card with latest drivers
MacOS
  • OS: Mac OSX 10.7
  • Processor: 2,6 Ghz Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: Intel Iris 550
  • Storage: 13500 MB available space
  • Sound Card: 16 bit
Linux
  • OS: Ubuntu 14.04 or newer
  • Processor: 2.8 Ghz Dual Core CPU
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon HD 6670, GeForce GTX 200 series with at least 1GB and proprietary drivers, latest OpenGL driver
  • Storage: 13500 MB available space
  • Sound Card: Sound Card with latest drivers

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
Recommended, with some caveats. The tl;dr: if you're looking for a narrative driven game, and don't mind mostly watching events unfold, with some occasional decision making, this might be for you. The voice acting is great, the story engaging, and it's not a typical setting for a computer game. I have no idea how closely this game sticks to the story in the books, nor whether your actions have more than just cosmetic impact, but I don't expect much in the way of replayability. The game is not without flaws; there are numerous little bugs and spots where you can see corners were cut for budgetary reasons, but nothing that spoils the enjoyment. Perhaps not worth picking up at full price, but pick it up in a sale and you won't regret it. The long and rambly, mostly dealing with the game's flaws: The game is linear. Maybe choices you make have a real effect on how the story develops, but apart from some immediate failure states that produce a "game over" and force you to retry the last section, I don't think they do. There are numerous clues to that effect, e.g. failure to perform certain good deeds to curry favour with the monks having no effect on the outcome of the chapter meeting, or how it doesn't matter how good or bad of a midwife you are, the baby still gets born and the story still unfolds the same. You get a summary of your choices after each chapter, and they get mentioned later in the story, but have no impact beyond that. It feels more like watching an interactive movie, where you have to occasionally select which "alternative scene" plays before going back to the main track. It's also very much an experience on rails; it may look like a point and click adventure, but it's a succession of scenes that each play out in a limited environment, with a clear goal, and very little in the way of actual puzzle work. You don't gradually open up more of the game world to roam freely from then on. It borrows some game mechanics from point n' click adventures, such as an inventory (so small it's not even a separate screen), left-click to walk or interact and right-click to describe things, the ability to use inventory items on things in the game world, but that's where the comparison ends. There are some minor nitpicks w.r.t. the game design. For starters, while the game offers "documents" that offer insight into the happenings in the broader world, it completely lacks a story log. If you've been away from the game for a while, there's no convenient way to refresh your mind about what happened so far. You're not stuck, as your next objective is always displayed on screen, but it might make it harder to get back into the story. Then there's the overuse of the word "take". At regular intervals, the game offers you some insights into things, or questions, which get stored in your "clue inventory", and which you can use on people to talk about that subject. So it will display a text such as "Where is Jack?", and underneath there's a button labeled "take", as if it were an object you pick up that goes into your inventory. This may be a minor nitpick, but how exactly does one "take" a "where's jack"? Then there's some minor audio design issues. At the beginning of the game, you find yourself standing outside a door from which you hear a muffled sermon being delivered. When you open the door to enter, the sound of the sermon abruptly cuts off as soon as you touch the door handle, utter silence while the door opening animation plays, utter silence as the animation from inside the room with you walking in plays, and suddenly the sermon starts again while the camera pans over to the priest. This was the most jarring example, but it shows a lack of attention to detail. And some inconsistent interactions, e.g. when using an item on something where it's not applicable, sometimes you'll get a remark to that effect, sometimes you'll just initiate the default "left-click" interaction. And some things evoke a reaction when interacting with them, whereas others have you walk over and just stand there. There's also the map. In this game, you can "collect" maps to areas you visit. This happens automatically. They probably meant to do something more substantial with it, but as far as I can tell, you only ever get to "collect" one map: that of Kingsbridge. It doesn't allow you to fast-travel, only to see where locations are in relation to the other locations. Given how small the town is, it's rather pointless. It looks as if this feature has been cut down for budgetary reasons, but instead of removing it altogether, they left it in in an unfinished state. Similar budget cuts are evident in the "cutscenes": they consist of minimally animated conversations, bookended by black screens where people enter/exit the room, to save on animation budget. There are also some typos and grammatical errors in the subtitles, and near the end, some instances where the subtitles don't match the spoken dialogue/narrative. Nothing serious, and it happened rarely, but shows limited testing budget. But the worst offenders for me are the "challenges" and the stupid "bible mechanic". At random points in the game, you need to interact with something in a way that shows some prowess. E.g. using your hammer and chisel to chisel some stonework. Instead of just assuming that the person doing the work is indeed proficient with the tools he has been using for years, the game forces this stupid minigame on you where a white dot does the "knight rider" animation inside a rectangle, some parts of which are coloured green. And you have to click exactly when the dot is over the green areas, clearing them all out, while a timer counts down to put you under time pressure. This kind of minigame has absolutely no place in a narrative driven game like this. It's just busywork designed as gameplay, and shows an utter lack of understanding of what makes games fun. In a game like this, it only serves to break immersion. Similarly, the "bible mechanic". One of your characters carries a bible around. You can use it on people to discuss matters of faith, but also on objects to offer insight from a religious perspective. The game explicitly tells you this, so in the beginning you try this mechanism out on anything and anyone you meet. And it's just a third way of interacting with things. You have the left-click for direct interaction, but now the bible also serves a similar purpose when used on people. You have the right-click to describe things, but now you also have the bible to "describe from a religious perspective" when used on objects. And at no point is this mechanism actually useful. Except for one very specific scene, where you must use the bible on someone to lecture them, so you can convince them to do what you asked. Finally, some minor bugs: when highlighting interactive objects and exits, the exits are not always marked. In the documents screen, the scrollwheel sometimes works, sometimes doesn't. The map of Kingsbridge becomes randomly inaccessible at times, only to show up again if you move to another screen. The interaction icons at the bottom randomly disappeared on me once, only to return after I moved one screen over and back again. The mouse "locks up" when the game is "busy". I had one lock-up when interacting with an object, forcing me to stop the game from the Steam client. But worst of all: the game minimises when it loses focus (e.g. when you move your mouse off-screen), and doesn't restore to the same screen in my multi monitor setup. That last bug was quite annoying; the others are just things I noticed, but which weren't bad enough to ruin my fun. All in all, despite feeling somewhat "unfinished" and despite the bugs, the game had me coming back for more, to see how the story would unfold. If it hadn't been for the story, I probably would've been a lot less lenient in my review, but the story is what redeemed the game in my opinion.
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Dec. 2024
I am speecless, such amazing experience, story is just substantial, in my completely blind playtrough i got amazing ending, i dont knw what to say, i almoust cryed multiple times, better then any TV show 10/10
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Dec. 2024
Overall: Story: 9/10 – Story is actually very good Music: 9/10 – Good for an indie game Voice Acting: 10/10 Gameplay: 8/10 – Not too difficult; QTE's are hard to fail, almost baby like Character Design/Visuals: 10/10 I bought this game on sale, I was looking for something fresh, and was surprised, as it turned out to be a hidden gem. I heard this is based on a book too, so I might grab that as well.
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Nov. 2024
This is a game based on a book. That being said , the story was top notch. I liked the hand drawn style and voice acting a lot. Honestly this game was a very big surprise I did not expect to get involved in the story as much as I did. Lately i prefer playing games that aren't adrenaline packed and yet keep me interested. I highly recommend this.
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April 2024
Great game. Highly effective narrative section, point and click with Telltale-style choices and consequences. The soundtrack and graphics are also excellent. Recommended 8/10 my rating
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 April 2025 11:05
SteamSpy data 10 April 2025 01:19
Steam price 13 April 2025 20:43
Steam reviews 11 April 2025 13:50

If you'd like to dive deeper into the details about Ken Follett's The Pillars of the Earth, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ken Follett's The Pillars of the Earth
  • SteamCharts - Analysis of Ken Follett's The Pillars of the Earth concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ken Follett's The Pillars of the Earth compatibility
Ken Follett's The Pillars of the Earth
9.0
6,507
517
Online players
15
Developer
Daedalic Entertainment
Publisher
Daedalic Entertainment
Release 15 Aug 2017
Platforms
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