Kao the Kangaroo (2000 re-release)

Kao the Kangaroo is a 3D adventure game, first released in 2000. More than 30 levels, numerous funny characters, adjustable difficulty, and demanding gameplay attracted not only young players, but also offered pleasant entertainment for more advanced players.

Kao the Kangaroo (2000 re-release) is a action, adventure and platformer game developed and published by Tate Multimedia.
Released on April 27th 2023 is available in English only on Windows.

It has received 327 reviews of which 253 were positive and 74 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 0.99€ on Steam and has a 50% discount.


The Steam community has classified Kao the Kangaroo (2000 re-release) into these genres:

Media & Screenshots

Get an in-depth look at Kao the Kangaroo (2000 re-release) through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Win 7 or newer
  • Processor: 600 MHz
  • Memory: 128 MB RAM
  • Graphics: 32 MB graphic card compatible with DirectX 8.1
  • DirectX: Version 9.0c
  • Storage: 260 MB available space
  • Sound Card: 100% DirectX compatible card or onboard sound

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Fairness This is a platformer game that, for once, actually feels fair. I honestly feel like most platformers I play make me angry at how hard the game is, not because the gameplay itself is difficult, but because the controls are ridiculous, or because the physics don't work in a reasonable way, or just whatever, but this is a game where the controls and everything actually felt good for once, and if I died I thought, "That was on me, I messed up here" rather than "This stupid game is just so stupid, why couldn't they just make it right? " and so the game feeling basically fair is a huge plus in my book, and it's the main reason I strongly recommend this. More than that, the game actually gives you the tools you need to play it properly, and are there times where you need to position yourself very precisely to make a certain jump? Yes. That's why the game has buttons available to edge your character ever so slightly left or right, because they knew you would need it at some point and so made it available for you rather than what I feel most games would do and just not let have it so you can fumble about with less precise controls and die because of it. But just in general, everything you need to complete the game properly is there and it never leaves you hanging, and I honestly feel you could use this game as a lesson in proper game design because it's platforming done well for once. That being said, there was on particular boss fight against who I think was supposed to be the Greek god Zeus that was just absolutely nonsensical in how you win it, and I don't know how anyone was expected to beat that without a guide (and it barely feels possible with one for that matter), and a couple of the minor enemies I still have no idea how you're supposed to get passed them without being hit and I just accepted it was an automatic loss of HP, and occasionally the hitboxes in general were a bit weird, but I feel all of these things were unintentional on the part of the developers, and I can't think of a single unfair thing that it felt like they did on purpose. Difficulty Curve No, there isn't a difficulty curve. Rather, there's a difficulty zigzag, because the game is all over the place, and the final boss is not even remotely the hardest one, the second boss was 50 times easier than all the others, I was on level 2 wondering why it felt like I was already at the end of the game due to the difficulty, and just in general there is no corrolation between how far into the game anything appears and the difficulty of said thing. That being said, this is ultimately a kids' game, so even the hardest sections (apart from the one ridiculous boss. Seriously, what were they thinking?) weren't that hard, and so everything being a bit unevenly distributed wasn't that huge of a deal in the end.
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Aug. 2024
a simple platformer, the port itself is not very good, but it's still fun to play.
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May 2024
A simple but fun platformer. A little crusty to get used to by modern standards, yet it holds more than just nostalgia value. There is a variety of enemies, areas, and even level diversity within those areas. The actual world-building is vivid and deeply inspired, as one might expect from such mascot games during the 90's and early 2000's. One thing to note is that the game can be beaten in one sitting and doesn't offer too much replayability aside from collecting all the coins for a bonus level. It also shows a little bit of its age in finicky graphics and the tendency to crash if you tab out of the game, but is otherwise surprisingly stable and even runs at 60fps without issues.
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April 2024
Dunno if it was intentional, but he actually moves a bit faster while jumping around. It’s a charming blast-from-the-past moment, if you have the basic amount of patience. It tells a story of a kangaroo living its best life somewhere in the wild, but is interrupted by an evil safari man. Kao gets imprisoned in a cage, but thanks to boxing gloves coincidentally placed by his cage, he is able to get out... somehow...? Then he goes to get revenge and free his friends. It’s a pretty classic story setup, but it works so why not? Due to its age, it is a bit rough around the edges – the platforming is mostly alright, although there are jumps that just seem too tight. There are sections that are more frustrating than others, difficulty spikes, and these dreaded vehicle sections, that every 3D platformer has, that should be refreshing and enjoyable, but always end up rather frustrating. None of these are too bad, but they can stop you in your tracks for a minute or two. The game tries to mix it up a lot – as I said there are vehicle sections, slides, even chase sequences. Not all of them work as they should I think, but they are a refreshment for sure. The combat consists of a basic attack, a spin attack and a limited glove throw attack, for which “ammunition” is so scarce throughout the game that I don’t really know why it’s even in it. Fighting is mostly running up to an enemy and attacking before you get too close and sustain contact damage, but not too early because you’ll miss, be stuck in an animation and just get whacked. All boss fights have some little idea behind them, and I like that. They are presented as a fight in a boxing ring. I like the final fight too, because it’s basically karma-doin-its-thing type of deal. The game features a manual checkpoint feature. There is limited number of checkpoints you can place, but you can find more while exploring the levels. You collect doubloons, extra lives and checkpoints. It is worth exploring to find secrets and bonus levels which are interesting. Game looks old and low poly, but it’s colorful and cheerful. The various environments always try to show you something new. I like the general aesthetic and vibe, along with the music that complements it. Now listen, if you’re looking for a game for your kid, you’re better off with some other titles, something modern probably or just Kao Round 2 for example. However, if you’re a fan of the older, classic take on 3D platforming, it is a nice short little adventure.
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Dec. 2023
Havn't seen a game where you can place your own checkpoints before. Definitely hard and RIDDLED with "haha gotcha, start over" moments, including random item markers that have a chance of taking lives away. Hitboxes for enemies are all over the place and you're never sure what is and isn't reachable without taking damage yourself. If you enjoy Crash (Original's) difficulty, this won't be news. I've gotten several game overs. I thought my save data was erased? But for me, I was just blind and thought the Load Game option was greyed out when it wasn't. That being said, the game has alot of technical issues or plain unclear. Eventually got a controller working, you just need to map it out in the options. I also went into the .ini file to fix some of the camera issues. All in all, I grew up with Croc which, compared to this, is alot kinder about it's gameplay and feels beatable while this..uh..well its beatable, but not without a headache. Challenging, cute, hiding evil.
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Last Updates

Steam data 23 November 2024 12:10
SteamSpy data 19 December 2024 04:01
Steam price 23 December 2024 12:15
Steam reviews 21 December 2024 14:03
Kao the Kangaroo (2000 re-release)
7.3
253
74
Online players
0
Developer
Tate Multimedia
Publisher
Tate Multimedia
Release 27 Apr 2023
Platforms