Kane & Lynch 2: Dog Days

Pure adrenaline of non-stop action in Single Player, Online Co-op and Multiplayer. Double the pleasure and mayhem with new multiplayer DLCs! (click for details)

Kane & Lynch 2: Dog Days is a action, co-op and crime game developed by IO Interactive and published by Square Enix.
Released on August 17th 2010 is available only on Windows in 5 languages: English, French, German, Italian and Spanish - Spain.

It has received 8,769 reviews of which 5,721 were positive and 3,048 were negative resulting in a rating of 6.4 out of 10. 😐

The game is currently priced at 9.99€ on Steam.


The Steam community has classified Kane & Lynch 2: Dog Days into these genres:

Media & Screenshots

Get an in-depth look at Kane & Lynch 2: Dog Days through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP/Vista/7
  • Processor: Intel 3.0 GHz or AMD 2.5 GHz or higher
  • Memory: 1 GB (XP), 2 GB (Vista)
  • Graphics: Nvidia 7800 / ATI X1800 or better (Shader Model 3.0, 512 MB Video Memory)
  • DirectX®: 9.0c
  • Sound: DirectX 9.0c Compatible Sound Card
  • Controller Support: Xbox 360 Controller

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
is it perfect ?no. is it good ? most of the time. is it fun ? Absolutelly. this is a 4 to 5 hours short ride that i paid like 4 bucks, worth every cent. its hard to call this game ''vile, disgusting, crude, distasteful, raw'' lately, its 2024 bros we all played fear and hunger, ready or not, and\or many others, maybe my shock value is low but i didn't felt it was the menace a lot of people back then said it was, sure its a bit spicy to swallow and maybe they added too much salt on the beef but this is still a nice snack. as for the story, best part honestly, while the first game was mid but harmless, this is harmfully tasty (???), as in, the style oozes over its themes and i feel like i'm watching a movie that a director made out of spite, something akin to ''you were never really here'' but of course not that good. still i see the passion and the game is short enough that the flaws don't have enough time to become too apparent, but i still will talk about them. too many enemies coming glued to each other like a clown car, the aiming is shit unless you get the better weapons, then its only mid, there should be a button that highlight enemies, i know it would make things 10% easier but this game is too polluted when it comes to the vision, its hard enough to see them as it is, and some are even camouflaged. its no masterpiece, some would say its not even good, but i think its much better than the first game, and might be one of those hard to watch movies that you enjoy so much, i like it.
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Oct. 2024
kane and lynch 2 is such underrated cult classic gem and very dark game but story is very short and arcade mode is fun too its too bad they don't make games like this anymore because today's generation is too damn sensitive and this game will not fly today lol i hope one day IO interactive decide to make a third game if they own ip rights from square enix
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Sept. 2024
Life Is What You Make It Kane & Lynch 2: Dog Days is a third-person shooter and sequel to Kane & Lynch: Dead Men, though the game has nothing to do with the original beyond the reappearance of the titular characters. In fact, this game has nothing to do with much of anything- or so it seems. This rote, meaningless shooter transcends its facade by way of an atmosphere so dense that it permeates everything: the script, the art, the UI and the sound. “What’s so important about this guy?” -Kane “Nothing. It’s the principle.” -Lynch Dog Days tells the story of two violent criminals having one bad day. It begins with a “talk” in the back-alleys of Shanghai, and ends 48 hours later with a rooftop massacre against a private army. Why does this happen? It’s the principle. This game’s plot is often dismissed as meaningless. Admittedly it is meaningless, but this is what makes it brilliant. The game presents the player with a mind-numbing scenario that is designed to make the player question the nature of the plot and the participation of its characters. The fact that this game makes people point their fingers and say “it’s meaningless” means the game has achieved its desired effect: it has so thoroughly immersed these players in its nihilism that they understand the plot is a waste of time, but they do not realise they’ve been subliminally compelled to come to this conclusion. Ultimately, much like with nihilism as a philosophy, it’s intended for the player to apply meaning to the experience. A microcosm of this intent is present in the protagonists: Lynch is a pessimistic fatalist who thinks things will go bad, and believes in moral codes that compel him to act. Kane is an optimistic pragmatist who thinks things will go well, and believes in doing anything necessary to profit. Thus the men’s participation in the plot is justified both in-universe and on a thematic level. [I] Dog Days is an oppressive, miserable game. It is dark, drab, claustrophobic, violent, and nausea-inducing. And all of this is by design. Sharp textures and strategic use of light and shadow bring life to Shanghai. Grimy, cluttered alleyways; drab, loud industrial sectors; boring, cramped offices; every environment in this game is designed to make the player uncomfortable. The UI is a willing accomplice. Presented as an in-universe digital recording of the game’s events, it serves primarily to nauseate the player with its shaky, low-bitrate imagery and sweeping movements. This diegetic aspect is always present, from the moment the player first launches the game to the end credits. The sound design deserves special mention. Gunfire is loud and impactful, ambient sounds pervade the environment (sometimes violently so- jet-engines and howling wind causing the “camcorder” UI audio to clip), and the soundtrack by Mona Mur is so subtle it bleeds into the ambiance. The gameplay is tight and responsive, though bare-bones. It consists of taking cover and returning fire against enemies who are also in cover. This process is fast-paced however, and the player will be killed if they expose themselves for more than a second, or push too far ahead in arrogance. This quick, punishing gameplay goes hand-in-hand with the atmosphere to deliver an experience unlike any other. Kane & Lynch 2: Dog Days is a piece of interactive art that has been crafted to evoke a specific emotional response from players, and it succeeds, for better and for worse. This game is better experienced than described, because that’s what this is: it’s an experience.
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Sept. 2024
A third-person action shooter with the presentation of a horror game. A style of gritty realism that has actually stood up with age. A stupid, violent, nihilistic story where nothing is accomplished and nobody is redeemed. Like playing a LiveLeak video.
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March 2024
Kane and Lynch 2 is NOT a good game. At times it's downright miserable. It's also buggy and unpolished to boot. I would find no shortage of flaws if I really wanted to itemize them. It's a title I should, by all accounts, absolutely hate. Yet I'm mesmerized by it. It's one of the most unpleasant and jarring gaming experiences one can have - probably somewhat similar, but not quite - to Manhunt games. It's grotesquely violent and disturbing, bordering on nihilistic in it's disregard for human life, yet never feels overtly exploitative, just upfront. Gameplay amounts to shooting and killing - repeated ad nauseam. That's it. The eerie soundtrack is this uneven, unearthly mix of upbeat, catchy Chinese pop songs, more traditional Chinese music and harrowing industrial ambience straight from a horror game. And when you really think about it - think about the events that unfold throughout its short four to five hour campaign - Kane and Lynch 2 essentially is a horror game dressed in very uncomfortable attire of a subpar third person shooter. On harder difficulties when you die in seconds, the astounding bodycount, desensitizing violence and torture amidst the depressive, almost frightening dark ambience hearkens not to generic third-person shooter extravaganzas, like Gears of War, but to actual horror titles. There are no monsters, no ghosts, no supernatural horrors, only a pair of irredeemable, self-interested homicidal criminals who, as the player slowly realizes to his sheer terror, still manage to be borderline OK guys compared to the absolute bottom of humanity they are confronted with. And this coupled with a unique "shaky cam" perspective and visual style makes it seem more depressing and real. Even though it's supposedly a crime-themed drama, like GTA or Mafia, there's not even a hint of romanticism, sentimentality or satire, not even a suggestion that a life of crime is, in any shape or form, glamorous or has something to offer, even momentarily. Everything is played straight, gritty and horrifying - as it should be in the worst criminal underbelly titular characters are forced to survive in. If you expect a standard third-person shooter. DO NOT buy this game. By that metric, it's not even average. Buy it (on sale) for a four-hour descent into hell and madness that manages to be more terrifying and depressing than many horror games.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 19 November 2024 07:23
SteamSpy data 21 January 2025 06:28
Steam price 23 January 2025 04:46
Steam reviews 23 January 2025 05:55
Kane & Lynch 2: Dog Days
6.4
5,721
3,048
Online players
7
Developer
IO Interactive
Publisher
Square Enix
Release 17 Aug 2010
Platforms