Kaiju-A-GoGo

Choose your giant monster! Destroy cities around the world! Rule the Earth in this light action-strategy game that harkens back to the classic PC monster city-stomping games of yesteryear!

Kaiju-A-GoGo is a action, indie and strategy game developed and published by Kerberos Productions Inc..
Released on April 23rd 2015 is available in English only on Windows.

It has received 307 reviews of which 201 were positive and 106 were negative resulting in a rating of 6.3 out of 10. 😐

The game is currently priced at 3.99€ on Steam.


The Steam community has classified Kaiju-A-GoGo into these genres:

Media & Screenshots

Get an in-depth look at Kaiju-A-GoGo through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Pentium 2 GHz or equivalent
  • Memory: 4 GB RAM
  • Graphics: 1 GB Open GL compatible card
  • Storage: 1 GB available space
  • Sound Card: Any Windows compatible sound device

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2015
This is a great game in the spirit of King of Monsters and others of that genre of which there are few too many - aka stomping around like Godzilla murdering cities. It does have some balance issues and other minor quibbles (I feel like there are far too many active abilities for example) but the gameplay is good, the Halloween skins are cool (really enjoying my pumpkin shrubby). The Developers are active on the Steam forums. Pros: + Gameplay is good, it can be a little frustrating trying to get the monster to hit air targets manually but over all it's not difficult to get the hang of, deceptively simple but there is some micromanagement if you want to thrive and a lot of things outside button mashing abilities aren't immediately apparent. + Variety of enemies, although some could definitely use balance work. + Variety in the layout of cities, for the most part they all feel like unique locations and many of killable recognizable landmarks ("Prump Towers" comes to mind). Some seem to favor one monster over another (because of how much more of a specific type of resource they have). Cons: - High difficulty even on lower settings, part of this stems from the depth of the game coupled with the total absence of an in depth wiki or manual which it desperately needs. - The clock. I understand why they felt this necessary but some of the time it takes to do things like build/repair after a lost fight are too long. They take too long, though, only because the world doesn't stop moving in the mean time and once your island is discovered by a hunter fleet it's pretty much game over so you're always in a race against time. I wish this could be disabled or toned down considerably at lower difficulty levels and a quick persual of the forums here will show I'm not alone in that. - I would like to see a wireframe out line of enemy units hidden behind and in between buildings, like most RTS games do. Often you can't see what's hitting you until you're already taking lots of damage. Neutrals: * This game is marketed as being "Casual" but there is a surprsing amount of depth and it's easy to fuck up and wreck your game. That wouldn't be so bad for a truly casual game but this can happen after 12+ hours in game where the it has the feel of an oldschool arcade coin-op trying to milk you for money or an angry pen and paper gamemaster hell bent on murdering your favorite character. * At the time of this writing there 3 playable characters. Given how much stuff are in the various tech trees and that they all play differently I can see why there are so few but it seems like the developers are still working on more to release which more variety would be appreciated.
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June 2015
Lets get the bad things out of the way so we can get to the fun stuff. 1) There are some glitches, a few maps have terraquatic battleships for instance. 2) It can be a little bit difficult to auto target aircraft. That's it. Seriously, that's all I can complain about. The first thing is actually hilarious to watch in action, and the second is easily solved by manually right clicking on an enemy and using an ability. So the good stuff: This game is hilarious. You get to play a Kaiju, an enormous mechanical Godzilla-like robot with lazer eyes, fire breath and a whole slew of abilities to lay waste to all in your path. There are some strategical points to consider (which makes the game fun and adds a bit of a challenge) such as funding for your base in the form of money, biomatter and research. You can build and customize your base, choosing from facilites to generate power, resaerch and food or to train your Kaiju. Attacking the cities of the world is enormously enjoyable, you can destroy famous landmarks (over and over) and fight anything from infantry to lazer tanks and battleships. The longer you stay in a city, the more dangerous it becomes but you might be able to capture it. Captured cities = money so it can be worth the risk. Either way, this game is extremely fun and worth a look at whether you like a bit of over the top destructon or a fine tuned strategy.
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June 2015
TLDR: Surprisingly deep game for strategy gamers. Good solid fun for casual gamers, especially ones who love being bad guys. Having spent so many hours playing this game, I felt like it was about time I wrote a review. I'm always interested in games which you can play from the 'opposite point of view'. Games like Evil Genius, or Stubbs the Zombie, or Dungeon Keeper, where you can take on the role of the traditional 'bad guy'. This game lets you take control of a city wrecking Kaiju in your bid to take over the world. Some people have made the comparison to the old school arcade classic Rampage, but this game is so much more intricate and has so much more depth. It's hard to compare it to anything else I can think of. It has base building elements, character development as you power up your Kaiju, strategy at a city level and global level. Resource management. Although you could play it as a casual city stomping experience, if you invest more time and attention in the game, you will come to appreciate the depth here. At a secret base level, you have to juggle your resources and facilities, making raids to gather all the money and power and organics to maintain your base and build new facilities. You will have a couple of years to build up your base and Kaiju powers before the Kaiju Defence Force (KDF) begin to attack your secret base directly. But when they do, you'd better have some defences in place because even their first attacks can send enough units to wreck your base and overwhelm your Kaiju. At a global level, there are many cities rated from Tier 1 (weak) to Tier 5 (strong), and spread across 6 global regions. Each attack on a city will raise the alert level of a region, from green to yellow to amber to red. It's much easier to catch a city off guard in a region with a low alert level, and the alert level will drop over time if you don't keep attacking the same region. On the other hand, you can capture cities faster with repeated attacks, but doing so will leave a region on Red Alert level, which I've never seen drop back down to amber, even after several in game months. Attacking cities which are on alert makes your raid much tougher as there will be more units on the map to greet you. Catching a city off guard will give you some time to stomp around without any enemies to oppose you. That can make a big difference. The only way to force a city to surrender without plunging the whole region to red alert is to hit it when the region is on green alert, completely unprepared, and make it surrender with one attack. That adds a level of strategy. If you have no regions on green alert, do you risk a raid and force that region to an even higher alert level, or take a break, maybe spend some time training new abilities until the regions calm down again? Or do you just attack relentlessly and pay no heed to the alert levels, risking being ambushed when you arrive at a city, or facing a lot of enemy units as soon as you arrive, instead of catching them by surprise and having some time to wreck whatever you wish without having to fight off the defence forces? At a city level, each city has its own character. The developers have made each city look like it should with the building styles and map layout, and each city has a different selection of units to protect it. Some rely more on helicopters and aircraft, some have more tanks, or hi tech units, some use lighter long ranged units like missile trucks and missile tanks. Each kind of enemy unit requires a different kind of Kaiju power to counter. And with only 6 power slots available, picking the right abilities for each city is important. No point taking normal Eye Beam Lasers when you know you're going to be facing tanks. You'll need Radioactive Death Stare for those. But then again, if you're only going to be facing jeeps and light tanks, normal Eye Beams are much more useful, they cost less power to use, and have a much quicker recharge time. No need for overkill, always picking the most powerful abilities you have. Also, each city has a different balance of available resources. Some cities might have many colleges and universities, making it a great place to raid for Knowledge. Others might have several banks or large office building areas, great for looting cash. Some have extensive dock and port areas, where you can get plenty of energy. Some cities might not have many buildings where you can get power, so you'll have to make sure you head out with plenty of power already in your Kaijus batteries. Others might have so many power buildings that you can afford to go there running on empty, so you can bring back to base a huge amount of power for building better facilities. Either way, even though you have a massive monster under your control, you will inevitably be overwhelmed and forced to retreat as the defenders send more and more units against you. So you have to hit a city hard, grab what you need, destroy your chosen targets and get out again safely. Do you want to force the city to surrender and supply you with monthly cash income? Take out their landmarks and stomp on as many civilians as you can. Are you just making a raid for cash, or power, or knowledge? Find the buildings that contain what you need, and smash them to the ground to get at the goodies inside. Banks, Universities, Power Plants, Office Towers... they all give up more loot than simple houses and stores. You can definitely play this as a casual stress relief kind of game, having fun stomping on fleeing citizens and infantry, swatting helicopters out of the sky and melting tanks with laser beams and plasma breath, but for players who love deeper strategy and unique or unusual gameplay, this game really has a lot to offer. And with the upcoming release of two more Kaiju, with different abilities and features, it has more to offer in the future. I can understand why some players are disappointed that all three monsters weren't available at launch, but the develpers have been toiling hard behind the scenes, as well as polishing the game as it stands with tweaks, bug hunts and game balancing. Over 200 hours with only one Kaiju, and two more to look forward to. I didn't play Skyrim or Fallout 3 as much as I've played this, and those two games are definitely on my top 5 list of most awesome games.
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May 2015
Thus far, I've been having quite an enjoyable time with this game. One of the main reasons I first became interested was due to the look. Immediately I was struck by how similar it was to an old game I enjoyed (also a monster destroying the city type game), The Movie Monster Game (C64). the only difference being you directly controlled the monster in the C64 title, while in Kiaju-A-Go Go you have basic control over direction and what building to attack, but not true direct 1:1 control. This game can be a bit of a grind to get your Kaiju built up. Though if things were easy you'd probably not keep playing. The game requires you to balance upgrades, buildings which come in numerous categories (such as production, training, storage, defense and the like) against your current monthly upkeep budget. You can steal resources simply by attacking cities. If you should manage to get one to surrender you will receive a monthly infusion of cash from that city. Cities come in multiple difficulties. So you will have to upgrade your Kaiju to tackle anything more than the basic level 1 cities (which can still be a challenge if you're only working with level 1 and 2 upgrades). You do get plenty of upgrades to choose from once you've build all of the upgraded training facilities for your Kaiju. So fret not, mad scientist. Aesthetically, the game looks quite good while still retaining the isometric camera view that games like The Movie Monster game utilized back in the mid 80's. Cities look very nice at night, and you can zoom in or out to quite some degree. The game also runs for me without a hitch, and on an older gaming rig (Core 2 Quad @ 3.72GHz, 8GB 1066MHz RAM, and Radeon HD6970 2GB video card) that's in sore need of an upgrade. So, if you don't think there are nearly enough Kaiju games where you get to rampage through a city. You have a few extra bucks and are looking to spend some cash on something fun. This is your game.
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April 2015
Prior to the recent popularity of crowdunded games, this game is what a publisher would call "a loser". Many of us who grew up in the games world of the late 80's and 90's miss the days when a neat concept game would hit the shelves and surprise with something new. For the decade prior, a new game was the latest FPS, RPG or MMO whos distinguishing feature would be how much sharper the graphics are THIS time. Far from perfect, but a lot of fun, Kaiju-A-GoGo is essentially a unique strategy and tactics RPG about destroying cities and conquering the world with a giant robot. Concept: Rather than state that the game is bad or good because I happen to like it, It would be better to simply describe the product's appeal to me, and let the reader decide if it appeals to him/her as well. The objective is to conquer the world. The game consists of a strategy metagame and of course the tactical destroy-the-city game. The strategy gameflow is to build up various resources to improve your Kaiju. You only get one. The game has a base building feature to generate resources and train the Kaiju similar to X-com. The Kaiju is improved by adding abilities you research in a tiered structure. Each successive tier features more abilities than the last, causing the player to be more judicious about which abilities he wants to research. The tactical game consists of ordering the kaiju to move in a certain direction in the city and using the active abilities for certain effects. The objective is to destroy as much as possible, driving the city's morale down and picking up resources to bring back with you. The lower the morale, the higher the chance the city will surrender. Building types will generate certain types of resources and certain cities have more of some resources than others. As the city wears down, the defenders will grow stronger and the player has to consider the endurance of the Kaiju vs. the his ability to escape or cause a surrender. A surrender is the main way to generate the money resource. I'm a big fan of this type of gameplay, so this is basically my list of pros. The game is a progressive/grind type of metastrategy game, which does not appeal to everyone. Making the Kaiju stronger and destroying a city is great fun for me, and though the mechanics have some problems, the build up is quite satisfying. Now for the problems: The Kaiju can be hard to control sometimes and the amount of enemies and congestion makes maneuvering more difficult than it should be. Some common sense changes, such as allowing clicking off map to escape, and scrolling using arrow keys or some alternate method would be helpful. The kaiju also has a tendency to just shoot whatever it wants rather than the intended target. This can be frustrating. There are some siily bugs, boats on land and at least once, I had an issue where I wouldn't take damage, my shots wouldnt land and the defenders stopped spawning. Todays gamer needs a much larger amount of handholding than any generation prior, and this game does very little of it. Though the game can be figured out quite easily through trial and error plus deductive reasoning, these players often have youtube accounts with thousands of other easily confused player subscribers. A manual would probably help them enjoy thier game experience better. I don't know, for me the idea that I should look for an escape route for my Kaiju and be prepared to dig through some buildings when I'm at a certain health level...seems common sense to me. Unfortunately, this small team of developers did not make the game in first person, or use the unreal-whatever engine to generate graphics. If you need these things to enjoy a game I feel sorry for you , maybe there will be an action spin-off rail shooter if this game takes off...just for you. The art style won't appeal to everyone, and sprites are a thing of the past, though for some sad reason, creepy not-really-lifelike awkward 3d models of people are not. Thousands of people that have wasted their entire lives playing an mmo where you grind, have done a good job of telling the world how bad it is to grind. This game has a grind. If you enjoy the game, it's an enjoyable grind. tldr: All in all a fantastic example of a decent crowdfunded game. It provides a gameplay concept (destroying cities with a giant robot x-com style) that would never see the light of day in the traditional model. Even though there are hits and misses, this is a great time to be a gamer.
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Last Updates

Steam data 19 November 2024 21:02
SteamSpy data 19 December 2024 16:42
Steam price 23 December 2024 20:47
Steam reviews 23 December 2024 10:00
Kaiju-A-GoGo
6.3
201
106
Online players
1
Developer
Kerberos Productions Inc.
Publisher
Kerberos Productions Inc.
Release 23 Apr 2015
Platforms