Kādomon: Hyper Auto Battlers on Steam - User reviews, Price & Information

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Collect and battle over 200 unique creatures in this roguelike auto-battler. Level-up and evolve your Kādomon as you assemble the ultimate team, creating awesome synergies to beat BIG bosses!

Kādomon: Hyper Auto Battlers is a creature collector, cartoony and auto battler game developed by Dino Rocket and published by Fireshine Games.
Released on April 07th 2025 is available only on Windows in 8 languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese and Traditional Chinese.

It has received 492 reviews of which 318 were positive and 174 were negative resulting in a rating of 6.2 out of 10. 😐

The game is currently priced at 9.99€ on Steam, but you can find it for 6.42€ on Instant Gaming.


The Steam community has classified Kādomon: Hyper Auto Battlers into these genres:

Media & Screenshots

Get an in-depth look at Kādomon: Hyper Auto Battlers through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5-750 or equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 8800 GT (512 MB) or equivalent
  • Storage: 1 GB available space
  • Sound Card: N/A

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
ITS AMAZING but the only problem I have with it is that after a little while it gets too easy so devs if your reading this for whatever reason you should add something like slay the spire where after you finish it once each one after you can add something to make it harder each time. 3.8/5
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Nov. 2024
It is a decent game tho for what it is... there isnt much there. You basicly go through a roguelike where you choose your starter and you get a Gnock. (which is as filler creature that you will replace asap when you no longer have space for it.) Every time you will either Challange a creature, get an option to rest or some mystery event. You have multitude of creatures that each can evolve 2x all have their typings from Poison/fire/electric/water/grass etc. And then you can equipt each creature with 1 item. Either a consumable that you get back after the battle is over or something that is constantly active. The game requires alot of polishing and updating cuss at the moment there isnt much there. The base game is there, you grab your trainer pick one of 3 starters which are decided on the trainer. (the male trainer is VASTLY surperior pick then the female trainer.) It is fun to dive in for 1 run every now and then but other then that its not a game that is going to keep you hooked. If its on discount pick it up the base price is to much for what it has to offer on content at the moment. Other then that changes i would love to see: 3 out of 6 starters, are grasstype 3 are Water type and 3 Fire which really pushes the direction your team goes in. Making it incredibly limiting on how you start. Also some starters are so bad (support starters that dont deal damage) they will auto lose you the first fight. Which you have litterally 0 control over other then. Put Gnock first or last and which 2 types you are fighting. Either we need more trainers to unlock with each their own set of 3 starters to create more divercity in teambuilding. Or What i actually would prefer!! the 2 main trainers just every time have 3 random starters from the pool of creatures you have caught before and brought to the final battle and won. That way there is some form of rewards for beating the boss with new creatures actual shit to unlock other then items. This also makes runs more unique since you are not stuck with THE 6 starter creatures every game. Other then that the game needs something extra to be made interesting. Like goals upgrades in difficulty. Perhaps other powerboosts then items?. A 4th evolution ? Also type matchups and their impact should be made more clear. What the effects do is often very vague so i would like better and more informative discriptions of status effects and what the abilities of creatures do. Information is very much key in this game to succeed and information is atm very lacking. With that said its not incredibly difficult i have finished the game several times by now and im like 4 hours in.
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Oct. 2024
I really want to see this game succeed. Currently, my biggest complain is that sometimes it's difficult for me to know if the strategy I'm going for actually works as I intended or not. The game goes so fast, I can't see it. I wish we can slow it by 50%.
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Aug. 2024
A great game for its price! It requires some skill, but overall, it's an enjoyable experience. I'm excited to see what future updates will bring.
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June 2024
I may or may not be addicted. I highly recommend to anyone who likes Super Auto Pets or other auto-type games. Although it is an auto playing game it feels very involved with how many different ways there are to develop your team and the paths you choose to take. Edit : I saw that the games overall rating on steam was "Mixed" and was confused as this is currently one of my favorite games as it is visually pleasing, fun, creative, and scratches the creature collection itch in my brain. I would like to point out though that many of these reviews are much older to anyone looking to buy the game in it's current state. I won't address the positive reviews as there won't be a point, but as someone with a decent amount of time in the game in a more recent time-frame I'd love to give you some insight on the current state of the game. 1st : Someone said there is only ~45 creatures, there is certainly not the 180 creatures the game features *right off the bat*. You have to complete challenges over time through each run you complete to unlock more Creatures and Items. The more time you put into the game the more complex the game play will get! 2nd : This is something I will actually agree on being a negative. The "Item Combination" feature IS incredibly un-intuitive but to be honest it's also not entirely necessary as you can get all the items through other means. 3rd : Someone said "[The game] completely fails as a rougelike and an auto-battler"... Definition of Rougelike : "Roguelike is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character." The Game certainly fits the definition and well the battles are controlled automatically so it fits that as well... 4th : Some people are saying it's a buggy game but I have to assume this is a situation of the older state of the game because I personally haven't experienced much issues with bugs and such. The devs are consistently listening to the players and making changes to the game that reflect the desires of the player base, and there isn't much more you can ask of a dev team. 5th : Someone tried saying the game takes "10 years to update" and that it "might be a cash grab" which is total BS cause the game has updated 3 times in the past two months which is a perfectly understandable timeframe for a game to be updated smh
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 April 2025 02:27
SteamSpy data 15 April 2025 04:46
Steam price 15 April 2025 04:49
Steam reviews 15 April 2025 00:03

If you'd like to dive deeper into the details about Kādomon: Hyper Auto Battlers, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Kādomon: Hyper Auto Battlers
  • SteamCharts - Analysis of Kādomon: Hyper Auto Battlers concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Kādomon: Hyper Auto Battlers compatibility
Kādomon: Hyper Auto Battlers
6.2
318
174
Online players
70
Developer
Dino Rocket
Publisher
Fireshine Games
Release 07 Apr 2025
Platforms
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