Jupiter Hell

True Roguelike. Turn-based shooter. Permadeath. Tribute to the sci-fi classics of the Golden VHS era. Successor to DRL. Just you and your gun against hordes of horrors and monstrosities. Give them hell to the rhythm of heavy metal.

Jupiter Hell is a rogue-like, turn-based and traditional roguelike game developed by ChaosForge and published by Hyperstrange.
Released on August 05th 2021 is available on Windows, MacOS and Linux in 3 languages: English, German and Polish.

It has received 1,872 reviews of which 1,720 were positive and 152 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 6.29€ on Steam and has a 70% discount.


The Steam community has classified Jupiter Hell into these genres:

Media & Screenshots

Get an in-depth look at Jupiter Hell through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows® 7, 64-bit
  • Memory: 8 GB RAM
  • Graphics: OpenGL 4.3+ compatible, 2 GB VRAM
  • Storage: 2 GB available space
  • Sound Card: DirectX compatible sound card
MacOS
  • OS: 10.14 Mojave or newer
  • Memory: 8 GB RAM
  • Storage: 2 GB available space
Linux
  • OS: 64-bit
  • Memory: 8 GB RAM
  • Graphics: OpenGL 4.3+ compatible, 2 GB VRAM
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
apparently i have played 604 hours, so i can safely say that this game has a lot of replayability and a lot of fun
Read more
Oct. 2024
Very good game, but not for me. I loved the music and the game play mechanics. But it made me realise I prefer rougelites over rougelikes. I want to actually UNLOCK stuff as I progress. New classes, new guns that may drop, SOMETHING. Higher difficulties and trying new builds is not enough incentive for me personally to replay this style of game because I'm just going to play the build I know works. Why waste my time with anything else? So, while I refunded it, it's not the game's fault whatsoever. It's very good. You absolutely should buy it. It's just not to my taste. I'm going to stick with rougelites, like Binding of Isaac, Our Darker Purpose, or Dead Cells.
Read more
Sept. 2024
Doomslayer’s solar expanse Your patrol ship was suddenly shot down by your homebase’s own defense grid and you barely made it out of the battered wreck alive, only to find the hangar even worse for wear. Corpses pile up across the floor, demonic markings painted in blood cover the walls and your previous comrades snarl like wild beasts as they turn their guns at you. Does this setup sound familiar? The action may take place on Jupiter, but simply watching through the game’s introductory cutscene removes shadow of a doubt as to where it takes its inspiration from. It is only natural given that Jupiter Hell is a spiritual successor to DRL – Doom, the Rougelike. https://steamcommunity.com/sharedfiles/filedetails/?id=3326560587 Take your time While many among you will immediately have an idea what to except in terms of setting, enemy design and interior decor – the gameplay is an entirely different beast. Jupiter Hell is first and foremost turn-based title presented from a top-down perspective. Every single action performed by the player takes a turn: moving a tile, shooting, reloading, using a medkit. Some among you may now argue that turn-based combat is an antithesis to fast-paced gunning mayhem of Doom, to this I retort – not in the slightest, outlandish as it may seem. The kicker is that all of the aforementioned actions may be performed in a blink of an eye, allowing the player to blast through a level in 2 minutes while also shredding all of the enemies on your way to the exit. A 20 minutes-long session can easily translate to several thousand turns and motion is fluid enough to make you forget that you have all the time in the world before acting. Frankly, the game almost taunts the player to recklessly rip and tear until suddenly the protagonist is done, much to your disbelief, as the endgame screen delivers impassionate breakdown of damage from 6 hits at once you ate while rushing into the open. Satisfying as the fast-paced slaughter may be, it will come as no surprise that such angle of approach won’t get you far in Jupiter Hell. This title offers unique gameplay which takes patience and perseverance to even get started, let alone explore the depths which the game is able to offer to its veterans. For now, take my word for it – you really don’t want to skip the tutorial. Rinse and repeat Staying true to the rougelike genre, Jupiter Hell relies on repetition to extend its playtime. Why some rougelikes encourage the player to repeatedly beat the game in an increasingly extravagant manner, the title of the day induces repetition by beating... the player, to death and repeatedly at that. Bluntly put, Jupiter Hell is punishingly difficult – to the point where the first boss will likely seem ridiculously overpowered as you make your acquaintance. Those among you familiar with this type of games will also anticipate that the same boss barely makes for a speedbump once you learn the ropes. That’s where the perseverance comes into play. To make proper progress through the game, the player must engage in an extended period of “trial and error”, during which one will gradually familiarize themselves with myriad of different mechanics Jupiter Hell has to offer. There’s a lot to unpack too, weapons come in different calibres, optimal firing ranges and with an extensive modifiers system. Especially the latter deserves a separate mention. Upgrades may include anything ranging from mundane faster reload or increased range, through additional elemental damage, and rounding up with unique modifires operating vastly different from their ordinary counterparts (say, a self-charging rocket launcher shooting fireballs). https://steamcommunity.com/sharedfiles/filedetails/?id=3326560893 No less complex are the levels themselves. At face value, each one is a small dungeon complete with loot, batch of enemies and usually some optional additional risk, which may yield greater rewards in return. It will come as no surprise that hellspawn-marked corridors of Jupiter base are best enjoyed in a leisurely stroll once all enemies nap peacefully in the dirt. However, the only condition mandatory for further progress is finding the exit elevator, giving the player a possibility of sneaking out of tough level mostly undetected. It doesn’t take long to find out that each biome has limited building blocks available. To remedy this, every chapter of the game includes randomized side branch of levels. They all come with a unique twist and offer best rewards if the player handles the extra challenge. You can probably see the pattern emerging by now, namely Jupiter Hell is a chain of risk vs reward calculations, where player needs to continuously brave ever greater dangers to keep racking up even better rewards. Overestimate your prowess though and the chain breaks. Select your character I hope the multi-layered wrapping of the game doesn’t come off as overwhelming as we are not quite done yet. The game offers 3 classes, each with unique active skill and dedicated set of abilities. Every class can offer a refreshing new twist on the gameplay and may open your eyes to an approach you didn’t previously take into account. However, not all abilities are equally powerful and in title like this one, consistency is the key. Take my word for it, in a game primarily about slaying demons, you might want to stick with combat-oriented Marine until you beat the game at least once. https://steamcommunity.com/sharedfiles/filedetails/?id=3326561385 Let’s assume you’ve done just that – picked your best guns, found a favourite build and discovered branch levels which yield rewards fitting your playstyle. At long last, the game-over screen sums up performance not of a freshly baked corpse, but that of a victor. You might take notice that victory screen is followed by list of completed challenges and how you barely seen the tip of that particular iceberg. Once you have mastered the game enough to be able to beat it, there is a room for further ascendance which can easily fill hundreds of hours with whacky achievement runs, higher difficulty settings or challenge modes. Sky is the limit. Back to the future More than deserving of separate mention is the overall 90’s touch to Jupiter’s aesthetic. Visuals are slightly curved at the edge of the screen as to imitate CRT monitor (or “brick” as some may call it) and the protagonist fills the time with cheesy quips often referencing action films (profanity filter is an option, however to my ears it would be a disservice). To yours truly, this is just the right corny touch which evokes adventurous spirit of both 90’s cinematography and games. Jupiter Hell is a tremendous game, nonetheless no matter how enthusiastically I would spin it – this title is definitely not for everyone, far from it. The steep learning curve will turn away all but the most patient players and not even the rougelike genre veterans are guaranteed to find purchase during the climb. Despite this, resilient enough to make it to the top will find an entire mountain range, offering countless hours of top quality gameplay. It takes time and intimate knowledge to truly appreciate it.
Read more
Aug. 2024
One of the best and most balanced traditional roguelikes in existence. Systems are in depth enough to be interesting without being cumbersome. Challenging without being unbalanced. Particularly nice as it's the only traditional roguelike I've ever played with well made and easy to use controller controls. A+++ would buy again.
Read more
July 2024
Jupiter Hell is great, thinky fun, yet still retains its brutal roots in DOOM theme. There's lots of great tactical decision making about what class, upgrades, and guns you choose depending on your playstyle and objectives for a run. I always keep coming back for more to experiment with and there's always something new to experience here. The graphics are amazing for a traditional roguelike and you can really tell the amount of optimization and coding effort that went into the game. JH sets the standard for other traditional roguelikes to follow from an artistic standpoint and it stands heads and shoulders above the rest in its part of the rogue-game genre.
Read more

Similar games

View all
Similarity 90%
Price -10% 9.71€
Rating 7.9
Release 18 Mar 2024
Similarity 70%
Price -93% 1.00€
Rating 8.1
Release 16 Nov 2015
Similarity 70%
Price -60% 5.91€
Rating 7.6
Release 24 Oct 2014
Similarity 67%
Price -80% 1.99€
Rating 8.8
Release 26 Oct 2017
Similarity 65%
Price -56% 5.49€
Rating 8.8
Release 01 Sep 2021
Similarity 64%
Price -60% 3.27€
Rating 8.7
Release 22 Dec 2021
Similarity 63%
Price -90% 1.47€
Rating 6.6
Release 03 Jul 2014
Similarity 62%
Price -70% 4.49€
Rating 9.2
Release 27 Feb 2018
Similarity 62%
Price -88% 0.70€
Rating 6.8
Release 04 Nov 2016
Similarity 61%
Price -10% 22.05€
Rating 9.1
Release 16 Oct 2017
Similarity 61%
Price -70% 4.43€
Rating 8.0
Release 25 Jan 2019
Similarity 61%
Price -75% 2.43€
Rating 7.2
Release 08 Oct 2013

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 08 December 2024 00:35
SteamSpy data 20 December 2024 03:50
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 17:57
Jupiter Hell
8.8
1,720
152
Online players
30
Developer
ChaosForge
Publisher
Hyperstrange
Release 05 Aug 2021
Platforms