Jupiter Hell on Steam - User reviews, Price & Information

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True Roguelike. Turn-based shooter. Permadeath. Tribute to the sci-fi classics of the Golden VHS era. Successor to DRL. Just you and your gun against hordes of horrors and monstrosities. Give them hell to the rhythm of heavy metal.

Jupiter Hell is a rogue-like, turn-based and strategy game developed by ChaosForge and published by Hyperstrange.
Released on August 05th 2021 is available on Windows, MacOS and Linux in 3 languages: English, German and Polish.

It has received 1,945 reviews of which 1,788 were positive and 157 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 6.29€ on Steam with a 70% discount, but you can find it for 0.98€ on Gamivo.


The Steam community has classified Jupiter Hell into these genres:

Media & Screenshots

Get an in-depth look at Jupiter Hell through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows® 7, 64-bit
  • Memory: 8 GB RAM
  • Graphics: OpenGL 4.3+ compatible, 2 GB VRAM
  • Storage: 2 GB available space
  • Sound Card: DirectX compatible sound card
MacOS
  • OS: 10.14 Mojave or newer
  • Memory: 8 GB RAM
  • Storage: 2 GB available space
Linux
  • OS: 64-bit
  • Memory: 8 GB RAM
  • Graphics: OpenGL 4.3+ compatible, 2 GB VRAM
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2026
Really fun blend of traditional roguelike with classic FPS, as much about tactics and long term plans as about ragdolling, exploding, and gibbing enemies. JG follows a straightforward structure for its main game mode. In early levels you try to defeat as many enemies as you can for experience and items, in midgame you complete the key parts of your skills and keep improving your stuff, and at the end you use everything you have for the final gauntlet to defeat the demon leader. Each of the stages has a main branch, where you can do an optional harder stage for more items, and side branches, with different enemies and rewards, along with a special mission. This is usually something you can go out of your way to do for the best rewards. After these, you get the stage's boss fight. In the short term, you try to gain advantage over enemies by using cover, being faster, exploiting their weaknesses to damage types, or using some special skill. Enemies are generally fragile and so are you, so you either win them quickly or there are too many of them and you need to use your contingency plan. It is possible to plan well ahead because an individual run is, to a rather large extent for this kind of game, predictable. Levels are generally consistent across runs in what kind of enemies they have, what kind of ranges their fights will happen at, and what kind of rewards you can expect at the end. The harder levels throw tough demons at you that cost a lot of ammo to go though and you need to be ready or avoid those levels. Many of the levels also have a fixed layout. I really like the levels in this game, they're really good at creating interesting situations even when procedurally generated (something DRL/JHC I feel wasn't as good as). All in all, the levels are consistent and you won't be unprepared or prepared for something that doesn't happen. Character progression works through skills and equipment/items. You gain skills from defeating enemies and gaining levels. Each of the character classes has their own skill options, each with 3 levels: basic ones, advanced ones unlocked by taking the required basic skills first, and master skills that may require advanced skills. Certain basic skills on one class are advanced skills of another. Most of them make big differences in your build: for example Grenadier, an advanced Technician skill that improves your grenades and gives you more when opening crates. As for equipment, there are rare and unique items, but most of them are not guaranteed and they are not required. You might find some unique that is exactly what you wanted or find two that you can't use and just rely on common equipment. There are enough chances in the game to find rare items, so you'll certainly go into the final battle having at least something special. A big problem for the new player is that it's hard to do it when much of the information is not actually explained ingame. There is a mod that replaces the ingame help menu with a reference sheet with most of the information, but it would be nice to have more things explained. For example, the item that teleports you away from enemies also makes them break their chase, making it a great countermeasure for the level event that makes all of them come for you directly. The fighting in this game is fun in that classic FPS sense, Weapons are generally not effective past the maximum vision range, so generally you have to fight and accept their counterattack if you fail to take them down before it's their turn. You can hear them by listening to the game and there are ways to detect where they are exactly before seeing them. It takes 1-3 attacks to take down a typical enemy and for a strong one to do the same to you. It looks really cool: great weapon sounds, the explosions look good, and most of all Mark Meer does great as the action movie hero, both in his cheesy and serious lines. The very small dev team did come with costs. The balance in this game is all over the shop. Some skills and branches are manifestly bad, the minor relics that are supposed to be equipped for minor bonuses are mostly bad (unless modded), by Kornel Kisielewicz' own admission Nightmare! mode respawning enemies wasn't a good thing to base the highest difficulty around (a problem not as bad in DRL, surprisingly), the game's framerate is set to the monitor's refresh rate and JH can't lower it, and there are some other inconveniences which are mostly fixed by the QoL mod. So Jupiter Hell is fun, it's just that after you enjoy it at a beginner level where you can just shoot demons you need mods and other outside resources to make up for some omissions.
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Oct. 2025
If the idea of a 1.5hr X-com mission with multiple levels and different possible builds appeals to you, then you would probably enjoy this game. Be aware that it is pretty unforgiving and has a steep learning curve, but once you get the hang of it, you will really enjoy it. Great replayability and hours of fun.
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Oct. 2025
First of all the good. This game is a turn based rougelike, not rougelite. But the most innovative aspect about this game is that combat and movement feel so fast, that it blurs the lines between turn based and action. When the game gets intense you can slow down and take more time to think on your turns, and as you get better, you can execute your moves so fast that it does not feel turn based when you are in the zone. its way more fast paced then a JRPG or CRPG, its turns move faster than your average deck builder as well. This really makes the game stand out. That being said, I have put about 25 hours into this game, and I may spend some more time with it here and there, as it's a good pick up and play experience. however compared to another game that has this similar game play that blurs the line between turn based and live action "Shogun Showdown", I have to say I put 120 hours into Showdown. That being said, This game has atmosphere, and a bangin ass heavy metal sound track that amps you up, and it's full of critical choices to be made as rapid fire as you want to make them. enemy turns essentially occur at the same time as you input your turns action which makes this game feel like you never have to wait for an opponent to take a turn, that is what makes this game very distinct. I"m likely going to give this game another go on a harder difficulty. I beat it on easy, and my run lasted about 2 hours. I do reccomend this joint. It's the bomb son
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Aug. 2025
This game deserve more downloads. The visuals, music, style, difficulty - everything is so peak! I honestly dont understand why such a good game have such a low popularity
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July 2025
I started my gaming journey on a DOS-driven 486. The stakes were low, the graphics were terrible, and the biggest challenge was remembering the executable command just to launch the game. I’ve been an addict from the start, but it was the kind of addiction that felt like chugging a warm can of Jolt Cola—cheap, fizzy, and good for a 90-second sugar high before dying in a pixelated leisure suit or being eaten by a Grue. That was also when I stumbled into the roguelike rabbit hole. From a five-and-a-quarter-inch floppy loaded with Moria to the time-honored chaos of NetHack, roguelikes were a blast—even if they now feel like dusty relics from a time most modern gamers barely remember (if they were even alive). Fast forward to today, and roguelikes have mutated. While many are just pixel-polished rehashes of their ASCII ancestors, Jupiter Hell is a whole different beast. It’s not just a game—it’s a substance abuse problem wrapped in techno-industrial design, deep upgrade trees, and an unholy amount of blood and guts. It’s heroin in code form. You die. You restart. You die again. You tell yourself, “Just one more run,” and suddenly it’s 3 a.m., your eyes are dry, and you’re emotionally invested in a tiny character who talks ♥♥♥♥ every time you try to reload without ammo. All this while you’re grappling with the existential realization that there was once a time before controllers—when your survival depended entirely on a keyboard and blind faith. The point? Jupiter Hell is amazing. Buy it. Lose sleep. You’ll thank me later.
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Frequently Asked Questions

Jupiter Hell is currently priced at 6.29€ on Steam.

Yes, Jupiter Hell is currently available at a 70% discount. You can purchase it for 6.29€ on Steam.

Yes, Jupiter Hell received 1,788 positive votes out of a total of 1,945 achieving a rating of 8.76.
😎

Jupiter Hell was developed by ChaosForge and published by Hyperstrange.

Yes, Jupiter Hell is playable and fully supported on Windows.

Yes, Jupiter Hell is playable and fully supported on MacOS.

Yes, Jupiter Hell is playable and fully supported on Linux.

Jupiter Hell is a single-player game.

No, Jupiter Hell does not currently offer any DLC.

Yes, Jupiter Hell is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Jupiter Hell does not support Steam Remote Play.

Yes, Jupiter Hell is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Jupiter Hell.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 June 2026 00:32
SteamSpy data 04 June 2026 12:01
Steam price 09 June 2026 04:52
Steam reviews 08 June 2026 06:08

If you'd like to dive deeper into the details about Jupiter Hell, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Jupiter Hell
  • SteamCharts - Analysis of Jupiter Hell concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Jupiter Hell compatibility
Jupiter Hell
Rating
8.8
1,788
157
Game modes
Features
Online players
70
Developer
ChaosForge
Publisher
Hyperstrange
Release 05 Aug 2021
Platforms
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