JUMP KING QUEST on Steam - User reviews, Price & Information

The most BRUTAL Platforming-Action-Multiplayer-RPG in THE WORLD with NO Game-Over, only falling down… Defy the fiends of The Heights TOGETHER or alone to rise as KING on your Quest to The Smoking Hot Babe at the Top!

JUMP KING QUEST is a early access, multiplayer and souls-like game developed and published by Nexile.
Released on February 12th 2025 is available in English only on Windows.

It has received 355 reviews of which 288 were positive and 67 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 24.50€ on Steam.


The Steam community has classified JUMP KING QUEST into these genres:

Media & Screenshots

Get an in-depth look at JUMP KING QUEST through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bit)
  • Processor: Intel Core i5-7500 / AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: GTX1060 (VRAM 6GB) / Radeon RX 580 (VRAM 4GB)
  • DirectX: Version 12
  • Storage: 9 GB available space
  • Additional Notes: (Final system requirements to-be-determined)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
I was clearing Demon Barrow out with an Onion Bro. We cleared the entire level and almost beat the boss. But at the very end I choked and fell, all the enemies had respawned. I had no chance of seeing my Onion bro again. Onion Bro if this finds you, I'm sorry I let you down.
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Feb. 2025
I was pleasantly surprised to discover deep, Dark Souls-inspired elements in the game, where I initially expected only simple platforming mechanics like jumping to reach higher areas. That said, the experience still feels quite rough around the edges, particularly in terms of network player prediction, rollbacks, and hitbox accuracy. Despite these issues, it remains a solid game, and the developer support has been exceptional. For instance, when my friend encountered a problem and got stuck in a sort of limbo screen, I mentioned the issue to the developers. Within just 10 minutes, they reached out to me directly, addressed the problem promptly, and even managed to rizz me up with their responsiveness. Overall, it’s clear the developers are deeply committed to improving the game and supporting their players.
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Feb. 2025
It's really excellent. I love Souls games but I am BAD at platformers (and I never played the original Jump King) so there has been a really steep learning curve, but it has definitely been worth it. The level design is excellent, and the claymation-like character designs are amazing. The combat is really fun to learn: it starts out feeling just incredibly hard until you get a feel for it, and the way it adds precision movement to the usual list of necessary skills for Souls-like combat makes it feel like the first game I've played that accomplishes truly interesting 2D platformer combat. Lots and lots and lots of content so far, and I don't think the full map is complete yet. The extremely obtuse and purposefully ill-explained RPG mechanics and stats are just insane, I personally think it has been fun to try to decipher them but just don't go into the game expecting to understand what the hell is going on. The game is also severely SEVERELY rage-inducing at times, so don't play it if you have problems with high blood pressure. But, even though it has many purposefully-frustrating game mechanics, there is a strong thread of humor woven throughout all aspects of the game (even in the UI) that really makes it hard to stay mad at it for long. The only true downside so far is that the multiplayer is poorly implemented at this time in early access. Playing online causes frequent random lag spikes, desync, random wrong-warp travel problems, and suddenly-respawning enemies that overall make it not worth the hassle even if it IS super fun to jump around with your friends and watch them fall, or tackle a difficult boss together and accidentally smash each other. Hopefully that improves a lot over time in future patches, because it seems like the true spirit of the game involves the chaotic insanity of the seamless co-oPvP multiplayer. Overall I really recommend it, it's a really unique experience. But if the co-op is your main interest point then you should wait until that is cleaned up.
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Feb. 2025
Brief Summary (Full in-depth review below this section) Positives ✅ Negatives ❌ • Brings back classic Jump King gameplay merged with new Soulslike combat mechanics that are handled surprisingly well • Takes fans of Jump King through new areas as well as familiar landmarks recreated in a gloomy yet atmospheric artstyle going into the 3D realm • Plenty of both platforming and combat challenges to keep players hooked as you climb up the one massive tower whilst engaging in the occasional sidequest • Multiplayer can thankfully be turned off for those who prefer the solo experience of the original • Online framerate becomes less stable the longer the session lasts, requiring restarts to fix • Fans of Jump King who dislike Dark Souls gameplay will likely be put off with the shift towards more combat-oriented gameplay • Some of the new mechanics introduced, like attributes, are not clear on what they do and could benefit with a tutorial Introduction Jump King is about as notorious for it’s sheer difficulty in the precise platforming scene as it is a masterpiece at effortlessly pulling out all manners of vitriol emotions amongst even the most calmest of gamers, having experienced this for myself years after it’s initial release back in May of 2019 where I somehow missed all of the hype and streams focusing on people’s attempts of scaling up each of the three massive and genuinely intimidating towers as they released through updates to the original game. Although I struggled myself with the original game, having eventually conquered it all on top of some Steam workshop maps, there is always that ‘itch’ for something new yet familiar all the same, something that any great game or indie will have on the minds of many once it has truly been exhausted of all gameplay and its customers are eager for more. Thankfully, after what felt like many years of waiting, the ‘sequel’ in the form of Jump King Quest has finally arrived in Early Access and now a new gigantic tower is looming over us, ready to be conquered with a new Babe of Legend waiting at the very peak! Gameplay To get straight to the core mechanics of JK, as anyone familiar with the original will already know what to expect here, you are tasked with reaching the top of the tower by means of carefully-calculated jumps with the real risk of lost progress should one misjudge and either fall short of or overshot their intended target. However, in an unusual twist for the successor to JK, Nexile decided to add some rather intriguing combat mechanics for JKQ, whereby you have what can be described as somewhat simplistic combat mechanics but with a flavour of intensity that such notorious titles as Dark Souls is known for, seeing as it is surprisingly easy to take damage when you least expect it! Also noting that, although enemies can deal a lot of damage and can knock you out quicker than you'd expect, it is possible to jump away from said threats… if you are skilled enough to handle the pressure whilst fleeing that is! This also ties into another unique point for this game where you can create your own character, choosing from one of six classes that each have their own starting weapon and armour alongside different attributes that affects which weapons and armour you are allowed to wear plus other minor elements of gameplay that I haven’t fully worked out in my initial first impressions of the game, noting that I choose to go along with the Barbarian class on account of the more direct melee damage and heavy-hitting approach that works with my particular playstyle. It helps that you aren't pummeled downwards nearly as far as I thought when you lose all HP, albeit it leaves you with a slither of health when back up, requiring this game’s Estus Flask in the form of ‘Humoral Slop’ that is found when you either kill enemies or smash up certain objects that contain them. Since this lets you store up to five gulps of the stuff at a time which heals about 75% of your health, it can be quite handy when you need to quickly recover HP after or even in the middle of a fight, though timing is key as are all things in combat! Adding in other elements familiar to Dark Souls, such as a usable currency in the form of ‘Marbles’ for spending on new gear alongside upgrading them via particular filaments and stones, and certainly you can see a rather interesting hybrid mixture of precise platforming coupled with a soulslike game taking form here with this anticipated sequel! Graphics Nexile has also made the giant leap from a purely 2D pixel artstyle over to a more 3D-esque landscape that depicts the gloomy and eerie lands, giving the world of JKQ a considerably different look when compared to it’s original. Though fans of the original may be surprised to see that the world is not entirely foreign, allowing new reinterpretations of familiar sights whilst also introducing new areas to expand the world and lore of Jump King! Though one of my biggest concerns going into this game was that the new graphics would make it more difficult to tell what the player can visibly land on as opposed to what is just scenery or part of the background, with how crucial it is to have reliable visual feedback when assessing where you can and can’t jump in a game with the accuracy that JK often demands it’s players. Thankfully the game gives visual indicators as to which platforms you can jump on for the most part, noting that simply jumping upwards will not work in most cases and requires you to jump sideways as platforms will seamlessly switch between semi-transparent and fully visible to indicate to the player if they can jump to it from their current position or not. Though a few spots were hard to work out, almost all of the game’s platforming can be learnt with a bit of trial and error without much unnecessary hindrance! Multiplayer Of all the things going into Jump King Quest though, the inclusion of a whole new multiplayer back when this game was first announced received a mixture of excitement to the new co-op and online possibilities as well as genuine fear from those who prefer their singleplayer experiences as far as how this would impact the overall enjoyment of Jump King’s tried-and-tested platforming alongside the inclusion of combat mechanics. To address this right off the bat, JKQ gives you the option to either participate fully in the wild west that is Online or strictly Offline if you prefer that solo experience from the original game, with the option to go Local for a more controlled Co-op environment. Seeing as part of the excitement for some is who will turn out to be a reliable ally or a backstabbing enemy, albeit others would much prefer having the game fully in their own control. Sadly I do have to report that the online performance, whilst starting off fairly decent in the first hour or so, gradually degrades into a rather unpleasant lagfest the longer you play it. With Jump King and Dark Souls being games that you don't want any input lag or frame rate issues, this can pose a problem for long gameplay sessions as restarting seems to fix the issue from what I have tested. Conclusion I was a little worried about how all of the new mechanics of Jump King Quest would affect the overall gameplay experience with jumping fresh into it. However, having actually tried it out for myself, the worst I can say about the sequel is that it changes up the formula of the original game a little too much, though it makes a respectful effort in merging the Dark Souls combat with an already-challenging title like Jump King and I can generally recommend what is here at present. In any case, regardless of what frustration may lie ahead, I'll certainly be keen to take on a new challenge with learning a Soulslike and here's to another legendary journey upwards to a new Smoking Hot Babe!
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Feb. 2025
I am already screaming at the game, the enemies, my friend, the map and starting to get a hedeach. It truly gives the feel of the original game. 10/10 will keep playing
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Last Updates
Steam data 13 March 2025 10:25
SteamSpy data 13 March 2025 22:43
Steam price 16 March 2025 12:38
Steam reviews 16 March 2025 08:01

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  • SteamDB - A comprehensive database of everything on Steam about JUMP KING QUEST
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck JUMP KING QUEST compatibility
JUMP KING QUEST
7.6
288
67
Online players
48
Developer
Nexile
Publisher
Nexile
Release 12 Feb 2025
Platforms