JUMP KING QUEST on Steam - User reviews, Price & Information

Quick menu

The most BRUTAL Platforming-Action-Multiplayer-RPG in THE WORLD with NO Game-Over, only falling down… Defy the fiends of The Heights TOGETHER or alone to rise as KING on your Quest to The Smoking Hot Babe at the Top!

JUMP KING QUEST is a early access, multiplayer and souls-like game developed and published by Nexile.
Released on February 12th 2025 is available in English only on Windows.

It has received 490 reviews of which 413 were positive and 77 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 14.79€ on Steam.


The Steam community has classified JUMP KING QUEST into these genres:

Media & Screenshots

Get an in-depth look at JUMP KING QUEST through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bit)
  • Processor: Intel Core i5-7500 / AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: GTX1060 (VRAM 6GB) / Radeon RX 580 (VRAM 4GB)
  • DirectX: Version 12
  • Storage: 9 GB available space
  • Additional Notes: (Final system requirements to-be-determined)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
This game has fundamentally changed me. I'm walking away as a more patient person, and when daily struggles try to get me down I simply look at those struggles as more jumps.
Expand the review
Sept. 2025
Jump King Quest feels like a true, standalone continuation of the original. Unlike the first game — which was more of a meme, famous for streamers shocked faces as they fell twenty screens down — this one is actually fun to play. The punishment for falling is still there, but its nowhere near as brutal. You can still drop pretty far, sure, but it’s not like you’ll lose hours of progress in a single slip anymore. That makes the game a lot more enjoyable. They also added combat. The fights are surprisingly fun, and of course, losing knocks you down — how could it be otherwise? Still, it doesn’t set you back too much. And usually you can get back to where you were in just a couple of minutes. On top of that, there are now RPG elements: level progression, items, equipment, and stats. This creates a lot of room for customization, making your character truly unique. I also loved all the little references to the first game — familiar tunes, locations, and of course, Bog (wouldn’t be Jump King without it). Theres even multiplayer, though sadly I didn’t get to try it out since none of my friends really play this type of game. All in all, I blasted through the game in one breath, and now wait to see what comes next.
Expand the review
May 2025
Edit: Redcrown update fixed a large portion of these complaints Now that I've completed what's available of the game so far, overall it's disappointing. On first glance there's a lot to love, the art direction for the world, tough souls like fights mixed with jump king mechanics. Unfortunately, once you play, the flaws become increasingly glaring. Fall damage - I didn't mind it at first until I was close to the end and realised, what is actually the point of it? Falling is already a punishment and enemies will already frequently send you back down anyway. Fall damage is such an unnecessary problem that it was far more ideal to let an enemy kill you rather than risk a jump and potentially experience a double fall. Boss runs - The devs clearly had intended paths to climb back up when a boss defeats you, but there's also an issue that I think isn't intended. When you take lethal damage, you will fall to the floor and drop down a map level, and it's apparent where the devs wanted you to land for the return trip, that is unless you take lethal damage AND get thrown out of the arena. This will cause you to fall down one map level, hit the ground and then fall further. This is honestly unnecessary added frustration. Chain falling - When you fall, upon hitting the ground you will still have 0 HP, and if you have no slop, you'll need to desperately find slop to heal. You'll often find yourself landing near respawned enemies with no way to recover HP and getting sent further. After a player has taken lethal damage and experienced a major fall, wouldn't it make sense for them to at least have half HP at that point. In most games, when you die, you usually respawn will full HP. Boss arenas - There was so many bosses I wanted to like, that were ruined by arenas designed with frustration in mind. Redcrown Cavalry is a very small arena surrounded by water, and has a mob that will join the fight midway, as if it wasn't already annoying. Frank Bastian has absolutely no need of a roof that low. I understand he's easy, but there's other ways to add difficulty rather than adding annoyance. Fat Don's arena isn't a huge issue, but like... why? Almost all the arenas have cliffs on either side, that I wouldn't mind if not for the previous flaw with fall damage. The bog - this area has zero slop spawns, and is an area you can fall back to quite easily. Often it means you will have to avoid the hands hit-less or keep getting reset back to the start. The only fortunate part is that you can't take fall damage in this area. The new hp gained on death mechanic alleviates the majority of this area. Stat balancing - This is an extremely convoluted idea for what little it does. The health gained from balancing is considerably low compared to the potential DPS loss. Not to mention the stats are not explained in any way other than through storytelling. To do this mechanic you'll find yourself trying to invest in 3 different coloured stats and hoping that the weapon you want to use has scaling for all three. This would be so much less of a hassle if re-speccing wasn't such a pain to do. Not to mention you lock yourself out of a stat at the beginning of the game. I was told that the barbarian cannot be balanced anyway so ultimately I maxed out instability and went full glass cannon instead. Merchants - Being unable to see any of the stats on equipment prior to buying them is not ideal and could do with some quality of life changes. Some equipment has bugs where you cannot equip them, the famished thrall hat being one of them. Mob density - There are areas in the game where mob density is a complete joke, Tripe's landing and Vallum Primum being one of them. You can take these areas slowly and eventually push through, but god help you if you fall back down here. Commune vases (forgot the name) - Their intended use is for going down to a trader and coming back up usually. But this isn't obvious to begin with. I streamed this game 3 times and this was a CONSTANT question, which is a likely indicator that most users won't understand how they work, or what a link is. I get that the devs don't want checkpoints, but considering there's bosses hidden around the place, why not? It's just artificially inflated game time to go climb back up a previous area just to find a boss. Boss AI - This game had Co-op in mind, which is clear from the trailer, but bosses will sometimes act strangely or just not function. Frank Bastian can completely stop working as he tries to pick which player he wants to focus. He'll suddenly start spinning rapidly, lowering and raising his shield over and over again. Lord Gnoddrick can get stuck choosing which player to go for when he points his finger. This one seems to be based on player positioning. This boss can also push you off the platform accidentally with his body, which doesn't seem intentional when you compare to every boss so far. Birds - There's no reason players should have to wait 5 to 10 seconds for these inbred tuna melts to descend from the sky to grace you with an opportunity to hit them. There's also no reason why they can attack from beneath you, considering there's no wait to guard from it, although I never tried shield surfing as a defense for it. Online - If you play this with a friend it gets extremely laggy as times passes on. It gets a lot worse if one of you falls a large distance from them. But returning to your friend doesn't seem to fix it. The lag gets so bad that you'll frequently encounter screen freezes of almost a full second. If a friend dies in the boss arena, be prepared for your screen to freeze multiple times. The only fix it for both players to restart the game and create a new multiplayer lobby. I encountered a bug where archers could attack you from different rooms. in the feast halls, I passed by the archers and entered a new room, to my surprise, the archers kept firing at me until I left aggro range. Another bug I encountered was the character jumping in the opposite direction of where you pressed. I used a PS5 controller for this and can't rule out it was the controller, but I only encountered this issue at the Gurgling tower. Overall I really wanted to like this game, but about halfway through I couldn't wait for it to be over.
Expand the review
March 2025
If you feel bad about your life and you want a reason to end it all then just buy this game. i have bought a new desk because of this stupid game it actually rage farms so much. ♥♥♥♥ YOU JUMP KING
Expand the review
March 2025
Dark Souls if it were even more frustrating and autistic. This is a positive review.
Expand the review

Similar games

View all
La-Mulana 2 The long-awaited sequel to La-Mulana, La-Mulana 2 follows Lumisa Kosugi as she explores the ancient ruins of La-Mulana. Desperate to find the cause of the recent slew of monsters appearing from the ruins, Lumisa discovers the "other" La-Mulana: the ruins known as Eg-Lana.

Similarity 54%
Price -60% 8.39€
Rating 8.1
Release 30 Jul 2018
Bō: Path of the Teal Lotus Flow gracefully through a colorful, hand-drawn 2.5D action platformer inspired by Japanese folklore. Engage in acrobatic aerial combat, unlock powerful mystical abilities, and explore an interconnected world of myth as you seek to unravel the mysteries of your origin.

Similarity 52%
Price -40% 11.99€
Rating 7.9
Release 17 Jul 2024
Aeterna Noctis Aeterna Noctis is a challenging metroidvania that majestically combines action, exploration and adventure. With 2 game modes and difficulty based on action or the exclusive Noctis mode where a level of difficulty is added in precision platforming never seen in the metroidvania genre.

Similarity 51%
Price -97% 1.05€
Rating 7.4
Release 14 Dec 2021

Frequently Asked Questions

JUMP KING QUEST is currently priced at 14.79€ on Steam.

JUMP KING QUEST is currently not on sale. You can purchase it for 14.79€ on Steam.

JUMP KING QUEST received 413 positive votes out of a total of 490 achieving a rating of 7.90.
😊

JUMP KING QUEST was developed and published by Nexile.

JUMP KING QUEST is playable and fully supported on Windows.

JUMP KING QUEST is not playable on MacOS.

JUMP KING QUEST is not playable on Linux.

JUMP KING QUEST offers both single-player and multi-player modes.

JUMP KING QUEST offers both Co-op and PvP modes.

JUMP KING QUEST does not currently offer any DLC.

JUMP KING QUEST does not support mods via Steam Workshop.

JUMP KING QUEST does not support Steam Remote Play.

JUMP KING QUEST is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for JUMP KING QUEST.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 February 2026 03:20
SteamSpy data 07 March 2026 04:10
Steam price 09 March 2026 04:37
Steam reviews 07 March 2026 10:00

If you'd like to dive deeper into the details about JUMP KING QUEST, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about JUMP KING QUEST
  • SteamCharts - Analysis of JUMP KING QUEST concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck JUMP KING QUEST compatibility
JUMP KING QUEST
Rating
7.9
413
77
Game modes
Multiplayer
Features
Online players
10
Developer
Nexile
Publisher
Nexile
Release 12 Feb 2025
Platforms