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Judgment on Steam - User reviews, Price & Information

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Fight for the truth and uncover the twisted crime running deep beneath the surface of Tokyo. In this legal thriller , the balance between justice and mercy teeters on the edge.

Judgment is a action, adventure and beat 'em up game developed by RGG Studio and published by SEGA.
Released on September 14th 2022 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 9,743 reviews of which 9,190 were positive and 553 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 39.99€ on Steam, but you can find it for 9.41€ on Gamivo.


The Steam community has classified Judgment into these genres:

Media & Screenshots

Get an in-depth look at Judgment through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows10 1703 (OS Build 15063) or Later
  • Processor: Intel Core i5-3470, 3.2 GHz or AMD Ryzen 3 1200, 3.1 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960, 2 GB or AMD Radeon RX 460, 2 GB
  • DirectX: Version 12
  • Storage: 40 GB available space
  • Additional Notes: 1080p Low @ 30 FPS w/ Balanced FSR 1.0, requires a CPU which supports the AVX and SSE4.2 instruction set. Microsoft no longer supports Windows 10 or older versions.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

104 hours played
July 2026
An RGG Game Without Kiryu—Familiar Kamurocho, New Detective ★ 7.5/10 — An Excellent Detective Drama Dragged Out by Chores ⊕ BEST FOR: Japanese detective drama fans, a new cast outside Kiryu’s story, moral conflict, cinematic brawling, playing a detective, and classic RGG design. ⊖ NOT FOR: Deep deduction, realistic detective work, concise campaigns, new locations, restrained action, or painless completion. ▣ Critical Benchmarks: Metacritic PC 84/100 · Xbox Series X 85/100 · PlayStation 5 83/100 · PlayStation 4 80/100 · Famitsu 37/40. ◆ Opening Judgment first reached PS4 in Japan in 2018; Steam has the later remaster. 60 FPS helps, but the environments, background characters, and blurry pre-rendered footage still show their age. Facial animation and action scenes hold up much better. Ryu Ga Gotoku Studio keeps the familiar RGG framework—Kamurocho, street fights, side stories, shops, and minigames. Kiryu is gone; Yagami and a new cast take his place. The serial murder case turns it into a Japanese detective and legal drama, making Kamurocho feel different again. The case is not massive. Map running, tailing, errands, random fights, and Side Case-style chores in the main story are what drag it out. Even simple progress gets tiring. ◆ Strengths ⊕ A Mystery That Gradually Comes Together Judgment slowly puts its characters, past events, and early clues where they belong. Details that look unrelated eventually connect, so the final answer does not feel improvised. It is also about more than finding the killer: justice, sacrifice, necessary evil, and whether a worthy goal stays justified once its methods cross moral lines. ⊕ A New Cast With Few Obvious Weak Links Almost every major character has a clear personality, background, and place in the case. Even small roles leave an impression. Some scenes make little sense and some performances are overdramatic, but facial animation, line delivery, body language, and CG scenes carry the emotion. Kimura is not the only familiar face. Shosuke Tanihara, Kenichi Takito, and Akira Nakao lend their likenesses to major roles. This cast feels made for Judgment’s own story. ⊕ Takuya Kimura Is More Than a Famous Face Takuya Kimura has been a major Japanese TV star since the 1990s, known across Asia. Judgment uses more than his face. His voice and expressions shape Yagami too. Yagami is poor, beaten, humiliated, and stuck with unpleasant work—less a TV hero than a stray dog surviving in Kamurocho. His past as a lawyer stays tied to his choices and relationships. Against Kimura’s public image, this battered life gives his setbacks and later choices more weight. ⊕ Excellent Fight Choreography and Action Direction Yagami moves more lightly than the usual RGG fighter, but his attacks still have weight. Combat openings, EX Actions, environmental takedowns, and finishers play like short action scenes. Important fights turn simple inputs into cinematic action. QTE windows are generous; the result still looks excellent. ⊕ Side Cases That Fit Yagami’s Life RGG substories often begin with a chance street encounter. Judgment turns them into Yagami’s jobs, commissioned through his office, legal contacts, and acquaintances. The stories stay absurd, but the structure fits a private detective. These people do not vanish when a case ends. Shop clerks remember Yagami, friends join street fights, and reputation opens jobs. Kamurocho feels less like an old RGG map and more like where he lives and works. ◆ Weaknesses ⊖ Too Much of the Case Is Spent Crossing Kamurocho Running across Kamurocho is one of Judgment’s biggest problems. Taxis are the only regular fast-travel option, but have few stops. Calls, errands, and investigations send Yagami down the same streets; enemies turn each trip into another fight. With no second district, familiarity becomes exhaustion. Mortal Wounds make it worse. Certain attacks cut Yagami’s maximum health, and food cannot restore it. Getting treated or buying Medical Kits means returning to the doctor beneath Children’s Park. This adds little strategy; mostly, it creates another trip across an overused city. ⊖ The Main Case Works; Some Scenes Do Not The main threads come together, but many scenes care more about dramatic effect than believable cause and effect. Yagami looks helpless one moment and defeats everyone the next; armed enemies lose their aim whenever the plot needs them to miss. The ending works. The road there often does not. This is a familiar RGG flaw, and a new cast has not made it disappear. ⊖ A Detective Game Without Much Deduction Search scenes usually mean moving the cursor to highlight the right object. Evidence selection has one intended answer, and mistakes barely matter. Tailing is worse: fixed routes, fixed cover, slow walking, and long waits make it one of Judgment’s most torturous parts. Chases have the same problem. Even when Yagami is close enough to catch the target, most continue to a scripted endpoint. They remind players of Yagami’s job, but remain mechanical—more detective role-playing than actual deduction. ⊖ Many Moves, but Far Too Few Reasons to Use Them Judgment has many skills and EX Actions, but regular play gives few chances to use them. Many need rare conditions; slow SP gain also pushes players toward side content. The camera gets too close, and almost every fight insists on a slow-motion ending. It works in important battles and the first few street fights. After that, it gets irritating. Repetition wears the effect out. ⊖ Side Content Eventually Becomes a 100% Chore Judgment has minigames, SEGA arcades, drone racing, Paradise VR, Quickstarter, and investigation activities. But it lacks a deep core side mode like real-estate or cabaret management, spreading its content across smaller systems. Side Cases keep reusing tailing, searching, chasing, and fighting. Friends, reputation, cases, minigames, Quickstarter, and KamuroGo are tied together. Casually, Kamurocho feels richer. At 100%, the old RGG problem returns: unrelated activities must be cleared one by one. ⊖ The Main Story and Side Cases Have Different Budgets Main scenes get full voice acting, detailed faces, and careful performances. Smaller Side Cases rely on text boxes, repeated animation, fixed poses, and familiar models. Some footage is blurry; objects misalign, float, or fly across the room. The remaster improves frame rate and performance, but it cannot hide every shortcut. This budget gap is common in RGG games, and Judgment keeps it. ◆ Conclusion Judgment remains one of Ryu Ga Gotoku Studio’s stronger standalone crime stories, and a successful start for this cast. Some scenes are far-fetched, but the ending has enough conflict and emotion to hold the story together. Takuya Kimura brings Yagami more than a famous face. The other actors prove this group can leave Kiryu’s shadow and carry a series of its own. Judgment does not rebuild Kamurocho. It puts a different person in it. Yagami is not a yakuza legend returning home; he takes commissions, knows shop clerks, builds a reputation, and worries about bills. That alone makes familiar streets feel different. Even so, 100% completion is a chore. Repeated map running, minigame requirements, and interconnected systems turn the city into a task list. How much this hurts depends on how much players want to finish. Judgment is no realistic detective simulator. It is a flamboyant, emotional Japanese TV detective drama built on the RGG formula. Its story and action make the journey worthwhile, even if players must cross the same Kamurocho streets again and again. [url=https://store.steampowered.com/curator/43837750-Just-Game-Curator/]Follow my curator to get the latest review push! Your support is my greatest motivation!
92 hours played
July 2026
Not bad, but still... You should only touch this game after you completely finish Kiryu and Ichiban whole saga, otherwise the magic wont hit. In the end, its a lazy 7 out of 10. The detective plot about the Mole gouging eyes out is actually super hooking, and Yagami the lawyer beats the crap out of thugs with his Crane and Tiger styles just as good as Kiryu. Plus the Phoenix Wright style courtroom and investigation stuff is pretty neat :)) But to get to this good stuff, you gotta suffer through some garbage gameplay. The devs seriously thought that clunky stealth, terrible lockpicking, flying a ♥♥♥♥♥♥ drone, and endlessly tailing random hobos was peak fun. And this completely ruins the sidequests. Its not even that the stories themselves are totally dead - you still get funny ♥♥♥♥ like chasing a flying toupee, investigating a fortune teller, or hunting down the Pervert Trio. The writing tries to hold up, but the gameplay completely kills the vibe. Pretty much every single sidequest trips over the absolute worst mechanics of the game. That legendary, peak-tier cringe from Yakuza 1-6, where you literally cried because it was so absurd, genius and epic? Its just gone. The newer titles started this trend of being totally bland, and Judgment just goes with the flow. It's definitely worth playing though, just for the awesome atmosphere and that classic, testosterone-fueled epic.
94 hours played
July 2026
Before playing Judgment, I had never finished any RGG game I haven't even played a single Yakuza game properly, so I went in with zero expectations And smh this game ended up giving me one of my favorite stories in gaming The beginning is a bit slow There are a lot of cutscenes and people talking, so if you're expecting nonstop punching from the first hour, you'll probably get bored But trust me, once the story starts moving, it doesn't stop The plot twists in this game are actually insane Every time I thought I had figured something out, the game pulled another twist The best part is that these twists don't feel random They actually make sense, and when everything comes together, it's so satisfying This is honestly one of those stories I'm not going to forget anytime soon Yagami is such a likeable main character, He's cool without trying too hard, and I liked that he felt more like a normal guy than some unstoppable superhero But the side characters deserve just as much credit Kaito-san is an absolute legend, Every scene with him was enjoyable Mafuyu was also one of my favorites, and the whole cast felt memorable instead of just existing to move the story forward The combat is really fun too, Flying off walls, throwin punches, and finishing fights with EX actions never got old I mostly used Tiger style because it felt stronger, but switching styles still looked cool enough to make every fight entertaining Now, the detective gameplay yeah tailing people around for 20 minutes while pretending they can't see the guy hiding behind the smallest pole ever made was definitely a choice Some investigation parts were fun, but the tailing missions tested my patience more than the actual murder mystery Kamurocho is such a fun place to explore There are arcades, restaurants, side cases, random weird people, and enough distractions to make you completely forget what you were supposed to be doing I wanted to 100% this game because I genuinely loved it, but dude the grind is real After looking at everything needed for completion, I quietly closed the menu and pretended I never saw it Maybe one day I'll come back and finish it, but today is not that day Overall, Judgment completely surprised me Even as someone who hasn't finished an RGG game or played the Yakuza series, I never felt lost The story is easily the biggest reason to play, The characters stick with you, the twists are unforgettable, the combat is satisfying, and there's always something to do If this is what RGG games are like, I finally understand why people won't stop recommending them A solid 9.5/10
112 hours played
July 2026
It's a solid game. I've played all the mainline Yakuza games (excluding remasters), and while it's not quite on par with the games with Kiryu and Majima, it's still more good old Yakuza. Highly recommend getting the Shin Ryu Mod Manager with a few mods though: - Judgment Retrial: overhauls the combat to include improvements from the sequel Lost Judgment. Much needed, the combat feels way smoother and satisfying this way. Way too many abilities are locked behind skill points otherwise, and the combat feels sluggish out of the box. - Straight to Menu: Self-explanatory, skips the long boot sequence when you launch the game. - Disguise Anytime: Just a fun mod that lets you use costumes whenever you want, which is really how it should've been by default. To install, drag all the Shin Ryu Mod Manager files (not just the folder) directly into the game's .exe location, open the mod manager, import all your mod zip files as is, and don't forget to press the green checkmark to activate them. EDIT: Actually the Judgment Retrial mod removes Tiger Drop, one of the best moves in the game's series, if not the best. No idea why they did this. You can find the skill QR code for it in an early chapter too. Makes the mod much harder to recommend. There's one other combat revamp mod you can try, I already finished the game though so I haven't tested it to see if it keeps Tiger Drop.
46 hours played
Dec. 2025
I have 20 hours in this game and I'm still on Chapter 1 out of 12. [Edit] After about 20 more hours I'm on chapter 5. This game is long. There is a LOT of content which should surprise no one if you've played the prior games. At first I looked at this game as an obstacle to overcome on my journey through the RRG franchise. A small hurdle on my way back to the JUICE. I didn't realize I was already playing the juice. What a juicy game.

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Frequently Asked Questions

Judgment is currently priced at 39.99€ on Steam.

No, Judgment is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Judgment received 9,190 positive votes out of a total of 9,743 achieving an impressive rating of 9.15.
😍

Judgment was developed by RGG Studio and published by SEGA.

Yes, Judgment is playable and fully supported on Windows.

No, Judgment is not playable on MacOS.

No, Judgment is not playable on Linux.

Judgment is a single-player game.

No, Judgment does not currently offer any DLC.

No, Judgment does not support mods via Steam Workshop.

No, Judgment does not support Steam Remote Play.

Yes, Judgment is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Judgment.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 August 2026 22:24 UTC
SteamSpy data 01 August 2026 11:01 UTC
Steam price 08 August 2026 10:28 UTC
Steam reviews 05 August 2026 13:55 UTC

If you'd like to dive deeper into the details about Judgment, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Judgment
  • SteamCharts - Analysis of Judgment concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Judgment compatibility