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Judgment on Steam

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Fight for the truth and uncover the twisted crime running deep beneath the surface of Tokyo. In this legal thriller , the balance between justice and mercy teeters on the edge.

Judgment is a action, adventure and beat 'em up game developed by RGG Studio and published by SEGA.
Released on September 14th 2022 is available on Windows, Steam Deck and Steam Machine in 9 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 9,466 reviews of which 8,803 were positive and 663 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 39.99€ on Steam, but you can find it for 9.68€ on Eneba.


The Steam community has classified Judgment into these genres:


Here is the detailed breakdown of supported languages for Judgment:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Japanese

Media & Screenshots

Get an in-depth look at Judgment through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows10 1703 (OS Build 15063) or Later
  • Processor: Intel Core i5-3470, 3.2 GHz or AMD Ryzen 3 1200, 3.1 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960, 2 GB or AMD Radeon RX 460, 2 GB
  • DirectX: Version 12
  • Storage: 40 GB available space
  • Additional Notes: 1080p Low @ 30 FPS w/ Balanced FSR 1.0, requires a CPU which supports the AVX and SSE4.2 instruction set. Microsoft no longer supports Windows 10 or older versions.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

104 hours played
Sept. 2026
RGG without Kiryu-the familiar Kamurocho, a brand new detective ★ 7.5/10 — Excellent detective drama, but delayed by chores ⊕ BEST FOR: Japanese-style detective dramas, new character group portraits that break away from Kiryu's story, moral conflicts, cinematic fights, detective roles, and classic RGG design. ⊖ NOT FOR: In-depth reasoning, realistic detective experience, compact process, brand new stage, restrained action performance or easy 100% completion. ▣ Critical Benchmarks: Metacritic PC 84/100 · Xbox Series X 85/100 · PlayStation 5 83/100 · PlayStation 4 80/100 · Famitsu 37/40. ◆ Opening Judgment first landed on PS4 in Japan in 2018, while the Steam version uses a later remaster. 60 FPS makes the experience a lot smoother, but the environment, passerby NPCs, and blurred pre-rendered images still look old. Ryu Ga Gotoku Studio retains the familiar RGG framework: Kamurocho, street battles, substories, shops, and mini-games. It's just that there was no Kiryu this time, and Yagami and a group of new characters took over the stage. The serial murder case makes the whole story more like a Japanese detective and legal drama, giving the familiar Kamurocho a different taste again. ◆ Strengths ⊕ A mystery that is gradually flattened The details that were not related to each other at first were gradually connected together, so the truth was not as if it was made up temporarily. The story discusses not only the search for the murderer, but also justice, sacrifice, necessary evil, and whether a noble goal is still justified when the means cross the moral boundary. ⊕ There are almost no new character group images that are obviously short-sighted Most of the main characters have a clear personality, background and position in the case, and even the small characters can leave an impression. Some of the plot logic is far-fetched, and the performance occasionally goes too far, but the facial animation, lines, body movements, and CG hold the emotions well. ⊕ Takuya Kimura didn't just provide a celebrity face Judgment uses not only his face, but also his voice and expression to shape the Yagami. Yagami will be poor, beaten, humiliated, and have to take all kinds of unpleasant jobs. He is not like the hero in the TV series, but more like a wild dog who makes a living in the Kamurocho. The experience of a lawyer has always affected his choices and interpersonal relationships. In contrast to Kimura's own public image, these setbacks and later choices are more weighty. ⊕ Excellent fight choreography and action performance Yagami's movements are more brisk than the traditional RGG protagonist, but the attack still has weight. The opening of the battle, EX Action, environmental attack, and ending skills are often like a short action movie. Important battles can package simple input into a very ornamental performance. ⊕ Side Case truly integrates into the life of Yagami RGG's substories often start with street encounters, and Judgment turns them into jobs that Yagami really receives, entrusted to firms, legal circles, and acquaintances. The story is still absurd, but this structure is more in line with the identity of a private detective. The clerk will remember the Yagami, friends will help in street battles, and City Reputation can unlock new commissions. Kamurocho is no longer just a repeatedly used RGG map, it is more like where Yagami really lives and works. ◆ Weaknesses ⊖ I waste too much time traveling through the Kamurocho Taxis are almost the only stable means of fast movement, but there are few stops. Phone calls, errands, and investigations continue to send Yagami to the same street, and the enemies on the road will turn each move into another battle. Without a second major urban area, familiarity quickly turned into fatigue. Mortal Wounds makes the problem even more obvious. Some attacks will directly reduce the maximum health of Yagami, and eating will not be restored. For treatment or purchase of Medical Kits, you have to go back to the doctor on the ground floor of the Children's Park. ⊖ Although the main story case is established, many plots are not established The main clues of the case can finally be closed, but many scenes pay more attention to theatrical effects than credible causality. The Yagami had no power to fight back in the last second, and they would be able to take down everyone in the next second; the enemy with a gun would suddenly lose his head as long as the plot needed it. The ending is established, but the process leading to the ending may not be. ⊖ Is a detective game without much real reasoning Investigating a scene is usually just moving the cursor to find the correct item. There is basically only one standard answer for the choice of evidence, and there is almost no price for choosing the wrong one. Tracking is even more torturous: fixed routes, fixed bunkers, slow movement and long waits make it one of the most painful systems in the game. The same is true for chasing. Even if Yagami has been posted to the target, most chases still have to run to the preset finish line to end. These systems are indeed reminding players that "Yagami is a detective”, but the essence is still just a mechanical process-more like playing a detective than real reasoning. ⊖ Although there are many moves, there are too few opportunities that are really worth using Many moves require demanding trigger conditions, and the slow SP acquisition further forces players to swipe side content. The camera is often posted too close, and almost every battle insists on ending in slow motion. The effect is very good in important battles, and the first few street battles are also very handsome, but after watching too much, only irritability is left. ⊖ When the content of the side content reaches the 100% stage, it becomes a task list The game has a large number of mini-games, SEGA arcade machines, drone racing, Paradise VR, Quickstarter, and investigation activities, but it lacks the core gameplay of real estate or nightclub management that is enough to independently support a lot of play time. Instead, the content is broken up in many small systems. Side Case keeps repeating tracking, searching, chasing and fighting. Friends, City Reputation, cases, mini-games, Quickstarter and KamuroGo are bundled with each other. When playing casually, this makes Kamurocho look very rich; when it is really 100%, RGG's old problems come back-a large number of unrelated activities must be cleared one by one. ⊖ The original main story and Side Case are obviously not the same production specifications The main story has complete dubbing, fine expressions, and carefully choreographed performances, but the small Side Case relies heavily on text boxes, repetitive movements, fixed poses, and familiar NPC models. ◆ Conclusion Judgment did not redo the Kamurocho, but put a completely different person in. Yagami is not a gangster legend who returned to his hometown, but a private detective who took commissions, met shop assistants, accumulated City Reputation, and worried about bills. But once you start to pursue 100%, repeated map runs, mini-game requirements, and systems bundled with each other will turn the entire city into a task list. It has never been a realistic detective simulator, but a gorgeous and sensational Japanese-style TV detective drama built on the framework of RGG. The story and action performances are enough to make this journey worth experiencing, but the player must pass through the same Kamurocho street again and again. [url=https://store.steampowered.com/curator/43837750-Just-Game-Curator/]Follow my curator to get the latest review push! Your support is my greatest motivation!
92 hours played
July 2026
Not bad, but still... You should only touch this game after you completely finish Kiryu and Ichiban whole saga, otherwise the magic wont hit. In the end, its a lazy 7 out of 10. The detective plot about the Mole gouging eyes out is actually super hooking, and Yagami the lawyer beats the crap out of thugs with his Crane and Tiger styles just as good as Kiryu. Plus the Phoenix Wright style courtroom and investigation stuff is pretty neat :)) But to get to this good stuff, you gotta suffer through some garbage gameplay. The devs seriously thought that clunky stealth, terrible lockpicking, flying a ♥♥♥♥♥♥ drone, and endlessly tailing random hobos was peak fun. And this completely ruins the sidequests. Its not even that the stories themselves are totally dead - you still get funny ♥♥♥♥ like chasing a flying toupee, investigating a fortune teller, or hunting down the Pervert Trio. The writing tries to hold up, but the gameplay completely kills the vibe. Pretty much every single sidequest trips over the absolute worst mechanics of the game. That legendary, peak-tier cringe from Yakuza 1-6, where you literally cried because it was so absurd, genius and epic? Its just gone. The newer titles started this trend of being totally bland, and Judgment just goes with the flow. It's definitely worth playing though, just for the awesome atmosphere and that classic, testosterone-fueled epic.
43 hours played
July 2026
Yagami sure ain't Kiryu or Ichiban. As someone who played nearly every yakuza game this spinoff is somewhere at the bottom of the barrel for me. It just has so many annoying things like the frequent tailing missions which we all can unanimously agree are the worst part of any videogame, or the chasing sequences, lockpicking and active search mode overstay their welcome as well. Perhaps mortal wounds and sluggish combat are another good deterrents. The upgrades definitely help the combat to be more responsive, though it takes a while. According to many fans, the story is supposed to be this holy grail but I would argue that it's not the case - it starts off slow and stays that way until like the chapter 9. Otherwise it’s fine but I found the other yakuzas to have better pacing and plots. On the other hand, there are quite a few other new features to discover like the drone or VR. The dating mechanic is a huge improvement. Side quests and friend interactions can also be fun. The rest is more or less similar. It’s possible I forgot something else I enjoyed. Despite its flaws, I’ll still leave a positive review since it’s fundamentally yakuza in a detective disguise and I took my sweet time to not rush anything so clearly it could’ve been worse. Obviously, I didn’t 100% the game because as you may be aware, it’s a giant pain in the butt to do so, however, I at least tried everything multiple times and finished all the side-cases. 6/10
46 hours played
July 2026
Better Call Yagami !! What can i say atp, U want me to talk abt the plot and how it starts and getting Bulid in some magical way with taking care of each detail till we finish the Main Story. Or you wanted me to talk abt each character like yagami and kaito or hamura and The Cops and Genda law office ... etc one of the most things i liked abt this masterpiece is the cinematic Cutscenes, the whole definition of GREATNESS its all there in cinematic Cutscenes IT WAS PERFECT
94 hours played
July 2026
Before playing Judgment, I had never finished any RGG game I haven't even played a single Yakuza game properly, so I went in with zero expectations And smh this game ended up giving me one of my favorite stories in gaming The beginning is a bit slow There are a lot of cutscenes and people talking, so if you're expecting nonstop punching from the first hour, you'll probably get bored But trust me, once the story starts moving, it doesn't stop The plot twists in this game are actually insane Every time I thought I had figured something out, the game pulled another twist The best part is that these twists don't feel random They actually make sense, and when everything comes together, it's so satisfying This is honestly one of those stories I'm not going to forget anytime soon Yagami is such a likeable main character, He's cool without trying too hard, and I liked that he felt more like a normal guy than some unstoppable superhero But the side characters deserve just as much credit Kaito-san is an absolute legend, Every scene with him was enjoyable Mafuyu was also one of my favorites, and the whole cast felt memorable instead of just existing to move the story forward The combat is really fun too, Flying off walls, throwin punches, and finishing fights with EX actions never got old I mostly used Tiger style because it felt stronger, but switching styles still looked cool enough to make every fight entertaining Now, the detective gameplay yeah tailing people around for 20 minutes while pretending they can't see the guy hiding behind the smallest pole ever made was definitely a choice Some investigation parts were fun, but the tailing missions tested my patience more than the actual murder mystery Kamurocho is such a fun place to explore There are arcades, restaurants, side cases, random weird people, and enough distractions to make you completely forget what you were supposed to be doing I wanted to 100% this game because I genuinely loved it, but dude the grind is real After looking at everything needed for completion, I quietly closed the menu and pretended I never saw it Maybe one day I'll come back and finish it, but today is not that day Overall, Judgment completely surprised me Even as someone who hasn't finished an RGG game or played the Yakuza series, I never felt lost The story is easily the biggest reason to play, The characters stick with you, the twists are unforgettable, the combat is satisfying, and there's always something to do If this is what RGG games are like, I finally understand why people won't stop recommending them A solid 9.5/10

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Frequently Asked Questions

Judgment is currently priced at 39.99€ on Steam.

No, Judgment is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Judgment received 8,803 positive votes out of a total of 9,466 achieving an impressive rating of 9.03.
😍

Judgment was developed by RGG Studio and published by SEGA.

Yes, Judgment is playable and fully supported on Windows.

No, Judgment is not playable on MacOS.

No, Judgment is not playable on Linux.

Yes, Judgment is playable and fully supported on Steam Deck.

Yes, Judgment is playable and fully supported on Steam Machine.

No, Judgment does not support VR.

Judgment is a single-player game.

No, Judgment does not currently offer any DLC.

No, Judgment does not support mods via Steam Workshop.

No, Judgment does not support Steam Remote Play.

Yes, Judgment is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Judgment.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 October 2026 05:06 UTC
SteamSpy data 16 October 2026 15:14 UTC
Steam price 17 October 2026 13:38 UTC
Steam reviews 14 October 2026 18:08 UTC

If you'd like to dive deeper into the details about Judgment, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Judgment
  • SteamCharts - Analysis of Judgment concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Judgment compatibility
Judgment PEGI 18
Rating
9.0
8,803
663
Game modes
Features
Online players
245
Developer
RGG Studio
Publisher
SEGA
Release 14 Sep 2022
Platforms
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