Jotun: Valhalla Edition on Steam - User reviews, Price & Information

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Jotun is a hand-drawn action-exploration game set in Norse mythology. In Jotun, you play Thora, a Viking warrior who died an inglorious death and must prove herself to the Gods to enter Valhalla. Impress the Gods!

Jotun: Valhalla Edition is a adventure, mythology and action game developed and published by Thunder Lotus Games.
Released on September 29th 2015 is available on Windows, MacOS and Linux in 13 languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Icelandic, Korean and Traditional Chinese.

It has received 8,430 reviews of which 6,526 were positive and 1,904 were negative resulting in a rating of 7.6 out of 10. šŸ˜Š

The game is currently priced at 14.79ā‚¬ on Steam.


The Steam community has classified Jotun: Valhalla Edition into these genres:

Media & Screenshots

Get an in-depth look at Jotun: Valhalla Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: MicrosoftĀ® WindowsĀ® 7
  • Processor: 1.8 GHz Processor
  • Memory: 4 GB RAM
  • Graphics: DirectX 10-compatible graphics card with at least 256MB of video memory
  • DirectX: Version 10
  • Storage: 8 GB available space
MacOS
  • OS: OS X Yosemite
  • Processor: 2.4 GHz Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: Intel Iris 1536
  • Storage: 8 GB available space
Linux
  • OS: Ubuntu 14.04
  • Processor: 1.8 GHz Dual-Core
  • Memory: 4 GB RAM
  • Graphics: DirectX 10-compatible graphics card with at least 256MB of video memory
  • Storage: 8 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Good short game. S+ Tier Art style. S Tier Music. 1 level could be better but the rest were great. Another level had a bug that required a restart but that's an outlier. Mechanics felt highly responsive and there was animation cancelling, though cycling powers mid combat feels clunky; it should be just number keys instead (with an option to scroll through accessibility settings if needed). Teaches Norse mythology which is cool. Narration was great throughout 9.35/10 will recommend.
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Feb. 2025
TLDR: This is a good exploration game, that features 6 major boss fights. It's not terribly long, and it's chill apart from having to deal with a some clunky features in the battle system. I enjoy this game- it's relatively chill, up until you hit the different area bosses. You can complete each area in any order, so if you want to farm all the health and ability upgrades before doing the bosses, you can. The levels are neat, with some lore spread throughout. The music and voice over are really good, and I appreciate that they decided to record the dialogue in Icelandic. The art is interesting, and I appreciate that they tried to do something unique with it- it really shines with the bosses and creatures, and some of the environments are genuinely lovely. The boss fights are fun, and the the patterns are well telegraphed- I really enjoyed the Ice Jotun, and the Sky Jotun. That doesn't keep it from being frustrating though at times. Your character moves slow, the arena maps are large, and the giants have long steps (as they would be expected to have). You spend a lot of time chasing the giants around the arena, for a few hits, before they move again. The god abilities are frustrating to use, as they're on a bar that you cycle through. It's distracting to go from one ability to the next, and you have to watch what ability you have selected, which draws your attention away from the boss. It's easy to overshoot the ability you want, and you can't rearrange the skills to make it easier to get to the skills you need quickly. The selection does cycle from the end , back to the beginning, but that just once again means you sometimes roll past the thing you need. It would have felt more smooth to be able to assign the abilities to key/button presses in order to make better use of muscle memory, and it's hard not to feel like a fair number of deaths are because of this clunky feature. I would use all the abilities more often, if I didn't feel like I had to be on the most helpful skills, all the time, just in case. I've gotten Odin down to 20% of his health a few times now, and am not sure I will complete the game due to this. I may just youtube the end of the game instead, but it was still enjoyable to try the game overall. I will say for completionists, there is one persistent bug for the Northern Sky map which does not register you collecting the Mimir check point. This bug has been in the game since at least mid 2023, and hasn't been fixed. In order to get the achievement for completion, you need to change the game file to an older build through steam, and collect it using that version of the game. Go to "Properties -> Betas" and in the "Beta participation" drop down menu select "oldversion - oldversion"; the save files are apparently compatible.
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Dec. 2024
I do recommend this game on sale--though if Steam allowed for a 'meh' option I would give it a solid 'meh'--but with a few caveats. This is a game that does not hold your hand. There is no tutorial. You immediately have to go into the pause menu to check out the controls just to see what you're capable of (I got no prompt about how to use the first ability you get, so I went looking for how to use it). You have to sense your way around the map (which is also only viewable via pausing) and are not told where you are on it, though once you complete an area the first time, you will get some visual cues on said map about things you missed if you want to go get a few extra health or ability upgrades. This is a proto-boss rush game where you have to go around collecting runes in order to get to said bosses, and there's even a mode after you beat it that appeared to be exactly a boss rush game. The areas you go around in weirdly feel fairly sparse, but also never particularly overstay their welcome as they are each relatively small and neither are the puzzles contained within those areas very difficult if you're paying the slightest bit of attention. It's also by no means a hard game, and Thora/the story is very cool, but the gameplay is pretty methodical. You're never going to get to Hades level of hack-and-slash and neither do you have Curse of the Dead God's parry or anything. You're a lorge viking lady who swings her huge axe at the same speed that she recovers from her short dodge: slowly. Not to mention the fact that you're literally fighting giants, so you appropriately are chipping away at their ankles as they make a big telegraph for their next move. That being said, the sound design/VOs and music is pretty fabulous and the hand-drawn aspects are beautiful. Is it worth $15? I'm gonna say no. After putting it down a while back barely an hour into it, I downloaded it again and started over to beat it basically in one sitting in less than 5 hours (paused it periodically to get food etc) and I feel absolutely no desire to go through and get all the achievements because this is not a game that makes me want to play it more/keep playing it.
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Oct. 2024
I recently decided to give Jotun a review after completing it years ago. While I didnā€™t remember all the details, the stunning art and atmosphere was something that stood out for me. The hand-drawn visuals are simply gorgeous, and they really bring the Norse mythology to life in a way that feels both epic and intimate. The voice acting also made it that much better. The boss battles are a standout feature. Each Jotun has its own unique design and mechanics, making every encounter feel fresh and challenging. The flow of the combat, and the satisfaction of defeating a giant after figuring out its patterns is hard to beat. I also appreciated the narrative woven throughout the game. The themes of honor and bravery resonate well, and itā€™s nice to see a game that doesnā€™t just rely on action but also tells a meaningful story. If youā€™re looking for a game that combines beautiful art, engaging gameplay, and a compelling story, Jotun is definitely worth your time. Even after all these years, itā€™s a magical experience that holds up incredibly well. Donā€™t miss out on this gem!
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Oct. 2024
I have very mixed feelings on this game. The Pros: -Great Artstyle. Environments are absolutely gorgeous to look at and everything is beautifully animated. -Great Music. Beautiful and ambient while exploring, and fittingly epic when fighting the titular Jotuns. -Fun boss fights (for the most part). With the exception of the annoying aspects of the final boss I think every encounter with the Jotun were fantastic. Jera is a great tutorial, fittingly easy as the starting boss but with some neat mechanics that made her stand out. Fe has an awesome design and some neat mechanics with the pillars in her arena and the adds she summons (which weren't actually that bad to deal with). Isa has a great design and I love the arena the fight is set in but unfortunately he was probably the least interesting. Hagalaz was fantastic and her mechanics combined with the arena I thought were executed brilliantly. Kaunan was easily the best fight in the game from his presentation to his visual design and moveset. If the rest of the bosses were to that same level of quality the game would be a solid recommend from me. -The combat, while many other reviews have said feels clunky I actually think feels great and fits the tone of the game perfectly. You're a little person with a weapon bigger than you are fighting things that absolutely dwarf you in size and capability. You're barely faster than the Giants that you're fighting and I think that works to great effect for the game and makes encounters that might otherwise feel slow or boring a lot more intense. Cons: -While i think Thora's movement for the combat is perfectly fine, the levels are so open and barren that her slow speed makes it even more tedious to get through than it would be otherwise. The only sections outside the boss fight I remember liking were Hagalaz's little star puzzles and dodging Jormungandr on the way to Isa. The section in Yggdrasil, while it looked pretty, was OBSCENELY boring. At least an hour of my gameplay at the time of me writing this (currently stuck on the final boss) was spent in that stage and I hardly remember a thing about it. Same goes for most of the other stages that were primarily just walking around a pretty looking, albeit empty field. -Maps are borderline useless. Navigation through the barren levels is rendered even more obnoxious by the severe lack of direction you're given. Short of finding the mostly meaningless health upgrades (everything will still kill you in 2-3 hits regardless) there isn't much incentive to explore, and most of the time i found myself just scrambling to the end once i finally figured out where I was so i could nab the rune then get out. -Enemy variety is extremely limited. There are maybe 5 types of non-boss enemies in the game and exactly one of them is somewhat interesting to deal with. The dwarves on the way to Fe and during her boss fight have 1 attack and die in one hit. The fire monsters on the way to Kaunan, while interesting in theory aren't fun to fight either. They throw boulders at you that you can knock into the lava with your heavy attacks to form bridges to traverse the level. However if the rocks hit you, hit a wall, hit another rock or get hit by another rock as its being thrown, both break. They're also really difficult to aim properly and at least one in every 3 attempts will go flying off in the wrong direction which is severely annoying. The fire monsters themselves die with one heavy attack and their only attack is the boulder toss. The bird in Yggdrasil is just annoying and didn't add any depth to the boring area it was in. The draugr that you fight for the tutorial gets bigger as it takes more damage, which sounds cool until you find out it only has one attack (maybe 2 if you let it live long enough, which i didn't). Jormungandr on the way to Isa is cool visually and neither too difficult nor too easy to dodge, he was alright I like him. -Odin's homing spear attack is absolutely obnoxious. There is no reason a tracking projectile needs to last that obscenely long and track you that obscenely hard. It isn't fun to deal with. -Boss fights, which are great and easily the best part of the game, have made up maybe an hour of my total play time, While the game has a fair share of flaws, I would say if it goes on sale it might be worth picking up if the boss fights seem appealing to you. If you're willing to bear with the long treks to those few golden moments, and are okay with the slow combat, you might have some fun here. If the idea of aimless wandering through giant levels turns you off, you probably won't like the game. I'm giving this thumbs up for Kaunan, he deserves it.
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Last Updates
Steam data 13 April 2025 22:19
SteamSpy data 09 April 2025 16:40
Steam price 15 April 2025 04:43
Steam reviews 13 April 2025 21:54

If you'd like to dive deeper into the details about Jotun: Valhalla Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Jotun: Valhalla Edition
  • SteamCharts - Analysis of Jotun: Valhalla Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Jotun: Valhalla Edition compatibility
Jotun: Valhalla Edition
7.6
6,526
1,904
Online players
4
Developer
Thunder Lotus Games
Publisher
Thunder Lotus Games
Release 29 Sep 2015
Platforms