Jagged Alliance - Back in Action on Steam - User reviews, Price & Information

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A contemporary remake of the much-loved series of turn-based mercenary-themed strategy games.

Jagged Alliance - Back in Action is a strategy, rpg and tactical game developed by Coreplay GmbH and Bigmoon Studios and published by THQ Nordic.
Released on February 08th 2012 is available on Windows, MacOS and Linux in 8 languages: English, German, French, Italian, Spanish - Spain, Russian, Polish and Czech.

It has received 1,704 reviews of which 1,236 were positive and 468 were negative resulting in a rating of 7.0 out of 10. 😊

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Jagged Alliance - Back in Action into these genres:

Media & Screenshots

Get an in-depth look at Jagged Alliance - Back in Action through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP (SP2), Vista or Windows 7
  • Processor: Core 2 Duo Processor (1,8 GHz or better) or similar AMD
  • Memory: 2 GB RAM
  • Hard Disk Space: 3GB HDD Space
  • Video Card: Shader 3.0 compatible graphics card (Ati 2600, Geforce 8800 or similar) with 512 MB RAM
  • Sound: DirectX Compatible Sound Card
Known issues: Visual artifacts could be displayed when using the following visual cards: AMD Radeon HD 6000 or GeForce 8800 GT.
MacOS
  • OS: MAC OSX Lion or above
  • Processor: Core 2 Duo Processor (1,8 GHz or better)
  • Memory: 4 GB RAM
  • Hard Disk Space: 13 GB HDD Space
  • Video Card: Shader 3.0 compatible graphics card (Ati 2600, Geforce 8800 or similar) with 512 MB RAM
  • Sound: DirectX Compatible Sound Card
Known issues: Visual artifacts could be displayed when using the following visual cards: AMD Radeon HD 6000 or GeForce 8800 GT.
Linux
  • OS:

    Ubuntu
  • Processor: Core 2 Duo Processor (1,8 GHz or better)
  • Memory: 4 GB RAM
  • Hard Disk Space: 13 GB HDD Space
  • Video Card: Shader 3.0 compatible graphics card with 512 MB RAM (ATI Radeon/NVIDIA GEForce 4)

Known issues: Visual artifacts could be displayed when using the following visual cards: AMD Radeon HD 6000 or GeForce 8800 GT.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
i have only one problem this is the second best JA after then JA2. today i just wanna play again because every couple years i start again. TODAY 3/3/2025 with my two gaming laptop i can not play the game, may be steam may be WINDOWS problem. game only 3-4 min playable after then that freezing. please find solition on that i have a I9 allianware m16 latest model gaming laptop and i7 asus zeyprus latest model gaming laptop thanks other then GAME ALWAYS 5 STAR till JA3...
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June 2024
distinctive gameplay, despite some bugs and design problems; enemy balancing & AI is quite a problem, you can't really make any tactics whenever a bunch of armored AI try to push you
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May 2024
I'm writing a positive review because I really want somebody to make a similar game. There is no other modern game like it. However, be warned: This game is deeply flawed. There are two layers to the game, strategy and tactics. I will talk about the tactics later first because that's the part I genuinely want to see an evolution of in future games. TACTICAL LAYER Each player has 4 stances, prone, crouched, low-ready and standing aim. Merc attributes, stance, distance to target, body part aimed at, and weapon used all change your accuracy and Aiming Time. Aiming time can range from between 0.3s at low ready with an SMG, to 7s with a sniper rifle in standing aim. There is a huge difference between low ready and any other stance. There is no fire while moving. You play your mercs and if it was the wrong call there is very little margin of error for damage control. Due to this inflexibility, and use of percentage based hit chance, and the repercussions of taking damage in the strategy layer, save-scumming is often called for. This aim time paradigm defines how you must play and it does work nicely in most scenarios. You must set up complicated ambush and room clearance protocols to keep the enemy staggered and their aim timer paused while you finish them. However, it's also a bit silly, with rushing enemies easily overcoming an SMG that is crouched, but getting obliterated by the same SMG standing at low ready. Aim time creates an artificial cap on rate of fire and aim-time is tied to stance, so stance defines rate of fire, and that's a bit awkward to work around. There is also no suppression mechanic, so literally everything revolves around being in the right place, in sufficient numbers, with the right weapons, at the right time, in the right stance, or your Merc(s) could just be slower to shoot, or miss more than the enemy. All things considered, it could be better. For example it's lacking leaning/peeking, strafing, climbing/mantling, and resting weapons on cover, shooting while moving. However, it's still fun. Creating intersecting fields of fire, peeking over cover and terrain to take pot shots, using super effective flashes and smoke grenades, satisfying explosive multikills, breach and clear with shotguns, SMGs and melee weapons. You can do much of what you imagine, or would do in an FPS, and that's fun. STRATEGY LAYER The strategy layer revolves around a map, which shows all locations you've discovered. Time only passes on the strategic layer and never the tactical layer. All the sites on the strategic layer stitch together, so it's all walkable in the tactical layer, but you must leave the tactical view to travel across the boundary into a new site. This means you can travel anywhere on the island, even to the final objective with only a few in-game minutes passing. You must order ammo & equipment which arrives at an airport in the corner of the map. As you liberate sites, find loot, and ordered items are delivered to the airport site. You will have a mountain of items to move around to different mercs. This is the part of the game I dislike the most. There are no quality of life improvements other than all found items in a site being available to any Merc occupying that site. You have no choice but to use some Merc as mules to carry items across the map. The game needs a logistics/transport system and not so much empty walkable space between sites. The game should force me to use the strategic layer and spend time traveling, but give me vehicles. As is stands, there is some very tedious micromanagement which, combined with needing to keep sites from being retaken by daily enemy patrols, really brings the rate of meaningful progress to a crawl about half way through the game. This middle section of the game is where the games 'economy' takes hold. Raising funds is a slow process, and the patrols will just take the same route every time. So, you save money, visit shops, equip militia with weapons and armour, train th em up, gain loyalty, gain profit, moving mules around and ambushing the patrol over and over again, hiring a new squad to keep the momentum going, and then another squad. You just want to visit the next area and fight, but end up moving around naked mules to give people more ammo or a new flak vest and performing the same ambush on repeat. So yeah, mixed bag. Yet, one of a kind.
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April 2024
The Jagged Alliance franchise is a very satisfying alternative when you've gotten your fill of tactical turn-based combat in games where you have to fight monsters and aliens.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 April 2025 00:15
SteamSpy data 10 April 2025 18:57
Steam price 16 April 2025 12:45
Steam reviews 14 April 2025 08:07

If you'd like to dive deeper into the details about Jagged Alliance - Back in Action, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Jagged Alliance - Back in Action
  • SteamCharts - Analysis of Jagged Alliance - Back in Action concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Jagged Alliance - Back in Action compatibility
Jagged Alliance - Back in Action
7.0
1,236
468
Online players
16
Developer
Coreplay GmbH, Bigmoon Studios
Publisher
THQ Nordic
Release 08 Feb 2012
Platforms