Long review incoming! Jagged Alliance 3 is a very, very good game. Although not technically flawless this is the first game I have played in a long time where I would load it up to play for an hour, and suddenly it was the small hours of the morning and I found myself wondering where the time had gone. A little bit about the game - stylistically, JA3 is going to feel immediately familiar to anyone who has played a grid based tactical RPG before - XCOM, Wasteland or the earlier Jagged Alliance games for that matter. There is an overworld strategy map on which you move your mercenary squads around, consisting of a large grid, with most of the grid squares able to be entered to explore on foot. Although some complaints have been leveled at the size of these battlefield areas being small, the overworld map itself is pretty big and the game offers a very large potential for exploration. Importantly, each map area feels quite unique, even open grassland or forest areas with no enemies usually have something interesting to see or do. While inevitably you will see some repeating graphical assets a lot of effort has obviously been put into making every part of the game world feel distinctive. Many of the map areas have associated side quests, hidden items to be found and so on, so the sense of exploration is always present and compels you to keep playing. The environments are also nicely varied without feeling unrealistic to the game’s location ‘somewhere in Africa’– there is savanna, mountain highlands, jungles, swamps, coastal areas, islands, cities and towns and so on. The storyline is interesting and engaging, but what really makes it outstanding is the writing and the characters you meet. NPCs are all very distinctive and memorable and exactly the sort of people you’d expect to encounter in a stereotypical cheesy 90s action movie, from which this game takes much inspiration. The dialogue is excellent and every single character is fully voice acted. You will admittedly hear a few repeating voice actors which is probably inevitable with a smaller budget title like this, but it doesn’t detract too much from the immersion. The whole game has a great sense of humour, there are a ton of pop culture references (early in the game you can ask an NPC why he’s wearing a number 31 football shirt and he informs you he wanted a 13…) and the characters manage to somehow feel believable and relatable while also being completely ridiculous. Of particular note are the mercenary characters you hire to play as. Mostly based around action movie stereotypes, many of these guys and girls are absolutely hilarious and they are a strong reason to play the game through multiple times. They all have very distinct personalities, abilities, weapon preferences and so on. There is a ton of unique dialogue you’ll only hear if you have certain characters together on a team which is all the more reason to do multiple playthroughs. I defy you to listen to Tex the Japanese cowboy (yes) say ‘it’s like shooting koi in pond’ as he dispatches some enemies and not at least crack a smile. The voice acting is to an impressively good standard but even more impressive is just how much of it there is. You will definitely hear certain lines a lot more commonly than others, but even after 100 hours in game with the same characters I was still hearing them say new things during battle. Even random villagers offer a huge amount of information and will often give you hints about side quests or just spout some funny throwaway line. Graphically the game is surprisingly good, although mostly viewed from an overhead perspective you can zoom in fairly close and during certain actions the camera will zoom right down to ground level allowing you to see everything in detail. Unlike many games of this type the graphics hold up well even up close, and the particle effects and lighting are also very good. I will say that I did find performance was sometimes not quite as smooth as I might have expected and I did encounter the occasional slowdown, but mostly it holds up well. Apart from the voice acting, which is a big highlight, the overall sound design is solid. The music is good, the guns and explosions sound satisfyingly chunky, and I believe the gun sounds are accurate – I’m not a firearms expert but they certainly all sound distinctive, rather than just having generic ‘assault rifle’ noises for example you can comfortably tell the difference between the various weapons. However, it is the gameplay which is where JA3 really shines. There is a huge amount of stuff to do in this game, apart from the main questline there are masses and masses of side quests and tasks to complete, many of which unlock good rewards and affect how the story plays out. The combat remains satisfying due to the variety of environments you’ll fight in, the enemies which get steadily more challenging as the game progresses and the large number of different weapons you can experiment with and modify extensively. The difficulty level is pretty good – there is a decent level of challenge even in low level encounters; the game rewards you for careful planning and punishes you significantly for rushing in to fights unprepared. I will say you need to understand the mechanics of the game to get the most out of it, and I perhaps wouldn’t recommend it to someone who has never played a game of this type before as their introduction to the genre. There are a few big difficulty spikes which can prove a bit frustrating, but also a strong sense of satisfaction when you overcome these. There is an easy/story mode available but you would really not be seeing the game at its best if you played it like that. Alternatively, various difficulty enhancing options are available for those that want a greater challenge. The quests usually have multiple different methods of completion, and in fact in many cases you can simply attack and kill everybody, but this rarely offers the best outcome in terms of storyline or reward. On my second playthrough I realized I’d missed entire large chunks of the game because I’d chosen to attack someone I probably shouldn’t have, or hadn’t bothered to explore all the dialogue options with an NPC. Your characters’ abilities will also affect what options are available to you so it pays to have a well thought out team with a variety of skills. No game is perfect of course and JA3 isn’t an exception, but my gripes are mostly minor. Apart from the previously mentioned occasional performance drops, the controls can sometimes be a bit finicky. For example, it’s very easy when moving a character next to a doorway to accidentally click on the door itself and waste all your action points opening or closing it. Toggling between multiple floor levels (e.g. in a building) can be clumsy and even when you’re viewing the correct level your character will sometimes try and move to the level above or below. Objects that are able to be interacted with can sometimes be difficult to click on even with careful camera rotation. Lastly, I did find a couple of side quests were not very well explained in terms of what I actually needed to do – I don’t want the game to hold my hand too much but sometimes the quest log really didn’t offer enough information on what I should be looking for or doing to complete a questline. None of these problems detracted from my enjoyment of the game however, and the fact that as soon as I finished my first playthrough, which I spent 100 hours on, I immediately started a second one should hopefully speak to the quality of the game. I managed to pick JA3 up on sale but even at full price I’d say it would have been a bargain for the amount of enjoyment I’ve gotten out of it. Recommended!
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